{"site":"AoE3 Database","url":"https://aoe3database.com","game":"Age of Empires III: Definitive Edition","version":"100.19.18309","steamBuild":25040513,"readOn":"2026-10-14T09:42:23Z","terms":"Unofficial fan reference, made under Microsoft's Game Content Usage Rules using assets from Age of Empires III: Definitive Edition. Not endorsed by or affiliated with Microsoft, World's Edge, Forgotten Empires or Tantalus. Age of Empires is a trademark of Microsoft Corporation. Free to read and quote with a link to the page the number came from.","dataset":"AoE3: DE technologies","description":"Every technology and age-up researched at a building: cost, research time, prerequisites, effects and civilizations.","source":["Data.bar/techtreey.xml"],"fields":{"id":"tech ID","name":"English name","text":"the game's description","cost":"resource → amount","researchTime":"seconds","prereqs":"tech IDs it needs","researchedAt":"proto IDs of buildings","effects":"effects as lines","civs":"civilization IDs","page":"page on aoe3database.com"},"count":1325,"records":[{"id":"DEChurchPennsylvaniaRifles","name":"1st Pennsylvania Rifles","text":"Ships a regiment of Sharpshooters.","cost":{"Food":625},"researchTime":15,"prereqs":["DERoyalDecreeUnitedStatesShadow","Colonialize"],"researchedAt":["Church"],"effects":["Ships 5 Sharpshooter"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/1st-pennsylvania-rifles"},{"id":"ypConsulateOttomansGunpowderSiege","name":"2 Great Bombards","text":"Ships 2 Great Bombards. Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.","cost":{"Trade":850},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypConsulate"],"effects":["Ships 2 Great Bombard","Ships 3 Gurkha"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/2-great-bombards-ypconsulateottomansgunpowdersiege"},{"id":"ypConsulateBritishRedcoats","name":"2 Surgeons","text":"Ships 2 Surgeons. Heals injured units.","cost":{"Trade":250},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 2 Surgeon","Ships 3 Gurkha"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/2-surgeons"},{"id":"ypConsulatePortugueseFishingFleet","name":"3 Fishing Boats","text":"Ships 3 Fishing Boats. Gathers Food from Fish or Coin from Whales.","cost":{"Trade":250},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 3 Fishing Boat","Ships 3 Gurkha"],"civs":["Indians","Japanese"],"page":"https://aoe3database.com/technologies/3-fishing-boats-ypconsulateportuguesefishingfleet"},{"id":"ypConsulateOttomansInfantrySpeed","name":"4 Settlers","text":"Ships 4 Settlers. Villager that constructs buildings and gathers resources.","cost":{"Trade":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 4 Hindu Villager","ypSettlerIndian: build limit +4","Ships 3 Gurkha"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/4-settlers-ypconsulateottomansinfantryspeed"},{"id":"ypConsulateBritishRogersRangers","name":"4 Spies","text":"Ships 4 Spies. Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.","cost":{"Trade":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 4 Spy","Ships 3 Gurkha"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/4-spies"},{"id":"ypConsulateBritishLifeGuards","name":"5 Petards","text":"Ships 5 Petards. Siege warrior that dies when it attacks buildings, but does lots of damage.","cost":{"Trade":450},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypConsulate"],"effects":["Ships 5 Petard","Ships 3 Gurkha"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/5-petards"},{"id":"ypConsulateOttomansSettlerCombat","name":"6 Azaps","text":"Ships 6 Azaps. Heavy infantry that is good against cavalry. Armed with a bow to counter light cavalry at range.","cost":{"Trade":200},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 3 Gurkha","Ships 6 Baghdad Azap"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/6-azaps"},{"id":"YPWonderIndianAgra2","name":"Agra Fort","text":"Shipment: 2 Sepoys\n\nPower: Powerful fortress that can also train units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Agra Fort","Removes: Agra Fort","Removes: Agra Fort","Ships 2 Sepoy","Removes: Charminar Gate","Removes: Tower of Victory","Removes: Taj Mahal","Removes: Karni Mata"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/agra-fort"},{"id":"YPWonderIndianAgra3","name":"Agra Fort","text":"Shipment: 5 Gurkhas, Delhi Gate researched\n\nPower: Powerful fortress that can also train units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Agra Fort","Removes: Agra Fort","Ships 5 Gurkha","Gives: Delhi Gate","Removes: Charminar Gate","Removes: Karni Mata","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/agra-fort-ypwonderindianagra3"},{"id":"YPWonderIndianAgra4","name":"Agra Fort","text":"Shipment: 7 Gurkhas, Delhi Gate and Red Fort researched\n\nPower: Powerful fortress that can also train units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Agra Fort","Ships 7 Gurkha","Gives: Delhi Gate","Gives: Red Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/agra-fort-ypwonderindianagra4"},{"id":"YPWonderIndianAgra5","name":"Agra Fort","text":"Shipment: 14 Gurkhas, Delhi Gate and Red Fort researched\n\nPower: Powerful fortress that can also train units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 14 Gurkha","Gives: Delhi Gate","Gives: Red Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/agra-fort-ypwonderindianagra5"},{"id":"DEAllegianceAkan2","name":"Akan","text":"1 Native Embassy Builder and tokens of 300 Influence","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Native Embassy Travois","Ships 3 Tokens of Influence","Removes: Akan","Removes: Akan","Removes: Akan","Gives: DE Allegiance Akan Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/akan"},{"id":"DEAllegianceAkan3","name":"Akan","text":"6 Akan Ankobias","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 6 Akan Ankobia","Removes: Akan","Removes: Akan","Gives: DE Allegiance Akan Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/akan-deallegianceakan3"},{"id":"DEAllegianceAkan4","name":"Akan","text":"8 Akan Ankobias","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 8 Akan Ankobia","Removes: Akan","Gives: DE Allegiance Akan Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/akan-deallegianceakan4"},{"id":"DEAllegianceAkan5","name":"Akan","text":"16 Akan Ankobias","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 16 Akan Ankobia","Gives: DE Allegiance Akan Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/akan-deallegianceakan5"},{"id":"DEMaroonAlliesAkan","name":"Akan Alliance","text":"Unlocks the Akan Alliance.","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: Yoruba Alliance","deNatMercAkanMusketeer: becomes available, population +1","Makes researchable: Akan Warrior Societies","Makes researchable: Champion Akan","Makes researchable: Akan Asafo","Makes researchable: Akan Fontomfrom","Makes researchable: Akan Gold Economy","Makes researchable: Akan Cocoa Beans","Makes researchable: Akan Palm Oil Exports"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/akan-alliance"},{"id":"DENatAkanHeroSpawn","name":"Akan Asafo","text":"Your military efforts are joined by an Akan Tufohen, that can respawn for free at your Home City military arrival point.","cost":{"Food":200,"Gold":200,"Wood":200},"researchTime":60,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Ships 1 Akan Tufohen"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/akan-asafo"},{"id":"DENatAkanCocoaBeans","name":"Akan Cocoa Beans","text":"All villagers gather food faster from Berry Bushes, Mills, Farms, Rice Paddies, and Fields.","cost":{"Gold":175,"Wood":175},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/akan-cocoa-beans"},{"id":"DENatAkanDrums","name":"Akan Fontomfrom","text":"Infantry training and movement speed improved. The Tufohen takes less time to respawn at the Home City arrival point.","cost":{"Gold":250,"Wood":250},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractInfantry: speed +5%, train time −20%","ypOldHanArmy: train time −20%","ypTerritorialArmy: train time −20%","ypStandardArmy: train time −10%","ypMingArmy: train time −10%","ypBlackFlagArmy: train time −10%","ypImperialArmy: train time −10%","xpSkullKnight: train time +15%","xpMedicineManAztec: train time +15%"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/akan-fontomfrom"},{"id":"DENatAkanGoldEconomy","name":"Akan Gold Economy","text":"Ships 1 Gold Prospector Wagon. All villagers gather coin faster from Mines.","cost":{"Food":325,"Wood":325},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Ships 1 Gold Prospector Wagon","AbstractVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%","deAbun: gathering Mountain Monastery rate +10%"],"civs":["British","DEHausa","French"],"page":"https://aoe3database.com/technologies/akan-gold-economy"},{"id":"DENatAkanPalmOil","name":"Akan Palm Oil Exports","text":"All Food is converted into 50% Wood and 50% Coin.","cost":{"Food":50,"Wood":50},"researchTime":5,"prereqs":[],"researchedAt":["TradingPost"],"effects":[],"civs":["British","DEHausa","French"],"page":"https://aoe3database.com/technologies/akan-palm-oil-exports"},{"id":"DEWarriorSocietyAkan","name":"Akan Warrior Societies","text":"Akan warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatAkanMusketeer: hit points +25%, damage +25%","deNatMercAkanMusketeer: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/akan-warrior-societies"},{"id":"Amalgamation","name":"Amalgamation","text":"Villagers gather Coin from Mines faster.","cost":{"Food":200,"Wood":200},"researchTime":30,"prereqs":["DEItalianAge1PreReq","PlacerMines"],"researchedAt":["Market","deLivestockMarket"],"effects":["AbstractVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%","Removes: DE Amalgamation Refund"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/amalgamation"},{"id":"WarriorSocietyApache","name":"Apache Warrior Societies","text":"Apache warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatApacheCavalry: hit points +25%, damage +25%","deNatMercApacheCavalry: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/apache-warrior-societies"},{"id":"DEAllegianceArab5","name":"Arabs","text":"4 Gatling Camels","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 4 Gatling Camel","Gives: DE Allegiance Arab Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/arabs"},{"id":"DERGArbalester","name":"Arbalesters","text":"Maltese Crossbowmen attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":20,"prereqs":["Industrialize","VeteranCrossbowmen"],"researchedAt":["deHospital"],"effects":["Crossbowman: damage +5%, hit points +5%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged Building) +1","Gives: Guard Crossbowmen"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/arbalesters"},{"id":"DERevolutionArgentina","name":"Argentina","text":"Ships 10 Gauchos and 10 cows.\n\nEnables you to recruit Gauchos which can gather from livestock and slow enemies with bolas.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Ships 10 Cow","Cow: build limit +10, becomes available","Ships 10 Gaucho","deREVGaucho: becomes available, population set to 1, Food cost set to 120, Coin cost set to 0","Turns Comanchero into Gaucho","SaloonOutlawRider: is no longer available","Stable: can train Gaucho","FortFrontier: can train Gaucho","Galleon: can train Gaucho","Lancer: becomes available","Makes researchable: Garrochistas","Starts a revolution","Makes researchable: Socket Bayonet","Makes researchable: DEREV Argentine Trattoria Shadow","Gives: DE Revolution Shared Effects"],"civs":["DEItalians","Germans","Spanish"],"page":"https://aoe3database.com/technologies/argentina"},{"id":"DENatPhanarArmatoli","name":"Armatoloi","text":"All ranged infantry inflict slightly more damage, particularly Evzones.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractRangedInfantry: damage +5%","deNatEvzone: damage +10%"],"civs":["DEItalians","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/armatoloi"},{"id":"ArmorPlating","name":"Armor Plating","text":"Warships hitpoints increased.","cost":{"Gold":400,"Wood":400},"researchTime":60,"prereqs":["Colonialize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["LogicalTypeNavalMilitary: hit points +50%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/armor-plating"},{"id":"ypConsulateDutchArsenalWagon","name":"Arsenal Wagon","text":"Ships 1 Arsenal Wagon. Transforms into an Arsenal for researching military upgrades.","cost":{"Trade":300},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Arsenal Wagon"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/arsenal-wagon"},{"id":"ArtificialFertilizer","name":"Artificial Fertilizer","text":"Villagers gather Food from Mills faster.","cost":{"Gold":335,"Wood":335},"researchTime":30,"prereqs":["DEItalianAge2PreReq","SeedDrill"],"researchedAt":["Mill","deFolwark","deFolwarkFarm","deFolwarkLivestock","deFolwarkSich","deHacienda","ypRicePaddy"],"effects":["AbstractVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%","deHacienda: auto gather food rate +30%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/artificial-fertilizer"},{"id":"DENatPhanarMountAthos","name":"Athos Monasteries","text":"Ships 2 Athos Monastery Wagons which can be placed on a Mine for Coin generation and research unique technologies.","cost":{"Wood":340},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Ships 2 Athos Monastery Wagon","Makes researchable: Catharsis","Makes researchable: Phanarion","Makes researchable: Filiki Eteria","Makes researchable: DE Athos Monastery American Shadow","Makes researchable: DE Athos Monastery Mexican Shadow"],"civs":["DEItalians","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/athos-monasteries"},{"id":"BigAztecRaidingParty","name":"Aztec Raiding Party","text":"The War God commands! Eight Jaguar Prowl Knights assemble at your Home City Gather Point.","cost":{"Food":400,"Gold":400},"researchTime":10,"prereqs":["Fortressize","BigAztecScoutingParty"],"researchedAt":["TownCenter"],"effects":["Ships 8 Jaguar Prowl Knight","Ships 8 Aztec Jaguar Warrior"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/aztec-raiding-party"},{"id":"BigAztecScoutingParty","name":"Aztec Scouting Party","text":"The War God commands! Four Jaguar Prowl Knights assemble at your Home City Gather Point.","cost":{"Food":400},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["TownCenter"],"effects":["Ships 4 Jaguar Prowl Knight","Ships 4 Aztec Jaguar Warrior"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/aztec-scouting-party"},{"id":"BigAztecWarParty","name":"Aztec War Party","text":"The War God commands! Twelve Jaguar Prowl Knights assemble at your Home City Gather Point.","cost":{"Food":400,"Gold":400,"Wood":400},"researchTime":10,"prereqs":["BigAztecRaidingParty","Fortressize"],"researchedAt":["TownCenter"],"effects":["Ships 12 Jaguar Prowl Knight","Ships 12 Aztec Jaguar Warrior"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/aztec-war-party"},{"id":"WarriorSocietyAztecs","name":"Aztec Warrior Societies","text":"Aztec warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatJaguarWarrior: hit points +25%, damage +25%","deNatMercJaguarWarrior: hit points +25%, damage +25%","NatEagleWarrior: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/aztec-warrior-societies"},{"id":"DERevolutionMXBajaCalifornia","name":"Baja California","text":"Settlers become Filibusters\n\n3 Post Wagons\n\nFocus: Outlaws, Map Control, Resource trickles","cost":{"Food":350,"Gold":350,"Wood":350},"researchTime":15,"prereqs":["Colonialize"],"researchedAt":["TownCenter"],"effects":["Ships 3 Frontier Post Wagon","Settler: is no longer available","deREVFilibuster: becomes available","Saloon: can train Filibuster, build limit +6","FortFrontier: can train Filibuster","deSteamer: can train Filibuster","Privateer: build limit set to 5","Gives: Revolution!","Makes researchable: Mexico","Starts a revolution"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/baja-california"},{"id":"DENatOldenBurgOresundCustoms","name":"Baltic Sea Trade","text":"Your War Ships and defensive buildings now trickle a tiny sum of Coin.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Caravel: auto gather oldenburg rate set to 0.2","Frigate: auto gather oldenburg rate set to 0.5","Fluyt: auto gather oldenburg rate set to 0.3","Galley: auto gather oldenburg rate set to 0.2","Monitor: auto gather oldenburg rate set to 0.4","deGalleass: auto gather oldenburg rate set to 0.4","deOrderGalley: auto gather oldenburg rate set to 0.23","Galleon: auto gather oldenburg rate set to 0.35","Canoe: auto gather oldenburg rate set to 0.05","Privateer: auto gather oldenburg rate set to 0.25","ypWokouJunk: auto gather oldenburg rate set to 0.4","ypMarathanCatamaran: auto gather oldenburg rate set to 0.05","deMercBattleship: auto gather oldenburg rate set to 1.13","deAfricanCatamaran: auto gather oldenburg rate set to 0.05","xpWarCanoe: auto gather oldenburg rate set to 0.13","xpTlalocCanoe: auto gather oldenburg rate set to 0.25","deChinchaRaft: auto gather oldenburg rate set to 0.18","xpIronclad: auto gather oldenburg rate set to 0.55","deSloop: auto gather oldenburg rate set to 0.2","deSteamer: auto gather oldenburg rate set to 0.45","ypAtakabune: auto gather oldenburg rate set to 0.3","ypFune: auto gather oldenburg rate set to 0.2","ypFireship: auto gather oldenburg rate set to 0.1","ypWarJunk: auto gather oldenburg rate set to 0.2","ypFuchuan: auto gather oldenburg rate set to 0.6","ypTekkousen: auto gather oldenburg rate set to 0.5","deBattleCanoe: auto gather oldenburg rate set to 0.2","deCannonBoat: auto gather oldenburg rate set to 0.45","deMercXebec: auto gather oldenburg rate set to 0.6","deMercDhow: auto gather oldenburg rate set to 0.6","deGunboat: auto gather oldenburg rate set to 0.1","deOutlawWhalingShip: auto gather oldenburg rate set to 0.25","Blockhouse: auto gather oldenburg rate set to 0.25","Outpost: auto gather oldenburg rate set to 0.25","WarHut: auto gather oldenburg rate set to 0.25","NoblesHut: auto gather oldenburg rate set to 0.25","YPOutpostAsian: auto gather oldenburg rate set to 0.25","ypCastle: auto gather oldenburg rate set to 0.5","ypCastleJapanese: auto gather oldenburg rate set to 0.5","ypCastleIndians: auto gather oldenburg rate set to 0.5","deOutpostAfrican: auto gather oldenburg rate set to 0.25","dePalace: auto gather oldenburg rate set to 0.25","deTower: auto gather oldenburg rate set to 0.25","deTowerTreasureReward: auto gather oldenburg rate set to 0.25","deUniqueTower: auto gather oldenburg rate set to 0.25","deSPCEuroTower: auto gather oldenburg rate set to 0.25","deSPCCityTower: auto gather oldenburg rate set to 0.25","deSPCTowerCapturable: auto gather oldenburg rate set to 0.25","deSPCWoodenTower: auto gather oldenburg rate set to 0.25","FortFrontier: auto gather oldenburg rate set to 0.73","deIncaStronghold: auto gather oldenburg rate set to 0.35","deMayaCastle: auto gather oldenburg rate set to 0.35","deIndependenceNativeStronghold: auto gather oldenburg rate set to 0.35","deCommandery: auto gather oldenburg rate set to 0.25","deChurchDanish: auto gather oldenburg rate set to 0.2"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/baltic-sea-trade"},{"id":"ypConsulateDutchSaloonWagon","name":"Bank Wagon","text":"Ships 1 Bank Wagon. Transforms into a Bank.","cost":{"Trade":450},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Bank Wagon"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/bank-wagon-ypconsulatedutchsaloonwagon"},{"id":"DEBanzaBakwai","name":"Banza Bakwai","text":"Ships 3 Kingdom Builders and increases University build limit by +3.","cost":{"Influence":3000},"researchTime":5,"prereqs":["DEHausaBakwai"],"researchedAt":["deUniversity"],"effects":["Ships 3 Kingdom Builder","deUniversity: build limit +3"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/banza-bakwai"},{"id":"DEChurchBarConfederation","name":"Bar Confederation","text":"Sends a large number of powerful Konfederatka Uhlans with higher attack rate and defence promotions, improving their hitpoints.","cost":{"Food":2000},"researchTime":15,"prereqs":["Industrialize","DEHCRoyalDecreePolish"],"researchedAt":["Church","deChurchPolish"],"effects":["Ships 12 Uhlan"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/bar-confederation"},{"id":"DERevolutionBarbaryStates","name":"Barbary States","text":"Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Privateer: can train Falconet, can train Culverin, can train Humbaraci, can train Deli, can train Azap, becomes available, can train Barbary Warrior, can train Corsair Marksman, build limit set to 5","deStartingUnitPrivateer: can train Falconet, can train Culverin, can train Humbaraci, can train Deli, can train Azap, can train Barbary Warrior, can train Corsair Marksman","Starts a revolution","deREVBarbaryWarrior: becomes available","Falconet: becomes available","TownCenter: can train Barbary Warrior","Barracks: can train Barbary Warrior, can train Corsair Marksman","deHospital: can train Barbary Warrior, can train Corsair Marksman","FortFrontier: can train Barbary Warrior, can train Corsair Marksman","Galleon: can train Barbary Warrior, can train Corsair Marksman","deAllegianceBarbaryMarksman: becomes available","Ships 10 Corsair Marksman","Gives: DE Revolution Shared Effects","Makes researchable: Socket Bayonet","Makes researchable: DE Revolution Barbary States Ottoman Shadow","Makes researchable: DE Revolution Barbary States Portuguese Shadow","Makes researchable: DE Revolution Barbary States Italian Shadow","Makes researchable: DE Revolution Barbary States Maltese Shadow"],"civs":["DEItalians","DEMaltese","Ottomans","Portuguese"],"page":"https://aoe3database.com/technologies/barbary-states"},{"id":"BigWarHutBarometz","name":"Barometz","text":"Free cotton armor recruits 1 Puma Spearman for every 2 minutes of game length, up to 30 minutes.","cost":{"Gold":750},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["WarHut"],"effects":["Ships -1 Puma Spearman"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/barometz"},{"id":"DEBasilisks","name":"Basilisks","text":"Maltese Culverin attack and hitpoints increased. Attacks now inflict damage over time.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["Culverin: damage +35%, hit points +25%","PoisonAttachment: damage +10%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/basilisks"},{"id":"Bastion","name":"Bastion","text":"Wall hitpoints greatly increased.","cost":{"Gold":600,"Wood":600},"researchTime":60,"prereqs":["DEItalianAge2PreReq"],"researchedAt":["Church","Shrine","WallConnector","WallStraight2","WallStraight5","deBasilica","deCathedral","deChurchDanish","deChurchPolish","ypChurch"],"effects":["AbstractWall: hit points +600%, build time +80%"],"civs":["British","Chinese","DEDanish","DEInca","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/bastion"},{"id":"BigFirepitBattleAnger","name":"Battle Anger","text":"Lakota Cavalry now inflict greatly increased damage to Artillery, especially your War Chief!","cost":{"Gold":1000,"Wood":350},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["CommunityPlaza"],"effects":["xpLakotaWarchief: damage bonus against Artillery +500%","xpAxeRider: damage bonus against Artillery +100%","xpBowRider: damage bonus against Artillery +100%","xpCoupRider: damage bonus against Artillery +100%","xpDogSoldier: damage bonus against Artillery +100%","xpRifleRider: damage bonus against Artillery +100%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/battle-anger"},{"id":"DENatGhorfas","name":"Berber Ghorfas","text":"Enemy Military units become slower when approaching the immediate vicinity of Mills, Estates, Farms, Rice Paddies and Fields.","cost":{"Food":150,"Gold":250,"Wood":250},"researchTime":50,"prereqs":[],"researchedAt":["TradingPost"],"effects":[],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/berber-ghorfas"},{"id":"DENatBerberDesertKings","name":"Berber Kings of the Desert","text":"All Villagers gain more hitpoints. Berber Nomads gain so much bonus damage against Cavalry that they can defend themselves from cavalry raids.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["LogicalTypeLandEconomy: hit points +35%","AbstractBerberNomad: damage bonus against Cavalry set to 5, damage bonus against Light Infantry set to 3.4"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/berber-kings-of-the-desert"},{"id":"DEUnknownWarriorSocietiesMoroccans","name":"Berber Warrior Societies","text":"Berber warrior attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deUniqueTower"],"effects":["Gives: Veteran Berber Archers","Gives: Veteran Berber Spearmen","Gives: Veteran Tribal Horsemen","deBedouinHorseArcher: hit points +20%, damage +20%","deBarbarySkirmisher: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/berber-warrior-societies-deunknownwarriorsocietiesmoroccans"},{"id":"DEWarriorSocietyBerbers","name":"Berber Warrior Societies","text":"Berber warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatCamelRider: hit points +25%, damage +25%","deNatMercCamelRider: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/berber-warrior-societies"},{"id":"DEAllegianceBerber2","name":"Berbers","text":"1 Native Embassy Builder and tokens of 300 Influence","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Native Embassy Travois","Ships 3 Tokens of Influence","Removes: Berbers","Removes: Berbers","Removes: Berbers","Gives: DE Allegiance Berber Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/berbers"},{"id":"DEAllegianceBerber3","name":"Berbers","text":"4 Berber Camel Riders","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 4 Berber Camel Rider","Removes: Berbers","Removes: Berbers","Gives: DE Allegiance Berber Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/berbers-deallegianceberber3"},{"id":"DEAllegianceBerber4","name":"Berbers","text":"5 Berber Camel Riders","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 5 Berber Camel Rider","Removes: Berbers","Gives: DE Allegiance Berber Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/berbers-deallegianceberber4"},{"id":"DEAllegianceBerber5","name":"Berbers","text":"10 Berber Camel Riders","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 10 Berber Camel Rider","Gives: DE Allegiance Berber Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/berbers-deallegianceberber5"},{"id":"ypNatDisciplinedBhakti","name":"Bhakti Discipline Training","text":"Bhakti warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["ypNatTigerClaw: hit points +25%, damage +25%","ypNatMercTigerClaw: hit points +25%, damage +25%","ypNatWarElephant: hit points +25%, damage +25%","ypNatMercWarElephant: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","Dutch","French","Germans","Indians","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/bhakti-discipline-training"},{"id":"ypNatHonoredBhakti","name":"Bhakti Honor Training","text":"Bhakti warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["ypNatDisciplinedBhakti","Industrialize"],"researchedAt":["TradingPost"],"effects":["ypNatTigerClaw: hit points +35%, damage +35%","ypNatMercTigerClaw: damage +35%, hit points +35%","ypNatWarElephant: hit points +35%, damage +35%","ypNatMercWarElephant: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","Dutch","French","Germans","Indians","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/bhakti-honor-training"},{"id":"DEBillOfRights","name":"Bill of Rights","text":"Ships 1 Large Collection of Books (containing 500 XP) for each 10 minutes of game passed, up to 30 minutes.","cost":{"Gold":750},"researchTime":5,"prereqs":["Colonialize"],"researchedAt":["Church"],"effects":["Ships -0.2 Large Collection of Books"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/bill-of-rights"},{"id":"DEAfricanVillagerWoodcutting3","name":"Blackwood Trade","text":"Villagers gather Wood much faster.","cost":{"Food":200,"Gold":300},"researchTime":30,"prereqs":["Fortressize","DEAfricanVillagerWoodcutting2"],"researchedAt":["deLivestockMarket"],"effects":["AbstractVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/blackwood-trade"},{"id":"ypMarketPlacerMines","name":"Blanket Filters","text":"Villagers gather Coin from Mines faster.","cost":{"Food":40,"Wood":40},"researchTime":15,"prereqs":[],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%"],"civs":["Chinese","DEEthiopians","Indians","Japanese"],"page":"https://aoe3database.com/technologies/blanket-filters"},{"id":"DEHCBlockadeAfrican","name":"Blockade","text":"Set up a blockade on enemy Home Cities, preventing them from getting any shipments! The total cost will be 100 Coin per each enemy unit.","cost":{"Gold":100},"researchTime":null,"prereqs":["Imperialize"],"researchedAt":["TownCenter"],"effects":[],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/blockade-dehcblockadeafrican"},{"id":"HCBlockade","name":"Blockade","text":"Set up a blockade on enemy Home Cities, preventing them from getting any shipments! The total cost will be 100 Coin per each enemy unit.","cost":{"Gold":100},"researchTime":null,"prereqs":["DEStateCapitolTechEnable"],"researchedAt":["Capitol","deSejm","deStateCapitol","ypMonastery"],"effects":[],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/blockade"},{"id":"HCBlockadeNative","name":"Blockade","text":"Set up a blockade on enemy Home Cities, preventing them from getting any shipments! The total cost will be 100 Coin per each enemy unit.","cost":{"Gold":100},"researchTime":null,"prereqs":["Imperialize"],"researchedAt":["TownCenter"],"effects":[],"civs":["Chinese","DEInca","Indians","Japanese","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/blockade-hcblockadenative"},{"id":"ypConsulateRussianOutpostWagon","name":"Blockhouse Wagon","text":"Ships 1 Blockhouse Wagon and allows Villagers to rebuild it, should it be destroyed.","cost":{"Trade":250},"researchTime":5,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["Ships 1 Blockhouse Wagon","Blockhouse: becomes available"],"civs":["Chinese","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/blockhouse-wagon"},{"id":"ChurchStadholders","name":"Blue Guards","text":"Ships 30 musket-armed Blue Guards from the homeland.","cost":{"Gold":2000},"researchTime":15,"prereqs":["HCRoyalDecreeDutch","Industrialize"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 30 Musketeer"],"civs":["Dutch"],"page":"https://aoe3database.com/technologies/blue-guards"},{"id":"Blunderbuss","name":"Blunderbuss","text":"Villager attack increased.","cost":{"Food":75},"researchTime":20,"prereqs":[],"researchedAt":["Market"],"effects":["AbstractVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4","LogicalTypeAffectedByVillagerUpgrades: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, damage +1, line of sight +2"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/blunderbuss"},{"id":"DEREVBoltActionRifles","name":"Bolt-Action Rifles","text":"Skirmishers and Leib Fusiliers are cheaper.","cost":{"Gold":250,"Wood":450},"researchTime":40,"prereqs":[],"researchedAt":["Factory"],"effects":["Musketeer: Coin cost −20%","Skirmisher: Coin cost −20%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/bolt-action-rifles"},{"id":"BigCorralBonepipeArmor","name":"Bonepipe Armor","text":"Traditional armor enables your Lakota Warriors to be more resistant to siege-type damage (inflicted by units such as Artillery).","cost":{"Gold":250,"Wood":500},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpLakotaWarchief: siege resist +0.1","xpAxeRider: siege resist +0.1","xpBowRider: siege resist +0.1","xpCoupRider: siege resist +0.1","xpRifleRider: siege resist +0.1","xpDogSoldier: siege resist +0.1","xpWarBow: siege resist +0.1","xpWarClub: siege resist +0.1","xpWarRifle: siege resist +0.1","xpWarrior: siege resist +0.1"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/bonepipe-armor"},{"id":"DEBookOfAxum","name":"Book of Axum","text":"Significantly increases Abun healing range and build limit, but Abuns may no longer gather from Mountain Monasteries.","cost":{"Influence":500},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deMountainMonastery"],"effects":["deAbun: build limit +5, range (Heal) +5, line of sight +5"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/book-of-axum"},{"id":"Bookkeeping","name":"Bookkeeping","text":"Villagers gather Coin from Estates faster.","cost":{"Food":300,"Wood":300},"researchTime":30,"prereqs":["DEItalianAge2PreReq"],"researchedAt":["Plantation","deHacienda"],"effects":["AbstractVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%","deHacienda: auto gather coin rate +10%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/bookkeeping"},{"id":"DEBorsen","name":"Børsen","text":"Buildings with Economic Home City gather points can gather crates. Every shipment now also delivers a random crate containing 50 resources.","cost":{"Gold":100,"Wood":100},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["deCustomsHouse"],"effects":[],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/b-rsen"},{"id":"DENatBourbonReforms","name":"Bourbon Reforms","text":"Grants XP for each Technology and Shipment you have gotten so far and get in the future.","cost":{"Food":300,"Gold":300,"Wood":300},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":[],"civs":["French"],"page":"https://aoe3database.com/technologies/bourbon-reforms"},{"id":"DESejmWood1","name":"Branicki Architecture","text":"Villagers gather Wood faster from trees and through the Building Policy. Building hitpoints increased.","cost":{"Food":200,"Gold":200},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Tree rate +5%","deSejm: auto gather wood population rate +20%, auto gather wood fixed rate +20%","Building: hit points +5%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/branicki-architecture"},{"id":"DERevolutionBrazil","name":"Brazil","text":"Voluntarios da Patria rally to your cause!\n\nWeaker, but more numerous revolutionaries that are produced for free from Town Centers.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: hit points −50%, damage −50%, Food cost −50%, train time −50%, XP for building set to 5, XP for kills set to 5, speed +0.25","deBasilica: build limit +1","TownCenter: build limit +4","Ships 1 Revolutionary per Land Economy","Ships 1 Revolutionary per Double Villager","Starts a revolution","Gives: DE Revolution Shared Effects","Makes researchable: Socket Bayonet"],"civs":["DEItalians","Dutch","Portuguese"],"page":"https://aoe3database.com/technologies/brazil"},{"id":"DECapitolGeneral","name":"Brigadier General","text":"Greatly increases your General's attack and hitpoints.","cost":{"Food":1000},"researchTime":30,"prereqs":["DECapitolCadets","DEStateCapitolGeneralTechEnable"],"researchedAt":["Capitol","deStateCapitol"],"effects":["deGeneral: hit points +1,000, damage +100%","deGeneral2: hit points +1,000, damage +100%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/brigadier-general"},{"id":"DEAllegianceBritish5","name":"British","text":"1 Arsenal Builder and 1 Heavy Cannon","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Arsenal Wagon","Ships 1 Heavy Cannon","Gives: DE Allegiance British Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/british"},{"id":"ypConsulateBritishBrigade","name":"British Brigade","text":"Ships a large number of Roger's Rangers (Rangers) and Falconets.","cost":{"Trade":2300},"researchTime":90,"prereqs":["Imperialize"],"researchedAt":["ypConsulate"],"effects":["Ships 16 Roger's Ranger","Ships 5 Falconet","Ships 3 Gurkha"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/british-brigade"},{"id":"deConsulateSpanishMercantilismIndependence","name":"Bullionism","text":"Emphasis on commercial pursuits enables Export generation at Trade Routes.","cost":{"Trade":300},"researchTime":30,"prereqs":["DEIndependenceJapanese","Fortressize"],"researchedAt":["ypConsulate"],"effects":[],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/bullionism-deconsulatespanishmercantilismindependence"},{"id":"ypConsulateSpanishMercantilism","name":"Bullionism","text":"Emphasis on commercial pursuits gives you 1,500 experience points towards your next Shipment.","cost":{"Trade":700},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypConsulate"],"effects":["+1,500 XP"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/bullionism"},{"id":"DEREVBundesheer","name":"Bundesheer","text":"Sends a large amount of random native units from German Royal Houses.","cost":{"Gold":1000},"researchTime":40,"prereqs":[],"researchedAt":["Capitol"],"effects":[],"civs":["Germans"],"page":"https://aoe3database.com/technologies/bundesheer"},{"id":"DEREVBundestag","name":"Bundestag","text":"The Capitol's policies now also count military units at the expense of slower productions in Factories.","cost":{},"researchTime":10,"prereqs":[],"researchedAt":["Capitol"],"effects":["Factory: auto gather coin rate −39%, auto gather food rate −39%, auto gather wood rate −39%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/bundestag"},{"id":"ypConsulateJapaneseMasterTraining","name":"Bushido Principles","text":"Military units can train in larger blocks.","cost":{"Trade":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":[],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/bushido-principles"},{"id":"DENatPhanarByzantineLegacy","name":"Byzantine Legacy","text":"Buildings and Ships have more hitpoints.","cost":{"Gold":125,"Wood":125},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Building: hit points +15%","Ship: hit points +15%"],"civs":["DEItalians","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/byzantine-legacy"},{"id":"DECapitolCadets","name":"Cadets","text":"Greatly increases your General's hitpoints.","cost":{"Food":1500},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Capitol","deStateCapitol"],"effects":["deGeneral: hit points +1,000","deGeneral2: hit points +1,000"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/cadets"},{"id":"DEPoliticianFederalCalifornia","name":"California","text":"1 Covered Wagon and increases Town Center build limit","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Covered Wagon","TownCenter: build limit +1"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/california-depoliticianfederalcalifornia"},{"id":"DERevolutionMXCalifornia","name":"California","text":"Settlers become Californios.\n\nCow build limit and work rate greatly increased.\n\nFocus: Cavalry, Ranching, Rebuilding economy.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Settler: is no longer available","deREVCalifornio: becomes available","Stable: can train Californio","deSteamer: can train Californio","FortFrontier: can train Californio","Makes researchable: DEREVMX California Shadow","Herdable: gather hacienda rate +100%","Cow: build limit set to 60","Starts a revolution","Gives: Revolution!"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/california"},{"id":"DERevolutionCanadaBritish","name":"Canada","text":"Your settlers gain a powerful ranged attack instead of becoming Revolutionaries.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Starts a revolution","AbstractVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17","PetGrizzly: build limit set to 50, population set to 1, damage bonus against Villager set to 1","Gives: Revolution!","xpIronclad: build limit set to 4","Minuteman: Food cost +35"],"civs":["British"],"page":"https://aoe3database.com/technologies/canada-derevolutioncanadabritish"},{"id":"DERevolutionCanadaFrench","name":"Canada","text":"Your settlers gain a powerful ranged attack instead of becoming Revolutionaries.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Starts a revolution","AbstractVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17","PetGrizzly: build limit set to 50, damage bonus against Villager set to 1, population set to 1","Gives: Revolution!","xpIronclad: build limit set to 4","Minuteman: Food cost +35"],"civs":["French"],"page":"https://aoe3database.com/technologies/canada"},{"id":"FactoryCannery","name":"Cannery","text":"Factory Food production increased.","cost":{"Gold":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize","DEPlantationIndustrialAgeEnable","DEAge0Italians"],"researchedAt":["Factory"],"effects":["Factory: auto gather food rate +30%","deHanoverFactory: auto gather food rate +30%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/cannery"},{"id":"RGCarabineer","name":"Carabineers","text":"Ruyter attack, range and hitpoints greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["Ruyter: hit points +10%, damage +10%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1","Gives: Guard Ruyters"],"civs":["DEItalians","Dutch","Portuguese"],"page":"https://aoe3database.com/technologies/carabineers"},{"id":"DEChurchCarabinieri","name":"Carabinieri","text":"Ships 10 Carabinieri (Veteran Carbine Cavalry) and replaces existing Dragoons with Carabinieri.. Improves the training and ranged attack speed of all Ranged Cavalry.","cost":{"Wood":2000},"researchTime":15,"prereqs":["DEHCRoyalDecreeItalians","Fortressize"],"researchedAt":["deBasilica"],"effects":["Gives: DE Veteran US Cavalry Shadow","Turns Dragoon into Carbine Cavalry","Ships 10 Carbine Cavalry","AbstractRangedCavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%","deUSCavalry: damage bonus against Outlaw set to 1.5, damage bonus against Mercenary set to 1.5"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/carabinieri"},{"id":"deChurchCarabinieriIndependence","name":"Carabinieri","text":"Ships 10 Carabinieri (Veteran Carbine Cavalry) and replaces existing Dragoons with Carabinieri.. Improves the training and ranged attack speed of all Ranged Cavalry.","cost":{"Wood":2000},"researchTime":15,"prereqs":["DEHCRoyalDecreeItalians","Fortressize","DEIndependence"],"researchedAt":["deBasilica"],"effects":["Turns Dragoon into Carbine Cavalry","Ships 10 Carbine Cavalry"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/carabinieri-dechurchcarabinieriindependence"},{"id":"deGeneralChargeCarbine","name":"Carbine Attack","text":"Charged Ability: Fires a single, well-placed carbine shot at higher range.","cost":{},"researchTime":null,"prereqs":["Industrialize"],"researchedAt":["deGeneral","deGrandMaster","deSPCMilitiaOfficer"],"effects":[],"civs":["British","DEAmericans","DEItalians","DEPolish","DESwedish","Dutch","French"],"page":"https://aoe3database.com/technologies/carbine-attack"},{"id":"DECargoInspections","name":"Cargo Inspections","text":"Allows you to see the card names of all shipments taxed by your Customs House.","cost":{"Gold":35,"Wood":35},"researchTime":10,"prereqs":[],"researchedAt":["deCustomsHouse"],"effects":[],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/cargo-inspections"},{"id":"DEAmericanAlliesIncaCaribs","name":"Carib Allies","text":"Form an Alliance with the Caribs\n • You may only pick ONE ally","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: Mapuche Allies","Removes: Zapotec Allies","Removes: Quechua","NatBlowgunWarrior: becomes available","Makes researchable: Carib Warrior Societies","Makes researchable: Champion Caribs","Makes researchable: Carib Garifuna Drums","Makes researchable: Carib Ceremonial Feast","Makes researchable: Carib Kasiri Beer"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/carib-allies"},{"id":"NatCeremonialFeast","name":"Carib Ceremonial Feast","text":"Turns Champion Caribs into the mighty Feast Warriors.","cost":{"Gold":400,"Wood":400},"researchTime":10,"prereqs":["ChampionCaribs"],"researchedAt":["TradingPost"],"effects":["NatBlowgunWarrior: hit points +50%","NatMercBlowgunWarrior: hit points +50%","NatBlowgunAmbusher: hit points +50%"],"civs":["DEInca","Dutch","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/carib-ceremonial-feast"},{"id":"NatGarifunaDrums","name":"Carib Garifuna Drums","text":"Enables all archer-style units to do more damage to villagers.","cost":{"Food":150,"Gold":150},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractArcher: damage bonus against Villager +1"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/carib-garifuna-drums"},{"id":"NatKasiriBeer","name":"Carib Kasiri Beer","text":"Special beer brewed from the poisonous Cassava root increases the attack of Archers and Hand Infantry. Blowgunners now inflict poison damage.","cost":{"Food":250,"Gold":250},"researchTime":60,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractArcher: damage +10%","AbstractHandInfantry: damage +10%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/carib-kasiri-beer"},{"id":"WarriorSocietyCaribs","name":"Carib Warrior Societies","text":"Carib warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["NativeEmbassy","TradingPost"],"effects":["NatBlowgunWarrior: hit points +25%, damage +25%","NatBlowgunAmbusher: damage +25%, hit points +25%","NatMercBlowgunWarrior: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/carib-warrior-societies"},{"id":"Carronade","name":"Carronade","text":"Warships attack increased.","cost":{"Gold":350,"Wood":350},"researchTime":60,"prereqs":["Colonialize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["LogicalTypeNavalMilitary: damage +25%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/carronade"},{"id":"DEAfricanVillagerFarmingGold3","name":"Cash Crops","text":"Villagers gather Coin from Fields much faster.","cost":{"Wood":1000},"researchTime":30,"prereqs":["Industrialize","DEAfricanVillagerFarmingGold2"],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Field rate +30%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/cash-crops"},{"id":"CavalryCuirass","name":"Cavalry Cuirass","text":"Hand cavalry hitpoints increased.","cost":{"Gold":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","Longhouse","Teepee","ypArsenalAsian"],"effects":["AbstractHeavyCavalry: hit points +10%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/cavalry-cuirass"},{"id":"DERevolutionMXCentralAmerica","name":"Central America","text":"7 Settlers\n\nArtillery and Forts available\n\nFocus: Fortress Age utility","cost":{"Food":350,"Gold":350,"Wood":350},"researchTime":15,"prereqs":["Colonialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Barracks: can train Revolutionary","deSteamer: can train Revolutionary","FortFrontier: can train Revolutionary","Settler: is no longer available","FishingBoat: is no longer available","xpPetard: damage −25%, hit points −25%","Ships 7 Settler","Gives: Revolution!","Makes researchable: Mexico","Makes researchable: DEREVMX Catrachos Shadow","Starts a revolution"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/central-america"},{"id":"ChampionAennas","name":"Champion Aennas","text":"Aenna attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize","EliteAennas"],"researchedAt":["WarHut"],"effects":["xpAenna: damage +25%, hit points +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/champion-aennas"},{"id":"DEChampionAkan","name":"Champion Akan","text":"Akan warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["DEWarriorSocietyAkan","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatAkanMusketeer: hit points +35%, damage +35%","deNatMercAkanMusketeer: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-akan"},{"id":"ChampionApache","name":"Champion Apache","text":"Apache warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["WarriorSocietyApache","Industrialize"],"researchedAt":["TradingPost"],"effects":["NatApacheCavalry: hit points +35%, damage +35%","deNatMercApacheCavalry: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-apache"},{"id":"ChampionArrowKnight","name":"Champion Arrow Knights","text":"Arrow Knight attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["NoblesHut"],"effects":["xpArrowKnight: damage +25%, hit points +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/champion-arrow-knights"},{"id":"ChampionAxeRiders","name":"Champion Axe Riders","text":"Axe Rider attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["EliteAxeRiders","Industrialize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpAxeRider: damage +25%, hit points +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/champion-axe-riders"},{"id":"ChampionAztecs","name":"Champion Aztecs","text":"Aztec warrior attack and hitpoints increased.","cost":{"Gold":400,"Wood":500},"researchTime":10,"prereqs":["WarriorSocietyAztecs","Industrialize"],"researchedAt":["TradingPost"],"effects":["NatJaguarWarrior: hit points +35%, damage +35%","deNatMercJaguarWarrior: hit points +35%, damage +35%","NatEagleWarrior: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-aztecs"},{"id":"DEChampionBerbers","name":"Champion Berbers","text":"Berber warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["DEWarriorSocietyBerbers","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatCamelRider: hit points +35%, damage +35%","deNatMercCamelRider: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-berbers"},{"id":"DEUnknownGuardMoroccans","name":"Champion Berbers","text":"Berber warrior attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["DEUnknownWarriorSocietiesMoroccans","Industrialize"],"researchedAt":["deUniqueTower"],"effects":["Gives: Guard Berber Arquebusiers","Gives: Guard Tribal Horsemen","Gives: Guard Bedouin Horse Archers"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-berbers-deunknownguardmoroccans"},{"id":"DEChampionBolasWarriors","name":"Champion Bolas Warriors","text":"Bolas Warrior attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["deKallanka"],"effects":["deBolasWarrior: damage +25%, hit points +25%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Guardian Ranged) +2"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/champion-bolas-warriors"},{"id":"ChampionBowRider","name":"Champion Bow Riders","text":"Horseman attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["EliteBowRider","Industrialize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpBowRider: hit points +25%, damage +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/champion-bow-riders"},{"id":"ChampionCaribs","name":"Champion Caribs","text":"Carib warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyCaribs"],"researchedAt":["NativeEmbassy","TradingPost"],"effects":["NatBlowgunWarrior: hit points +35%, damage +35%","NatMercBlowgunWarrior: damage +35%, hit points +35%","NatBlowgunAmbusher: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-caribs"},{"id":"DEChampionCavalryEthiopian","name":"Champion Cavalry","text":"Javelin Rider and Oromo Warrior attack and hitpoints increased. Training time decreased.","cost":{"Gold":800,"Wood":800},"researchTime":30,"prereqs":["Industrialize","DEEliteCavalryEthiopian"],"researchedAt":["deWarCamp"],"effects":["deJavelinRider: hit points +25%, damage +25%, train time −15%","deOromoWarrior: hit points +25%, damage +25%, train time −15%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/champion-cavalry"},{"id":"ChampionWarBows","name":"Champion Cetan Bowmen","text":"Cetan Bowman attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize","EliteWarBows"],"researchedAt":["WarHut"],"effects":["xpWarBow: damage +25%, hit points +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/champion-cetan-bowmen"},{"id":"ChampionCherokee","name":"Champion Cherokee","text":"Cherokee warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["WarriorSocietyCherokee","Industrialize"],"researchedAt":["TradingPost"],"effects":["NatRifleman: hit points +35%, damage +35%","NatMercRifleman: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-cherokee"},{"id":"ChampionCheyenne","name":"Champion Cheyenne","text":"Cheyenne warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["WarriorSocietyCheyenne","Industrialize"],"researchedAt":["TradingPost"],"effects":["NatCheyenneRider: hit points +35%, damage +35%","NatMercCheyenneRider: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-cheyenne"},{"id":"DEChampionRunners","name":"Champion Chimu Runners","text":"Chimu Runner attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["DEEliteRunners","Industrialize"],"researchedAt":["WarHut"],"effects":["deIncaRunner: damage +25%, hit points +25%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/champion-chimu-runners"},{"id":"ChampionWarClubs","name":"Champion Club Warriors","text":"Club Warrior attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["EliteWarClubs","Industrialize"],"researchedAt":["WarHut"],"effects":["xpWarClub: damage +25%, hit points +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/champion-club-warriors"},{"id":"ChampionComanche","name":"Champion Comanche","text":"Comanche warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyComanche"],"researchedAt":["TradingPost"],"effects":["NatHorseArcher: hit points +35%, damage +35%","NatMercHorseArcher: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-comanche"},{"id":"ChampionCoyotemen","name":"Champion Coyote Runners","text":"Coyote Runner attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["EliteCoyotemen","Industrialize"],"researchedAt":["WarHut"],"effects":["xpCoyoteMan: damage +25%, hit points +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/champion-coyote-runners"},{"id":"ChampionCree","name":"Champion Cree","text":"Cree warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyCree"],"researchedAt":["NativeEmbassy","TradingPost"],"effects":["NatTracker: hit points +35%, damage +35%","NatMercTracker: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-cree"},{"id":"ChampionEagleKnight","name":"Champion Eagle Runner Knights","text":"Eagle Knight attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["NoblesHut"],"effects":["xpEagleKnight: damage +25%, hit points +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/champion-eagle-runner-knights"},{"id":"ChampionMusketWarriors","name":"Champion Forest Prowlers","text":"Forest Prowler attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["WarHut"],"effects":["xpMusketWarrior: damage +25%, hit points +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/champion-forest-prowlers"},{"id":"DEChampionHeavyCavalryHausa","name":"Champion Hand Cavalry","text":"Raider and Lifidi Knight attack and hitpoints increased. Training time decreased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","DEEliteHeavyCavalryHausa"],"researchedAt":["deWarCamp"],"effects":["deLifidi: hit points +25%, damage +25%, train time −15%","deRaider: hit points +25%, damage +25%, train time −15%"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/champion-hand-cavalry"},{"id":"ChampionIroquois","name":"Champion Haudenosaunee","text":"Haudenosaunee warrior attack and hitpoints increased.","cost":{"Gold":400,"Wood":500},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyIroquois"],"researchedAt":["TradingPost"],"effects":["NatTomahawk: hit points +35%, damage +35%","NatMantlet: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-haudenosaunee"},{"id":"DEChampionSlingers","name":"Champion Huaracas","text":"Huaraca attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["deKallanka"],"effects":["deSlinger: damage +25%, hit points +25%, line of sight +2, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Siege) +1, damage bonus against Artillery +0.5"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/champion-huaracas"},{"id":"ChampionHuron","name":"Champion Huron","text":"Huron warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyHuron"],"researchedAt":["TradingPost"],"effects":["NatHuronMantlet: hit points +35%, damage +35%","NatMercHuronMantlet: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-huron"},{"id":"DEChampionInfantryEthiopian","name":"Champion Infantry","text":"Gascenya, Shotel Warrior and Neftenya attack and hitpoints increased. Training time decreased.","cost":{"Gold":800,"Wood":800},"researchTime":30,"prereqs":["Industrialize","DEEliteInfantryEthiopian"],"researchedAt":["deWarCamp"],"effects":["deGascenya: hit points +25%, damage +25%, train time −15%","deShotelWarrior: hit points +25%, damage +25%, train time −15%","deNeftenya: hit points +25%, damage +25%, train time −15%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/champion-infantry"},{"id":"DEChampionInuit","name":"Champion Inuit","text":"Inuit warrior attack and hitpoints increased.","cost":{"Gold":400,"Wood":500},"researchTime":10,"prereqs":["DEWarriorSocietyInuit","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatInuitHunter: hit points +35%, damage +35%","deNatInuitQamutik: hit points +35%, damage +35%","deNatMercInuitHunter: hit points +35%, damage +35%","deNatMercInuitQamutik: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-inuit"},{"id":"ChampionJaguarKnight","name":"Champion Jaguar Prowl Knights","text":"Jaguar Prowl Knight attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["NoblesHut"],"effects":["xpJaguarKnight: damage +25%, hit points +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/champion-jaguar-prowl-knights"},{"id":"DEChampionBowmen","name":"Champion Jungle Bowmen","text":"Jungle Bowman attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["DEEliteBowmen","Industrialize"],"researchedAt":["WarHut"],"effects":["deJungleBowman: damage +25%, hit points +25%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2","PoisonAttachment: damage +25%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/champion-jungle-bowmen"},{"id":"ChampionHorsemen","name":"Champion Kanya Horsemen","text":"Kanya Horseman attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["EliteHorsemen","Industrialize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpHorseman: hit points +25%, damage +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/champion-kanya-horsemen"},{"id":"ChampionKlamath","name":"Champion Klamath","text":"Klamath warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyKlamath"],"researchedAt":["TradingPost"],"effects":["NatKlamathRifleman: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-klamath"},{"id":"ChampionLakota","name":"Champion Lakota","text":"Lakota warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["WarriorSocietyLakota","Industrialize"],"researchedAt":["TradingPost"],"effects":["NatAxeRider: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-lakota"},{"id":"DEChampionSPCLenape","name":"Champion Lenape","text":"Lenape warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["DEWarriorSocietySPCLenape","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatSPCLenapeRifleman: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-lenape"},{"id":"DEChampionMacemen","name":"Champion Macemen","text":"Maceman attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["deKallanka"],"effects":["deMaceman: damage +25%, hit points +25%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/champion-macemen"},{"id":"ChampionMantlets","name":"Champion Mantlets","text":"Mantlet attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["xpMantlet: damage +25%, hit points +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/champion-mantlets"},{"id":"ChampionMapuche","name":"Champion Mapuche","text":"Mapuche warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["WarriorSocietyMapuche","Industrialize"],"researchedAt":["NativeEmbassy","TradingPost"],"effects":["NatMapucheClubman: hit points +35%, damage +35%","deNatMercMapucheClubman: hit points +35%, damage +35%","deNatBolasRider: hit points +35%, damage +35%","deNatMercBolasRider: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-mapuche"},{"id":"ChampionMaya","name":"Champion Maya","text":"Maya warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyMaya"],"researchedAt":["TradingPost"],"effects":["NatHolcanSpearman: hit points +35%, damage +35%","NatMercHolcanSpearman: damage +35%, hit points +35%","deNatHolcanJavelineer: damage +35%, hit points +35%","deNatMercHolcanJavelineer: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-maya"},{"id":"ChampionMusketRiders","name":"Champion Musket Riders","text":"Musket Rider attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpMusketRider: damage +25%, hit points +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/champion-musket-riders"},{"id":"ChampionNavajo","name":"Champion Navajo","text":"Navajo warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyNavajo"],"researchedAt":["TradingPost"],"effects":["NatNavajoRifleman: hit points +35%, damage +35%","deNatMercNavajoRifleman: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-navajo"},{"id":"ChampionNootka","name":"Champion Nootka","text":"Nootka warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["WarriorSocietyNootka","Industrialize"],"researchedAt":["TradingPost"],"effects":["NatClubman: hit points +35%, damage +35%","NatMercClubman: damage +35%, hit points +35%","NatClubmanLoyal: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-nootka"},{"id":"ChampionMacehualtins","name":"Champion Otontin Slingers","text":"Otontin Slinger attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize","EliteMacehualtins"],"researchedAt":["WarHut"],"effects":["xpMacehualtin: damage +25%, hit points +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/champion-otontin-slingers"},{"id":"DEChampionSpearmen","name":"Champion Plumed Spearmen","text":"Plumed Spearman attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["DEEliteSpearmen","Industrialize"],"researchedAt":["WarHut"],"effects":["deIncaSpearman: damage +25%, hit points +25%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/champion-plumed-spearmen"},{"id":"ChampionPumaMen","name":"Champion Puma Spearmen","text":"Puma Spearman attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize","ElitePumaMen"],"researchedAt":["WarHut"],"effects":["xpPumaMan: damage +25%, hit points +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/champion-puma-spearmen"},{"id":"ChampionInca","name":"Champion Quechua","text":"Quechua warrior attack and hitpoints increased.","cost":{"Gold":400,"Wood":500},"researchTime":10,"prereqs":["WarriorSocietyInca","Industrialize"],"researchedAt":["TradingPost"],"effects":["NatBolasWarrior: hit points +35%, damage +35%","NatHuaminca: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-quechua"},{"id":"ChampionRams","name":"Champion Rams","text":"Ram attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["xpRam: damage +25%, hit points +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/champion-rams"},{"id":"DEChampionArchersHausa","name":"Champion Ranged Warriors","text":"Fulani Archer and Javelin Rider attack and hitpoints increased. Training time decreased.","cost":{"Gold":800,"Wood":800},"researchTime":30,"prereqs":["Industrialize","DEEliteArchersHausa"],"researchedAt":["deWarCamp"],"effects":["deJavelinRider: hit points +25%, damage +25%, train time −15%","deFulaWarrior: hit points +25%, damage +25%, train time −15%"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/champion-ranged-warriors"},{"id":"ChampionRifleRiders","name":"Champion Rifle Riders","text":"Rifle Rider attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpRifleRider: damage +25%, hit points +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/champion-rifle-riders"},{"id":"DEChampionSami","name":"Champion Sámi","text":"Sámi Noaidi attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["DEWarriorSocietySami","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatNoaidi: hit points +35%, damage +35%","deNatMercNoaidi: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-sami"},{"id":"ChampionSeminoles","name":"Champion Seminoles","text":"Seminole warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["WarriorSocietySeminoles","Industrialize"],"researchedAt":["TradingPost"],"effects":["NatSharktoothBowman: hit points +35%, damage +35%","deNatMercSharktoothBowman: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-seminoles"},{"id":"DEChampionSomali","name":"Champion Somali","text":"Somali warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["DEWarriorSocietySomali","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatSomaliDarood: hit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1","deNatSomaliJavelineer: hit points +35%, damage +35%","deNatMercSomaliDarood: hit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1","deNatMercSomaliJavelineer: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-somali"},{"id":"DEChampionSudanese","name":"Champion Sudanese","text":"Sudanese warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["DEWarriorSocietySudanese","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatSudaneseDervish: hit points +35%, damage +35%","deNatMercSudaneseDervish: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-sudanese"},{"id":"ChampionTomahawk","name":"Champion Tomahawks","text":"Tomahawk attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize","EliteTomahawks"],"researchedAt":["WarHut"],"effects":["xpTomahawk: damage +25%, hit points +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/champion-tomahawks"},{"id":"ChampionTupi","name":"Champion Tupi","text":"Tupi warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","WarriorSocietyTupi"],"researchedAt":["TradingPost"],"effects":["NatBlackwoodArcher: hit points +35%, damage +35%","NatMercBlackwoodArcher: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-tupi"},{"id":"ChampionWarRifles","name":"Champion Wakina Rifles","text":"Wakina Rifle attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["WarHut"],"effects":["xpWarRifle: damage +25%, hit points +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/champion-wakina-rifles"},{"id":"DEChampionYoruba","name":"Champion Yoruba","text":"Yoruba warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["DEWarriorSocietyYoruba","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatYorubaLegionary: hit points +35%, damage +35%","deNatYorubaRider: hit points +35%, damage +35%","deNatMercYorubaLegionary: hit points +35%, damage +35%","deNatMercYorubaRider: hit points +35%, damage +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-yoruba"},{"id":"ChampionZapotec","name":"Champion Zapotec","text":"Zapotec warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["WarriorSocietyZapotec","Industrialize"],"researchedAt":["NativeEmbassy","TradingPost"],"effects":["NatLightningWarrior: hit points +35%, damage +35%","NatMercLightningWarrior: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/champion-zapotec"},{"id":"YPWonderIndianCharminar2","name":"Charminar Gate","text":"Shipment: 2 Sowars\n\nPower: Trains Mansabdars who boost the attack and hitpoints of other units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Charminar Gate","Removes: Charminar Gate","Removes: Charminar Gate","Ships 2 Sowar","Removes: Agra Fort","Removes: Karni Mata","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/charminar-gate"},{"id":"YPWonderIndianCharminar3","name":"Charminar Gate","text":"Shipment: 1 Mahout Lancer\n\nPower: Trains Mansabdars who boost the attack and hitpoints of other units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Charminar Gate","Removes: Charminar Gate","Ships 1 Mahout Lancer","Removes: Agra Fort","Removes: Karni Mata","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/charminar-gate-ypwonderindiancharminar3"},{"id":"YPWonderIndianCharminar4","name":"Charminar Gate","text":"Shipment: 2 Mahout Lancers\n\nPower: Trains Mansabdars who boost the attack and hitpoints of other units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Charminar Gate","Ships 2 Mahout Lancer","Removes: Agra Fort","Removes: Karni Mata","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/charminar-gate-ypwonderindiancharminar4"},{"id":"YPWonderIndianCharminar5","name":"Charminar Gate","text":"Shipment: 3 Mahout Lancers\n\nPower: Trains Mansabdars who boost the attack and hitpoints of other units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 3 Mahout Lancer","Removes: Agra Fort","Removes: Karni Mata","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/charminar-gate-ypwonderindiancharminar5"},{"id":"DECharros","name":"Charros","text":"Mexican Chinaco attack and hitpoints greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":20,"prereqs":["DEMilitaryIndustrialAgeEnable","DEVeteranChinacos"],"researchedAt":["Stable"],"effects":["deChinaco: damage +40%, hit points +40%"],"civs":["DEMexicans","Spanish"],"page":"https://aoe3database.com/technologies/charros"},{"id":"WarriorSocietyCherokee","name":"Cherokee Warrior Societies","text":"Cherokee warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatRifleman: hit points +25%, damage +25%","NatMercRifleman: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/cherokee-warrior-societies"},{"id":"WarriorSocietyCheyenne","name":"Cheyenne Warrior Societies","text":"Cheyenne warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatCheyenneRider: hit points +25%, damage +25%","NatMercCheyenneRider: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/cheyenne-warrior-societies"},{"id":"DEPoliticianFederalMXChiapas","name":"Chiapas","text":"1 Military Wagon","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Military Wagon"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/chiapas"},{"id":"DEPoliticianFederalMXChihuahua","name":"Chihuahua","text":"4 Chinacos","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 4 Chinaco"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/chihuahua"},{"id":"DERevolutionChile","name":"Chile","text":"Grants 6 Hussars of Death which clear all in their path.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Gives: Veteran Hussars","Gives: Guard Hussars","Hussar: damage +100%","Ships 6 Hussar","Starts a revolution","Gives: DE Revolution Shared Effects","Plantation: build limit set to 10, auto gather gold rate set to 0.45, auto gather gold rate set to 0.5","Makes researchable: Socket Bayonet","Gives: German Allies","Settler: build limit set to 70"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/chile"},{"id":"DESejmHetman3","name":"Chodkiewicz Hetmans","text":"Hetman hitpoints and damage increased. Hetman is fully healed.","cost":{"Food":1200},"researchTime":30,"prereqs":["Imperialize","DESejmHetman2"],"researchedAt":["deSejm"],"effects":["deHetman: hit points +1,500, damage +50%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/chodkiewicz-hetmans"},{"id":"YPNatJesuitSchools","name":"Christian Schools","text":"Jesuit scholars open schools, decreasing Villager training time.","cost":{"Gold":100,"Wood":100},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["LogicalTypeLandEconomy: train time −15%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/christian-schools"},{"id":"DEREVChurchDistilleries","name":"Church Distilleries","text":"Enables Tavern Wagons and improves the resource production of Taverns, Folwarks, and Estates.","cost":{"Food":600},"researchTime":40,"prereqs":[],"researchedAt":["deLavraMonastery"],"effects":["deTavernWagon: Wood cost set to 120, train time set to 15, becomes available","deTavern: auto gather rate +10%, build limit +3","AbstractVillager: gathering Folwark rate +10%, gathering Estate rate +15%, gathering Rice Paddy rate +15%, gathering Field rate +15%, gathering Hacienda rate +15%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/church-distilleries"},{"id":"DEREVChurchPeasants","name":"Church Peasants","text":"The Lavra Monastery can train Khutorians and enhance nearby gather rates. Khutorians gain more hitpoints and can also regenerate them.","cost":{"Gold":400},"researchTime":40,"prereqs":[],"researchedAt":["deLavraMonastery"],"effects":["Settler: hit points +25%, health regeneration set to 0.1"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/church-peasants"},{"id":"ypConsulateDutchChurchWagon","name":"Church Wagon","text":"Ships 1 Church Wagon. Transforms into a Church for town improvements and unique improvements.","cost":{"Trade":150},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Church Wagon"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/church-wagon"},{"id":"BigFarmCinteotl","name":"Cinteotl Worship","text":"Worship of the Corn God, Cinteotl, recruits 1 Eagle Runner Knight for every 2 minutes of game length, up to 30 minutes.","cost":{"Food":600,"Wood":500},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["Farm"],"effects":["Ships -1 Eagle Runner Knight"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/cinteotl-worship"},{"id":"BigDockCipactli","name":"Cipactli Worship","text":"Worship of Cipactli, the sea monster, musters four Tlaloc Canoes and improves the attack and hitpoints of all War Ships.","cost":{"Food":2000,"Gold":500},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["Ships 4 Tlaloc Canoe","AbstractWarShip: hit points +10%, damage +10%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/cipactli-worship"},{"id":"CircularSaw","name":"Circular Saw","text":"Villagers gather Wood extremely fast.","cost":{"Food":240,"Gold":480},"researchTime":30,"prereqs":["DEItalianAge2PreReq","LogFlume"],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Tree rate +30%, gathering Mango Grove rate +30%","Removes: DE Circular Saw Refund"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/circular-saw"},{"id":"DECityFortifications","name":"City Walls","text":"Wall hitpoints greatly increased.","cost":{"Gold":600,"Wood":600},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["Church","WallConnector","WallStraight2","WallStraight5","deMountainMonastery","deUniversity"],"effects":["AbstractWall: hit points +600%, build time +80%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/city-walls"},{"id":"ypMarketWheelbarrow","name":"Civil Servants","text":"Villagers gather rates increased for all natural resources.","cost":{"Food":50,"Gold":50,"Wood":50},"researchTime":30,"prereqs":[],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Mine rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Tree rate +5%, gathering Cherry Orchard rate +5%, gathering Berry Bush rate +5%, gathering Herded Animals rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mountain Monastery rate +5%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/civil-servants"},{"id":"ypConsulateJapaneseKoujou","name":"Clan Offerings","text":"A Samurai musters at every Castle.","cost":{"Trade":400},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":[],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/clan-offerings"},{"id":"DEPoliticianFederalMXCoahuila","name":"Coahuila","text":"Cords of 500 Wood","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Huge Cords of Wood"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/coahuila"},{"id":"BigHouseCoatlicue","name":"Coatlicue Worship","text":"Emphasis on the Serpent Goddess, Coatlicue, summons 1 Otontin Slinger for every 2 minutes of game length, up to 30 minutes.","cost":{"Gold":500},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["House","HouseAztec","Teepee","deHouseAfrican","deHouseInca","deTorp","deTorpGeneric"],"effects":["Ships -1 Otontin Slinger"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/coatlicue-worship"},{"id":"deBigPlantationCoca","name":"Coca Cultivation","text":"Estates generate a small trickle of Coin.","cost":{"Food":500,"Gold":500,"Wood":500},"researchTime":10,"prereqs":["Industrialize"],"researchedAt":["Plantation"],"effects":[],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/coca-cultivation"},{"id":"ChurchCodeNapoleon","name":"Code Napoleon","text":"Progressive law causes your villagers to gather all resources more quickly. However, the additional bureaucracy increases building cost.","cost":{},"researchTime":15,"prereqs":["HCRoyalDecreeFrench"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["AbstractVillager: gathering Tree rate +10%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Herded Animals rate +10%, gathering Mill rate +10%, gathering Estate rate +10%, gathering Mine rate +10%, gathering Mountain Monastery rate +10%, gathering Berry Bush rate +10%, gathering Farm rate +10%, gathering Cherry Orchard rate +10%, gathering Blueberry Bush rate +10%","Building: Coin cost +25%, Wood cost +25%, Food cost +25%"],"civs":["French"],"page":"https://aoe3database.com/technologies/code-napoleon"},{"id":"ChurchCoffeeTrade","name":"Coffee Trade","text":"Increases the build limit of Banks at the expense of reduced hitpoints.","cost":{},"researchTime":15,"prereqs":["HCRoyalDecreeDutch"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Bank: build limit +2, hit points −20%"],"civs":["Dutch"],"page":"https://aoe3database.com/technologies/coffee-trade"},{"id":"ypConsulateFrenchCoinCrates","name":"Coin Crates","text":"Ships crates of Coin.","cost":{"Trade":350},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypConsulate"],"effects":["Ships 3 Gurkha","Ships 1 Huge Chests of Coin","Ships 1 Chests of Coin"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/coin-crates"},{"id":"ypConsulateGermansCoinTrickle","name":"Coin Trickle","text":"For the rest of the game, a small trickle of Coin enriches you.","cost":{"Trade":250},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["ypConsulate"],"effects":["Coin trickle +1.65 per second"],"civs":["Chinese","Spanish"],"page":"https://aoe3database.com/technologies/coin-trickle"},{"id":"ypImpExcessiveTributeAsian","name":"Collective Economy","text":"Villagers gather Coin from all sources much faster.","cost":{"Food":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize","ypCooperative"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%, gathering Mine rate +50%, gathering Estate rate +50%, gathering Mountain Monastery rate +50%","deHacienda: auto gather coin rate +50%","AbstractFishingBoat: gathering Whale rate +50%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/collective-economy"},{"id":"WarriorSocietyComanche","name":"Comanche Warrior Societies","text":"Comanche warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatHorseArcher: hit points +25%, damage +25%","NatMercHorseArcher: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/comanche-warrior-societies"},{"id":"ypFakeColonialAge","name":"Commerce Age","text":"Advance in Age with a Villager.","cost":{"Food":800},"researchTime":30,"prereqs":[],"researchedAt":["TownCenter"],"effects":[],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/commerce-age"},{"id":"ypMonasteryCompunction","name":"Compunction","text":"Outlaw-type units (Wildwest, Wokou, Maratha, etc) are recruited much faster and gain more attack and hitpoints with each Age-up.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypMonastery"],"effects":["AbstractOutlaw: damage +20%, hit points +20%, train time −50%","Makes researchable: DE Guard Outlaw Shadow","Makes researchable: DE Imperial Outlaw Shadow"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/compunction"},{"id":"YPWonderChineseConfucianAcademy2","name":"Confucian Academy","text":"Shipment: 4 Chu Ko Nus\n\nPower: Produces Flying Crows.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Confucian Academy","Removes: Confucian Academy","Removes: Confucian Academy","Ships 4 Chu Ko Nu","Removes: Porcelain Tower","Removes: Summer Palace","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/confucian-academy"},{"id":"YPWonderChineseConfucianAcademy3","name":"Confucian Academy","text":"Shipment: 8 Arquebusiers\n\nPower: Produces Flying Crows.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Confucian Academy","Removes: Confucian Academy","Ships 8 Arquebusier","Removes: Porcelain Tower","Removes: Summer Palace","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/confucian-academy-ypwonderchineseconfucianacademy3"},{"id":"YPWonderChineseConfucianAcademy4","name":"Confucian Academy","text":"Shipment: 12 Arquebusiers\n\nPower: Produces Flying Crows.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Confucian Academy","Ships 12 Arquebusier","Removes: Porcelain Tower","Removes: Summer Palace","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/confucian-academy-ypwonderchineseconfucianacademy4"},{"id":"YPWonderChineseConfucianAcademy5","name":"Confucian Academy","text":"Shipment: 21 Arquebusiers\n\nPower: Produces Flying Crows.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 21 Arquebusier","Removes: Porcelain Tower","Removes: Summer Palace","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/confucian-academy-ypwonderchineseconfucianacademy5"},{"id":"DESejmCongress","name":"Congress","text":"Upgrades the Senate into a Congress that no longer relies on Settler population, but is also a bit less effective. Heavy artillery are produced faster.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["deSejm"],"effects":["deSejm: auto gather food fixed rate +100%, auto gather wood fixed rate +100%, auto gather coin fixed rate +100%, auto gather food fixed rate set to 3.7, auto gather wood fixed rate set to 3.7, auto gather coin fixed rate set to 3.7, auto gather food fixed rate −10%, auto gather wood fixed rate −10%, auto gather coin fixed rate −10%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/congress"},{"id":"DEPoliticianFederalConnecticut","name":"Connecticut","text":"Cords of 1500 Wood","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 3 Huge Cords of Wood"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/connecticut"},{"id":"DEContraband","name":"Contraband","text":"Adds a shipment tax of 300 per resource for every shipment of other players.","cost":{"Food":400,"Gold":200},"researchTime":30,"prereqs":[],"researchedAt":["TownCenter"],"effects":[],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/contraband"},{"id":"DEBigTribalMarketplaceCoopHaudenosaunee","name":"Cooperation","text":"Haudenosaunee Villagers generate a small amount of XP whilst gathering resources. Reduces the Coin cost of shipments which cost Coin by 25%.","cost":{"Food":250,"Wood":250},"researchTime":10,"prereqs":[],"researchedAt":["deFurTrade"],"effects":[],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/cooperation-debigtribalmarketplacecoophaudenosaunee"},{"id":"DEBigTribalMarketplaceCoopIndependence","name":"Cooperation","text":"Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.","cost":{"Food":250,"Wood":250},"researchTime":10,"prereqs":["DEIndependence"],"researchedAt":["deFurTrade"],"effects":[],"civs":["XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/cooperation"},{"id":"DEBigTribalMarketplaceCoopLakota","name":"Cooperation","text":"Lakota Villagers generate a small amount of XP whilst gathering resources. Reduces the Coin cost of shipments which cost Coin by 25%.","cost":{"Food":250,"Wood":250},"researchTime":10,"prereqs":[],"researchedAt":["deFurTrade"],"effects":[],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/cooperation-debigtribalmarketplacecooplakota"},{"id":"ChurchCorsolet","name":"Corselet","text":"Armored breastplate increases hitpoints but reduces speed of heavy infantry, such as Musketeers, Rodeleros and Pikemen (among others).","cost":{},"researchTime":15,"prereqs":["HCRoyalDecreeSpanish"],"researchedAt":["Church","Shrine","deBasilica","ypChurch"],"effects":["AbstractHeavyInfantry: hit points +25%, speed −15%"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/corselet"},{"id":"DERevolutionCossackHetmanate","name":"Cossack Hetmanate","text":"Settlers become Khutorians, defensive farmers. Haidamaka, who can dismount and counter infantry, replace Crossbowmen and Retainers.","cost":{"Food":750,"Gold":750,"Wood":750},"researchTime":15,"prereqs":["Fortressize"],"researchedAt":["TownCenter"],"effects":["Starts a revolution","Turns Retainer into Haidamaka","Turns Crossbowman into Haidamaka Rifleman","Gives: Revolution!","Gives: DE Cherny","deSaloonOutlawCossack: becomes available","deSaloonOutlawCossackRider: becomes available","FishingBoat: becomes available","deREVHaidamaka: becomes available","deREVHaidamakaRider: becomes available","Crossbowman: is no longer available","deLithuanianRider: is no longer available"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/cossack-hetmanate"},{"id":"Rifling","name":"Counter Infantry Rifling","text":"Skirmishers armed with rifles (Skirmishers, Cassadores, Cherokee, etc) do more damage to Heavy Infantry (Musketeers, Halberdiers, etc.)","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","Longhouse","Teepee","ypArsenalAsian"],"effects":["AbstractRifleman: damage bonus against Heavy Infantry +1"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/counter-infantry-rifling"},{"id":"ypVillagePopCapIncrease2","name":"County Government","text":"Villages have increased hitpoints and support more population.","cost":{"Wood":200},"researchTime":12,"prereqs":["ypVillagePopCapIncrease"],"researchedAt":["ypVillage"],"effects":["ypVillage: population space +5, hit points +10%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/county-government"},{"id":"DECowLoans","name":"Cow Loans","text":"When you exchangefully-fattened Livestock for resources at the Livestock Market, the animal sold will be replaced with an unfattened calf.","cost":{"Gold":300,"Wood":300},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deLivestockMarket"],"effects":[],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/cow-loans"},{"id":"WarriorSocietyCree","name":"Cree Warrior Societies","text":"Cree warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["NativeEmbassy","TradingPost"],"effects":["NatTracker: hit points +25%, damage +25%","NatMercTracker: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/cree-warrior-societies"},{"id":"DEAfricanVillagerFarmingGold1","name":"Crop Rotation","text":"Villagers gather Coin from Fields faster.","cost":{"Wood":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Field rate +10%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/crop-rotation"},{"id":"DEChurchCrownGrenadiers","name":"Crown Grenadiers","text":"Sends 10 Crown Grenadiers (Giant Grenadiers) with higher hitpoints that can be regenerated, too. Can be retrained in Forts.","cost":{"Wood":1500},"researchTime":55,"prereqs":["Fortressize","DEHCRoyalDecreePolish","DEChurchCrownJanissaries"],"researchedAt":["Church","deChurchPolish"],"effects":["Ships 10 Giant Grenadier","deMercGrenadier: becomes available, health regeneration set to 0.25, hit points +10%","FortFrontier: can train Giant Grenadier"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/crown-grenadiers"},{"id":"DEChurchCrusaderKnights","name":"Crusader Knights","text":"Sentinels and Hospitallers now also gain their benefits near enemy buildings.","cost":{"Wood":250},"researchTime":15,"prereqs":["DEHCPapalDecreeDissolveTemplars"],"researchedAt":["Church"],"effects":[],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/crusader-knights"},{"id":"ypMonasteryStompUpgrade","name":"Crushing Force","text":"Increases the chance for Indian Monks to Stomp nearby enemies.","cost":{"Gold":500,"Wood":500},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["ypMonastery"],"effects":["AbstractIndianMonk: chance to hit (Melee) +100%, damage (Melee) +15%, damage (Stun) +15%, damage (sweep Damage) +15%","AbstractElephant: damage (Melee) +15%, damage (Melee (defend)) +15%, damage (Trample) +15%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/crushing-force"},{"id":"DECryofDolores","name":"Cry of Dolores","text":"The Padre gains the \"Cry of Dolores\" ability, which quickly heals ALL units nearby him.","cost":{"Food":400,"Gold":400,"Wood":400},"researchTime":30,"prereqs":[],"researchedAt":["deCathedral"],"effects":["Gives: DE Dolores Shadow"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/cry-of-dolores"},{"id":"GrapeShot","name":"Culverins Royale","text":"Culverin attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot"],"effects":["Culverin: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/culverins-royale"},{"id":"DESejmNatives2","name":"Czartoryski Patronage","text":"Native warriors have their attack and hitpoints greatly increased. The Sejm supports 100 population.","cost":{"Food":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","DESejmNatives1"],"researchedAt":["deSejm"],"effects":["AbstractNativeWarrior: hit points +50%, damage +50%","deSejm: population space +50"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/czartoryski-patronage"},{"id":"RGDalkarl","name":"Dalkarl Pikemen","text":"Swedish Pikeman attack, hitpoints, and cost greatly improved.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranPikemen"],"researchedAt":["Barracks","Blockhouse","YPBarracksIndian","ypBarracksJapanese"],"effects":["Pikeman: damage +10%, hit points +10%, Food cost −50%","Gives: Guard Pikemen"],"civs":["DESwedish"],"page":"https://aoe3database.com/technologies/dalkarl-pikemen"},{"id":"RGDanishFalconets","name":"Danish Field Guns","text":"Danish Falconet attack, hitpoints, and armor greatly increased.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot"],"effects":["Falconet: damage +25%, hit points +35%, hand resist +0.1"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/danish-field-guns"},{"id":"ImpDeforestation","name":"Deforestation","text":"Villagers gather Wood much faster.","cost":{"Food":1000,"Gold":1000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["Capitol","ypWIKarniMata2","ypWIKarniMata3","ypWIKarniMata4","ypWIKarniMata5"],"effects":["AbstractVillager: gathering Tree rate +50%, gathering Mango Grove rate +50%"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/deforestation"},{"id":"ImpDeforestationNative","name":"Deforestation","text":"Villagers gather Wood much faster.","cost":{"Food":1000,"Gold":1000},"researchTime":30,"prereqs":["ForestSpiritCeremony","Imperialize"],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Tree rate +50%, gathering Mango Grove rate +50%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/deforestation-impdeforestationnative"},{"id":"DEPoliticianFederalDelaware","name":"Delaware","text":"Crates of 300 Food","cost":{"Food":700},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 3 Crates of Food"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/delaware"},{"id":"ypFrontierAgra","name":"Delhi Gate","text":"Agra Fort attack increased. Caravanserai units can now be trained here.","cost":{"Gold":150,"Wood":150},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["ypWIAgraFort2","ypWIAgraFort3","ypWIAgraFort4","ypWIAgraFort5"],"effects":["ypWIAgraFort2: damage (Cannon) +50%, can train Sowar, can train Zamburak, can train Mahout Lancer, can train Howdah","AbstractAgraFort: area of damage (Cannon) +1","ypWIAgraFort5: damage (Cannon) +50%, can train Sowar, can train Zamburak, can train Mahout Lancer, can train Howdah","ypWIAgraFort4: damage (Cannon) +50%, can train Sowar, can train Zamburak, can train Mahout Lancer, can train Howdah","ypWIAgraFort3: damage (Cannon) +50%, can train Sowar, can train Zamburak, can train Mahout Lancer, can train Howdah"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/delhi-gate"},{"id":"DEChurchDiaDeLosMuertos","name":"Día de Muertos","text":"Grants +5 XP for every unit you have lost so far this game.","cost":{},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deCathedral"],"effects":[],"civs":["DEMexicans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/dia-de-muertos"},{"id":"ypIrrigationSystems","name":"Dike-Controlled Canals","text":"Villagers gather Food from Rice Paddies faster.","cost":{"Gold":150,"Wood":150},"researchTime":30,"prereqs":["Fortressize","ypWaterConservancy"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Rice Paddy rate +15%, gathering Field rate +15%, gathering Hacienda rate +15%, gathering Mill rate +15%, gathering Farm rate +15%","deHacienda: auto gather food rate +15%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/dike-controlled-canals"},{"id":"YPDisciplinedAshigaru","name":"Disciplined Ashigaru","text":"Ashigaru Musketeer attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypBarracksJapanese"],"effects":["ypAshigaru: damage +20%, hit points +20%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/disciplined-ashigaru"},{"id":"YPDisciplinedChuKoNu","name":"Disciplined Chu Ko Nu","text":"Chu Ko Nu attack and hitpoints increased.","cost":{"Gold":50,"Wood":100},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypWarAcademy"],"effects":["ypChuKoNu: damage +20%, hit points +20%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/disciplined-chu-ko-nu"},{"id":"YPDisciplinedFlailElephant","name":"Disciplined Flail Elephant","text":"Flail Elephant attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypCastle"],"effects":["AbstractMercFlailiphant: damage +20%, hit points +20%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/disciplined-flail-elephant"},{"id":"YPDisciplinedFlameThrower","name":"Disciplined Flamethrower","text":"Flamethrower attack and hitpoints increased.","cost":{"Food":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypCastle"],"effects":["ypFlameThrower: damage +20%, hit points +20%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/disciplined-flamethrower"},{"id":"YPDisciplinedGurkha","name":"Disciplined Gurkha","text":"Gurkha attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractGurkha: damage +20%, hit points +20%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +1"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/disciplined-gurkha"},{"id":"YPDisciplinedKeshik","name":"Disciplined Keshik","text":"Keshik attack and hitpoints increased.","cost":{"Gold":50,"Wood":100},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypKeshik: damage +20%, hit points +20%, damage bonus against Artillery +0.75"],"civs":["Chinese","Russians"],"page":"https://aoe3database.com/technologies/disciplined-keshik"},{"id":"YPDisciplinedNaginataRider","name":"Disciplined Naginata Rider","text":"Naginata Rider attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypStableJapanese"],"effects":["ypNaginataRider: damage +20%, hit points +20%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/disciplined-naginata-rider"},{"id":"YPDisciplinedQiangPikeman","name":"Disciplined Qiang Pikeman","text":"Qiang Pikeman attack and hitpoints increased.","cost":{"Gold":50,"Wood":100},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypWarAcademy"],"effects":["ypQiangPikeman: damage +20%, hit points +20%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/disciplined-qiang-pikeman"},{"id":"YPDisciplinedRajput","name":"Disciplined Rajput","text":"Rajput attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractRajput: damage +20%, hit points +20%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/disciplined-rajput"},{"id":"YPDisciplinedSamurai","name":"Disciplined Samurai","text":"Samurai attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypBarracksJapanese"],"effects":["ypKensei: damage +20%, hit points +20%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/disciplined-samurai"},{"id":"YPDisciplinedSepoy","name":"Disciplined Sepoys","text":"Sepoy attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractSepoy: damage +20%, hit points +20%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/disciplined-sepoys"},{"id":"YPDisciplinedCamel","name":"Disciplined Sowar","text":"Sowar attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypCaravanserai"],"effects":["AbstractSowar: damage +20%, hit points +20%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/disciplined-sowar"},{"id":"YPDisciplinedSteppeRider","name":"Disciplined Steppe Rider","text":"Steppe Rider attack and hitpoints increased.","cost":{"Gold":50,"Wood":100},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypSteppeRider: damage +20%, hit points +20%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/disciplined-steppe-rider"},{"id":"YPDisciplinedYumi","name":"Disciplined Yumi Archer","text":"Yumi Archer attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypBarracksJapanese"],"effects":["ypYumi: damage +20%, hit points +20%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/disciplined-yumi-archer"},{"id":"YPDisciplinedCamelGun","name":"Disciplined Zamburak","text":"Zamburak attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypCaravanserai"],"effects":["AbstractZamburak: damage +20%, hit points +20%","ypZamburak: damage bonus against Artillery +1.25","ypZamburakMansabdar: damage bonus against Artillery +1.25"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/disciplined-zamburak"},{"id":"DEHouseDisruption","name":"Disruption","text":"Snaphaner inflict more damage against buildings, villagers, and treasure guardians. Enables the collection of treasures and resource crates.","cost":{"Food":150,"Wood":250},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["House","deHouseDanish"],"effects":["Minuteman: damage bonus against Resource Enclosure +2, damage (Siege) +50%, damage bonus against Villager set to 2, damage bonus against Villager set to 1, damage bonus against Guardian set to 3, damage bonus against Guardian set to 1","deFriskytteRider: damage bonus against Resource Enclosure +2, damage (Siege) +50%, damage bonus against Villager set to 2, damage bonus against Villager set to 1, damage bonus against Guardian set to 3, damage bonus against Guardian set to 1"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/disruption"},{"id":"RGDanishHalberdiers","name":"Drabant Halberdiers","text":"Danish Halberdier attack, hitpoints and armor greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Barracks"],"effects":["Halberdier: hit points +10%, damage +10%, siege resist +0.1","Gives: Guard Halberdiers"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/drabant-halberdiers"},{"id":"RGDrabants","name":"Drabants","text":"Hakkapelit attack and hitpoints greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["deFinnishRider: hit points +10%, damage +10%","Gives: Drabants"],"civs":["DESwedish","Russians"],"page":"https://aoe3database.com/technologies/drabants"},{"id":"DERevolutionWarsaw","name":"Duchy of Warsaw","text":"2 Cannons\n\nYour military changes to standard, modern European Guard units.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Ships 2 Heavy Cannon","Starts a revolution","Gives: DE Revolution Shared Effects","Turns Crossbowman into Pikeman","Turns Piechur into Skirmisher","Turns Cavalry Archer into Dragoon","Turns Retainer into Vistula Uhlan","deREVPolishLancer: becomes available, hit points +50%, damage +50%","Gives: Veteran Pikemen","Gives: Scythemen","Gives: Veteran Winged Hussars","Gives: Guard Winged Hussars","deWingedHussar: area of damage (Melee (defend)) +1.5, area of damage (Melee) +1.5","Musketeer: hit points +50%, damage +50%, damage bonus against Cavalry +0.5, damage bonus against Cavalry set to 1, damage bonus against Light Infantry +0.5, damage bonus against Light Infantry set to 1, becomes available","Skirmisher: hit points +50%, damage +50%, damage bonus against Heavy Infantry +0.5, damage bonus against Heavy Infantry −1, damage bonus against Light Cavalry +0.5, becomes available","Dragoon: hit points +40%, damage +50%, becomes available","dePiechur: is no longer available","Crossbowman: is no longer available","deLithuanianRider: is no longer available","CavalryArcher: is no longer available"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/duchy-of-warsaw"},{"id":"DEPoliticianFederalMXDurango","name":"Durango","text":"1 Military Wagon","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Military Wagon"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/durango"},{"id":"ypConsulateDutchBrigade","name":"Dutch Brigade","text":"Ships 28 Blue Guard Musketeers and 4 Mortars.\nMusketeers: Heavy ranged infantry. Armed with a bayonet to beat cavalry.\nMortar: Artillery that fires an exploding shell at buildings or ships.","cost":{"Trade":2300},"researchTime":90,"prereqs":["Imperialize"],"researchedAt":["ypConsulate"],"effects":["Ships 28 Blue Guard","Ships 4 Mortar"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/dutch-brigade"},{"id":"DEDutyFreeArea","name":"Duty-free Area","text":"Adds a resource trickle of every resource to Town Centers and increases gather rates.","cost":{"Food":100,"Gold":100,"Wood":100},"researchTime":30,"prereqs":[],"researchedAt":["TownCenter"],"effects":["TownCenter: auto gather food rate set to 0.75, auto gather wood rate set to 0.5, auto gather gold rate set to 0.5","AbstractVillager: gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Berry Bush rate +10%, gathering Herded Animals rate +10%, gathering Tree rate +10%, gathering Mine rate +10%, gathering Estate rate +10%, gathering Mill rate +10%, gathering Folwark rate +10%, gathering Blueberry Bush rate +10%","AbstractFishingBoat: gathering Whale rate +10%, gathering Fish rate +10%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/duty-free-area"},{"id":"RGTartarLoyalists","name":"Dvoryane","text":"Russian Cavalry Archer attack, hitpoints and armor greatly improved.","cost":{"Gold":850,"Wood":850},"researchTime":20,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["CavalryArcher: hit points +5%, damage +5%, hand resist +0.05","Gives: Guard Cavalry Archers"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/dvoryane"},{"id":"EarthCeremony","name":"Earth Ceremony","text":"Villagers gather Coin faster.","cost":{"Food":185,"Wood":150},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Plantation"],"effects":["AbstractVillager: gathering Estate rate +10%, gathering Mine rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Mountain Monastery rate +10%, gathering Hacienda rate +10%","deHacienda: auto gather coin rate +10%"],"civs":["DEInca","XPAztec"],"page":"https://aoe3database.com/technologies/earth-ceremony"},{"id":"EarthCeremonyNoMine","name":"Earth Ceremony","text":"Villagers gather Coin faster.","cost":{"Food":185,"Wood":150},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Plantation"],"effects":["AbstractVillager: gathering Estate rate +10%, gathering Tribal Marketplace rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%","deHacienda: auto gather coin rate +10%"],"civs":["XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/earth-ceremony-earthceremonynomine"},{"id":"EarthGiftCeremony","name":"Earth Gift Ceremony","text":"Villagers gather Coin faster.","cost":{"Food":380,"Wood":320},"researchTime":30,"prereqs":["EarthCeremony","Fortressize"],"researchedAt":["Plantation"],"effects":["AbstractVillager: gathering Estate rate +20%, gathering Mine rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Mountain Monastery rate +20%, gathering Hacienda rate +20%","deHacienda: auto gather coin rate +20%"],"civs":["DEInca","XPAztec"],"page":"https://aoe3database.com/technologies/earth-gift-ceremony"},{"id":"EarthGiftCeremonyNoMine","name":"Earth Gift Ceremony","text":"Villagers gather Coin faster.","cost":{"Food":380,"Wood":320},"researchTime":30,"prereqs":["EarthCeremonyNoMine","Fortressize"],"researchedAt":["Plantation"],"effects":["AbstractVillager: gathering Estate rate +20%, gathering Tribal Marketplace rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%","deHacienda: auto gather coin rate +20%"],"civs":["XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/earth-gift-ceremony-earthgiftceremonynomine"},{"id":"ypMarketSpiritMedicine","name":"Eastern Medicine","text":"Villager attack, range and hitpoints increased.","cost":{"Food":120},"researchTime":30,"prereqs":[],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Spear) +4, range (Rifle) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4, hit points +35%","LogicalTypeAffectedByVillagerUpgrades: hit points +10%, damage +1, line of sight +2"],"civs":["Chinese","DEEthiopians","Indians","Japanese"],"page":"https://aoe3database.com/technologies/eastern-medicine"},{"id":"DEImpDeforestationAfrican","name":"Ebony Exports","text":"Villagers gather Wood much faster.","cost":{"Food":1000,"Gold":1000},"researchTime":30,"prereqs":["Imperialize","DEAfricanVillagerWoodcutting3"],"researchedAt":["deLivestockMarket"],"effects":["AbstractVillager: gathering Tree rate +30%, gathering Mango Grove rate +30%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/ebony-exports"},{"id":"DERevolutionEgypt","name":"Egypt","text":"Every shipment delivers an extra Mameluke. Settlers become Khevite Fusiliers - Revolutionaries with versatile formations.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","MercMameluke: becomes available","MercStradiot: becomes available","FortFrontier: can train Stradiot, can train Mameluke","Galleon: can train Stradiot, can train Mameluke","Stable: can train Stradiot, can train Mameluke","Starts a revolution","Gives: DE Revolution Shared Effects","Gives: DEREV Egyptian Fusilier","Gives: DEREV Egyptian Shadow","Makes researchable: Socket Bayonet"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/egypt"},{"id":"PoliticianPresidente","name":"El Presidente","text":"Chests of 2000 Coin","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 4 Huge Chests of Coin","Ships 2 Huge Chests of Coin"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/el-presidente"},{"id":"EliteAennas","name":"Elite Aennas","text":"Aenna attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["xpAenna: hit points +25%, damage +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/elite-aennas"},{"id":"EliteAxeRiders","name":"Elite Axe Riders","text":"Axe Rider attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpAxeRider: hit points +25%, damage +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/elite-axe-riders"},{"id":"EliteBowRider","name":"Elite Bow Riders","text":"Horseman attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpBowRider: hit points +25%, damage +25%, damage bonus against Artillery +0.5"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/elite-bow-riders"},{"id":"DEEliteCavalryEthiopian","name":"Elite Cavalry","text":"Javelin Rider and Oromo Warrior attack and hitpoints increased. Training time decreased.","cost":{"Gold":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deWarCamp"],"effects":["deJavelinRider: hit points +25%, damage +25%, train time −15%","deOromoWarrior: hit points +10%, damage +10%, train time −15%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/elite-cavalry"},{"id":"EliteWarBows","name":"Elite Cetan Bowmen","text":"Cetan Bowman attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["xpWarBow: hit points +25%, damage +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/elite-cetan-bowmen"},{"id":"DEEliteRunners","name":"Elite Chimu Runners","text":"Chimu Runner attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["deIncaRunner: hit points +25%, damage +25%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/elite-chimu-runners"},{"id":"EliteWarClubs","name":"Elite Club Warriors","text":"Club Warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["xpWarClub: hit points +25%, damage +25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/elite-club-warriors"},{"id":"EliteCoyotemen","name":"Elite Coyote Runners","text":"Coyote Runner attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["xpCoyoteMan: hit points +25%, damage +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/elite-coyote-runners"},{"id":"DEEliteHeavyCavalryHausa","name":"Elite Hand Cavalry","text":"Raider and Lifidi Knight attack and hitpoints increased. Training time decreased.","cost":{"Gold":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deWarCamp"],"effects":["deRaider: hit points +25%, damage +25%, train time −15%","deLifidi: hit points +10%, damage +10%, train time −15%"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/elite-hand-cavalry"},{"id":"DEEliteInfantryEthiopian","name":"Elite Infantry","text":"Gascenya, Shotel Warrior and Neftenya attack and hitpoints increased. Training time decreased.","cost":{"Gold":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deWarCamp"],"effects":["deGascenya: hit points +25%, damage +25%, train time −15%","deShotelWarrior: hit points +25%, damage +25%, train time −15%","deNeftenya: hit points +10%, damage +10%, train time −15%"],"civs":["DEEthiopians","Portuguese"],"page":"https://aoe3database.com/technologies/elite-infantry"},{"id":"DEEliteBowmen","name":"Elite Jungle Bowmen","text":"Jungle Bowman attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["deJungleBowman: hit points +25%, damage +25%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1","PoisonAttachment: damage +25%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/elite-jungle-bowmen"},{"id":"EliteHorsemen","name":"Elite Kanya Horsemen","text":"Kanya Horseman attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpHorseman: hit points +25%, damage +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/elite-kanya-horsemen"},{"id":"EliteMacehualtins","name":"Elite Otontin Slingers","text":"Otontin Slinger attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["xpMacehualtin: hit points +25%, damage +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/elite-otontin-slingers"},{"id":"DEEliteSpearmen","name":"Elite Plumed Spearmen","text":"Plumed Spearman attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["deIncaSpearman: hit points +25%, damage +25%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/elite-plumed-spearmen"},{"id":"ElitePumaMen","name":"Elite Puma Spearmen","text":"Puma Spearman attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["xpPumaMan: hit points +25%, damage +25%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/elite-puma-spearmen"},{"id":"DEEliteArchersHausa","name":"Elite Ranged Warriors","text":"Fulani Archer and Javelin Rider attack and hitpoints increased. Training time decreased.","cost":{"Gold":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deWarCamp"],"effects":["deFulaWarrior: hit points +25%, damage +25%, train time −15%","deJavelinRider: hit points +25%, damage +25%, train time −15%"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/elite-ranged-warriors"},{"id":"EliteTomahawks","name":"Elite Tomahawks","text":"Tomahawk attack and hitpoints increased.","cost":{"Gold":100,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["xpTomahawk: damage +25%, hit points +25%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/elite-tomahawks"},{"id":"ChurchEconmediaManor","name":"Encomienda Manor","text":"Your Settlers gather much more quickly from Mills, but somewhat more slowly from everything else. (Does not affect Fishing Boats.)","cost":{},"researchTime":15,"prereqs":["HCRoyalDecreePortuguese"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["AbstractVillager: gathering Mill rate +20%, gathering Tree rate −5%, gathering Hunted Animals rate −5%, gathering Fishing Hole rate −5%, gathering Estate rate −5%, gathering Mine rate −5%, gathering Mountain Monastery rate −5%, gathering Berry Bush rate −5%, gathering Farm rate +20%, gathering Cherry Orchard rate −5%, gathering Mango Grove rate −5%, gathering Blueberry Bush rate −5%"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/encomienda-manor"},{"id":"ypBigSequesterJapanese","name":"End Isolation","text":"Come out of your isolation so that you can choose a new ally.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateShinobi: is no longer available","ypConsulateNinja: is no longer available","ypConsulateRonin: is no longer available","Removes: Bushido Principles","Removes: Military Rickshaw","Removes: Meiji Restoration","Makes researchable: Open European Relations","Removes: Clan Offerings","ypConsulateYamabushi: is no longer available","Gives: End Exports","Removes: Japanese Intervention","LogicalTypeLandMilitary: damage −7%","AbstractVillager: damage −7%","LogicalTypeAffectedByVillagerUpgrades: damage −7%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/end-isolation"},{"id":"ypBigSequesterBritish","name":"End Relations","text":"Kick out your ally so that you can choose a new one.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateArmyBritish1: is no longer available","Removes: 4 Spies","Removes: 2 Surgeons","Removes: 5 Petards","Makes researchable: Open European Relations","ypConsulateArmyBritish2: is no longer available","ypConsulateArmyBritish3: is no longer available","Removes: British Brigade","Gives: End Exports","Removes: British Intervention","AbstractVillager: hit points −7%","LogicalTypeAffectedByVillagerUpgrades: hit points −7%","LogicalTypeLandMilitary: hit points −7%","Surgeon: hit points −7%"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/end-relations-ypbigsequesterbritish"},{"id":"ypBigSequesterDutch","name":"End Relations","text":"Kick out your ally so that you can choose a new one.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateArmyDutch1: is no longer available","ypConsulateArmyDutch2: is no longer available","ypConsulateArmyDutch3: is no longer available","Removes: Arsenal Wagon","Removes: Bank Wagon","Removes: Church Wagon","Makes researchable: Open European Relations","Removes: Dutch Brigade","Gives: End Exports","Removes: Dutch Intervention","Coin trickle −0.8 per second","Removes: Livestock Pen Wagon"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/end-relations-ypbigsequesterdutch"},{"id":"ypBigSequesterFrench","name":"End Relations","text":"Kick out your ally so that you can choose a new one.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateArmyFrench1: is no longer available","ypConsulateArmyFrench2: is no longer available","ypConsulateArmyFrench3: is no longer available","Removes: Wood Crates","Removes: Coin Crates","Removes: Food Crates","Gives: yp Big Sequester Initial French","Makes researchable: Open European Relations","Removes: French Brigade","Gives: End Exports","Removes: French Intervention"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/end-relations-ypbigsequesterfrench"},{"id":"ypBigSequesterGermans","name":"End Relations","text":"Kick out your ally so that you can choose a new one.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateArmyGerman1: is no longer available","Removes: Coin Trickle","Removes: Wood Trickle","Removes: Food Trickle","Makes researchable: Open European Relations","ypConsulateArmyGerman2: is no longer available","ypConsulateArmyGerman3: is no longer available","Removes: German Brigade","Gives: End Exports","Removes: German Intervention","AbstractBannerArmy: Food cost +15%","ypChuKoNu: Food cost +15%","ypQiangPikeman: Food cost +15%","ypSteppeRider: Food cost +15%","ypKeshik: Food cost +15%","ypChangdao: Food cost +15%","ypArquebusier: Food cost +15%","ypIronFlail: Food cost +15%","ypMeteorHammer: Food cost +15%"],"civs":["Chinese","Spanish"],"page":"https://aoe3database.com/technologies/end-relations-ypbigsequestergermans"},{"id":"ypBigSequesterOttomans","name":"End Relations","text":"Kick out your ally so that you can choose a new one.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateArmyOttoman2: is no longer available","ypConsulateArmyOttoman3: is no longer available","ypConsulateArmyOttoman1: is no longer available","Removes: 6 Azaps","Removes: 2 Great Bombards","Removes: 4 Settlers","Makes researchable: Open European Relations","Removes: Ottoman Brigade","Gives: End Exports","Removes: Ottoman Intervention","EconomicUnit: line of sight −7","Military: line of sight −7","Building: line of sight −7","LogicalTypeNavalMilitary: line of sight +7","AbstractWall: line of sight +7"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/end-relations-ypbigsequesterottomans"},{"id":"ypBigSequesterPortuguese","name":"End Relations","text":"Kick out your ally so that you can choose a new one.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateArmyPortuguese2: is no longer available","ypConsulateArmyPortuguese3: is no longer available","ypConsulateArmyPortuguese1: is no longer available","Removes: Exploration Fleet","Removes: Expeditionary Fleet","Removes: 3 Fishing Boats","Makes researchable: Open European Relations","Removes: Portuguese Brigade","Gives: End Exports","Removes: Portuguese Intervention","Building: Food cost +15%, Wood cost +15%"],"civs":["Indians","Japanese"],"page":"https://aoe3database.com/technologies/end-relations-ypbigsequesterportuguese"},{"id":"ypBigSequesterRussians","name":"End Relations","text":"Kick out your ally so that you can choose a new one.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateArmyRussian2: is no longer available","ypConsulateArmyRussian1: is no longer available","ypConsulateArmyRussian3: is no longer available","Removes: Blockhouse Wagon","Removes: Fort Wagon","Removes: Factory Wagon","LogicalTypeLandEconomy: train time +10%, Food cost +10%","Makes researchable: Open European Relations","Removes: Russian Brigade","Gives: End Exports","Removes: Russian Intervention"],"civs":["Chinese","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/end-relations"},{"id":"ypBigSequesterSpanish","name":"End Relations","text":"Kick out your ally so that you can choose a new one.","cost":{},"researchTime":45,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["ypConsulateArmySpanish2: is no longer available","ypConsulateArmySpanish3: is no longer available","ypConsulateArmySpanish1: is no longer available","Removes: Merchant Marine","Removes: Merchant Marine","Removes: Bullionism","Removes: Bullionism","Removes: Nanban Trade","Removes: de Consulate Spanish Independence Bonus Shadow","XP trickle −0.8 per second","Makes researchable: Open European Relations","Removes: Spanish Brigade","Gives: End Exports","Removes: Spanish Intervention"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/end-relations-ypbigsequesterspanish"},{"id":"RGEspadachins","name":"Espadachins","text":"Spanish Rodelero attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranRodeleros"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Rodelero: damage +10%, hit points +10%","Gives: Guard Rodeleros"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/espadachins"},{"id":"DEChurchEspingolen","name":"Espingolen","text":"Sends some Espingols (Organ Guns) with a quick reload rate and improved attack. Enables them at Forts.","cost":{"Wood":2000},"researchTime":55,"prereqs":["Industrialize","DEHCRoyalDecreeDanish"],"researchedAt":["deChurchDanish"],"effects":["Ships 6 Espingol","deEspingol: hit points +35%, damage +40%, becomes available"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/espingolen"},{"id":"DEPoliticianFederalMXMexico","name":"Estado de México","text":"1 Shipment","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","+1 Shipment"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/estado-de-mexico"},{"id":"YPExaltedArquebusier","name":"Exalted Arquebusier","text":"Exalted upgrade for Arquebusiers.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["YPHonoredArquebusier","Imperialize"],"researchedAt":["ypWarAcademy"],"effects":["ypArquebusier: hit points +50%, damage +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-arquebusier"},{"id":"YPExaltedAshigaru","name":"Exalted Ashigaru","text":"Exalted upgrade for Ashigaru Musketeers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["YPHonoredAshigaru","Imperialize"],"researchedAt":["ypBarracksJapanese"],"effects":["ypAshigaru: hit points +50%, damage +50%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/exalted-ashigaru"},{"id":"YPExaltedChangdao","name":"Exalted Changdao Swordsman","text":"Exalted upgrade for Changdao Swordsmen.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Imperialize","YPHonoredChangdao"],"researchedAt":["ypWarAcademy"],"effects":["ypChangdao: damage +50%, hit points +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-changdao-swordsman"},{"id":"YPExaltedChuKoNu","name":"Exalted Chu Ko Nu","text":"Exalted upgrade for Chu Ko Nus.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Imperialize","YPHonoredChuKoNu"],"researchedAt":["ypWarAcademy"],"effects":["ypChuKoNu: hit points +50%, damage +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-chu-ko-nu"},{"id":"YPExaltedFlailElephant","name":"Exalted Flail Elephant","text":"Exalted upgrade for Flail Elephants.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","YPHonoredFlailElephant"],"researchedAt":["ypCastle"],"effects":["AbstractMercFlailiphant: hit points +50%, damage +50%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/exalted-flail-elephant"},{"id":"YPExaltedFlameThrower","name":"Exalted Flamethrower","text":"Exalted upgrade for Flamethrowers.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize","YPHonoredFlameThrower"],"researchedAt":["ypCastle"],"effects":["ypFlameThrower: hit points +50%, damage +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-flamethrower"},{"id":"YPExaltedFlamingArrow","name":"Exalted Flaming Arrow","text":"Exalted upgrade for Flaming Arrows.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize","YPHonoredFlamingArrow"],"researchedAt":["ypCastle"],"effects":["ypFlamingArrow: hit points +50%, damage +50%, range (Cannon) +2, line of sight +2"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/exalted-flaming-arrow"},{"id":"YPExaltedFuchuan","name":"Exalted Fuchuan","text":"Imperial upgrade for Fuchuans.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["YPDockAsian"],"effects":["ypFuchuan: damage +50%, hit points +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-fuchuan"},{"id":"YPExaltedGurkha","name":"Exalted Gurkha","text":"Exalted upgrade for Gurkhas.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","YPHonoredGurkha"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractGurkha: hit points +50%, damage +50%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged) +1, range (Ranged (defend)) +1"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/exalted-gurkha"},{"id":"YPExaltedHandMortar","name":"Exalted Hand Mortar","text":"Exalted upgrade for Hand Mortars.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["YPHonoredHandMortar","Imperialize"],"researchedAt":["ypCastle"],"effects":["ypHandMortar: hit points +50%, damage +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-hand-mortar"},{"id":"YPExaltedHowdah","name":"Exalted Howdah","text":"Exalted upgrade for Howdahs.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["YPHonoredHowdah","Imperialize"],"researchedAt":["ypCaravanserai"],"effects":["AbstractHowdah: hit points +50%, damage +50%"],"civs":["DEEthiopians","Indians"],"page":"https://aoe3database.com/technologies/exalted-howdah"},{"id":"YPExaltedIronFlail","name":"Exalted Iron Flail","text":"Exalted upgrade for Iron Flails.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["YPHonoredIronFlail","Imperialize"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypIronFlail: damage +50%, hit points +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-iron-flail"},{"id":"YPExaltedKeshik","name":"Exalted Keshik","text":"Exalted upgrade for Keshiks.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Imperialize","YPHonoredKeshik"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypKeshik: damage +50%, hit points +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-keshik"},{"id":"YPExaltedMahout","name":"Exalted Mahout Lancer","text":"Exalted upgrade for Mahout Lancers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","YPHonoredMahout"],"researchedAt":["ypCaravanserai"],"effects":["AbstractMahout: hit points +50%, damage +50%"],"civs":["DEEthiopians","Indians"],"page":"https://aoe3database.com/technologies/exalted-mahout-lancer"},{"id":"YPExaltedMeteorHammer","name":"Exalted Meteor Hammer","text":"Exalted upgrade for Meteor Hammers.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["YPHonoredMeteorHammer","Imperialize"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypMeteorHammer: hit points +50%, damage +50%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-meteor-hammer"},{"id":"YPExaltedMorutaru","name":"Exalted Morutaru","text":"Exalted upgrade for Morutarus.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["YPHonoredMorutaru","Imperialize"],"researchedAt":["ypCastle"],"effects":["ypMorutaru: hit points +50%, damage +50%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/exalted-morutaru"},{"id":"YPExaltedNaginataRider","name":"Exalted Naginata Rider","text":"Exalted upgrade for Naginata Riders.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","YPHonoredNaginataRider"],"researchedAt":["ypStableJapanese"],"effects":["ypNaginataRider: hit points +50%, damage +50%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/exalted-naginata-rider"},{"id":"ypImpLegendaryNatives2","name":"Exalted Natives","text":"Military units from native settlements have their attack and hitpoints greatly increased.","cost":{"Food":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["TownCenter"],"effects":["AbstractNativeWarrior: hit points +50%, damage +50%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/exalted-natives"},{"id":"YPExaltedQiangPikeman","name":"Exalted Qiang Pikeman","text":"Exalted upgrade for Qiang Pikemen.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["YPHonoredQiangPikeman","Imperialize"],"researchedAt":["ypWarAcademy"],"effects":["ypQiangPikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-qiang-pikeman"},{"id":"YPExaltedRajput","name":"Exalted Rajput","text":"Exalted upgrade for Rajputs.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","YPHonoredRajput"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractRajput: hit points +50%, damage +50%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/exalted-rajput"},{"id":"YPExaltedSamurai","name":"Exalted Samurai","text":"Exalted upgrade for Samurai.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","YPHonoredSamurai"],"researchedAt":["ypBarracksJapanese"],"effects":["ypKensei: damage +50%, hit points +50%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/exalted-samurai"},{"id":"YPExaltedSepoy","name":"Exalted Sepoys","text":"Exalted upgrade for Sepoys.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["YPHonoredSepoy","Imperialize"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractSepoy: hit points +50%, damage +50%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/exalted-sepoys"},{"id":"YPExaltedSiegeElephant","name":"Exalted Siege Elephant","text":"Exalted upgrade for Siege Elephants.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize","YPHonoredSiegeElephant"],"researchedAt":["ypCastle"],"effects":["AbstractSiegeElephant: hit points +50%, damage +50%, range (Cannon) +2, line of sight +2"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/exalted-siege-elephant"},{"id":"YPExaltedCamel","name":"Exalted Sowar","text":"Exalted upgrade for Sowars.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","YPHonoredCamel"],"researchedAt":["ypCaravanserai"],"effects":["AbstractSowar: hit points +50%, damage +50%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/exalted-sowar"},{"id":"YPExaltedSteppeRider","name":"Exalted Steppe Rider","text":"Exalted upgrade for Steppe Riders.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Imperialize","YPHonoredSteppeRider"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypSteppeRider: hit points +40%, damage +40%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/exalted-steppe-rider"},{"id":"YPExaltedTekkousen","name":"Exalted Tekkousen","text":"Imperial upgrade for Tekkousens.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["YPDockAsian"],"effects":["ypTekkousen: damage +50%, hit points +50%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/exalted-tekkousen"},{"id":"YPExaltedYabusame","name":"Exalted Yabusame Archer","text":"Exalted upgrade for Yabusame Archers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["YPHonoredYabusame","Imperialize"],"researchedAt":["ypStableJapanese"],"effects":["ypYabusame: hit points +50%, damage +50%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/exalted-yabusame-archer"},{"id":"YPExaltedYumi","name":"Exalted Yumi Archer","text":"Exalted upgrade for Yumi Archers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","YPHonoredYumi"],"researchedAt":["ypBarracksJapanese"],"effects":["ypYumi: hit points +50%, damage +50%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/exalted-yumi-archer"},{"id":"YPExaltedCamelGun","name":"Exalted Zamburak","text":"Exalted upgrade for Zamburaks.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["YPHonoredCamelGun","Imperialize"],"researchedAt":["ypCaravanserai"],"effects":["AbstractZamburak: hit points +50%, damage +50%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/exalted-zamburak"},{"id":"ImpExcessiveTaxation","name":"Excessive Taxation","text":"Villagers gather Coin from all sources much faster. Dutch get +2 bank limit.","cost":{"Food":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["Capitol"],"effects":["AbstractVillager: gathering Estate rate +50%, gathering Mine rate +50%, gathering Mountain Monastery rate +50%, gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%","AbstractFishingBoat: gathering Whale rate +50%","Bank: build limit +2","deHacienda: auto gather coin rate +50%"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/excessive-taxation"},{"id":"RevExcessiveTaxation","name":"Excessive Taxation","text":"Villagers gather Coin from all sources much faster. Dutch get +2 bank limit.","cost":{"Food":1000,"Wood":1000},"researchTime":30,"prereqs":["DEHCREVFactoryPolish","DEHCREVCapitolSouthAfrica","DEHCREVCapitolBrazil"],"researchedAt":["Capitol"],"effects":["AbstractVillager: gathering Estate rate +50%, gathering Mine rate +50%, gathering Mountain Monastery rate +50%, gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%","AbstractFishingBoat: gathering Whale rate +50%","Bank: build limit +2","deHacienda: auto gather coin rate +50%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/excessive-taxation-revexcessivetaxation"},{"id":"ImpExcessiveTributeNative","name":"Excessive Tribute","text":"Villagers gather Coin from all sources much faster.","cost":{"Food":1000,"Wood":1000},"researchTime":30,"prereqs":["EarthGiftCeremony","Imperialize"],"researchedAt":["Plantation"],"effects":["AbstractVillager: gathering Estate rate +50%, gathering Mine rate +50%, gathering Mountain Monastery rate +50%, gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%","AbstractFishingBoat: gathering Whale rate +50%","deHacienda: auto gather coin rate +50%"],"civs":["Chinese","DEInca","Indians","Japanese","XPAztec"],"page":"https://aoe3database.com/technologies/excessive-tribute"},{"id":"ImpExcessiveTributeNativeNoMine","name":"Excessive Tribute","text":"Villagers gather Coin from all sources much faster.","cost":{"Food":1000,"Wood":1000},"researchTime":30,"prereqs":["EarthGiftCeremonyNoMine","Imperialize"],"researchedAt":["Plantation"],"effects":["AbstractVillager: gathering Estate rate +50%, gathering Tribal Marketplace rate +50%, gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%","AbstractFishingBoat: gathering Whale rate +50%","deHacienda: auto gather coin rate +50%"],"civs":["XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/excessive-tribute-impexcessivetributenativenomine"},{"id":"ypConsulatePortugueseExpeditionaryFleet","name":"Expeditionary Fleet","text":"Ships 1 Ironclad. Advanced armored warship.","cost":{"Trade":700},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Ironclad","Ships 3 Gurkha"],"civs":["Indians","Japanese"],"page":"https://aoe3database.com/technologies/expeditionary-fleet"},{"id":"ypConsulatePortugueseExplorationFleet","name":"Exploration Fleet","text":"Ships 1 Caravel with 3 Petards.\nCaravel: Good at exploring, fishing or transport.\n Petards: Siege warrior that dies when it attacks buildings, but does lots of damage.","cost":{"Trade":425},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Caravel","Ships 3 Gurkha"],"civs":["Indians","Japanese"],"page":"https://aoe3database.com/technologies/exploration-fleet"},{"id":"ypConsulateRussianFactoryWagon","name":"Factory Wagon","text":"Ships 1 Factory Wagon. Generates resources or artillery automatically. Configure it to produce different things.","cost":{"Trade":800},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Factory Wagon"],"civs":["Chinese","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/factory-wagon"},{"id":"FieldCannon","name":"Field Cannon","text":"Light Cannons attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["xpLightCannon: damage +25%, hit points +25%"],"civs":["DEInca","DEMexicans","XPIroquois"],"page":"https://aoe3database.com/technologies/field-cannon"},{"id":"FieldGun","name":"Field Guns","text":"Falconet attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot","ypConsulate"],"effects":["Falconet: damage +25%, hit points +25%"],"civs":["British","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/field-guns"},{"id":"DERevolutionFinland","name":"Finland","text":"Delivers 4 Frontier Blockhouse Wagons. Your Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Gives: Frontier Outpost","Gives: Frontier Blockhouse","Makes researchable: Fortified Blockhouse","Gives: Saloon Jaeger","Ships 4 Blockhouse Wagon","Skirmisher: becomes available, Food cost set to 0, Wood cost set to 100, Coin cost set to 0, build limit set to 99, hunting rate set to 1, can train Torp, can train Trading Post, can train Blockhouse, can train Stable, can train Artillery Foundry, can train Market, can train Church, can train Arsenal, can train Tavern, can train Native Embassy, can train Dock","Blockhouse: can train Skirmisher, becomes available, build limit set to 15","Outpost: is no longer available","deTavern: build limit +5","Gives: Veteran Skirmishers Shadow","Gives: Guard Skirmishers","Starts a revolution","Settler: is no longer available","Gives: Revolution!","Gives: Veteran Hakkapelits","Makes researchable: Drabants","deFinnishRider: becomes available","deTorp: becomes available"],"civs":["DESwedish","Russians"],"page":"https://aoe3database.com/technologies/finland"},{"id":"DEChurchFirstGuarantee","name":"First Guarantee","text":"The Padre now respawns for free at the Home City drop-off point, if fallen in battle.","cost":{},"researchTime":15,"prereqs":["DEHCRoyalDecreeMexican","Colonialize"],"researchedAt":["deCathedral"],"effects":[],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/first-guarantee"},{"id":"BigDockFlamingArrows","name":"Flaming Arrows","text":"Warship attack increased.","cost":{"Gold":400,"Wood":100},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["AbstractWarShip: damage +30%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/flaming-arrows"},{"id":"Flintlock","name":"Flint Lock","text":"Infantry equipped with firearms gain more hitpoints.","cost":{"Gold":250,"Wood":200},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","ypWJGoldenPavillion2","ypWJGoldenPavillion3","ypWJGoldenPavillion4","ypWJGoldenPavillion5"],"effects":["AbstractGunpowderTrooper: hit points +10%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/flint-lock"},{"id":"DEPoliticianFederalFlorida","name":"Florida","text":"1 Fort Wagon and build limit","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Fort Wagon","FortFrontier: build limit +1"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/florida"},{"id":"ypMarketAmalgamation","name":"Flume and Ditching","text":"Villagers gather Coin from Mines faster.","cost":{"Food":100,"Wood":100},"researchTime":15,"prereqs":["ypMarketPlacerMines","Colonialize"],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Mine rate +10%, gathering Mountain Monastery rate +10%"],"civs":["Chinese","DEEthiopians","Indians","Japanese"],"page":"https://aoe3database.com/technologies/flume-and-ditching"},{"id":"DETavernFolkHeroes","name":"Folk Heroes","text":"Outlaw-type units (Wildwest, Wokou, Maratha, etc) are recruited much faster and gain more attack and hitpoints with each Age-up.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deLombard","deTavern"],"effects":["AbstractOutlaw: damage +20%, hit points +20%, train time −50%","Makes researchable: DE Guard Outlaw Shadow","Makes researchable: DE Imperial Outlaw Shadow"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/folk-heroes"},{"id":"ypConsulateFrenchFoodCrates","name":"Food Crates","text":"Ships crates of Food.","cost":{"Trade":150},"researchTime":15,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["Ships 3 Gurkha","Ships 4 Crates of Food"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/food-crates"},{"id":"ypConsulateGermansFoodTrickle","name":"Food Trickle","text":"For the rest of the game, a small trickle of Food enriches you.","cost":{"Trade":200},"researchTime":10,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["Food trickle +1.5 per second"],"civs":["Chinese","Spanish"],"page":"https://aoe3database.com/technologies/food-trickle"},{"id":"ForestPeopleCeremony","name":"Forest People Ceremony","text":"Villagers gather Wood faster.","cost":{"Food":150,"Gold":235},"researchTime":30,"prereqs":["LumberCeremony","Colonialize"],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%"],"civs":["Chinese","DEInca","Indians","Japanese","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/forest-people-ceremony"},{"id":"ForestSpiritCeremony","name":"Forest Spirit Ceremony","text":"Villagers gather Wood faster.","cost":{"Food":250,"Gold":400},"researchTime":30,"prereqs":["Fortressize","ForestPeopleCeremony"],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%"],"civs":["Chinese","DEInca","Indians","Japanese","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/forest-spirit-ceremony"},{"id":"ypConsulateRussianFortWagon","name":"Fort Wagon","text":"Ships 1 Fort Wagon. Transforms into a mighty Fort for frontier defense.","cost":{"Trade":600},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Fort Wagon"],"civs":["Chinese","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/fort-wagon"},{"id":"FortifiedBlockhouse","name":"Fortified Blockhouse","text":"Blockhouses get a cannon attack and more hitpoints.","cost":{"Gold":400,"Wood":800},"researchTime":60,"prereqs":["Industrialize","FrontierBlockhouse"],"researchedAt":["Blockhouse"],"effects":["Blockhouse: hit points +50%, damage (Anti-ship) +100%, population space +5"],"civs":["DEAmericans","DEMexicans","DESwedish","Russians"],"page":"https://aoe3database.com/technologies/fortified-blockhouse"},{"id":"DEFortifiedCitiesEthiopians","name":"Fortified Cities","text":"Palace, Town Center and Mountain Monastery hitpoints improved.","cost":{"Influence":3000},"researchTime":60,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["dePalace: hit points +50%","TownCenter: hit points +50%","deSPCCommandPost: hit points +50%","AbstractMountainMonastery: hit points +50%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/fortified-cities-defortifiedcitiesethiopians"},{"id":"DEFortifiedCitiesHausa","name":"Fortified Cities","text":"Palace, Town Center and University hitpoints improved.","cost":{"Influence":3000},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["dePalace: hit points +50%","TownCenter: hit points +50%","deSPCCommandPost: hit points +50%","deUniversity: hit points +50%"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/fortified-cities"},{"id":"FortifiedOutpost","name":"Fortified Outpost","text":"Outposts get a cannon attack and more hitpoints.","cost":{"Gold":400,"Wood":800},"researchTime":60,"prereqs":["FrontierOutpost","Industrialize"],"researchedAt":["Outpost","deSPCEuroTower"],"effects":["Outpost: hit points +50%, damage (Anti-ship) +100%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/fortified-outpost"},{"id":"ypFakeFortressAge","name":"Fortress Age","text":"Advance in Age with a Villager.","cost":{"Food":1200,"Gold":1000},"researchTime":30,"prereqs":["ypFakeColonialAge"],"researchedAt":["TownCenter"],"effects":[],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/fortress-age"},{"id":"BigFirepitFounder","name":"Founder","text":"Doubles the effectiveness of the War Chief's XP bounty aura.","cost":{"Food":100,"Gold":100,"Wood":100},"researchTime":10,"prereqs":[],"researchedAt":["CommunityPlaza"],"effects":[],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/founder"},{"id":"DEBigFirepitFounderIndependence","name":"Founder","text":"Greatly improves the speed of your War Chief and gives him an area attack.","cost":{"Food":100,"Gold":100,"Wood":100},"researchTime":10,"prereqs":["DEIndependence"],"researchedAt":["CommunityPlaza"],"effects":["xpAztecWarchief: speed +25%, area of damage (Melee) set to 2"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/founder-debigfirepitfounderindependence"},{"id":"DEREVFreikorps","name":"Freikorps","text":"Replaces Burgher Militias with Freikorps who are better against infantry and spawn when buildings are destroyed by your enemies. Enables them in Houses.","cost":{},"researchTime":10,"prereqs":[],"researchedAt":["Church"],"effects":["Minuteman: Coin cost set to 10, Food cost set to 60, train time set to 20, damage bonus against Infantry set to 1.6, damage bonus against Infantry set to 1, damage bonus against Cavalry set to 1, becomes available"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/freikorps"},{"id":"ypConsulateFrenchBrigade","name":"French Brigade","text":"Ships a large number of Gendarmes (Cuirassiers).","cost":{"Trade":2300},"researchTime":90,"prereqs":["Imperialize"],"researchedAt":["ypConsulate"],"effects":["Ships 15 Gendarme","Ships 3 Gurkha"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/french-brigade"},{"id":"RGFriskytter","name":"Friskytter","text":"Snaphane hitpoints, range, and attack greatly increased. Snaphaner now can ride horses.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["VeteranSnaphaner","Industrialize"],"researchedAt":["deHouseDanish"],"effects":["Minuteman: hit points +30%, damage +30%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/friskytter"},{"id":"FrontierBlockhouse","name":"Frontier Blockhouse","text":"Blockhouse attack increased.","cost":{"Gold":200,"Wood":400},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["Blockhouse"],"effects":["Blockhouse: damage (Ranged) +50%, population space +5"],"civs":["DEAmericans","DEMexicans","DESwedish","Dutch","Ottomans","Russians","Spanish"],"page":"https://aoe3database.com/technologies/frontier-blockhouse"},{"id":"FrontierOutpost","name":"Frontier Outpost","text":"Outpost attack increased.","cost":{"Gold":200,"Wood":400},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["Outpost","deSPCEuroTower"],"effects":["Outpost: damage (Ranged) +50%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/frontier-outpost"},{"id":"DEFrontiersmen","name":"Frontiersmen","text":"Villager range and hitpoints increased.","cost":{"Food":115},"researchTime":20,"prereqs":[],"researchedAt":["Market"],"effects":["AbstractVillager: range (Blunderbuss) +6, range (Rifle) +6, range (Spear) +6, range (Ranged) +6, range (Ranged (defend)) +6, range (Ranged (stagger)) +6, range (Grenade) +6, line of sight +6, hit points +35%","LogicalTypeAffectedByVillagerUpgrades: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, line of sight +2, hit points +10%","Removes: DE Frontiersmen Refund"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/frontiersmen"},{"id":"DEAllegianceFulani3","name":"Fulani","text":"7 Semi-fattened Goats","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 7 Goat (each holding 70 Food)","Removes: Fulani","Removes: Fulani","Gives: DE Allegiance Fulani Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/fulani"},{"id":"DEAllegianceFulani4","name":"Fulani","text":"9 Semi-fattened Goats","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 9 Goat (each holding 70 Food)","Removes: Fulani","Gives: DE Allegiance Fulani Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/fulani-deallegiancefulani4"},{"id":"DEAllegianceFulani5","name":"Fulani","text":"18 Semi-fattened Goats","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 18 Goat (each holding 70 Food)","Gives: DE Allegiance Fulani Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/fulani-deallegiancefulani5"},{"id":"DEFurDressing","name":"Fur Dressing","text":"Villagers gather Coin from Tribal Marketplaces faster.","cost":{"Food":75,"Wood":125},"researchTime":30,"prereqs":[],"researchedAt":["Market","deFurTrade"],"effects":["AbstractVillager: gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%"],"civs":["XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/fur-dressing"},{"id":"ChurchGalataTowerDistrict","name":"Galata Tower District","text":"Increases your Yörük limit from 25 to 45.","cost":{"Gold":100},"researchTime":15,"prereqs":["Colonialize"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Settler: build limit +20"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/galata-tower-district"},{"id":"DEGalileans","name":"Galilean Mortars","text":"Italian Mortar attack, hitpoints, and cost improved.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot"],"effects":["Mortar: damage +35%, hit points +25%, Coin cost −50"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/galilean-mortars"},{"id":"Gangsaw","name":"Gang Saw","text":"Villagers gather Wood faster.","cost":{"Food":100},"researchTime":20,"prereqs":[],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Tree rate +10%, gathering Mango Grove rate +10%","Removes: DE Gangsaw Refund"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/gang-saw"},{"id":"RGGarrochista","name":"Garrochistas","text":"Lancer attack, hitpoints, and speed greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["Lancer: damage +10%, hit points +10%, speed +0.25","Gives: Guard Lancers"],"civs":["DEItalians","Germans","Spanish"],"page":"https://aoe3database.com/technologies/garrochistas"},{"id":"ChurchGasLighting","name":"Gas Lighting","text":"Building line of sight increased.","cost":{"Food":75},"researchTime":15,"prereqs":["DEItalianAge1PreReq"],"researchedAt":["Church","Shrine","deBasilica","deCathedral","deChurchDanish","deChurchPolish","ypChurch"],"effects":["Building: line of sight +4"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/gas-lighting"},{"id":"RGGendarmes","name":"Gendarmes","text":"Cuirassier attack and hitpoints greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["Cuirassier: hit points +10%, damage +10%","Gives: Guard Cuirassiers"],"civs":["French"],"page":"https://aoe3database.com/technologies/gendarmes"},{"id":"ypConsulateGermansBrigade","name":"German Brigade","text":"Ships a large number of Prussian Needle Gunners (Skirmishers) and Prussian Uhlans.","cost":{"Trade":2300},"researchTime":90,"prereqs":["Imperialize"],"researchedAt":["ypConsulate"],"effects":["Ships 15 Prussian Needle Gunner","Ships 19 Uhlan"],"civs":["Chinese","Spanish"],"page":"https://aoe3database.com/technologies/german-brigade"},{"id":"DERevolutionGermany","name":"German Confederation","text":"6 Barricade Wagons\n\nPrussian Heavy Infantry converts back to Citizens and Citizens become Landwehrs.","cost":{"Food":1848,"Gold":1866},"researchTime":15,"prereqs":["DERevolutionPrussia"],"researchedAt":["TownCenter"],"effects":["Starts a revolution","Replaces Giant Grenadier into Settler Wagon","Replaces Musketeer into Settler","Ships 6 Tabor","xpColonialMilitia: becomes available, siege resist +0.1, hand resist set to 0, ranged resist +0.2, damage bonus against Cavalry set to 1.5, damage bonus against Light Infantry set to 1","deREVCossackTabor: population set to 2, hit points +30%, damage +30%","Makes researchable: DEREV March Revolution Shadow"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/german-confederation"},{"id":"GillNets","name":"Gill Nets","text":"Boats gather Food from Fish and Coin from Whales faster.","cost":{"Gold":90,"Wood":90},"researchTime":30,"prereqs":[],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["AbstractFishingBoat: gathering Fish rate +15%, gathering Whale rate +15%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/gill-nets"},{"id":"DEAfricanVillagerMiningGoldPurification","name":"Gold Purification","text":"Industrial methods for processing ore enable Villagers to gather mines considerably faster.","cost":{"Food":300,"Wood":300},"researchTime":30,"prereqs":["Industrialize","Amalgamation"],"researchedAt":["deLivestockMarket"],"effects":["AbstractVillager: gathering Mine rate +30%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/gold-purification"},{"id":"DENatVasaGoldenLiberty","name":"Golden Liberty","text":"All units cost 5% less Coin.","cost":{"Food":200,"Wood":200},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Unit: Coin cost −5%","Mercenary: Coin cost +2%","Settler: Coin cost −5%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/golden-liberty"},{"id":"YPWonderJapaneseGoldenPavillion2","name":"Golden Pavilion","text":"Shipment: 3 Yumi\n\nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Golden Pavilion","Removes: Golden Pavilion","Removes: Golden Pavilion","Ships 3 Yumi Archer","Removes: Great Buddha","Removes: The Shogunate","Removes: Torii Gates","Removes: Toshogu Shrine"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/golden-pavilion"},{"id":"YPWonderJapaneseGoldenPavillion3","name":"Golden Pavilion","text":"Shipment: 6 Yumi\n\nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Golden Pavilion","Removes: Golden Pavilion","Ships 6 Yumi Archer","Removes: Great Buddha","Removes: The Shogunate","Removes: Torii Gates","Removes: Toshogu Shrine"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/golden-pavilion-ypwonderjapanesegoldenpavillion3"},{"id":"YPWonderJapaneseGoldenPavillion4","name":"Golden Pavilion","text":"Shipment: 10 Yumi\n\nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Golden Pavilion","Ships 10 Yumi Archer","Removes: Great Buddha","Removes: The Shogunate","Removes: Torii Gates","Removes: Toshogu Shrine"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/golden-pavilion-ypwonderjapanesegoldenpavillion4"},{"id":"YPWonderJapaneseGoldenPavillion5","name":"Golden Pavilion","text":"Shipment: 16 Yumi\n\nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 16 Yumi Archer","Removes: Great Buddha","Removes: The Shogunate","Removes: Torii Gates","Removes: Toshogu Shrine"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/golden-pavilion-ypwonderjapanesegoldenpavillion5"},{"id":"DERevolutionColombia","name":"Gran Colombia","text":"Ships 2 Ironclads.\n\nSettlers become Independence Guards which are powerful but slow-marching Musketeers.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Musketeer: becomes available, damage +10%, hit points +10%, speed −10%, damage bonus against Cavalry set to 1.5, damage bonus against Light Infantry set to 1.3","Gives: Veteran Musketeers","Makes researchable: Guard Musketeers","Ships 2 Ironclad","Starts a revolution","Gives: DE Revolution Shared Effects","Makes researchable: Socket Bayonet"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/gran-colombia"},{"id":"DERevolutionColombiaPortuguese","name":"Gran Colombia","text":"Ships 2 Ironclads.\n\nSettlers become Independence Guards which are powerful but slow-marching Musketeers.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Musketeer: becomes available, damage +15%, hit points +15%, speed −10%, damage bonus against Cavalry set to 1.5, damage bonus against Light Infantry set to 1.3","Gives: Veteran Musketeers","Ships 2 Ironclad","Starts a revolution","Gives: DE Revolution Shared Effects","Makes researchable: Socket Bayonet"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/gran-colombia-derevolutioncolombiaportuguese"},{"id":"ChurchAbbassidMarket","name":"Grand Bazaar","text":"Yörüks are produced faster.","cost":{"Wood":300},"researchTime":15,"prereqs":["Fortressize","ChurchKopruluViziers"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Settler: train time −8"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/grand-bazaar"},{"id":"DEREVDuchyOfRuthenia","name":"Grand Duchy of Ruthenia","text":"Unlocks more and new powerful military and economic options for the Cossack Hetmanate.","cost":{"Food":1500,"Gold":2000},"researchTime":60,"prereqs":[],"researchedAt":["deLavraMonastery"],"effects":["Gives: Industrial Age","Makes researchable: Guard Cossacks"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/grand-duchy-of-ruthenia"},{"id":"YPWonderJapaneseGiantBuddha2","name":"Great Buddha","text":"Shipment: 1 Naginata Rider and 1 Cherry Orchard Rickshaw\n\nPower: Informers - reveals enemies for a short time.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Great Buddha","Removes: Great Buddha","Removes: Great Buddha","Ships 1 Naginata Rider","Ships 1 Orchard Rickshaw","Removes: Torii Gates","Removes: Golden Pavilion","Removes: The Shogunate","Removes: Toshogu Shrine"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/great-buddha"},{"id":"YPWonderJapaneseGiantBuddha3","name":"Great Buddha","text":"Shipment: 3 Naginata Riders and 1 Cherry Orchard Rickshaw\n\nPower: Informers - reveals enemies for a short time.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Great Buddha","Removes: Great Buddha","Ships 3 Naginata Rider","Ships 1 Orchard Rickshaw","Removes: Golden Pavilion","Removes: The Shogunate","Removes: Torii Gates","Removes: Toshogu Shrine"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/great-buddha-ypwonderjapanesegiantbuddha3"},{"id":"YPWonderJapaneseGiantBuddha4","name":"Great Buddha","text":"Shipment: 5 Naginata Riders and 1 Cherry Orchard Rickshaw\n\nPower: Informers - reveals enemies for a short time.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Great Buddha","Ships 5 Naginata Rider","Ships 1 Orchard Rickshaw","Removes: Golden Pavilion","Removes: The Shogunate","Removes: Torii Gates","Removes: Toshogu Shrine"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/great-buddha-ypwonderjapanesegiantbuddha4"},{"id":"YPWonderJapaneseGiantBuddha5","name":"Great Buddha","text":"Shipment: 9 Naginata Riders and 1 Cherry Orchard Rickshaw\n\nPower: Informers - reveals enemies for a short time.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 9 Naginata Rider","Ships 1 Orchard Rickshaw","Removes: Golden Pavilion","Removes: The Shogunate","Removes: Torii Gates","Removes: Toshogu Shrine"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/great-buddha-ypwonderjapanesegiantbuddha5"},{"id":"GreatCoat","name":"Great Coat","text":"Villager hitpoints increased.","cost":{"Food":75},"researchTime":20,"prereqs":[],"researchedAt":["Market"],"effects":["AbstractVillager: hit points +35%","LogicalTypeAffectedByVillagerUpgrades: hit points +10%"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/great-coat"},{"id":"GreatFeast","name":"Great Feast","text":"Villagers gather Food faster.","cost":{"Gold":75,"Wood":100},"researchTime":30,"prereqs":[],"researchedAt":["Farm"],"effects":["AbstractVillager: gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Berry Bush rate +10%, gathering Farm rate +10%, gathering Mill rate +10%, gathering Cherry Orchard rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%, gathering Blueberry Bush rate +10%, gathering Field rate +10%, gathering Folwark rate +10%","deHacienda: auto gather food rate +10%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/great-feast"},{"id":"DENatPhanarAegeanShipyards","name":"Greek Shipyards","text":"Docks work much faster and can construct an additional Battleship.","cost":{"Gold":300,"Wood":300},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["deMercBattleship: build limit +1"],"civs":["DEItalians","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/greek-shipyards"},{"id":"GreenCornCeremony","name":"Green Corn Ceremony","text":"Villagers gather Food faster.","cost":{"Gold":175,"Wood":350},"researchTime":30,"prereqs":["HarvestCeremony","Fortressize"],"researchedAt":["Farm"],"effects":["AbstractVillager: gathering Hunted Animals rate +20%, gathering Fishing Hole rate +20%, gathering Berry Bush rate +20%, gathering Farm rate +20%, gathering Mill rate +20%, gathering Cherry Orchard rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%, gathering Blueberry Bush rate +20%, gathering Folwark rate +20%","deHacienda: auto gather food rate +20%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/green-corn-ceremony"},{"id":"DESecretSocieties","name":"Guadalupanos","text":"Enables the Padre's \"Pacify\" ability to be used against enemy military units.","cost":{"Food":200,"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deCathedral"],"effects":["Gives: DE Pacify Units Shadow","Removes: DE Pacify Guardians Shadow"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/guadalupanos"},{"id":"DEPoliticianFederalMXGuanajuato","name":"Guanajuato","text":"5 Soldados","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 5 Soldado"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/guanajuato"},{"id":"GuardAbusGuns","name":"Guard Abus Gunners","text":"Abus Gun attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranAbusGuns","Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["AbusGun: damage +30%, hit points +30%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/guard-abus-gunners"},{"id":"DEGuardAzaps","name":"Guard Azaps","text":"Azap attack, range and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","DEVeteranAzaps"],"researchedAt":["Barracks"],"effects":["deAzap: hit points +30%, damage +30%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +2"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/guard-azaps"},{"id":"DEGuardBedouinHorseArcher","name":"Guard Bedouin Horse Archers","text":"Bedouin Horse Archer attack and hitpoints increased.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["deBedouinHorseArcher: damage +30%, hit points +30%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/guard-bedouin-horse-archers"},{"id":"DEGuardBarbarySkirmishers","name":"Guard Berber Arquebusiers","text":"Berber Arquebusier attack and hitpoints increased.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Barracks"],"effects":["deBarbarySkirmisher: damage +30%, hit points +30%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/guard-berber-arquebusiers"},{"id":"DEGuardUSCavalry","name":"Guard Carbine Cavalry","text":"Carbine Cavalry attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["deUSCavalry: hit points +30%, damage +30%"],"civs":["British","DEAmericans","DEItalians","DEPolish","DESwedish","Dutch","French"],"page":"https://aoe3database.com/technologies/guard-carbine-cavalry"},{"id":"GuardCaroleans","name":"Guard Caroleans","text":"Carolean attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranCaroleans","Industrialize"],"researchedAt":["Barracks","Blockhouse","WarHut","YPBarracksIndian","ypBarracksJapanese","ypWarAcademy"],"effects":["deCarolean: hit points +30%, damage +30%"],"civs":["DESwedish","Russians"],"page":"https://aoe3database.com/technologies/guard-caroleans"},{"id":"GuardCacadores","name":"Guard Cassadores","text":"Cassador attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Cacadore: hit points +30%, damage +30%"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/guard-cassadores"},{"id":"GuardCavalryArchers","name":"Guard Cavalry Archers","text":"Cavalry Archer attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["CavalryArcher: hit points +30%, damage +30%"],"civs":["Ottomans","Russians"],"page":"https://aoe3database.com/technologies/guard-cavalry-archers"},{"id":"DEREVGuardCossacks","name":"Guard Cossacks","text":"Increases attack and hitpoints of Haidamaka, Serdyuks and Starshyna.","cost":{"Gold":1200,"Wood":1200},"researchTime":30,"prereqs":["DEREVDuchyOfRuthenia"],"researchedAt":["Barracks","Stable"],"effects":["deREVSerdyuk: damage +30%, hit points +30%","deREVHaidamaka: damage +30%, hit points +30%","deREVHaidamakaRider: damage +30%, hit points +30%","deREVStarshyna: damage +30%, hit points +30%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/guard-cossacks-derevguardcossacks"},{"id":"GuardCossacks","name":"Guard Cossacks","text":"Cossack attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","VeteranCossacks"],"researchedAt":["Stable"],"effects":["Cossack: damage +30%, hit points +30%"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/guard-cossacks"},{"id":"GuardCrossbowmen","name":"Guard Crossbowmen","text":"Crossbowman attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","VeteranCrossbowmen"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Crossbowman: hit points +30%, damage +30%"],"civs":["DEDanish","DEMaltese","DEPolish","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/guard-crossbowmen"},{"id":"GuardDopplesoldners","name":"Guard Doppelsoldners","text":"Doppelsoldner attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranDopplesoldners","Industrialize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Dopplesoldner: hit points +30%, damage +30%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/guard-doppelsoldners"},{"id":"GuardDragoons","name":"Guard Dragoons","text":"Dragoon attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["Corral","Stable","ypCaravanserai"],"effects":["Dragoon: hit points +30%, damage +30%"],"civs":["British","DEDanish","DEItalians","DEMexicans","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/guard-dragoons"},{"id":"DEGuardHoopThrowers","name":"Guard Fire Throwers","text":"Fire Thrower attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","DEVeteranHoopThrowers"],"researchedAt":["ArtilleryDepot"],"effects":["deHoopThrower: hit points +30%, damage +30%","DEHoopThrowerBurningAttachmentStandard: damage +30%","DEHoopThrowerBurningAttachmentFlameThrowerAttack: damage +30%","deHoopThrowerBurningAttachmentRocketAttack: damage +30%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/guard-fire-throwers"},{"id":"GuardGrenadiers","name":"Guard Grenadiers","text":"Grenadier attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","VeteranGrenadiers"],"researchedAt":["ArtilleryDepot"],"effects":["Grenadier: hit points +30%, damage +30%"],"civs":["British","DEDanish","DEInca","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/guard-grenadiers"},{"id":"GuardHalberdiers","name":"Guard Halberdiers","text":"Halberdier attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Barracks","Blockhouse","YPBarracksIndian","ypBarracksJapanese","ypWarAcademy"],"effects":["Halberdier: hit points +30%, damage +30%"],"civs":["DEDanish","DEItalians","Dutch","French","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/guard-halberdiers"},{"id":"DEGuardHospitallers","name":"Guard Hospitallers","text":"Hospitaller attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["DEVeteranHospitallers","Industrialize"],"researchedAt":["Barracks","deHospital"],"effects":["deHospitaller: hit points +30%, damage +30%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/guard-hospitallers"},{"id":"GuardHussars","name":"Guard Hussars","text":"Hussar attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","VeteranHussars"],"researchedAt":["Corral","NoblesHut","Stable","ypCaravanserai"],"effects":["Hussar: hit points +30%, damage +30%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/guard-hussars"},{"id":"GuardJanissaries","name":"Guard Janissaries","text":"Janissary attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranJanissaries","Industrialize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Janissary: hit points +30%, damage +30%"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/guard-janissaries"},{"id":"GuardLongbowmen","name":"Guard Longbowmen","text":"Longbowman attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","VeteranLongbowmen"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Longbowman: hit points +30%, damage +30%"],"civs":["British"],"page":"https://aoe3database.com/technologies/guard-longbowmen"},{"id":"GuardMusketeers","name":"Guard Musketeers","text":"Musketeer attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranMusketeers","Industrialize"],"researchedAt":["Barracks","Blockhouse","WarHut","YPBarracksIndian","ypBarracksJapanese","ypWarAcademy"],"effects":["Musketeer: hit points +30%, damage +30%"],"civs":["British","DEDanish","DEInca","DEItalians","French","Germans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/guard-musketeers"},{"id":"GuardOprichniks","name":"Guard Oprichniks","text":"Oprichnik attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["Oprichnik: damage +30%, hit points +30%"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/guard-oprichniks"},{"id":"DEGuardPavisiers","name":"Guard Pavisiers","text":"Pavisier attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","DEVeteranPavisiers"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["dePavisier: hit points +30%, damage +30%"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/guard-pavisiers"},{"id":"GuardPikemen","name":"Guard Pikemen","text":"Pikeman attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranPikemen","Industrialize"],"researchedAt":["Barracks","Blockhouse","YPBarracksIndian","deHospital","ypBarracksJapanese","ypWarAcademy"],"effects":["Pikeman: hit points +30%, damage +30%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","French","Germans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/guard-pikemen"},{"id":"DEGuardRussianHalberdiers","name":"Guard Poruchiks","text":"Poruchik attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["DEVeteranRussianHalberdiers","Industrialize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRussianHalberdier: hit points +30%, damage +30%"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/guard-poruchiks"},{"id":"DEGuardUSRegulars","name":"Guard Regulars","text":"Regular attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["DEVeteranUSRegulars","Industrialize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRegular: hit points +30%, damage +30%"],"civs":["British","DEAmericans","DEItalians","DEMexicans","DEPolish","DESwedish","Dutch","French"],"page":"https://aoe3database.com/technologies/guard-regulars"},{"id":"DEGuardRussianMusketeers","name":"Guard Rekruts","text":"Rekrut attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["DEVeteranRussianMusketeers","Industrialize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRussianMusketeer: hit points +30%, damage +30%"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/guard-rekruts"},{"id":"GuardRodeleros","name":"Guard Rodeleros","text":"Rodelero attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","VeteranRodeleros"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Rodelero: hit points +30%, damage +30%"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/guard-rodeleros"},{"id":"GuardRuyters","name":"Guard Ruyters","text":"Ruyter attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["Ruyter: hit points +30%, damage +30%"],"civs":["DEItalians","Dutch","Portuguese"],"page":"https://aoe3database.com/technologies/guard-ruyters"},{"id":"DEGuardSentinels","name":"Guard Sentinels","text":"Sentinel attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["DEVeteranSentinels","Industrialize"],"researchedAt":["Barracks","deHospital"],"effects":["deMalteseMusketeer: hit points +30%, damage +30%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/guard-sentinels"},{"id":"DEGuardRiflemen","name":"Guard Sharpshooters","text":"Sharpshooter attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRifleman: hit points +30%, damage +30%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/guard-sharpshooters"},{"id":"GuardSkirmishers","name":"Guard Skirmishers","text":"Skirmisher attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Barracks","Blockhouse","WarHut","YPBarracksIndian","ypBarracksJapanese"],"effects":["Skirmisher: hit points +30%, damage +30%"],"civs":["DEDanish","DEInca","DESwedish","Dutch","French","Germans","Russians","Spanish"],"page":"https://aoe3database.com/technologies/guard-skirmishers"},{"id":"DEGuardSoldados","name":"Guard Soldados","text":"Soldado attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["DEVeteranSoldados","DEMilitaryIndustrialAgeEnable"],"researchedAt":["Barracks","Blockhouse"],"effects":["deSoldado: hit points +30%, damage +30%"],"civs":["DEInca","DEMexicans","Spanish"],"page":"https://aoe3database.com/technologies/guard-soldados"},{"id":"DEGuardStateMilitia","name":"Guard State Militia","text":"State Militia attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","DEVeteranStateMilitia"],"researchedAt":["Barracks"],"effects":["deStateMilitia: hit points +30%, damage +30%"],"civs":["British","DEItalians","DEPolish","DESwedish","Dutch","French"],"page":"https://aoe3database.com/technologies/guard-state-militia"},{"id":"GuardStrelets","name":"Guard Streltsy","text":"Strelet attack, hitpoints and range increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranStrelets","Industrialize"],"researchedAt":["Blockhouse","ypWarAcademy"],"effects":["Strelet: hit points +30%, damage +30%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/guard-streltsy"},{"id":"DEGuardTower","name":"Guard Tower","text":"Towers get a cannon attack and more hitpoints.","cost":{"Gold":400,"Wood":800},"researchTime":60,"prereqs":["DESentryTower","Industrialize"],"researchedAt":["deSPCEuroTower","deTower"],"effects":["deTower: hit points +50%, damage (Anti-ship) +100%","AbstractOutpost: line of sight +5"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/guard-tower"},{"id":"DEGuardBarbaryCavalry","name":"Guard Tribal Horsemen","text":"Tribal Horseman attack and hitpoints increased.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Industrialize","DEVeteranBarbaryCavalry"],"researchedAt":["Stable"],"effects":["deBarbaryCavalry: damage +30%, hit points +30%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/guard-tribal-horsemen"},{"id":"GuardUhlans","name":"Guard Uhlans","text":"Uhlan attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranUhlans","Industrialize"],"researchedAt":["Stable"],"effects":["Uhlan: hit points +30%, damage +30%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/guard-uhlans"},{"id":"GuardWarWagons","name":"Guard War Wagons","text":"War Wagon attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["WarWagon: damage +30%, hit points +30%","deChevauleger: hit points +30%, damage +30%"],"civs":["British","Dutch","Germans"],"page":"https://aoe3database.com/technologies/guard-war-wagons"},{"id":"GuardWingedHussars","name":"Guard Winged Hussars","text":"Winged Hussar attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["VeteranWingedHussars","Industrialize"],"researchedAt":["Stable"],"effects":["deWingedHussar: hit points +40%, damage +40%"],"civs":["DEPolish","Germans"],"page":"https://aoe3database.com/technologies/guard-winged-hussars"},{"id":"DEPoliticianFederalMXGuerrero","name":"Guerrero","text":"5 Soldados","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 5 Soldado"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/guerrero"},{"id":"deBigEmbassyGunRunning","name":"Gun Running","text":"Enables your Native Embassy to recruit sinister Outlaws and powerful Captured Mortars.","cost":{"Gold":700},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["NativeEmbassy"],"effects":["SaloonOutlawPistol: becomes available","SaloonOutlawRider: becomes available","SaloonOutlawRifleman: becomes available","deMercCapturedMortar: becomes available","Makes researchable: Wild West"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/gun-running"},{"id":"BigPlantationGunTrade","name":"Gun Trade","text":"Firearm-equipped warriors (Wakina Rifles and Rifle Riders) have a higher attack.","cost":{"Wood":250},"researchTime":10,"prereqs":[],"researchedAt":["Plantation"],"effects":["xpRifleRider: damage +15%","xpWarRifle: damage +15%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/gun-trade"},{"id":"GunnersQuadrant","name":"Gunner's Quadrant","text":"Artillery line of sight increased.","cost":{"Food":100,"Wood":100},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","Longhouse","ypArsenalAsian"],"effects":["AbstractArtillery: line of sight +6"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/gunners-quadrant"},{"id":"DEChurchGustavianGuards","name":"Gustavian Guards","text":"Delivers 12 halberd-armed Gustavian Guards from the homeland and enables them at the Barracks.","cost":{"Food":1700},"researchTime":15,"prereqs":["DEHCRoyalDecreeSwedish","Colonialize"],"researchedAt":["Church"],"effects":["Ships 12 Veteran Halberdier","Halberdier: speed +0.25, resist +0.05, becomes available"],"civs":["DESwedish"],"page":"https://aoe3database.com/technologies/gustavian-guards"},{"id":"DEAllegianceHabesha2","name":"Habesha","text":"1 Camp Builder and chests of 300 Coin","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Camp Builder","Ships 3 Chests of Coin","Removes: Habesha","Removes: Habesha","Removes: Habesha","Gives: DE Allegiance Habesha Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/habesha"},{"id":"DEAllegianceHabesha3","name":"Habesha","text":"Chests of 700 Coin","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 2 Chests of Coin","Ships 1 Huge Chests of Coin","Removes: Habesha","Removes: Habesha","Gives: DE Allegiance Habesha Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/habesha-deallegiancehabesha3"},{"id":"DEAllegianceHabesha4","name":"Habesha","text":"Chests of 1,000 Coin","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 2 Huge Chests of Coin","Removes: Habesha","Gives: DE Allegiance Habesha Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/habesha-deallegiancehabesha4"},{"id":"DEAllegianceHabesha5","name":"Habesha","text":"Chests of 2,000 Coin","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 4 Huge Chests of Coin","Gives: DE Allegiance Habesha Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/habesha-deallegiancehabesha5"},{"id":"DERevolutionHaiti","name":"Haiti","text":"Ships 6 Privateers.\n\nSettlers become cheaper Maroons with less hitpoints, but higher range. Town Centers and Taverns can train Pirates. Privateers can be hired at Docks and can train units.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Ships 6 Privateer","xpColonialMilitia: becomes available, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, Food cost −10, hit points −15%, XP for building set to 8.5, XP for kills set to 8.5, speed +0.5","SaloonPirate: population −2, becomes available","Privateer: becomes available, can train Pirate, build limit set to 5","FortFrontier: can train Pirate","Galleon: can train Pirate","deStartingUnitPrivateer: can train Pirate","TownCenter: build limit +4","Starts a revolution","Settler: build limit set to 99","Gives: DE Revolution Shared Effects","Makes researchable: Socket Bayonet"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/haiti"},{"id":"DEREVHambachFest","name":"Hambacher Fest","text":"Receive 200 wood and 2 Citizens for each present Town Center, Trading Post and Fort. Citizens are cheaper and have their cost split into Food and Coin.","cost":{"Wood":400},"researchTime":40,"prereqs":[],"researchedAt":["Capitol"],"effects":["Ships 2 Cords of Wood per Town Center","Ships 2 Cords of Wood per Trading Post","Ships 2 Cords of Wood per Fort","Ships 2 Settler per Town Center","Ships 2 Settler per Trading Post","Ships 2 Settler per Fort","Settler: Coin cost −50%, Food cost set to 50, Food cost +50%","SettlerWagon: Coin cost −20%, Wood cost set to 0, Food cost set to 80, Coin cost +30%, Food cost +30%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/hambacher-fest"},{"id":"ypMarketBerryDogs","name":"Hanami Parties","text":"Villagers gather Food from Cherry Orchards and berries faster.","cost":{"Gold":25,"Wood":25},"researchTime":10,"prereqs":[],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Berry Bush rate +5%, gathering Cherry Orchard rate +5%, gathering Blueberry Bush rate +5%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/hanami-parties"},{"id":"DEAfricanVillagerWoodcutting1","name":"Hardened Iron Axes","text":"Villagers gather Wood faster.","cost":{"Food":50},"researchTime":10,"prereqs":[],"researchedAt":["deLivestockMarket"],"effects":["AbstractVillager: gathering Tree rate +5%, gathering Mango Grove rate +5%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/hardened-iron-axes"},{"id":"HarvestCeremony","name":"Harvest Ceremony","text":"Villagers gather Food faster.","cost":{"Gold":125,"Wood":225},"researchTime":30,"prereqs":["Colonialize","GreatFeast"],"researchedAt":["Farm"],"effects":["AbstractVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Farm rate +15%, gathering Mill rate +15%, gathering Cherry Orchard rate +15%, gathering Rice Paddy rate +15%, gathering Hacienda rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Folwark rate +15%","deHacienda: auto gather food rate +15%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/harvest-ceremony"},{"id":"BigIroquoisRaidingParty","name":"Haudenosaunee Raiding Party","text":"Call to war! Ten Tomahawks arrive at your Home City Gather Point.","cost":{"Food":475,"Gold":475},"researchTime":10,"prereqs":["BigIroquoisScoutingParty","Fortressize"],"researchedAt":["TownCenter"],"effects":["Ships 10 Tomahawk"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/haudenosaunee-raiding-party"},{"id":"BigIroquoisScoutingParty","name":"Haudenosaunee Scouting Party","text":"Call to war! Five Tomahawks arrive at your Home City Gather Point.","cost":{"Food":475},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["TownCenter"],"effects":["Ships 5 Tomahawk"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/haudenosaunee-scouting-party"},{"id":"BigIroquoisWarParty","name":"Haudenosaunee War Party","text":"Call to war! Fifteen Tomahawks arrive at your Home City Gather Point.","cost":{"Food":475,"Gold":475,"Wood":475},"researchTime":10,"prereqs":["Fortressize","BigIroquoisRaidingParty"],"researchedAt":["TownCenter"],"effects":["Ships 15 Tomahawk"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/haudenosaunee-war-party"},{"id":"WarriorSocietyIroquois","name":"Haudenosaunee Warrior Societies","text":"Haudenosaunee warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatTomahawk: hit points +25%, damage +25%","NatMantlet: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/haudenosaunee-warrior-societies"},{"id":"DEAllegianceHausa2","name":"Hausa","text":"1 Hausa Builder and cords of 300 Wood","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Hausa Builder","Ships 3 Cords of Wood","Removes: Hausa","Removes: Hausa","Removes: Hausa","Gives: DE Allegiance Hausa Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/hausa"},{"id":"DEAllegianceHausa3","name":"Hausa","text":"Cords of 700 Wood","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Huge Cords of Wood","Ships 2 Cords of Wood","Removes: Hausa","Removes: Hausa","Gives: DE Allegiance Hausa Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/hausa-deallegiancehausa3"},{"id":"DEAllegianceHausa4","name":"Hausa","text":"Cords of 1,000 Wood","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 2 Huge Cords of Wood","Removes: Hausa","Gives: DE Allegiance Hausa Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/hausa-deallegiancehausa4"},{"id":"DEAllegianceHausa5","name":"Hausa","text":"Cords of 2,000 Wood","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 4 Huge Cords of Wood","Gives: DE Allegiance Hausa Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/hausa-deallegiancehausa5"},{"id":"DEHausaBakwai","name":"Hausa Bakwai","text":"Increases Town Center build limit by +3.","cost":{"Influence":500},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deUniversity"],"effects":["TownCenter: build limit +3"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/hausa-bakwai"},{"id":"HeatedShot","name":"Heated Shot","text":"Artillery and Buildings deal more damage to War Ships.","cost":{"Food":150,"Wood":150},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","Longhouse","ypArsenalAsian"],"effects":["AbstractArtillery: damage bonus against Ship +50%","Building: damage bonus against Ship +50%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish","XPIroquois"],"page":"https://aoe3database.com/technologies/heated-shot"},{"id":"HeavyGatlingGun","name":"Heavy Gatling Guns","text":"Gatling Gun attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["xpGatlingGun: damage +25%, hit points +25%"],"civs":["DEAmericans","Japanese"],"page":"https://aoe3database.com/technologies/heavy-gatling-guns"},{"id":"HeavyHorseArtillery","name":"Heavy Horse Guns","text":"Horse Artillery attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot"],"effects":["xpHorseArtillery: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEItalians","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/heavy-horse-guns"},{"id":"DERiverboatHitpoints","name":"Heavy Riverboats","text":"Warship hitpoints increased.","cost":{"Gold":400,"Wood":400},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["dePort"],"effects":["AbstractWarship: hit points +25%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/heavy-riverboats"},{"id":"ypFrontierCastle","name":"Hill Castle","text":"Castle attack increased.","cost":{"Gold":200,"Wood":400},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["deSPCEuroTower","ypCastle"],"effects":["ypCastle: damage (Ranged) +50%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/hill-castle"},{"id":"DEREVHinterlader","name":"Hinterlader","text":"Heavy Cannons, Horse Artillery and Culverins fire faster.","cost":{"Gold":600,"Wood":200},"researchTime":40,"prereqs":[],"researchedAt":["Factory"],"effects":["Culverin: time between attacks (Cannon) −10%","xpHorseArtillery: time between attacks (Cannon) −10%","Cannon: time between attacks (Cannon) −10%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/hinterlader"},{"id":"RGDanishCulverins","name":"Holstein Culverins","text":"Danish Culverin attack, hitpoints, and armor greatly increased.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["Culverin: damage +25%, hit points +35%, hand resist +0.1"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/holstein-culverins"},{"id":"DEMercantilismMX","name":"Holy Mass","text":"Ships 1 Large Collection of Books (containing 500 XP) for each 10 minutes of game passed, up to 30 minutes.","cost":{"Gold":750},"researchTime":5,"prereqs":["Colonialize"],"researchedAt":["deCathedral"],"effects":["Ships -0.2 Large Collection of Books"],"civs":["DEMexicans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/holy-mass"},{"id":"Homesteading","name":"Homesteading","text":"Villagers gather Coin from Estates faster.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["Bookkeeping","DEPlantationIndustrialAgeEnable"],"researchedAt":["Plantation","deHacienda"],"effects":["AbstractVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%","deHacienda: auto gather coin rate +20%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/homesteading"},{"id":"YPHonoredArquebusier","name":"Honored Arquebusier","text":"Arquebusier attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypWarAcademy"],"effects":["ypArquebusier: damage +30%, hit points +30%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-arquebusier"},{"id":"YPHonoredAshigaru","name":"Honored Ashigaru","text":"Ashigaru Musketeer attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","YPDisciplinedAshigaru"],"researchedAt":["ypBarracksJapanese"],"effects":["ypAshigaru: damage +30%, hit points +30%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/honored-ashigaru"},{"id":"YPHonoredChangdao","name":"Honored Changdao Swordsman","text":"Changdao Swordsman attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypWarAcademy"],"effects":["ypChangdao: hit points +30%, damage +30%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-changdao-swordsman"},{"id":"YPHonoredChuKoNu","name":"Honored Chu Ko Nu","text":"Chu Ko Nu attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["YPDisciplinedChuKoNu","Industrialize"],"researchedAt":["ypWarAcademy"],"effects":["ypChuKoNu: damage +30%, hit points +30%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-chu-ko-nu"},{"id":"YPHonoredFlailElephant","name":"Honored Flail Elephant","text":"Flail Elephant attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["YPDisciplinedFlailElephant","Industrialize"],"researchedAt":["ypCastle"],"effects":["AbstractMercFlailiphant: damage +30%, hit points +30%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/honored-flail-elephant"},{"id":"YPHonoredFlameThrower","name":"Honored Flamethrower","text":"Flamethrower attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["YPDisciplinedFlameThrower","Industrialize"],"researchedAt":["ypCastle"],"effects":["ypFlameThrower: damage +30%, hit points +30%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-flamethrower"},{"id":"YPHonoredFlamingArrow","name":"Honored Flaming Arrow","text":"Flaming Arrow attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypCastle"],"effects":["ypFlamingArrow: damage +25%, hit points +25%, damage bonus against Artillery +0.5"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/honored-flaming-arrow"},{"id":"YPHonoredGurkha","name":"Honored Gurkha","text":"Gurkha attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["YPDisciplinedGurkha","Industrialize"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractGurkha: damage +30%, hit points +30%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +1"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/honored-gurkha"},{"id":"YPHonoredHandMortar","name":"Honored Hand Mortar","text":"Hand Mortar attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypCastle"],"effects":["ypHandMortar: damage +25%, hit points +25%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-hand-mortar"},{"id":"YPHonoredHowdah","name":"Honored Howdah","text":"Howdah attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypCaravanserai"],"effects":["AbstractHowdah: damage +30%, hit points +30%"],"civs":["DEEthiopians","Indians"],"page":"https://aoe3database.com/technologies/honored-howdah"},{"id":"YPHonoredIronFlail","name":"Honored Iron Flail","text":"Iron Flail attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypIronFlail: hit points +30%, damage +30%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-iron-flail"},{"id":"YPHonoredKeshik","name":"Honored Keshik","text":"Keshik attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["Industrialize","YPDisciplinedKeshik"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypKeshik: hit points +30%, damage +30%"],"civs":["Chinese","Russians"],"page":"https://aoe3database.com/technologies/honored-keshik"},{"id":"YPHonoredMahout","name":"Honored Mahout Lancer","text":"Mahout Lancer attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypCaravanserai"],"effects":["AbstractMahout: damage +30%, hit points +30%"],"civs":["DEEthiopians","Indians"],"page":"https://aoe3database.com/technologies/honored-mahout-lancer"},{"id":"YPHonoredMeteorHammer","name":"Honored Meteor Hammer","text":"Meteor Hammer attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypMeteorHammer: damage +30%, hit points +30%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-meteor-hammer"},{"id":"YPHonoredMorutaru","name":"Honored Morutaru","text":"Morutaru attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypCastle"],"effects":["ypMorutaru: damage +25%, hit points +25%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/honored-morutaru"},{"id":"YPHonoredNaginataRider","name":"Honored Naginata Rider","text":"Naginata Rider attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["YPDisciplinedNaginataRider","Industrialize"],"researchedAt":["ypStableJapanese"],"effects":["ypNaginataRider: damage +30%, hit points +30%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/honored-naginata-rider"},{"id":"YPHonoredQiangPikeman","name":"Honored Qiang Pikeman","text":"Qiang Pikeman attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["Industrialize","YPDisciplinedQiangPikeman"],"researchedAt":["ypWarAcademy"],"effects":["ypQiangPikeman: damage +30%, hit points +30%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-qiang-pikeman"},{"id":"YPHonoredRajput","name":"Honored Rajput","text":"Rajput attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["YPDisciplinedRajput","Industrialize"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractRajput: damage +30%, hit points +30%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/honored-rajput"},{"id":"YPHonoredSamurai","name":"Honored Samurai","text":"Samurai attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["YPDisciplinedSamurai","Industrialize"],"researchedAt":["ypBarracksJapanese"],"effects":["ypKensei: damage +30%, hit points +30%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/honored-samurai"},{"id":"YPHonoredSepoy","name":"Honored Sepoys","text":"Sepoy attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","YPDisciplinedSepoy"],"researchedAt":["YPBarracksIndian"],"effects":["AbstractSepoy: damage +30%, hit points +30%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/honored-sepoys"},{"id":"YPHonoredSiegeElephant","name":"Honored Siege Elephant","text":"Siege Elephant attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypCastle"],"effects":["AbstractSiegeElephant: damage +25%, hit points +25%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/honored-siege-elephant"},{"id":"YPHonoredCamel","name":"Honored Sowar","text":"Sowar attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize","YPDisciplinedCamel"],"researchedAt":["ypCaravanserai"],"effects":["AbstractSowar: damage +30%, hit points +30%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/honored-sowar"},{"id":"YPHonoredSteppeRider","name":"Honored Steppe Rider","text":"Steppe Rider attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["Industrialize","YPDisciplinedSteppeRider"],"researchedAt":["Stable","ypWarAcademy"],"effects":["ypSteppeRider: damage +30%, hit points +30%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/honored-steppe-rider"},{"id":"YPHonoredYabusame","name":"Honored Yabusame Archer","text":"Yabusame Archer attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypStableJapanese"],"effects":["ypYabusame: damage +30%, hit points +30%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/honored-yabusame-archer"},{"id":"YPHonoredYumi","name":"Honored Yumi Archer","text":"Yumi Archer attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["YPDisciplinedYumi","Industrialize"],"researchedAt":["ypBarracksJapanese"],"effects":["ypYumi: damage +30%, hit points +30%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/honored-yumi-archer"},{"id":"YPHonoredCamelGun","name":"Honored Zamburak","text":"Zamburak attack and hitpoints increased.","cost":{"Gold":600,"Wood":600},"researchTime":30,"prereqs":["YPDisciplinedCamelGun","Industrialize"],"researchedAt":["ypCaravanserai"],"effects":["AbstractZamburak: damage +30%, hit points +30%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/honored-zamburak"},{"id":"RGDanishHussars","name":"Horse Guards","text":"Danish Hussar attack, hitpoints, and speed greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize","VeteranHussars"],"researchedAt":["Stable"],"effects":["Hussar: hit points +10%, damage +10%, speed +0.2","Gives: Guard Hussars"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/horse-guards"},{"id":"BigCorralHorseSecrets","name":"Horse Secrets","text":"Cavalry movement and training speed increased.","cost":{"Gold":400,"Wood":400},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["AbstractCavalry: speed +10%, train time −35%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/horse-secrets"},{"id":"BigFarmHorsemanship","name":"Horsemanship","text":"Lakota horsemanship enables Cavalry to train faster and inflict increased damage to Walls.","cost":{"Gold":500},"researchTime":10,"prereqs":[],"researchedAt":["Farm"],"effects":["AbstractCavalry: train time −33%, damage bonus against Walls +1"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/horsemanship"},{"id":"DEGermanAlliesHabsburg","name":"House of Habsburg","text":"Form an Alliance with the House of Habsburg","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: House of Hanover","Removes: House of Oldenburg","Removes: House of Wettin","Removes: House of Wittelsbach","deNatLineInfantry: build limit +8, becomes available, population +1","deNatMountedInfantryRider: build limit +6, becomes available, population +1","deNatMountedInfantry: build limit +6, population +1","Makes researchable: Veteran Habsburgs","Makes researchable: Royal Guard Habsburgs"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/house-of-habsburg"},{"id":"DEGermanAlliesHanover","name":"House of Hanover","text":"Form an Alliance with the House of Hanover","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: House of Habsburg","Removes: House of Oldenburg","Removes: House of Wettin","Removes: House of Wittelsbach","deNatBrunswicker: becomes available, population +1, build limit +8","deNatTotenkopf: becomes available, population +1, build limit +6","deNatMercDrummer: becomes available, population +1, build limit set to 3","deNatDrummer: population +1","Makes researchable: Veteran Hanoverians","Makes researchable: Royal Guard Hanoverians"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/house-of-hanover"},{"id":"DEGermanAlliesOldenburg","name":"House of Oldenburg","text":"Form an Alliance with the House of Oldenburg","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: House of Habsburg","Removes: House of Hanover","Removes: House of Wettin","Removes: House of Wittelsbach","deNatRoyalHunter: becomes available, population +1, build limit +7","deNatNorthernMusketeer: becomes available, population +1, build limit +8","Makes researchable: Veteran Oldenburgs","Makes researchable: Royal Guard Oldenburgs","Gives: League of Armed Neutrality"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/house-of-oldenburg"},{"id":"DEGermanAlliesWettin","name":"House of Wettin","text":"Form an Alliance with the House of Wettin","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: House of Habsburg","Removes: House of Hanover","Removes: House of Oldenburg","Removes: House of Wittelsbach","deNatTrabant: becomes available, population +1, build limit +10","deNatSaxonCuirassier: becomes available, population +3, build limit +7","Makes researchable: Veteran Wettins","Makes researchable: Royal Guard Wettins"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/house-of-wettin"},{"id":"DEGermanAlliesWittelsbach","name":"House of Wittelsbach","text":"Form an Alliance with the House of Wittelsbach","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: House of Habsburg","Removes: House of Hanover","Removes: House of Oldenburg","Removes: House of Wettin","deNatMountainTrooper: becomes available, population +1, build limit +5","deNatChevauleger: becomes available, population +2, build limit +5","Makes researchable: Veteran Wittelsbachs","Makes researchable: Royal Guard Wittelsbachs"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/house-of-wittelsbach"},{"id":"Howitzer","name":"Howitzers","text":"Mortar attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot","ypConsulate"],"effects":["Mortar: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/howitzers"},{"id":"deBigWarHutHualcana","name":"Hualcana","text":"Land military units receive additional armor.","cost":{"Gold":500,"Wood":50},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["WarHut"],"effects":["AbstractInfantry: resist +0.05","AbstractLightInfantry: resist +0.05"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/hualcana"},{"id":"DEREVHumboldtReforms","name":"Humboldt Reforms","text":"All technologies research faster. Delivers a Gold Prospector Wagon, a Mango Grove, and 3 random animals.","cost":{"Food":600,"Gold":400},"researchTime":40,"prereqs":[],"researchedAt":["Church"],"effects":["Ships 1 Gold Prospector Wagon","Ships 1 Grove Rickshaw","ypGroveBuilding: becomes available","Ships 1 Hunted Animals"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/humboldt-reforms"},{"id":"DERevolutionHungaryGerman","name":"Hungary","text":"All Outposts spawn a Pandour and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Starts a revolution","Gives: DE Revolution Shared Effects","Gives: DEREV Grenzer","Gives: DEREV Pandour","Gives: DEREV Magyar Hussar Alt","Makes researchable: Socket Bayonet","Outpost: build limit +1"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/hungary-derevolutionhungarygerman"},{"id":"DERevolutionHungaryMaltese","name":"Hungary","text":"All Outposts spawn a Hajduk and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Starts a revolution","Gives: DE Revolution Shared Effects","Gives: DEREV Hajduk","Gives: DEREV Grenzer","Gives: DEREV Magyar Hussar Alt","Makes researchable: Socket Bayonet","Outpost: build limit +1"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/hungary-derevolutionhungarymaltese"},{"id":"DERevolutionHungaryOttoman","name":"Hungary","text":"All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Starts a revolution","Gives: DE Revolution Shared Effects","Gives: DEREV Grenzer","Gives: DEREV Magyar Hussar Alt","Makes researchable: Socket Bayonet","Outpost: build limit +1"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/hungary-derevolutionhungaryottoman"},{"id":"DERevolutionHungaryRussian","name":"Hungary","text":"All Blockhouses spawn a Hungarian Grenadier and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Starts a revolution","Gives: DE Revolution Shared Effects","Gives: DEREV Grenzer","Gives: DEREV Magyar Grenadier","Gives: DEREV Magyar Hussar Alt","Makes researchable: Socket Bayonet","Blockhouse: build limit +1"],"civs":["DEPolish","Russians"],"page":"https://aoe3database.com/technologies/hungary"},{"id":"HuntingDogs","name":"Hunting Dogs","text":"Villagers gather Food from hunted animals faster.","cost":{"Gold":50,"Wood":50},"researchTime":20,"prereqs":[],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%","Removes: DE Hunting Dogs Refund"],"civs":["British","DEAmericans","DEDanish","DEInca","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/hunting-dogs"},{"id":"ypMarketHuntingDogs","name":"Hunting Eagles","text":"Villagers gather Food from hunted animals faster.","cost":{"Gold":25,"Wood":25},"researchTime":10,"prereqs":[],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%"],"civs":["Chinese","DEEthiopians","Indians"],"page":"https://aoe3database.com/technologies/hunting-eagles"},{"id":"DENatOldenBurgHuntingExpeditions","name":"Hunting Expeditions","text":"Your Villagers and Fishing Boats now also gather a small amount of Coin whilst hunting and fishing.","cost":{"Food":300,"Wood":300},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":[],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/hunting-expeditions"},{"id":"WarriorSocietyHuron","name":"Huron Warrior Societies","text":"Huron warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatHuronMantlet: hit points +25%, damage +25%","NatMercHuronMantlet: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/huron-warrior-societies"},{"id":"DEPoliticianFederalIllinois","name":"Illinois","text":"Cords of 1500 Wood","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 3 Huge Cords of Wood"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/illinois"},{"id":"ImpImmigrants","name":"Immigrants","text":"Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).","cost":{"Gold":2000},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Capitol","ypMonastery"],"effects":["Gives: DE Immigrants Shadow"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/immigrants"},{"id":"ImpImmigrantsNative","name":"Immigrants","text":"Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).","cost":{"Gold":2000},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Gives: DE Immigrants Shadow"],"civs":["Chinese","DEInca","Indians","Japanese","XPAztec","XPIroquois"],"page":"https://aoe3database.com/technologies/immigrants-impimmigrantsnative"},{"id":"ImperialAbusGun","name":"Imperial Abus Gunners","text":"Imperial upgrade for Abus Gunners.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","GuardAbusGuns"],"researchedAt":["ArtilleryDepot"],"effects":["AbusGun: hit points +50%, damage +50%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/imperial-abus-gunners"},{"id":"ypFakeImperialAge","name":"Imperial Age","text":"Advance in Age with a Villager.","cost":{"Food":4000,"Gold":4000},"researchTime":30,"prereqs":["ypFakeIndustrialAge"],"researchedAt":["TownCenter"],"effects":[],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/imperial-age"},{"id":"DEImperialArbalester","name":"Imperial Arbalesters","text":"Imperial upgrade for Crossbowmen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","DERGArbalester"],"researchedAt":["deHospital"],"effects":["Crossbowman: damage +50%, hit points +50%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/imperial-arbalesters"},{"id":"DEImperialAzaps","name":"Imperial Azaps","text":"Azap attack, range and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEGuardAzaps","Imperialize"],"researchedAt":["Barracks"],"effects":["deAzap: hit points +50%, damage +50%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +2"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/imperial-azaps"},{"id":"DEImperialBasilisks","name":"Imperial Basilisks","text":"Imperial upgrade for Basilisks.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","DEBasilisks"],"researchedAt":["ArtilleryDepot"],"effects":["Culverin: damage +50%, hit points +50%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/imperial-basilisks"},{"id":"DEImperialBersaglieri","name":"Imperial Bersaglieri","text":"Imperial upgrade for Bersaglieri.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEGuardBersaglieriShadow","Imperialize"],"researchedAt":["Barracks","Blockhouse","YPBarracksIndian","ypBarracksJapanese"],"effects":["deBersagliere: hit points +50%, damage +50%"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/imperial-bersaglieri"},{"id":"ImperialBombard","name":"Imperial Bombards","text":"Imperial upgrade to Great Bombards.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["Factory"],"effects":["GreatBombard: hit points +50%, damage +50%"],"civs":["Ottomans","Russians"],"page":"https://aoe3database.com/technologies/imperial-bombards"},{"id":"ypMarketWheelbarrow2","name":"Imperial Bureaucracy","text":"Villagers gather rates increased for all natural resources.","cost":{"Food":150,"Gold":150,"Wood":150},"researchTime":30,"prereqs":["Colonialize","ypMarketWheelbarrow"],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Mine rate +10%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Tree rate +10%, gathering Cherry Orchard rate +10%, gathering Berry Bush rate +10%, gathering Herded Animals rate +10%, gathering Mango Grove rate +10%, gathering Blueberry Bush rate +10%, gathering Mountain Monastery rate +10%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/imperial-bureaucracy"},{"id":"ImperialCannon","name":"Imperial Cannon","text":"Imperial upgrade for Heavy Cannon.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEREVImperializePrussiaShadow"],"researchedAt":["Factory"],"effects":["Cannon: damage +50%, hit points +50%"],"civs":["Chinese","DEAmericans","DEDanish","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/imperial-cannon"},{"id":"ImperialCarabineer","name":"Imperial Carabineers","text":"Imperial upgrade for Ruyters.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["GuardRuyters","RGCarabineer","Imperialize"],"researchedAt":["Stable"],"effects":["Ruyter: hit points +50%, damage +50%"],"civs":["Dutch"],"page":"https://aoe3database.com/technologies/imperial-carabineers"},{"id":"DEImperialUSCavalry","name":"Imperial Carbine Cavalry","text":"Carbine Cavalry attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEGuardUSCavalry","Imperialize"],"researchedAt":["Stable"],"effects":["deUSCavalry: hit points +50%, damage +50%"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/imperial-carbine-cavalry"},{"id":"ImperialCaroleans","name":"Imperial Caroleans","text":"Carolean attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["GuardCaroleans","DEREVImperializeFinlandShadow"],"researchedAt":["Barracks","Blockhouse","WarHut","YPBarracksIndian","ypBarracksJapanese","ypWarAcademy"],"effects":["deCarolean: hit points +50%, damage +50%"],"civs":["DESwedish","Russians"],"page":"https://aoe3database.com/technologies/imperial-caroleans"},{"id":"ImperialCacadores","name":"Imperial Cassadores","text":"Imperial upgrade for Cassadores.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","GuardCacadores"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Cacadore: hit points +50%, damage +50%"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/imperial-cassadores-imperialcacadores"},{"id":"RevImpCacadores","name":"Imperial Cassadores","text":"Imperial upgrade for Cassadores.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEHCREVColombianArmy","GuardCacadores"],"researchedAt":["Barracks"],"effects":["Cacadore: hit points +50%, damage +50%"],"civs":["Germans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/imperial-cassadores"},{"id":"ImperialCavalryArchers","name":"Imperial Cavalry Archers","text":"Imperial upgrade for Cavalry Archers","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","GuardCavalryArchers"],"researchedAt":["Stable"],"effects":["CavalryArcher: hit points +50%, damage +50%"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/imperial-cavalry-archers"},{"id":"DEImperialCharros","name":"Imperial Charros","text":"Imperial upgrade for Chinacos.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEImperialStableEnable","DECharros"],"researchedAt":["Stable"],"effects":["deChinaco: damage +50%, hit points +50%"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/imperial-charros"},{"id":"ImperialCossack","name":"Imperial Cossacks","text":"Imperial upgrade for Cossacks.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["GuardCossacks","Imperialize"],"researchedAt":["Stable"],"effects":["Cossack: hit points +50%, damage +50%"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/imperial-cossacks"},{"id":"ImperialCrossbowmen","name":"Imperial Crossbowmen","text":"Crossbowman attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["GuardCrossbowmen","DEREVImperializePrussiaShadow"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Crossbowman: hit points +50%, damage +50%"],"civs":["French","Germans","Spanish"],"page":"https://aoe3database.com/technologies/imperial-crossbowmen-imperialcrossbowmen"},{"id":"RevImpCrossbowmen","name":"Imperial Crossbowmen","text":"Crossbowman attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEHCREVColombianArmy","GuardCrossbowmen"],"researchedAt":["Barracks"],"effects":["Crossbowman: hit points +50%, damage +50%","deOrdenanca: hit points +50%, damage +50%"],"civs":["Germans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/imperial-crossbowmen"},{"id":"ImperialCulverin","name":"Imperial Culverins Royale","text":"Imperial upgrade to Culverins.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEREVImperializePrussiaShadow","GrapeShot"],"researchedAt":["ArtilleryDepot"],"effects":["Culverin: damage +50%, hit points 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and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEGuardRussianMusketeers","DEREVImperializeFinlandShadow"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRussianMusketeer: hit points +50%, damage +50%"],"civs":["DESwedish","Russians"],"page":"https://aoe3database.com/technologies/imperial-rekruts"},{"id":"ImperialRocket","name":"Imperial Rockets","text":"Imperial upgrade for Rockets.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["Factory"],"effects":["Rocket: damage +50%, hit points +50%"],"civs":["British","DEDanish"],"page":"https://aoe3database.com/technologies/imperial-rockets"},{"id":"ImperialDanishCrossbowmen","name":"Imperial Royal Crossbowmen","text":"Imperial upgrade for Crossbowmen","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGDanishCrossbowmen"],"researchedAt":["Barracks"],"effects":["Crossbowman: hit points +50%, damage +50%"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/imperial-royal-crossbowmen"},{"id":"ImperialDanishGrenadiers","name":"Imperial Royal Grenadiers","text":"Imperial upgrade for Grenadiers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGDanishGrenadiers"],"researchedAt":["ArtilleryDepot"],"effects":["Grenadier: hit points +50%, damage +50%"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/imperial-royal-grenadiers"},{"id":"ImperialDanishMusketeers","name":"Imperial Royal Guards","text":"Imperial upgrade for Musketeers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGDanishMusketeers"],"researchedAt":["Barracks"],"effects":["Musketeer: hit points +50%, damage +50%"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/imperial-royal-guards"},{"id":"ImperialDanishMortars","name":"Imperial Royal Mortars","text":"Imperial upgrade for Mortars.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGDanishMortars"],"researchedAt":["ArtilleryDepot"],"effects":["Mortar: damage +50%, hit points +50%"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/imperial-royal-mortars"},{"id":"ImperialDanishPikemen","name":"Imperial Royal Pikemen","text":"Imperial upgrade for Pikemen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGDanishPikemen"],"researchedAt":["Barracks"],"effects":["Pikeman: hit points +50%, damage +50%"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/imperial-royal-pikemen"},{"id":"ImperialRumeliots","name":"Imperial Rumeliots","text":"Deli attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","Rumeliots"],"researchedAt":["Stable"],"effects":["deDeli: damage +50%, hit points +50%"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/imperial-rumeliots"},{"id":"ImperialScythemen","name":"Imperial Scythemen","text":"Imperial upgrade for Pikemen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["RGScythemen","Imperialize"],"researchedAt":["Barracks"],"effects":["Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/imperial-scythemen"},{"id":"DEImperialSentinels","name":"Imperial Sentinels","text":"Imperial upgrade for Sentinels.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEGuardSentinels","Imperialize"],"researchedAt":["Barracks","deHospital"],"effects":["deMalteseMusketeer: hit points +50%, damage +50%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/imperial-sentinels"},{"id":"DEImperialRiflemen","name":"Imperial Sharpshooters","text":"Sharpshooter attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEGuardRiflemen","DEImperialUSBarracksEnable"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRifleman: hit points +50%, damage +50%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/imperial-sharpshooters"},{"id":"ImperialDanishSkirmishers","name":"Imperial Ski Troopers","text":"Imperial upgrade for Skirmishers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGDanishSkirmishers"],"researchedAt":["Barracks"],"effects":["Skirmisher: hit points +50%, damage +50%"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/imperial-ski-troopers"},{"id":"ImperialSkirmishers","name":"Imperial Skirmishers","text":"Imperial upgrade for Skirmishers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["GuardSkirmishers","Imperialize"],"researchedAt":["Barracks","Blockhouse","YPBarracksIndian","ypBarracksJapanese"],"effects":["Skirmisher: hit points +50%, damage +50%"],"civs":["Dutch","Spanish"],"page":"https://aoe3database.com/technologies/imperial-skirmishers-imperialskirmishers"},{"id":"RevImpSkirmishers","name":"Imperial Skirmishers","text":"Imperial upgrade for Skirmishers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEHCREVColombianArmy","GuardSkirmishers"],"researchedAt":["Barracks"],"effects":["Skirmisher: hit points +50%, damage +50%"],"civs":["Germans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/imperial-skirmishers"},{"id":"DEImperialSoldados","name":"Imperial Soldados","text":"Soldado attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEGuardSoldados","Imperialize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deSoldado: hit points +50%, damage +50%"],"civs":["DEMexicans","Spanish"],"page":"https://aoe3database.com/technologies/imperial-soldados"},{"id":"DEImperialSpingardes","name":"Imperial Spingardes","text":"Imperial upgrade for Spingardes.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","DESpingardes"],"researchedAt":["ArtilleryDepot"],"effects":["Culverin: damage +50%, hit points +50%"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/imperial-spingardes"},{"id":"ImperialNassauers","name":"Imperial Stadswachten","text":"Imperial upgrade for Halberdiers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGNassausLinearTactics","GuardHalberdiers"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Halberdier: damage +50%, hit points +50%"],"civs":["Dutch"],"page":"https://aoe3database.com/technologies/imperial-stadswachten"},{"id":"ImperialStrelets","name":"Imperial Streltsy","text":"Imperial upgrade for Streltsy.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEREVImperializeFinlandShadow","GuardStrelets"],"researchedAt":["Blockhouse","ypWarAcademy"],"effects":["Strelet: damage +50%, hit points +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/imperial-streltsy"},{"id":"ImperialTercio","name":"Imperial Tercio","text":"Imperial upgrade for Pikemen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["RGTercio","Imperialize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/imperial-tercio"},{"id":"ImperialBaratcu","name":"Imperial Ulufelis","text":"Humbaraci attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGBaratcuCorps"],"researchedAt":["ArtilleryDepot"],"effects":["deHumbaraci: hit points +50%, damage +50%"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/imperial-ulufelis"},{"id":"ImperialVanguards","name":"Imperial Vanguards","text":"Imperial upgrade for Retainers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","RGVanguards"],"researchedAt":["Stable"],"effects":["deLithuanianRider: hit points +50%, damage +50%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/imperial-vanguards"},{"id":"DEImperialVigilantes","name":"Imperial Vigilantes","text":"Salteador attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEGuardEmboscadors","DEVigilantes","Imperialize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deEmboscador: hit points +40%, damage +40%"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/imperial-vigilantes"},{"id":"ImperialVoltigeur","name":"Imperial Voltigeurs","text":"Imperial upgrade for Skirmishers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","GuardSkirmishers","RGVoltigeur"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Skirmisher: hit points +50%, damage +50%"],"civs":["French"],"page":"https://aoe3database.com/technologies/imperial-voltigeurs"},{"id":"DEImperialVolunteers","name":"Imperial Volunteers","text":"Imperial upgrade for Volunteers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEVolunteers","DEImperialUSBarracksEnable"],"researchedAt":["Barracks","Blockhouse"],"effects":["deStateMilitia: hit points +40%, damage +40%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/imperial-volunteers"},{"id":"ImperialWarWagons","name":"Imperial War Wagons","text":"Imperial upgrade for War Wagons.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["GuardWarWagons","DEREVImperializePrussiaShadow"],"researchedAt":["Stable"],"effects":["WarWagon: damage +50%, hit points +50%","deChevauleger: hit points +50%, damage +50%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/imperial-war-wagons-imperialwarwagons"},{"id":"RevImpWarWagons","name":"Imperial War Wagons","text":"Imperial upgrade for War Wagons.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["GuardWarWagons","DEHCREVWagonWarfare"],"researchedAt":["Stable"],"effects":["WarWagon: damage +50%, hit points +50%"],"civs":["British","Dutch"],"page":"https://aoe3database.com/technologies/imperial-war-wagons"},{"id":"ImperialWingedHussars","name":"Imperial Winged Hussars","text":"Imperial upgrade for Winged Hussars.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","GuardWingedHussars"],"researchedAt":["Stable"],"effects":["deWingedHussar: hit points +50%, damage +50%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/imperial-winged-hussars"},{"id":"DEImportedCannons","name":"Imported Cannons","text":"Enables Falconets, Culverins and Mortars to be purchased using Influence.","cost":{"Influence":150},"researchTime":20,"prereqs":["Fortressize"],"researchedAt":["dePalace"],"effects":["Falconet: becomes available","Culverin: becomes available","Mortar: becomes available","Makes researchable: Improved Cannon Trade"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/imported-cannons"},{"id":"DEWarCanoeHitpoints","name":"Improved Cordage","text":"American cording techniques improve the hitpoints of War Canoes, Tlaloc Canoes, and Chincha Rafts.","cost":{"Gold":350,"Wood":350},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["xpWarCanoe: hit points +25%","xpTlalocCanoe: hit points +25%","deChinchaRaft: hit points +25%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/improved-cordage"},{"id":"ypMonasteryImprovedHealing","name":"Improved Healing","text":"Increases the amount of hitpoints healed by Indian Monks.","cost":{"Food":250,"Gold":250},"researchTime":15,"prereqs":["Colonialize"],"researchedAt":["ypMonastery"],"effects":["AbstractIndianMonk: heal rate +67%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/improved-healing"},{"id":"deBigIncaRaidingParty","name":"Inca Raiding Party","text":"Call to war! Twelve Plumed Spearmen arrive at your Home City Gather Point.","cost":{"Food":600,"Gold":600},"researchTime":10,"prereqs":["deBigIncaScoutingParty","Fortressize"],"researchedAt":["TownCenter"],"effects":["Ships 12 Plumed Spearman"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/inca-raiding-party"},{"id":"deBigIncaScoutingParty","name":"Inca Scouting Party","text":"Call to war! Five Plumed Spearmen arrive at your Home City Gather Point.","cost":{"Food":600},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["TownCenter"],"effects":["Ships 5 Plumed Spearman"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/inca-scouting-party"},{"id":"deBigIncaWarParty","name":"Inca War Party","text":"Call to war! Twenty Plumed Spearmen arrive at your Home City Gather Point.","cost":{"Food":600,"Gold":600,"Wood":600},"researchTime":10,"prereqs":["Industrialize","deBigIncaRaidingParty"],"researchedAt":["TownCenter"],"effects":["Ships 20 Plumed Spearman"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/inca-war-party"},{"id":"IncendiaryGrenades","name":"Incendiary Grenades","text":"Grenadiers and Soldados have an increased burst radius and do more damage to buildings.","cost":{"Gold":300,"Wood":400},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal"],"effects":["AbstractGrenadier: damage bonus against Building +15%, area of damage (Ranged) +1"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/incendiary-grenades"},{"id":"DEPoliticianFederalIndiana","name":"Indiana","text":"5 Regulars","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 5 Regular"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/indiana"},{"id":"DEAllegianceIndian3","name":"Indians","text":"1 Indian Market Builder and tokens of 500 Influence","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Indian Market Rickshaw","Ships 1 Plentiful Tokens of Influence","Removes: Indians","Removes: Indians","Gives: DE Allegiance Indian Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/indians"},{"id":"DEAllegianceIndian4","name":"Indians","text":"1 Indian Market Builder and tokens of 800 Influence","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Indian Market Rickshaw","Ships 2 Plentiful Tokens of 400 Influence","Removes: Indians","Gives: DE Allegiance Indian Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/indians-deallegianceindian4"},{"id":"DEAllegianceIndian5","name":"Indians","text":"1 Indian Market Builder and tokens of 2000 Influence","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Indian Market Rickshaw","Ships 4 Plentiful Tokens of Influence","Gives: DE Allegiance Indian Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/indians-deallegianceindian5"},{"id":"DERevolutionIndonesia","name":"Indonesia","text":"Ships 4 Cetbang Cannons and allows you to construct them. Wokou Junks can be hired from the Dock.\n\nSettlers become Javanese Spearmen.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Starts a revolution","deREVJavaSpearman: becomes available","Barracks: can train Javanese Spearman","FortFrontier: can train Javanese Spearman, can train Cetbang Cannon","Galleon: can train Javanese Spearman, can train Cetbang Cannon","ypWokouJunk: can train Javanese Spearman, becomes available, can train Crossbowman, can train Pikeman, can train Musketeer, can train Skirmisher, can train Veteran Cassador, can train Veteran Halberdier, can train Hussar, can train Ruyter, can train Dragoon, can train Grenadier, can train Cetbang Cannon","Ships 4 Cetbang Cannon","deREVCetbang: becomes available","ArtilleryDepot: can train Cetbang Cannon","Dock: can train Wokou Junk","Makes researchable: Socket Bayonet","Gives: DE Revolution Shared Effects"],"civs":["Dutch","Portuguese"],"page":"https://aoe3database.com/technologies/indonesia"},{"id":"ypFakeIndustrialAge","name":"Industrial Age","text":"Advance in Age with a Villager.","cost":{"Food":2000,"Gold":1200},"researchTime":30,"prereqs":["ypFakeFortressAge"],"researchedAt":["TownCenter"],"effects":[],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/industrial-age"},{"id":"InfantryBreastplate","name":"Infantry Breastplate","text":"Hand Infantry, Shock Troops and Foot Archer hitpoints increased.","cost":{"Gold":100,"Wood":100},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","Longhouse","Teepee","ypArsenalAsian"],"effects":["AbstractHandInfantry: hit points +10%","AbstractFootArcher: hit points +10%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/infantry-breastplate"},{"id":"deInfantryGuns","name":"Infantry Guns","text":"Leather Cannon attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["deLeatherCannon: damage +25%, hit points +25%, speed +0.5, range (Cannon) +1, range (Bombard) +1, range (Case shot) +0.5, line of sight +1"],"civs":["DESwedish"],"page":"https://aoe3database.com/technologies/infantry-guns"},{"id":"deGeneralInspiringFlag","name":"Inspiring Flag","text":"Plants the United States flag to boost morale! Nearby military units (excluding artillery) and buildings inflict more damage and are created faster. Flags cannot be planted near starting Town Centers, and only one flag can be planted at a time.","cost":{},"researchTime":null,"prereqs":["Colonialize"],"researchedAt":["deGeneral","deGrandMaster"],"effects":[],"civs":["British","DEAmericans","DEItalians","DEPolish","DESwedish","Dutch","French"],"page":"https://aoe3database.com/technologies/inspiring-flag"},{"id":"deGeneralInspiringFlagMexican","name":"Inspiring Flag","text":"Plants the Mexican flag to boost morale! Nearby military units (excluding artillery) and buildings inflict more damage and are created faster. Flags cannot be planted near starting Town Centers, and only one flag can be planted at a time.","cost":{},"researchTime":null,"prereqs":["Colonialize"],"researchedAt":["deGeneral","deGrandMaster"],"effects":[],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/inspiring-flag-degeneralinspiringflagmexican"},{"id":"DEBigMarketIntiFestivalIndependence","name":"Inti Festival","text":"The brewing of Chicha Beer significantly increases the food production of Kancha Houses. Priestesses can gather resource crates and treasures.","cost":{"Gold":1000},"researchTime":10,"prereqs":["DEIndependence"],"researchedAt":["Market"],"effects":["deHouseInca: auto gather food rate +60%, auto gather wood rate +60%, auto gather gold rate +60%","dePriestess: gathering Infinite Crate rate set to 8"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/inti-festival-debigmarketintifestivalindependence"},{"id":"deBigMarketIntiFestival","name":"Inti Festival","text":"A successful Inti Festival provides you with 1 Shipment.","cost":{"Gold":1000},"researchTime":10,"prereqs":[],"researchedAt":["Market"],"effects":["+1 Shipment"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/inti-festival"},{"id":"ypMonasteryJapaneseCombat","name":"Intonjutsu Stealth","text":"Grants Japanese Monks the Stealth ability in addition to a passive Dodge ability.","cost":{"Gold":200,"Wood":200},"researchTime":15,"prereqs":["Colonialize"],"researchedAt":["ypMonastery"],"effects":["Gives: Dodge"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/intonjutsu-stealth"},{"id":"DEWarriorSocietyInuit","name":"Inuit Warrior Societies","text":"Inuit warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatInuitHunter: hit points +25%, damage +25%","deNatInuitQamutik: hit points +25%, damage +25%","deNatMercInuitHunter: hit points +25%, damage +25%","deNatMercInuitQamutik: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/inuit-warrior-societies"},{"id":"ImpLargeScaleAgricultureAmericans","name":"Iowa Farmlands","text":"Villagers gather Food from Mills much faster.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["deStateCapitol"],"effects":["AbstractVillager: gathering Mill rate +40%, gathering Farm rate +40%, gathering Rice Paddy rate +40%, gathering Hacienda rate +40%","deHacienda: auto gather food rate +40%"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/iowa-farmlands"},{"id":"ypWaterConservancy","name":"Irrigation Channels","text":"Villagers gather Food from Rice Paddies faster.","cost":{"Gold":150,"Wood":150},"researchTime":30,"prereqs":["ypCultivateWasteland","Fortressize"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Rice Paddy rate +15%, gathering Field rate +15%, gathering Hacienda rate +15%, gathering Mill rate +15%, gathering Farm rate +15%","deHacienda: auto gather food rate +15%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/irrigation-channels"},{"id":"DEPoliticianFederalMXJalisco","name":"Jalisco","text":"Cords of 1500 Wood","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 3 Huge Cords of Wood"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/jalisco"},{"id":"ypNatHonoredJesuit","name":"Jesuit Guard Training","text":"Jesuit warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["ypNatDisciplinedJesuit","Industrialize"],"researchedAt":["TradingPost"],"effects":["ypNatConquistador: hit points +35%, damage +35%","ypNatMercConquistador: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/jesuit-guard-training"},{"id":"ypNatDisciplinedJesuit","name":"Jesuit Veteran Training","text":"Jesuit warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["ypNatConquistador: hit points +25%, damage +25%","ypNatMercConquistador: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/jesuit-veteran-training"},{"id":"DEAllegianceJesuit2","name":"Jesuits","text":"1 Church Builder and tomes of 300 XP","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Church Wagon","Ships 4 Collection of Books","Removes: Jesuits","Removes: Jesuits","Removes: Jesuits","Gives: DE Allegiance Jesuit Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/jesuits"},{"id":"DEAllegianceJesuit3","name":"Jesuits","text":"1 Church Builder and tomes of 600 XP","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Church Wagon","Ships 1 Large Collection of Books","Ships 1 Collection of Books","Removes: Jesuits","Removes: Jesuits","Gives: DE Allegiance Jesuit Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/jesuits-deallegiancejesuit3"},{"id":"DEAllegianceJesuit4","name":"Jesuits","text":"1 Church Builder and tomes of 1,000 XP","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Church Wagon","Ships 2 Large Collection of Books","Removes: Jesuits","Gives: DE Allegiance Jesuit Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/jesuits-deallegiancejesuit4"},{"id":"DEAllegianceJesuit5","name":"Jesuits","text":"1 Church Builder and tomes of 2,000 XP","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Church Wagon","Ships 4 Large Collection of Books","Gives: DE Allegiance Jesuit Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/jesuits-deallegiancejesuit5"},{"id":"RGDanishDragoons","name":"Jutland Dragoons","text":"Danish Dragoon attack and hitpoints greatly increased, especially melee damage.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["Dragoon: damage +10%, hit points +10%, damage (Melee) +25%","Gives: Guard Dragoons"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/jutland-dragoons"},{"id":"DEKalmarFleet","name":"Kalmar Fleet","text":"Grants crates containing 50 wood for each warship you have lost, sunk as well as every shipment you have received so far.","cost":{"Gold":150,"Wood":150},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["deCustomsHouse"],"effects":[],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/kalmar-fleet"},{"id":"DENatOldenBurgKalthoffRepeaters","name":"Kalthoff Repeaters","text":"Your Skirmisher units, especially Royal Huntsmen, inflict slightly more damage against other Skirmishers.","cost":{"Gold":175,"Wood":175},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["AbstractSkirmisher: damage bonus against Light Infantry +0.1","AbstractCounterSkirmisher: damage bonus against Light Infantry +0.1","deNatRoyalHunter: damage bonus against Light Infantry +0.4","deNatRoyalHuntsman: damage bonus against Light Infantry +0.4","deNatMercRoyalHunter: damage bonus against Light Infantry +0.4","deNatMercRoyalHuntsman: damage bonus against Light Infantry +0.4"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/kalthoff-repeaters"},{"id":"ypDojoUpgrade1","name":"Kamidana","text":"Dojos generate armies faster.","cost":{"Food":300,"Gold":300},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypDojo"],"effects":["ypDojoNaginataRiderArmy: train time −20%","ypDojoKenseiArmy: train time −20%","ypDojoYabusameArmy: train time −20%","ypDojoYumiArmy: train time −20%","ypDojoAshigaruArmy: train time −20%","deDojoRiflemanArmy: train time −20%","deDojoGrenadierArmy: train time −20%","deDojoDragoonArmy: train time −20%","deDojoUhlanArmy: train time −20%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/kamidana"},{"id":"ChurchKapikuluCorps","name":"Kapikulu Corps","text":"Ships 5 Sipahi and increases hand armor of all Sipahi by order of the Sultan.","cost":{"Food":2500},"researchTime":15,"prereqs":["Industrialize","HCRoyalDecreeOttoman"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 5 Sipahi","Spahi: hand resist +0.1"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/kapikulu-corps"},{"id":"YPWonderIndianKarniMata2","name":"Karni Mata","text":"Shipment: 200 Food, 200 Wood, 100 Coin\n\nPower: Nearby gathering enhanced.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Karni Mata","Removes: Karni Mata","Removes: Karni Mata","Ships 2 Cords of Wood","Ships 1 Chests of Coin","Ships 2 Crates of Food","Removes: Agra Fort","Removes: Charminar Gate","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/karni-mata"},{"id":"YPWonderIndianKarniMata3","name":"Karni Mata","text":"Shipment: 400 Food, 300 Wood, 300 Coin\n\nPower: Nearby gathering enhanced.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Karni Mata","Removes: Karni Mata","Ships 3 Cords of Wood","Ships 3 Chests of Coin","Ships 1 Crates of 400 Food","Removes: Agra Fort","Removes: Charminar Gate","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/karni-mata-ypwonderindiankarnimata3"},{"id":"YPWonderIndianKarniMata4","name":"Karni Mata","text":"Shipment: 400 Food, 500 Wood, 500 Coin\n\nPower: Nearby gathering enhanced.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Karni Mata","Ships 1 Huge Cords of Wood","Ships 1 Huge Chests of Coin","Ships 1 Crates of 400 Food","Removes: Agra Fort","Removes: Charminar Gate","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/karni-mata-ypwonderindiankarnimata4"},{"id":"YPWonderIndianKarniMata5","name":"Karni Mata","text":"Shipment: 800 Food, 800 Wood, 800 Coin\n\nPower: Nearby gathering enhanced.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 2 Cords of 400 Wood","Ships 2 Chests of 400 Coin","Ships 2 Crates of 400 Food","Removes: Agra Fort","Removes: Charminar Gate","Removes: Taj Mahal","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/karni-mata-ypwonderindiankarnimata5"},{"id":"ypMonasteryRangedSplash","name":"Kayakujutsu","text":"Enables Sabotage ability for Japanese Monks. Use it to cause great damage to buildings.","cost":{"Gold":350,"Wood":350},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["ypMonastery"],"effects":[],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/kayakujutsu"},{"id":"DEAxumChronicle","name":"Kebra Nagast","text":"The next Alliance you research, or are researching, will Age Up 50 seconds faster.","cost":{"Influence":450},"researchTime":10,"prereqs":[],"researchedAt":["deMountainMonastery"],"effects":[],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/kebra-nagast"},{"id":"DEPoliticianFederalKentucky","name":"Kentucky","text":"4 Sharpshooters","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 4 Sharpshooter"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/kentucky"},{"id":"DESejmFood1","name":"Kęsgaila Agriculture","text":"Villagers generate Food faster on Folwarks and through the Agrarian Policy.","cost":{"Gold":200,"Wood":200},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Folwark rate +5%","deSejm: auto gather food population rate +20%, auto gather food fixed rate +20%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/kesgaila-agriculture"},{"id":"DESejmHetmanRevolution","name":"Khmelnytsky Hetmans","text":"Hetman hitpoints and damage increased. Hetman is fully healed.","cost":{"Food":500,"Gold":500},"researchTime":30,"prereqs":["DESejmHetman1"],"researchedAt":["deSejm"],"effects":["deHetman: hit points +1,300, damage +60%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/khmelnytsky-hetmans"},{"id":"WarriorSocietyKlamath","name":"Klamath Warrior Societies","text":"Klamath warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatKlamathRifleman: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/klamath-warrior-societies"},{"id":"ImpKnighthood","name":"Knighthood","text":"Explorer hitpoints greatly increased.","cost":{"Food":1500},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["Capitol"],"effects":["Hero: hit points +1,000"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/knighthood"},{"id":"DEChurchKnightsHospital","name":"Knights of the Hospital","text":"The Knights of the Hospital ship 1 Hospitaller for each Hospital you have on the map (up to a maximum of 25).\n • Reminds Hospitallers of their duty to construct Hospitals for the wounded.","cost":{"Wood":1500},"researchTime":15,"prereqs":["Fortressize","DEHCPapalDecreeDissolveTemplars"],"researchedAt":["Church"],"effects":["Ships 1 Hospitaller per Hospital"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/knights-of-the-hospital"},{"id":"DESejmCoin1","name":"Koniecpolski Estates","text":"Villagers gather Coin from all sources faster and through the Financial Policy.","cost":{"Food":200,"Wood":200},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Estate rate +5%, gathering Mine rate +5%, gathering Mountain Monastery rate +5%","deSejm: auto gather coin population rate +20%, auto gather coin fixed rate +20%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/koniecpolski-estates"},{"id":"ChurchKopruluViziers","name":"Koprulu Viziers","text":"Yörüks are produced faster.","cost":{"Wood":150},"researchTime":15,"prereqs":["Colonialize","ChurchMilletSystem"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Settler: train time −6"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/koprulu-viziers"},{"id":"RGKurpie","name":"Kurpie Marksmen","text":"Piechur attack, hitpoints and range increased.","cost":{"Gold":750,"Wood":750},"researchTime":15,"prereqs":["VeteranPiechurs","Industrialize"],"researchedAt":["Barracks"],"effects":["dePiechur: hit points +40%, damage +40%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/kurpie-marksmen"},{"id":"ypMonasteryKillingBlowUpgrade","name":"Kyudo","text":"Increases the minimum level of hitpoints at which Japanese Monks will use Divine Strike against a target.","cost":{"Gold":500,"Wood":500},"researchTime":15,"prereqs":["Fortressize"],"researchedAt":["ypMonastery"],"effects":[],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/kyudo"},{"id":"BigWarHutLacrosse","name":"Lacrosse","text":"The Haudenosaunee sport of Lacrosse improves the skill of your foot warriors. All War Hut unit range increases.","cost":{"Gold":600,"Wood":600},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["WarHut"],"effects":["xpTomahawk: range (Ranged (stagger)) +2, line of sight +2, range (Ranged (defend)) +2, range (Ranged) +2, range (Volley) +2","xpAenna: range (Ranged (defend)) +2, range (Ranged) +2, range (Ranged (stagger)) +2, line of sight +2","xpMusketWarrior: range (Ranged (defend)) +2, line of sight +2, range (Ranged (stagger)) +2, range (Ranged) +2"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/lacrosse"},{"id":"BigSiouxDogSoldiers","name":"Lakota Tokala Soldiers","text":"The War Arrow! You get 1 Tokala Soldier for every 3 minutes of game length, up to 30 minutes.","cost":{"Food":1800},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["TownCenter"],"effects":["Ships -0.67 Tokala Soldier"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/lakota-tokala-soldiers"},{"id":"WarriorSocietyLakota","name":"Lakota Warrior Societies","text":"Lakota warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatAxeRider: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/lakota-warrior-societies"},{"id":"ImpLargeScaleAgriculture","name":"Large Scale Agriculture","text":"Villagers gather Food from Mills much faster.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["Capitol"],"effects":["AbstractVillager: gathering Mill rate +50%, gathering Farm rate +50%, gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%","deHacienda: auto gather food rate +50%"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/large-scale-agriculture"},{"id":"RevLargeScaleAgriculture","name":"Large Scale Agriculture","text":"Villagers gather Food from Mills much faster.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["DEHCREVFactoryPolish","DEHCREVCapitolSouthAfrica","DEHCREVCapitolBrazil"],"researchedAt":["Capitol"],"effects":["AbstractVillager: gathering Mill rate +50%, gathering Farm rate +50%, gathering Folwark rate +50%, gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%","deHacienda: auto gather food rate +50%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/large-scale-agriculture-revlargescaleagriculture"},{"id":"DEImpLargeScaleGatheringAfrican","name":"Large Scale Farming","text":"Villagers gather Food and Coin from Fields significantly faster.","cost":{"Food":1200,"Gold":1200,"Wood":1200},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Field rate +35%, building rate +35%","AbstractFishingBoat: gathering Whale rate +35%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/large-scale-farming"},{"id":"ImpLargeScaleGathering","name":"Large Scale Gathering","text":"Villagers gather Food from Mills and hunting much faster. Sheep also fatten at Farms much faster.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize","GreenCornCeremony"],"researchedAt":["Farm"],"effects":["AbstractVillager: gathering Mill rate +50%, gathering Hunted Animals rate +50%, gathering Fishing Hole rate +50%, gathering Farm rate +50%, gathering Folwark rate +50%, gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%","Herdable: gathering Farm rate +50%, gathering Folwark rate +50%","deHacienda: auto gather food rate +50%"],"civs":["Chinese","DEInca","Indians","Japanese","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/large-scale-gathering"},{"id":"DENatOldenBurgArmedNeutrality","name":"League of Armed Neutrality","text":"Royal Huntsmen may no longer gather food, but become considerably better fighters and have an increased build limit.","cost":{"Gold":300,"Wood":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["TradingPost"],"effects":["Replaces Royal Huntsman into Royal Hunter","Replaces Royal Huntsman into Royal Hunter","deNatRoyalHunter: becomes available","deNatRoyalHuntsman: is no longer available"],"civs":["DEDanish","Germans"],"page":"https://aoe3database.com/technologies/league-of-armed-neutrality"},{"id":"ImpLegendaryAennas","name":"Legendary Aennas","text":"Legendary upgrade for Aennas.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["ChampionAennas","Imperialize"],"researchedAt":["WarHut"],"effects":["xpAenna: hit points +50%, damage +50%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/legendary-aennas"},{"id":"ImpLegendaryArrowKnights","name":"Legendary Arrow Knights","text":"Legendary upgrade for Arrow Knights.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["ChampionArrowKnight","Imperialize"],"researchedAt":["NoblesHut"],"effects":["xpArrowKnight: hit points +50%, damage +50%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/legendary-arrow-knights"},{"id":"ImpLegendaryAxeRiders","name":"Legendary Axe Riders","text":"Legendary upgrade for Axe Riders.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionAxeRiders"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpAxeRider: hit points +50%, damage +50%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/legendary-axe-riders"},{"id":"DEImpLegendaryBolasWarriors","name":"Legendary Bolas Warriors","text":"Legendary upgrade for Bolas Warriors.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEChampionBolasWarriors","Imperialize"],"researchedAt":["deKallanka"],"effects":["deBolasWarrior: hit points +50%, damage +50%"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/legendary-bolas-warriors"},{"id":"ImpLegendaryBowRider","name":"Legendary Bow Riders","text":"Legendary upgrade for Bow Riders.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionBowRider"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpBowRider: hit points +50%, damage +50%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/legendary-bow-riders"},{"id":"DELegendaryCanoes","name":"Legendary Canoes","text":"Battle Canoe, Cannon Boat and Fishing Canoe attack and hitpoints greatly increased.","cost":{"Gold":2000,"Wood":2000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["dePort"],"effects":["deBattleCanoe: hit points +50%, damage +50%","deCannonBoat: hit points +50%, damage +50%","deFishingBoatAfrican: hit points +50%, damage +50%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/legendary-canoes"},{"id":"DELegendaryCavalryEthiopian","name":"Legendary Cavalry","text":"Javelin Rider and Oromo Warrior attack and hitpoints increased.","cost":{"Gold":2000,"Wood":2000},"researchTime":30,"prereqs":["Imperialize","DEChampionCavalryEthiopian"],"researchedAt":["deWarCamp"],"effects":["deJavelinRider: hit points +50%, damage +50%","deOromoWarrior: hit points +50%, damage +50%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/legendary-cavalry"},{"id":"ImpLegendaryWarBows","name":"Legendary Cetan Bowmen","text":"Legendary upgrade for Cetan Bowmen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionWarBows"],"researchedAt":["WarHut"],"effects":["xpWarBow: hit points +50%, damage +50%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/legendary-cetan-bowmen"},{"id":"DEImpLegendaryRunners","name":"Legendary Chimu Runners","text":"Legendary upgrade for Chimu Runners.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEChampionRunners","Imperialize"],"researchedAt":["WarHut"],"effects":["deIncaRunner: hit points +50%, damage +50%"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/legendary-chimu-runners"},{"id":"ImpLegendaryWarClubs","name":"Legendary Club Warriors","text":"Legendary upgrade for Club Warriors.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["ChampionWarClubs","Imperialize"],"researchedAt":["WarHut"],"effects":["xpWarClub: hit points +50%, damage +50%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/legendary-club-warriors"},{"id":"ImpLegendaryCoyoteMen","name":"Legendary Coyote Runners","text":"Legendary upgrade for Coyote Runners.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionCoyotemen"],"researchedAt":["WarHut"],"effects":["xpCoyoteMan: hit points +50%, damage +50%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/legendary-coyote-runners"},{"id":"ImpLegendaryEagleKnights","name":"Legendary Eagle Runner Knights","text":"Legendary upgrade for Eagle Runner Knights.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionEagleKnight"],"researchedAt":["NoblesHut"],"effects":["xpEagleKnight: hit points +50%, damage +50%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/legendary-eagle-runner-knights"},{"id":"ImpLegendaryLightCannon","name":"Legendary Field Cannon","text":"Legendary upgrade for Light Cannon.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","FieldCannon"],"researchedAt":["ArtilleryDepot"],"effects":["xpLightCannon: damage +50%, hit points +50%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/legendary-field-cannon"},{"id":"ImpLegendaryMusketWarriors","name":"Legendary Forest Prowlers","text":"Legendary upgrade for Forest Prowlers.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionMusketWarriors"],"researchedAt":["WarHut"],"effects":["xpMusketWarrior: hit points +50%, damage +50%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/legendary-forest-prowlers"},{"id":"DELegendaryHeavyCavalryHausa","name":"Legendary Hand Cavalry","text":"Raider and Lifidi Knight attack and hitpoints increased.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","DEChampionHeavyCavalryHausa"],"researchedAt":["deWarCamp"],"effects":["deLifidi: hit points +50%, damage +50%","deRaider: hit points +50%, damage +50%"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/legendary-hand-cavalry"},{"id":"DEImpLegendarySlingers","name":"Legendary Huaracas","text":"Legendary upgrade for Huaracas.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEChampionSlingers","Imperialize"],"researchedAt":["deKallanka"],"effects":["deSlinger: hit points +50%, damage +50%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Siege) +1"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/legendary-huaracas"},{"id":"DELegendaryInfantryEthiopian","name":"Legendary Infantry","text":"Gascenya, Shotel Warrior and Neftenya attack and hitpoints increased.","cost":{"Gold":2000,"Wood":2000},"researchTime":30,"prereqs":["Imperialize","DEChampionInfantryEthiopian"],"researchedAt":["deWarCamp"],"effects":["deGascenya: hit points +50%, damage +50%","deShotelWarrior: hit points +50%, damage +50%","deNeftenya: hit points +50%, damage +50%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/legendary-infantry"},{"id":"ImpLegendaryJaguarKnights","name":"Legendary Jaguar Prowl Knights","text":"Legendary upgrade for Jaguar Prowl Knights.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["ChampionJaguarKnight","Imperialize"],"researchedAt":["NoblesHut"],"effects":["xpJaguarKnight: hit points +50%, damage +50%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/legendary-jaguar-prowl-knights"},{"id":"DEImpLegendaryBowmen","name":"Legendary Jungle Bowmen","text":"Legendary upgrade for Jungle Bowmen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEChampionBowmen","Imperialize"],"researchedAt":["WarHut"],"effects":["deJungleBowman: hit points +50%, damage +50%","PoisonAttachment: damage +50%"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/legendary-jungle-bowmen"},{"id":"ImpLegendaryHorsemen","name":"Legendary Kanya Horsemen","text":"Legendary upgrade for Kanya Horsemen","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionHorsemen"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpHorseman: hit points +50%, damage +50%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/legendary-kanya-horsemen"},{"id":"DEImpLegendaryMacemen","name":"Legendary Macemen","text":"Legendary upgrade for Macemen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEChampionMacemen","Imperialize"],"researchedAt":["deKallanka"],"effects":["deMaceman: hit points +50%, damage +50%"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/legendary-macemen"},{"id":"ImpLegendaryMantlets","name":"Legendary Mantlets","text":"Legendary upgrade for Mantlets.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionMantlets"],"researchedAt":["ArtilleryDepot"],"effects":["xpMantlet: hit points +50%, damage +50%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/legendary-mantlets"},{"id":"ImpLegendaryMusketRiders","name":"Legendary Musket Riders","text":"Legendary upgrade for Musket Riders.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["ChampionMusketRiders","Imperialize"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpMusketRider: hit points +50%, damage +50%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/legendary-musket-riders"},{"id":"ImpLegendaryNatives","name":"Legendary Native Warriors","text":"Military units from native settlements have their attack and hitpoints greatly increased.","cost":{"Food":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["Capitol","deStateCapitol","ypMonastery"],"effects":["AbstractNativeWarrior: hit points +50%, damage +50%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/legendary-native-warriors"},{"id":"ImpLegendaryNativesNatives","name":"Legendary Native Warriors","text":"Military units from native settlements have their attack and hitpoints greatly increased.","cost":{"Food":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["TownCenter"],"effects":["AbstractNativeWarrior: hit points +50%, damage +50%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/legendary-native-warriors-implegendarynativesnatives"},{"id":"ImpLegendaryMacehualtins","name":"Legendary Otontin Slingers","text":"Legendary upgrade for Otontin Slingers","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionMacehualtins"],"researchedAt":["WarHut"],"effects":["xpMacehualtin: hit points +50%, damage +50%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/legendary-otontin-slingers"},{"id":"DEImpLegendarySpearmen","name":"Legendary Plumed Spearmen","text":"Legendary upgrade for Plumed Spearmen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["DEChampionSpearmen","Imperialize"],"researchedAt":["WarHut"],"effects":["deIncaSpearman: hit points +50%, damage +50%"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/legendary-plumed-spearmen"},{"id":"ImpLegendaryPumaMen","name":"Legendary Puma Spearmen","text":"Legendary upgrade for Puma Spearmen.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["ChampionPumaMen","Imperialize"],"researchedAt":["WarHut"],"effects":["xpPumaMan: hit points +50%, damage +50%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/legendary-puma-spearmen"},{"id":"ImpLegendaryRams","name":"Legendary Rams","text":"Legendary upgrade for Rams.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["ChampionRams","Imperialize"],"researchedAt":["ArtilleryDepot"],"effects":["xpRam: hit points +50%, damage +50%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/legendary-rams"},{"id":"DELegendaryArchersHausa","name":"Legendary Ranged Warriors","text":"Fulani Archer and Javelin Rider attack and hitpoints increased.","cost":{"Gold":2000,"Wood":2000},"researchTime":30,"prereqs":["Imperialize","DEChampionArchersHausa"],"researchedAt":["deWarCamp"],"effects":["deJavelinRider: hit points +50%, damage +50%","deFulaWarrior: hit points +50%, damage +50%"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/legendary-ranged-warriors"},{"id":"ImpLegendaryRifleRiders","name":"Legendary Rifle Riders","text":"Legendary upgrade for Rifle Riders.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionRifleRiders"],"researchedAt":["Corral","ypCaravanserai"],"effects":["xpRifleRider: hit points +50%, damage +50%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/legendary-rifle-riders"},{"id":"ImpLegendaryTomahawks","name":"Legendary Tomahawks","text":"Legendary upgrade for Tomahawks.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["ChampionTomahawk","Imperialize"],"researchedAt":["WarHut"],"effects":["xpTomahawk: hit points +50%, damage +50%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/legendary-tomahawks"},{"id":"ImpLegendaryWarRifles","name":"Legendary Wakina Rifles","text":"Legendary upgrade for Wakina Rifles.","cost":{"Gold":1500,"Wood":1500},"researchTime":30,"prereqs":["Imperialize","ChampionWarRifles"],"researchedAt":["WarHut"],"effects":["xpWarRifle: hit points +50%, damage +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/legendary-wakina-rifles"},{"id":"DELegendaryWarCanoes","name":"Legendary War Boats","text":"Improves the damage and hitpoints of War Canoes, Tlaloc Canoes, and Chincha Rafts.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["xpWarCanoe: hit points +25%, damage +25%","xpTlalocCanoe: hit points +25%, damage +25%","deChinchaRaft: hit points +25%, damage +25%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/legendary-war-boats"},{"id":"RGJinetes","name":"Legion Dragoons","text":"Portuguese Dragoon attack and hitpoints greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["Dragoon: damage +10%, hit points +10%","Gives: Guard Dragoons"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/legion-dragoons"},{"id":"RGGuerreiros","name":"Legionarios","text":"Portuguese Musketeer attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranMusketeers"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Musketeer: hit points +10%, damage +10%","Gives: Guard Musketeers"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/legionarios"},{"id":"RGLeiciaiCrossbowmen","name":"Leičiai Crossbowmen","text":"Polish Crossbowman attack, hitpoints, resistance and range increased.","cost":{"Gold":300,"Wood":300},"researchTime":30,"prereqs":["Industrialize","VeteranCrossbowmen"],"researchedAt":["Barracks"],"effects":["Crossbowman: hit points +10%, siege resist +0.2, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, line of sight +2","Gives: Guard Crossbowmen"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/leiciai-crossbowmen"},{"id":"DEWarriorSocietySPCLenape","name":"Lenape Warrior Societies","text":"Lenape warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatSPCLenapeRifleman: hit points +25%, damage +25%","deNatMercLenapeRifleman: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/lenape-warrior-societies"},{"id":"DESejmNatives1","name":"Leszczyński Alliances","text":"Native warriors are less expensive and you can train more of them. The Sejm supports 50 population.","cost":{"Food":1000},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["deSejm"],"effects":["AbstractNativeWarrior: Wood cost −20%, Coin cost −20%, Food cost −20%, build limit +20%","deSejm: population space +50"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/leszczynski-alliances"},{"id":"DEChurchLiberumVeto","name":"Liberum Veto","text":"Economic technologies and politicians are much cheaper, but now research a lot slower.","cost":{},"researchTime":15,"prereqs":["Colonialize","DEHCRoyalDecreePolish"],"researchedAt":["Church","deChurchPolish"],"effects":[],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/liberum-veto"},{"id":"RGLifeGuardHussars","name":"Life Guard Hussars","text":"British Hussar attack and hitpoints greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize","VeteranHussars"],"researchedAt":["Stable"],"effects":["Hussar: hit points +10%, damage +10%","Gives: Guard Hussars"],"civs":["British"],"page":"https://aoe3database.com/technologies/life-guard-hussars"},{"id":"ChurchBashkirPonies","name":"Lifeguard Jaegers","text":"Sends 23 Counter Jaegers (Schiavone-like infantry) from the motherland. Replaces all Oprichnik shipments in your Homecity with Counter Jaegers.","cost":{"Gold":2000},"researchTime":15,"prereqs":["HCRoyalDecreeRussian","Industrialize"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 23 Schiavone","Removes: DEHC Ship Longbow Shadow","Makes researchable: DEHC Ship Ranger Shadow"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/lifeguard-jaegers"},{"id":"DEChurchMissionFervor","name":"Liturgy","text":"The Padre may now area-heal multiple damaged units at the same time.","cost":{"Food":100,"Gold":100,"Wood":100},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deCathedral"],"effects":[],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/liturgy"},{"id":"ypConsulateDutchLivestockPenWagon","name":"Livestock Pen Wagon","text":"Ships 1 Livestock Pen Wagon. Transforms into a Livestock Pen which can be used to obtain Goats. The Goats cannot be harvested, but may be tasked to Shrines that have space for more animals.","cost":{"Trade":900},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Livestock Pen Wagon","YPLivestockPenAsian: becomes available","ypGoat: becomes available"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/livestock-pen-wagon"},{"id":"DERevolutionLivonia","name":"Livonia","text":"1 Fort Wagon and 1 High Master.\n\nSettlers do not convert, but spawn 1 Burgher Militia each.","cost":{"Food":750,"Gold":750,"Wood":750},"researchTime":15,"prereqs":["Fortressize"],"researchedAt":["TownCenter"],"effects":["Starts a revolution","Gives: Revolution!","Ships 1 High Master","Ships 1 Fort Wagon","FortFrontier: build limit +1, becomes available","Gives: DE Burgher Militia","Ships 1 Militiaman per Villager","Gives: DE Order Pavisiers Shadow","deREVOrderPavisier: hit points +40%, health regeneration set to 0.25"],"civs":["DEMaltese","DEPolish","DESwedish","Germans"],"page":"https://aoe3database.com/technologies/livonia"},{"id":"LogFlume","name":"Log Flume","text":"Villagers gather Wood much faster.","cost":{"Food":150,"Gold":250},"researchTime":30,"prereqs":["Gangsaw","DEItalianAge1PreReq"],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%","Removes: DE Log Flume Refund"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/log-flume"},{"id":"LongLines","name":"Long Lines","text":"Boats gather Food from Fish and Coin from Whales faster.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["DEItalianAge1PreReq","GillNets"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["AbstractFishingBoat: gathering Fish rate +30%, gathering Whale rate +30%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/long-lines"},{"id":"DESejmCoin3","name":"Lubomirski Estates","text":"Villagers gather Coin from all sources faster and through the Financial Policy.","cost":{"Food":900,"Wood":900},"researchTime":40,"prereqs":["Imperialize","DESejmCoin2"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Estate rate +30%, gathering Mine rate +30%, gathering Mountain Monastery rate +30%","deSejm: auto gather coin population rate +15%, auto gather coin fixed rate +15%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/lubomirski-estates"},{"id":"LumberCeremony","name":"Lumber Ceremony","text":"Villagers gather Wood faster.","cost":{"Food":100,"Gold":150},"researchTime":30,"prereqs":[],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/lumber-ceremony"},{"id":"ypMonkMakeDisciple","name":"Make Disciple","text":"Passive Ability: A small chance to turn defeated enemies into Disciples.","cost":{},"researchTime":null,"prereqs":["Colonialize"],"researchedAt":["ypMonkChinese","ypMonkChinese2","ypMonkDisciple"],"effects":[],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/make-disciple"},{"id":"BigPlantationMapleFestival","name":"Maple Festival","text":"A successful Maple Festival provides you with 500 Coin for every 10 minutes of game length, up to 30 minutes.","cost":{"Food":250,"Wood":250},"researchTime":10,"prereqs":[],"researchedAt":["Plantation"],"effects":["Ships -0.2 Huge Chests of Coin"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/maple-festival"},{"id":"NatXPMapucheAdMapu","name":"Mapuche Ad-mapu","text":"Sophisticated Mapuche legal system strengthens your social structure and lowers the Coin cost of your units.","cost":{"Gold":250,"Wood":250},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Unit: Coin cost −10%","Mercenary: Coin cost +5%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/mapuche-ad-mapu"},{"id":"DEAmericanAlliesIncaMapuche","name":"Mapuche Allies","text":"Form an Alliance with the Mapuche\n • You may only pick ONE ally","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: Carib Allies","Removes: Zapotec Allies","deNatBolasRider: becomes available","Makes researchable: Mapuche Warrior Societies","Makes researchable: Champion Mapuche","Makes researchable: Mapuche Ad-mapu","Makes researchable: Mapuche Tactics","Makes researchable: Mapuche Treaty of Quillin"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/mapuche-allies"},{"id":"NatXPMapucheTactics","name":"Mapuche Tactics","text":"Mapuche guerilla techniques make your hand infantry even more deadly against buildings.","cost":{"Food":200,"Wood":200},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractHandInfantry: damage (Siege) +50%"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/mapuche-tactics"},{"id":"NatXPMapucheTreatyOfQuillin","name":"Mapuche Treaty of Quillin","text":"Formal European recognition of the Mapuche nation provides 100 Coin in crates for every 2 minutes of game length, up to 30 minutes.","cost":{"Food":225,"Wood":225},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Ships -1 Chests of Coin"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/mapuche-treaty-of-quillin"},{"id":"WarriorSocietyMapuche","name":"Mapuche Warrior Societies","text":"Mapuche warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["NativeEmbassy","TradingPost"],"effects":["NatMapucheClubman: hit points +25%, damage +25%","deNatMercMapucheClubman: hit points +25%, damage +25%","deNatBolasRider: hit points +25%, damage +25%","deNatMercBolasRider: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/mapuche-warrior-societies"},{"id":"DEPoliticianFederalMaryland","name":"Maryland","text":"1 Sloop","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Ships 1 Sloop","Advances to the Fortress Age"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/maryland"},{"id":"ChurchMassCavalry","name":"Mass Cavalry","text":"Cavalry train faster.","cost":{"Gold":750},"researchTime":5,"prereqs":["DEItalianAge3PreReq"],"researchedAt":["Church","Shrine","deBasilica","deCathedral","deChurchDanish","deChurchPolish","ypChurch"],"effects":["AbstractCavalry: train time −35%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/mass-cavalry"},{"id":"ChurchMassCavalryAfrican","name":"Mass Cavalry","text":"Cavalry train faster.","cost":{"Gold":750},"researchTime":5,"prereqs":[],"researchedAt":["Church"],"effects":["AbstractCavalry: train time −35%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/mass-cavalry-churchmasscavalryafrican"},{"id":"FactoryMassProduction","name":"Mass Production","text":"Heavy artillery are produced faster.","cost":{"Food":300,"Gold":300},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Factory"],"effects":["Cannon: train time −25%","GreatBombard: train time −25%","Rocket: train time −25%","deNMPapalBombard: train time −25%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/mass-production"},{"id":"DEPoliticianFederalMassachusetts","name":"Massachusetts","text":"1 Military Wagon","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Military Wagon"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/massachusetts"},{"id":"DERevolutionMXMaya","name":"Maya","text":"Infantry units become Cruzob soldiers. Cavalry units become Cuatreros. Stables become War Huts. Unlocks Mayan Holcan Javelineers and War Huts.","cost":{"Food":2000,"Gold":2000,"Wood":2000},"researchTime":15,"prereqs":["Fortressize","DERevolutionMXYucatan"],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Advances to the Imperial Age","Removes: Mexico","deREVCruzobInfantry: becomes available","Gives: Strong War Hut","WarHut: becomes available, can train Holcan Javelineer","Stable: is no longer available","Gives: Veteran Insurgentes","Gives: Veteran Soldados","Gives: Veteran Salteadores","Makes researchable: DE Captured Howitzer Shadow","Gives: DE Imperial Flag Shadow","deNatHolcanJavelineer: becomes available, build limit −7","Makes researchable: Maya Cotton Armor","Makes researchable: Maya Calendar","Makes researchable: Maya Pyramids","Makes researchable: Native Treaty Maya","Makes researchable: DE Indian Friendship Maya","Makes researchable: yp Native Embassy Enable Shadow","xpWarCanoe: becomes available","deSteamer: is no longer available","xpTlalocCanoe: becomes available, can train Insurgente, can train Salteador, can train Cruzob Infantry","xpIronclad: is no longer available","Galleon: is no longer available","Frigate: is no longer available","Privateer: build limit set to 5","FieldHospital: can train Cruzob Infantry","Turns Soldado into Cruzob Infantry","Turns Revolutionary into Cruzob Infantry","Gives: Vigilantes","deEmboscador: range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +1, speed +0.5","Dragoon: is no longer available","Turns Dragoon into Cuatrero","deChinaco: is no longer available","Turns Chinaco into Cuatrero","Replaces Stable into War Hut","Mortar: is no longer available","Falconet: is no longer available","Culverin: is no longer available","xpHorseArtillery: is no longer available","xpLightCannon: becomes available","deMercCapturedMortar: becomes available","Makes researchable: Field Cannon","TownCenter: can train Native Scout","NativeScout: becomes available, population set to 1","dePriestess: line of sight +12, damage bonus against Hero +20, damage +30%, train time −25%, Coin cost set to 300","FortFrontier: can train Holcan Javelineer","Barracks: can train Holcan Javelineer","Turns Capitol into Town Center","Capitol: is no longer available","Starts a revolution","Gives: Revolution!","Removes: Ranged Cavalry Caracole","Removes: Cavalry Cuirass","Removes: Redoubts","Removes: Mass Production","Removes: Imperial Cannon","Removes: Revetment","Removes: Star Fort","Removes: Fortified Outpost","Removes: Percussion Lock","Gives: Maya Warrior Societies","Gives: Champion Maya"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/maya"},{"id":"NatCalendar","name":"Maya Calendar","text":"The strict Maya calendar lets villagers gather Food from hunting or farming faster.","cost":{"Gold":120,"Wood":120},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractVillager: gathering Mill rate +10%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%","deHacienda: auto gather food rate +10%"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/maya-calendar"},{"id":"NatCottonArmor","name":"Maya Cotton Armor","text":"The Maya teach you how to weave cotton armor. Foot archer and Hand infantry hitpoints increased.","cost":{"Gold":250,"Wood":250},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractHandInfantry: hit points +20%","AbstractFootArcher: hit points +20%"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/maya-cotton-armor"},{"id":"NatMayaPyramids","name":"Maya Pyramids","text":"The study of Maya pyramids allows you to reconstruct a mighty American Citadel for defensive purposes.","cost":{"Gold":400,"Wood":400},"researchTime":60,"prereqs":["Colonialize"],"researchedAt":["TradingPost"],"effects":["Ships 1 American Citadel Travois","deMayaCastle: becomes available"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/maya-pyramids"},{"id":"WarriorSocietyMaya","name":"Maya Warrior Societies","text":"Maya warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatHolcanSpearman: hit points +25%, damage +25%","NatMercHolcanSpearman: damage +25%, hit points +25%","deNatHolcanJavelineer: damage +25%, hit points +25%","deNatMercHolcanJavelineer: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/maya-warrior-societies"},{"id":"DESejmWoodRevolution","name":"Mazepa Architecture","text":"Villagers gather Wood faster from trees and through the Building Policy. Building hitpoints increased.","cost":{"Gold":1200},"researchTime":40,"prereqs":["DESejmWood1"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Tree rate +25%","deSejm: auto gather wood population rate +50%","Building: hit points +25%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/mazepa-architecture"},{"id":"ypImpLargeScaleAgricultureAsian","name":"Mechanized Rice Cultivation","text":"Villagers gather Food from Rice Paddies much faster.","cost":{"Gold":1000,"Wood":1000},"researchTime":30,"prereqs":["ypIrrigationSystems","Imperialize"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Farm rate +50%, gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%, gathering Mill rate +50%","deHacienda: auto gather food rate +50%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/mechanized-rice-cultivation"},{"id":"DEMedicalScience","name":"Medical Science","text":"Healers have increased speed and hitpoints. Field Hospitals have increased hitpoints and are built faster.","cost":{"Food":200,"Wood":200},"researchTime":15,"prereqs":["Colonialize"],"researchedAt":["Church","deCathedral"],"effects":["AbstractHealer: speed +15%, hit points +35%","FieldHospital: hit points +15%, build time −15%"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/medical-science"},{"id":"ypConsulateJapaneseMeijiRestoration","name":"Meiji Restoration","text":"Permanently locks the Consulate, but grants access to several Imperial technologies and a fully modernized military.","cost":{"Trade":3000},"researchTime":90,"prereqs":["Industrialize"],"researchedAt":["ypConsulate"],"effects":["Advances to the Imperial Age","Removes: Golden Pavilion","Removes: Great Buddha","Removes: The Shogunate","Removes: Toshogu Shrine","Removes: Torii Gates","Gives: yp Japanese Meiji Visuals Shadow","Removes: de Japanese Intervention Base","Makes researchable: de Japanese Intervention Meiji","Removes: End Isolation","XP trickle −33% per second","Trade trickle +2 per second","deSteamer: becomes available","xpIronclad: becomes available","ypAtakabune: is no longer available","ypTekkousen: is no longer available","Turns Atakebune into Steamer","Turns Tekkousen into Ironclad","Removes: Exalted Tekkousen","Removes: Exalted Natives","ypConsulateVoltigeur: becomes available, hit points −15%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, damage bonus against Heavy Infantry +0.5, line of sight +4","deLegionGrenadier: becomes available, line of sight +2","ypYumi: is no longer available","ypKensei: is no longer available","Turns Yumi Archer into Voltigeur","Turns Samurai into Grenadier","Gives: Incendiary Grenades","Gives: Disciplined Ashigaru","Gives: Honored Ashigaru","Gives: Exalted Ashigaru","ypAshigaru: Coin cost −5","ypConsulateCzapakaUhlan: becomes available","deUSCavalry: becomes available, damage −10%, hit points −10%","ypNaginataRider: is no longer available","ypYabusame: is no longer available","Turns Naginata Rider into Uhlan","Turns Yabusame Archer into Carbine Cavalry","ypConsulateCulverin: becomes available, Food cost set to 0, Coin cost set to 0, Trade cost set to 180","ypConsulateHorseArtillery: becomes available, Food cost set to 0, Coin cost set to 0, Trade cost set to 200","xpGatlingGun: becomes available, Food cost set to 0, Coin cost set to 0, Trade cost set to 140, damage −20%, hit points −20%","ypConsulateCannon: becomes available","ypConsulateYamabushi: is no longer available","ypConsulateShinobi: is no longer available","ypConsulateRonin: is no longer available","Gives: Heavy Gatling Guns","Gives: Imperial Gatling Guns","Removes: Military Rickshaw","Removes: Bushido Principles","Removes: Clan Offerings","Makes researchable: Fort Wagon","Makes researchable: Factory","Makes researchable: Imperial Meiji Army","Factory: becomes available","FortFrontier: becomes available","ypWJToshoguShrine5: is no longer available","ypWJToriiGates5: is no longer available","ypWJShogunate5: is no longer available","ypWJGoldenPavillion5: is no longer available","ypWJGiantBuddha5: is no longer available","Makes researchable: DE Advanced Consulate Meiji Shadow","Makes researchable: DE Bakufu Meiji Shadow","AbstractMeijiUnit: damage −40%, hit points −40%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/meiji-restoration"},{"id":"ChurchMercantilism","name":"Mercantilism","text":"Emphasis on commercial pursuits gives you 2,000 experience points towards your next Shipment.","cost":{"Gold":1500},"researchTime":15,"prereqs":["DEItalianAge1PreReq"],"researchedAt":["Church","Shrine","deBasilica","deChurchDanish","deChurchPolish","ypChurch"],"effects":["+2,000 XP"],"civs":["British","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/mercantilism"},{"id":"deConsulateSpanishFasterTechs","name":"Merchant Marine","text":"All technologies research faster.","cost":{"Trade":125},"researchTime":30,"prereqs":["Colonialize","DEIndependenceJapanese"],"researchedAt":["ypConsulate"],"effects":[],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/merchant-marine"},{"id":"ypConsulateSpanishFasterShipments","name":"Merchant Marine","text":"Shipments come faster.","cost":{"Trade":125},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":[],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/merchant-marine-ypconsulatespanishfastershipments"},{"id":"DEReturnMXBajaCalifornia","name":"Mexico","text":"Restores your original Deck and advances you to the Industrial Age.\n\nKeeps Federal Cards.","cost":{"Food":1250,"Gold":1250,"Wood":1250},"researchTime":90,"prereqs":["Colonialize","DERevolutionMXBajaCalifornia"],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Advances to the Industrial Age","FishingBoat: becomes available","Settler: becomes available","deREVFilibuster: is no longer available","Saloon: build limit −6","Gives: Rejoin Home Country"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/mexico-dereturnmxbajacalifornia"},{"id":"DEReturnMXCentralAmerica","name":"Mexico","text":"Restores your original Deck and advances you to the Industrial Age.\n\nKeeps Federal Cards.","cost":{"Food":1250,"Gold":1250,"Wood":1250},"researchTime":90,"prereqs":["Colonialize","DERevolutionMXCentralAmerica"],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Advances to the Industrial Age","FishingBoat: becomes available","Settler: becomes available","xpColonialMilitia: is no longer available","xpPetard: damage +25%, hit points +25%","Gives: Rejoin Home Country"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/mexico-dereturnmxcentralamerica"},{"id":"DEReturnMXRioGrande","name":"Mexico","text":"Restores your original Deck and advances you to the Imperial Age.\n\nKeeps Federal Cards.","cost":{"Food":2500,"Gold":2500,"Wood":2500},"researchTime":90,"prereqs":["Fortressize","DERevolutionMXRioGrande"],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Advances to the Imperial Age","Settler: becomes available","xpColonialMilitia: is no longer available","Gives: Rejoin Home Country"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/mexico-dereturnmxriogrande"},{"id":"DEReturnMXYucatan","name":"Mexico","text":"Restores your original Deck and advances you to the Imperial Age.\n\nKeeps Federal Cards.","cost":{"Food":2500,"Gold":2500,"Wood":2500},"researchTime":90,"prereqs":["Fortressize","DERevolutionMXYucatan"],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Advances to the Imperial Age","xpColonialMilitia: is no longer available","FishingBoat: becomes available","Settler: becomes available","Gives: Rejoin Home Country"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/mexico"},{"id":"DERevolutionMexico","name":"Mexico","text":"Your settlers become Cuerudos which can gather from livestock and are armed with a revolver.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["deREVVaquero: becomes available","TownCenter: can train Cuerudo","Cow: becomes available","Starts a revolution","Gives: DE Revolution Shared Effects","deTavern: is no longer available","Saloon: becomes available","Turns Tavern into Saloon","Makes researchable: Wild West","Makes researchable: Peacemakers","Makes researchable: Refreshing Beverages","Gives: Veteran Soldados","Gives: Guard Soldados","deSaloonDesperado: becomes available","deSaloonVaquero: becomes available","deSaloonBandido: becomes available","deHacienda: becomes available"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/mexico-derevolutionmexico"},{"id":"DEPoliticianFederalMXMichoacan","name":"Michoacán","text":"1 Military Wagon","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Military Wagon"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/michoacan"},{"id":"ChurchGardeImperial2","name":"Middle Guard","text":"Ships 8 Middle Guards (powerful Grenadiers) and researches Incendiary Grenades. Any remaining Young Guard are upgraded to Middle Guard.","cost":{"Food":1000},"researchTime":15,"prereqs":["ChurchGardeImperial1","Fortressize"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 8 Young Guard","Gives: Incendiary Grenades"],"civs":["French"],"page":"https://aoe3database.com/technologies/middle-guard"},{"id":"MightyNoblesHut","name":"Mighty Nobles' Hut","text":"Nobles' Huts get a better attack and more hitpoints.","cost":{"Gold":400,"Wood":800},"researchTime":60,"prereqs":["Industrialize","StrongNoblesHut"],"researchedAt":["NoblesHut"],"effects":["NoblesHut: hit points +50%, damage +50%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/mighty-nobles-hut"},{"id":"deMightyTambos","name":"Mighty Tambos","text":"Tambo attack, hitpoints and range increased.","cost":{"Gold":200,"Wood":600},"researchTime":40,"prereqs":["Industrialize"],"researchedAt":["TradingPost"],"effects":["TradingPost: range (Ranged Garrison) +50%, hit points +50%, damage +50%"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/mighty-tambos"},{"id":"MightyWarHut","name":"Mighty War Hut","text":"War Huts get a better attack and more hitpoints.","cost":{"Gold":400,"Wood":800},"researchTime":60,"prereqs":["Industrialize","StrongWarHut"],"researchedAt":["WarHut","deSPCEuroTower"],"effects":["WarHut: hit points +50%, damage +50%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/mighty-war-hut"},{"id":"MilitaryDrummers","name":"Military Drummers","text":"All infantry march faster.","cost":{"Gold":150,"Wood":150},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal"],"effects":["AbstractInfantry: speed +10%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/military-drummers"},{"id":"DEFolwarkUpgradeDefensive","name":"Military Folwark","text":"Specialize this Folwark to train additional military units.","cost":{"Wood":100},"researchTime":1.5,"prereqs":["Colonialize"],"researchedAt":["deFolwark"],"effects":[],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/military-folwark"},{"id":"ypConsulateJapaneseMilitaryRickshaw","name":"Military Rickshaw","text":"Ships a Military Rickshaw that can turn into a Barracks or a Stable.","cost":{"Trade":100},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 1 Military Rickshaw"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/military-rickshaw"},{"id":"ChurchMilletSystem","name":"Millet System","text":"Yörüks are produced faster.","cost":{"Wood":75},"researchTime":15,"prereqs":[],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Settler: train time −4"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/millet-system"},{"id":"ChurchMissionFervor","name":"Mission Fervor","text":"Healers train and heal faster and have increased hitpoints.","cost":{"Food":125,"Wood":125},"researchTime":15,"prereqs":["DEItalianAge1PreReq"],"researchedAt":["Church","deBasilica","deChurchDanish","deChurchPolish","ypChurch"],"effects":["AbstractHealer: heal rate +50%, hit points +50%, train time −50%","Gives: DE Mission Fervor Shadow"],"civs":["British","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/mission-fervor"},{"id":"DEAllegianceMoroccan2","name":"Moroccans","text":"1 Mosque Builder and tomes of 400 XP","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Church Wagon","Ships 4 Collection of Books","Removes: Moroccans","Removes: Moroccans","Removes: Moroccans","Gives: DE Allegiance Moroccan Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/moroccans"},{"id":"DEAllegianceMoroccan3","name":"Moroccans","text":"1 Mosque Builder and tomes of 600 XP","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Church Wagon","Ships 1 Large Collection of Books","Ships 1 Collection of Books","Removes: Moroccans","Removes: Moroccans","Gives: DE Allegiance Moroccan Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/moroccans-deallegiancemoroccan3"},{"id":"DEAllegianceMoroccan4","name":"Moroccans","text":"1 Mosque Builder and tomes of 900 XP","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Church Wagon","Ships 1 Large Collection of Books","Ships 1 Large Collection of Books","Removes: Moroccans","Gives: DE Allegiance Moroccan Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/moroccans-deallegiancemoroccan4"},{"id":"DEAllegianceMoroccan5","name":"Moroccans","text":"1 Mosque Builder and tomes of 1,900 XP","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Church Wagon","Ships 3 Large Collection of Books","Ships 1 Large Collection of Books","Gives: DE Allegiance Moroccan Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/moroccans-deallegiancemoroccan5"},{"id":"ypFortifiedCastle","name":"Mountain Castle","text":"Castles get a cannon attack and more hitpoints.","cost":{"Gold":400,"Wood":800},"researchTime":60,"prereqs":["ypFrontierCastle","Industrialize"],"researchedAt":["deSPCEuroTower","ypCastle"],"effects":["ypCastle: hit points +50%, damage (Anti-ship) +100%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/mountain-castle"},{"id":"DECapitolGoldRush","name":"Mountain State Gold Rush","text":"Villagers gather Coin from all sources much faster.","cost":{"Food":1000,"Wood":1000},"researchTime":30,"prereqs":["DEStateCapitolTechEnable"],"researchedAt":["deStateCapitol"],"effects":["AbstractVillager: gathering Estate rate +40%, gathering Mine rate +40%, gathering Mountain Monastery rate +40%, gathering Rice Paddy rate +40%, gathering Hacienda rate +40%","AbstractFishingBoat: gathering Whale rate +40%","deHacienda: auto gather coin rate +40%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/mountain-state-gold-rush"},{"id":"ypConsulateSpanishEnhancedProfits","name":"Nanban Trade","text":"Crates contain more resources and Trade Routes worth more income.","cost":{"Trade":325},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["AbstractWoodCrate: resources held +25%","AbstractFoodCrate: resources held +25%","AbstractCoinCrate: resources held +25%","AbstractXPCrate: resources held +25%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/nanban-trade"},{"id":"WarriorSocietyNavajo","name":"Navajo Warrior Societies","text":"Navajo warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatNavajoRifleman: hit points +25%, damage +25%","deNatMercNavajoRifleman: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/navajo-warrior-societies"},{"id":"DEPoliticianFederalNewHampshire","name":"New Hampshire","text":"5 Regulars","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 5 Regular"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/new-hampshire"},{"id":"DEPoliticianFederalNewJersey","name":"New Jersey","text":"1 Horse Artillery","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Horse Artillery"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/new-jersey"},{"id":"ImpImmigrantsAmericans","name":"New Mexico Immigration","text":"Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased). Sent Immigrant cards reduce costs and research time.","cost":{"Gold":2000},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["deStateCapitol"],"effects":["Gives: DE Immigrants Shadow"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/new-mexico-immigration"},{"id":"ChurchTufanciCorps","name":"New Order Infantry","text":"Delivers 20 Nizam Fusiliers and allows you to retrain them in your Barracks from the Industrial Age. You will now receive Nizam Fusiliers from your homecity instead of Janissaries.","cost":{"Wood":2200},"researchTime":15,"prereqs":["Fortressize","HCRoyalDecreeOttoman"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 20 Nizam Fusilier","Removes: DE Ship Jannissary Shadow","Makes researchable: DE Ship Nizam Shadow","deNizam: becomes available"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/new-order-infantry"},{"id":"DEAfricanVillagerFarmingGold2","name":"New World Crops","text":"Villagers gather Coin from Fields much faster.","cost":{"Wood":800},"researchTime":30,"prereqs":["Fortressize","DEAfricanVillagerFarmingGold1"],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Field rate +20%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/new-world-crops"},{"id":"BigMarketNewYear","name":"New Year Festival","text":"A successful New Year Festival provides you with 2000 Experience Points.","cost":{"Food":500,"Gold":500,"Wood":500},"researchTime":10,"prereqs":[],"researchedAt":["Market"],"effects":["+2,000 XP"],"civs":["XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/new-year-festival"},{"id":"DEBigMarketNewYearIndependence","name":"New Year Festival","text":"1 Town Center Travois","cost":{"Food":380,"Gold":380,"Wood":380},"researchTime":10,"prereqs":["DEIndependence"],"researchedAt":["Market"],"effects":["Ships 1 Covered Wagon","TownCenter: build limit +1"],"civs":["XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/new-year-festival-debigmarketnewyearindependence"},{"id":"DEPoliticianFederalNewYork","name":"New York","text":"Mercenary and Outlaw hitpoints and attack somewhat increased","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Mercenary: hit points +25%, damage +25%","IndustrialMercenary: damage −7%, hit points −7%","AbstractOutlaw: hit points +25%, damage +25%"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/new-york"},{"id":"DEImprovedOutlaws","name":"Nomadic Bandits","text":"Outlaw-type units (Wildwest, Wokou, Maratha, etc) are recruited much faster and gain more attack and hitpoints with each Age-up.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deTower"],"effects":["AbstractOutlaw: damage +20%, hit points +20%, train time −30%","Makes researchable: DE Guard Outlaw Shadow","Makes researchable: DE Imperial Outlaw Shadow"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/nomadic-bandits"},{"id":"WarriorSocietyNootka","name":"Nootka Warrior Societies","text":"Nootka warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatClubman: hit points +25%, damage +25%","NatClubmanLoyal: damage +25%, hit points +25%","NatMercClubman: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/nootka-warrior-societies"},{"id":"RGDanishHorseArtillery","name":"Norwegian Artillery","text":"Danish Horse Artillery attack, hitpoints, and armor greatly increased.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot"],"effects":["xpHorseArtillery: damage +30%, hit points +30%, siege resist +0.05"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/norwegian-artillery"},{"id":"DEPoliticianFederalMXOaxaca","name":"Oaxaca","text":"Cords of 1500 Wood","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 3 Huge Cords of Wood"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/oaxaca"},{"id":"DEPoliticianFederalOhio","name":"Ohio","text":"1 Horse Artillery","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Horse Artillery"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/ohio"},{"id":"ChurchGardeImperial3","name":"Old Guard","text":"Ships 15 Old Guards (powerful Grenadiers) and researches Grenade Launchers. Any remaining Middle Guard are upgraded to Old Guard.","cost":{"Food":2500},"researchTime":15,"prereqs":["ChurchGardeImperial2","Industrialize"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 15 Young Guard","Grenadier: line of sight +2","ypConsulateYoungGarde: line of sight +2, siege resist +0.1, hand resist +0.1, damage (Melee) +100%"],"civs":["French"],"page":"https://aoe3database.com/technologies/old-guard"},{"id":"ypPickConsulateTech","name":"Open European Relations","text":"Select to choose a European power with which to align.","cost":{},"researchTime":null,"prereqs":[],"researchedAt":["ypConsulate"],"effects":["Removes: Open European Relations"],"civs":["Chinese","Indians","Japanese","Ottomans","Russians","Spanish"],"page":"https://aoe3database.com/technologies/open-european-relations"},{"id":"ChurchBestieros","name":"Ordenança","text":"Greatly improves the train time of Crossbowmen and Pikemen and researches their Guard upgrades. Crossbowmen turn into Ordinance Riflemen that are stronger against Heavy Infantry.","cost":{"Food":2000},"researchTime":15,"prereqs":["Industrialize","HCRoyalDecreePortuguese"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["deOrdenanca: train time −30%, becomes available","Pikeman: train time −30%","Removes: DEHC Ship Crossbow Shadow","Makes researchable: DEHC Ship Ordenanca Shadow","Makes researchable: DE Keep Crossbowmen Techs Aligned In Barracks Shadow","Makes researchable: DE Keep Imperial Crossbowmen Techs Aligned In Barracks Shadow","Gives: Veteran Crossbowmen","Gives: Order Besteiros","Gives: Veteran Pikemen","Gives: Ordinance Pikemen","Turns Crossbowman into Ordinance Rifleman","Crossbowman: is no longer available"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/ordenanca"},{"id":"RGOrdinanceBesteiro","name":"Order Besteiros","text":"Portuguese Crossbowman attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":15,"prereqs":["Industrialize","VeteranCrossbowmen"],"researchedAt":["Barracks"],"effects":["Crossbowman: hit points +10%, damage +10%","Gives: Guard Crossbowmen"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/order-besteiros"},{"id":"DEREVBlackEagleOrder","name":"Order of the Black Eagle","text":"Prussian Hero hitpoints and attack greatly increased.","cost":{"Food":1200},"researchTime":40,"prereqs":[],"researchedAt":["Church"],"effects":["Hero: hit points +1,000, damage (Melee) +50%, damage (Ranged) +50%, damage (Musket) +50%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/order-of-the-black-eagle"},{"id":"ChurchTowerAndSword","name":"Order of the Tower and the Sword","text":"Ships 11 powerful gun-armed riders from the Order of the Tower and Sword.","cost":{"Wood":2000},"researchTime":15,"prereqs":["HCRoyalDecreePortuguese","Industrialize"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 11 Black Rider","MercBlackRider: hit points +15%, becomes available, damage (Melee) +30%"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/order-of-the-tower-and-the-sword"},{"id":"RGOrdinancePikemen","name":"Ordinance Pikemen","text":"Portuguese Pikeman attack, hitpoints, and costs greatly improved.","cost":{"Gold":750,"Wood":750},"researchTime":15,"prereqs":["Industrialize","VeteranPikemen"],"researchedAt":["Barracks"],"effects":["Pikeman: damage +10%, hit points +10%, Food cost −25%, Wood cost −25%","Gives: Guard Pikemen"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/ordinance-pikemen"},{"id":"DEOregonTrail","name":"Oregon Trail","text":"Construction Wagons are cheaper, stronger and travel more quickly.","cost":{"Wood":1000},"researchTime":10,"prereqs":[],"researchedAt":["deStateCapitol"],"effects":["AbstractWagon: hit points +25%, speed +25%, Wood cost −25%, Coin cost −25%, Food cost −25%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/oregon-trail"},{"id":"DEAllegianceOromo4","name":"Oromo","text":"9 Semi-fattened Goats","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 9 Goat (each holding 70 Food)","Removes: Oromo","Gives: DE Allegiance Oromo Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/oromo"},{"id":"DEAllegianceOromo5","name":"Oromo","text":"18 Semi-fattened Goats","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 18 Goat (each holding 70 Food)","Gives: DE Allegiance Oromo Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/oromo-deallegianceoromo5"},{"id":"DESejmFood3","name":"Ostrogski Agriculture","text":"Villagers generate Food faster on Folwarks and through the Agrarian Policy.","cost":{"Gold":900,"Wood":900},"researchTime":40,"prereqs":["Imperialize","DESejmFood2"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Folwark rate +30%","deSejm: auto gather food population rate +15%, auto gather food fixed rate +15%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/ostrogski-agriculture"},{"id":"DESejmFoodRevolution","name":"Ostrogski Agriculture","text":"Villagers generate Food faster on Folwarks and through the Agrarian Policy.","cost":{"Wood":1200},"researchTime":40,"prereqs":["DESejmFood1"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Folwark rate +25%","deSejm: auto gather food population rate +50%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/ostrogski-agriculture-desejmfoodrevolution"},{"id":"ypConsulateOttomansBrigade","name":"Ottoman Brigade","text":"Ships a large number of Janissaries and Great Bombards.","cost":{"Trade":2300},"researchTime":90,"prereqs":["Imperialize"],"researchedAt":["ypConsulate"],"effects":["Ships 13 Baghdad Janissary","Ships 4 Great Bombard","Ships 3 Gurkha"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/ottoman-brigade"},{"id":"ypCultivateWasteland","name":"Paddy Threshing","text":"Villagers gather Food from Rice Paddies faster.","cost":{"Gold":150,"Wood":150},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Rice Paddy rate +15%, gathering Field rate +15%, gathering Hacienda rate +15%, gathering Farm rate +15%, gathering Mill rate +15%, gathering Folwark rate +15%","deHacienda: auto gather food rate +15%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/paddy-threshing"},{"id":"RGPancerni","name":"Pancerni","text":"Polish Cavalry Archer attack, hitpoints and armor greatly improved.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Stable"],"effects":["CavalryArcher: hit points +40%, damage +40%, ranged resist +0.05, hand resist +0.05"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/pancerni"},{"id":"DENatJagiellonPancerni","name":"Pancerz","text":"Increases Hand Cavalry ranged armor.","cost":{"Food":300,"Wood":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["TradingPost"],"effects":["AbstractHandCavalry: ranged resist +0.1","AbstractCoyoteMan: ranged resist +0.1"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/pancerz"},{"id":"DEChurchPapacy","name":"Papacy","text":"The Pope permits you to construct an additional Basilica at the cost of a longer construction time.","cost":{},"researchTime":15,"prereqs":["DEHCRoyalDecreeItalians"],"researchedAt":["deBasilica"],"effects":["deBasilica: build time +100%, build limit +1"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/papacy"},{"id":"PaperCartridge","name":"Paper Cartridge","text":"Infantry equipped with firearms inflict more damage.","cost":{"Gold":300,"Wood":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","ypWJGoldenPavillion2","ypWJGoldenPavillion3","ypWJGoldenPavillion4","ypWJGoldenPavillion5"],"effects":["AbstractGunpowderTrooper: damage +15%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/paper-cartridge"},{"id":"RGPavlovGrenadiers","name":"Pavlov Grenadiers","text":"Russian Grenadier attack, hitpoints and costs greatly improved.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize","VeteranGrenadiers"],"researchedAt":["ArtilleryDepot"],"effects":["Grenadier: hit points +10%, damage +10%, Food cost −10%","Gives: Guard Grenadiers"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/pavlov-grenadiers"},{"id":"DESaloonPeacemakers","name":"Peacemakers","text":"Attack and hit points improved for all Outlaw units.","cost":{"Gold":400,"Wood":400},"researchTime":30,"prereqs":["Industrialize","SaloonWildWest"],"researchedAt":["Saloon","deLombard"],"effects":["AbstractOutlaw: damage +10%, hit points +10%"],"civs":["DEAmericans","DEMexicans","Spanish"],"page":"https://aoe3database.com/technologies/peacemakers"},{"id":"ImpPeerage","name":"Peerage","text":"Explorer attack and hitpoints greatly increased.","cost":{"Food":1000},"researchTime":30,"prereqs":["ImpKnighthood"],"researchedAt":["Capitol"],"effects":["Hero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/peerage"},{"id":"DEPoliticianFederalPennsylvania","name":"Pennsylvania","text":"1 Military Wagon","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Military Wagon","Makes researchable: Pennsylvania Pound","Makes researchable: 1st Pennsylvania Rifles","Makes researchable: Pennsylvania Cavalry"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/pennsylvania"},{"id":"DEChurchPennsylvaniaCavalry","name":"Pennsylvania Cavalry","text":"Ships a regiment of Carbine Cavalry.","cost":{"Gold":625},"researchTime":15,"prereqs":["DERoyalDecreeUnitedStatesShadow","Colonialize"],"researchedAt":["Church"],"effects":["Ships 5 Carbine Cavalry"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/pennsylvania-cavalry"},{"id":"DEChurchPennsylvaniaPound","name":"Pennsylvania Pound","text":"Minting Colonial Scrip grants a large trickle of Coin, but inflation slightly decreases Coin gathering rates.","cost":{},"researchTime":15,"prereqs":["Colonialize","DERoyalDecreeUnitedStatesShadow"],"researchedAt":["Church"],"effects":["Coin trickle +2.5 per second","AbstractVillager: gathering Estate rate −10%, gathering Rice Paddy rate −10%, gathering Field rate −10%, gathering Hacienda rate −10%","AbstractFishingBoat: gathering Whale rate −10%","deHacienda: auto gather coin rate −10%"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/pennsylvania-pound"},{"id":"PercussionLocks","name":"Percussion Lock","text":"Warships Broadside attack increased.","cost":{"Gold":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize","Carronade"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["LogicalTypeNavalMilitary: damage (Broadside) +50%, damage (Charge Broadside) +50%, damage (Roundel Pierce) +50%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/percussion-lock"},{"id":"DERevolutionPeru","name":"Peru","text":"Simón Bolívar leads the cause! He grants +5% hit points to nearby units.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","Ships 1 Bolivar","Starts a revolution","Gives: DE Revolution Shared Effects","Makes researchable: Socket Bayonet","Makes researchable: Pukaras","Makes researchable: Sacsayhuaman","deREVMancoInca: damage +600%, hit points +500%","deHouseInca: Wood cost set to 100","Makes researchable: Elite Huaracas","Makes researchable: Elite Macemen","Gives: Elite Jungle Bowmen","Gives: Elite Plumed Spearmen","Gives: Elite Chimu Runners","Gives: Champion Jungle Bowmen","Gives: Champion Plumed Spearmen","Gives: Champion Chimu Runners","Gives: Champion Bolas Warriors","Gives: Champion Huaracas","Gives: Champion Macemen","Gives: Veteran Insurgentes","deIncaRunner: becomes available","deSlinger: becomes available","deIncaSpearman: becomes available","deBolasWarrior: becomes available","deMaceman: becomes available"],"civs":["Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/peru"},{"id":"ChurchPetrineReforms","name":"Petrine Reforms","text":"Raises all your troops to Guards if they are not already.","cost":{"Gold":1600,"Wood":1600},"researchTime":15,"prereqs":["ChurchWesternization","Industrialize"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Gives: Dvoryane","Gives: Guard Cossacks","Gives: Pavlov Grenadiers","Gives: Guard Oprichniks","Gives: de Guard Russian Halberdiers","Gives: de Guard Russian Musketeers","Gives: Guard Streltsy"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/petrine-reforms"},{"id":"Pillage","name":"Pillage","text":"Hand Cavalry and Shock Troops do more damage to buildings.","cost":{"Gold":250,"Wood":250},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","Teepee","ypWJGoldenPavillion2","ypWJGoldenPavillion3","ypWJGoldenPavillion4","ypWJGoldenPavillion5"],"effects":["AbstractHandCavalry: damage bonus against Building +25%","AbstractCoyoteMan: damage bonus against Building +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish","XPSioux"],"page":"https://aoe3database.com/technologies/pillage"},{"id":"ImpDeforestationAmericans","name":"Pine Tree State","text":"Villagers gather Wood much faster.","cost":{"Food":1000,"Gold":1000},"researchTime":30,"prereqs":["Imperialize"],"researchedAt":["deStateCapitol"],"effects":["AbstractVillager: gathering Tree rate +40%, gathering Mango Grove rate +40%"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/pine-tree-state"},{"id":"PlacerMines","name":"Placer Mines","text":"Villagers gather Coin from Mines faster.","cost":{"Food":75,"Wood":75},"researchTime":30,"prereqs":[],"researchedAt":["Market","deLivestockMarket"],"effects":["AbstractVillager: gathering Mine rate +10%, gathering Mountain Monastery rate +10%","Removes: DE Placer Mines Refund"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish","XPAztec"],"page":"https://aoe3database.com/technologies/placer-mines"},{"id":"YPWonderChinesePorcelainTower2","name":"Porcelain Tower","text":"Power: Generates resources.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Porcelain Tower","Removes: Porcelain Tower","Removes: Porcelain Tower","Removes: Confucian Academy","Removes: Summer Palace","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/porcelain-tower"},{"id":"YPWonderChinesePorcelainTower3","name":"Porcelain Tower","text":"Power: Generates resources.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Porcelain Tower","Removes: Porcelain Tower","Removes: Confucian Academy","Removes: Summer Palace","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/porcelain-tower-ypwonderchineseporcelaintower3"},{"id":"YPWonderChinesePorcelainTower4","name":"Porcelain Tower","text":"Power: Generates resources.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Porcelain Tower","Removes: Confucian Academy","Removes: Summer Palace","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/porcelain-tower-ypwonderchineseporcelaintower4"},{"id":"YPWonderChinesePorcelainTower5","name":"Porcelain Tower","text":"Power: Generates resources.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Removes: Confucian Academy","Removes: Summer Palace","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/porcelain-tower-ypwonderchineseporcelaintower5"},{"id":"DEAllegiancePortuguese2","name":"Portuguese","text":"1 Arsenal Builder and cords of 300 Wood","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Arsenal Wagon","Ships 3 Cords of Wood","Removes: Portuguese","Removes: Portuguese","Removes: Portuguese","Gives: DE Allegiance Portuguese Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/portuguese"},{"id":"DEAllegiancePortuguese3","name":"Portuguese","text":"1 Arsenal Builder and cords of 500 Wood","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Arsenal Wagon","Ships 1 Huge Cords of Wood","Removes: Portuguese","Removes: Portuguese","Gives: DE Allegiance Portuguese Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/portuguese-deallegianceportuguese3"},{"id":"DEAllegiancePortuguese4","name":"Portuguese","text":"1 Arsenal Builder and cords of 700 Wood","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Arsenal Wagon","Ships 1 Huge Cords of Wood","Ships 2 Cords of Wood","Removes: Portuguese","Gives: DE Allegiance Portuguese Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/portuguese-deallegianceportuguese4"},{"id":"DEAllegiancePortuguese5","name":"Portuguese","text":"1 Arsenal Builder and cords of 2,000 Wood","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Arsenal Wagon","Ships 4 Huge Cords of Wood","Gives: DE Allegiance Portuguese Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/portuguese-deallegianceportuguese5"},{"id":"ypConsulatePortugueseBrigade","name":"Portuguese Brigade","text":"Ships 11 Legion Dragoons and 4 Horse Artillery.\n Legion Dragoons: Ranged cavalry. Good against cavalry.\n Horse Artillery: Quick moving artillery. Strong against infantry.","cost":{"Trade":2300},"researchTime":90,"prereqs":["Imperialize"],"researchedAt":["ypConsulate"],"effects":["Ships 4 Horse Artillery","Ships 11 Legion Dragoon","Ships 3 Gurkha"],"civs":["Indians","Japanese"],"page":"https://aoe3database.com/technologies/portuguese-brigade"},{"id":"DESejmCoin2","name":"Potocki Estates","text":"Villagers gather Coin from all sources faster and through the Financial Policy.","cost":{"Food":600,"Wood":600},"researchTime":40,"prereqs":["Industrialize","DESejmCoin1"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Estate rate +15%, gathering Mine rate +15%, gathering Mountain Monastery rate +15%","deSejm: auto gather coin population rate +30%, auto gather coin fixed rate +30%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/potocki-estates"},{"id":"ypVillagePopCapIncrease3","name":"Prefecture Government","text":"Villages have increased hitpoints and support more population.","cost":{"Wood":200},"researchTime":12,"prereqs":["ypVillagePopCapIncrease2"],"researchedAt":["ypVillage"],"effects":["ypVillage: population space +5, hit points +15%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/prefecture-government"},{"id":"ProfessionalGunners","name":"Professional Gunners","text":"Artillery hitpoints increased.","cost":{"Food":400,"Wood":100},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","ypWJGoldenPavillion2","ypWJGoldenPavillion3","ypWJGoldenPavillion4","ypWJGoldenPavillion5"],"effects":["AbstractArtillery: hit points +10%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/professional-gunners"},{"id":"ypMarketSteelTraps","name":"Professional Hunters","text":"Villagers gather Food from hunted animals faster.","cost":{"Gold":65,"Wood":65},"researchTime":15,"prereqs":["Colonialize","ypMarketHuntingDogs"],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%"],"civs":["Chinese","DEEthiopians","Indians"],"page":"https://aoe3database.com/technologies/professional-hunters"},{"id":"ypVillagePopCapIncrease4","name":"Provincial Government","text":"Villages have increased hitpoints and support more population.","cost":{"Wood":200},"researchTime":12,"prereqs":["ypVillagePopCapIncrease3"],"researchedAt":["ypVillage"],"effects":["ypVillage: population space +5, hit points +15%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/provincial-government"},{"id":"DERevolutionPrussia","name":"Prussia","text":"Settlers become Musketeers. Your military is upgraded to standard, modern European Guard units.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Starts a revolution","Gives: DE Revolution Shared Effects","Makes researchable: German Confederation","Turns Veteran War Wagon into Dragoon","Turns Prinz Chevauleger into Dragoon","Turns Crossbowman into Landwehr","Turns Pikeman into Landwehr","Turns Doppelsoldner into Giant Grenadier","Musketeer: becomes available","Gives: Veteran Musketeers","Gives: Guard Musketeers","Makes researchable: Imperial Musketeers","Gives: Veteran Uhlans","Gives: Prussian Uhlans","Gives: Prussian Needle Guns","WarWagon: is no longer available","Dragoon: becomes available, time between attacks (Melee) −20%, hit points −10%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Guardian Ranged) +1","Gives: Guard War Wagons","Gives: Guard Dragoons","Makes researchable: DEREV Imperial Dragoons Shadow","Gives: Veteran Doppelsoldners","Gives: Guard Doppelsoldners","Gives: Imperial Doppelsoldners","deMercGrenadier: becomes available","Gives: Veteran Crossbowmen","Gives: Guard Crossbowmen","Makes researchable: DE Veteran Landwehrs Shadow","Makes researchable: DE Guard Landwehrs Shadow","Makes researchable: DE Imperial Landwehrs Shadow","Makes researchable: Imperial Crossbowmen","Makes researchable: DE Keep Crossbowmen Techs Aligned In Barracks Shadow","Makes researchable: DE Keep Imperial Crossbowmen Techs Aligned In Barracks Shadow","Crossbowman: is no longer available","Pikeman: is no longer available","deLandwehr: becomes available"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/prussia"},{"id":"RGPrussianNeedleGun","name":"Prussian Needle Guns","text":"German Skirmisher attack, hitpoints, and rate of fire greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Gives: Guard Skirmishers","Skirmisher: hit points +10%, time between attacks (Ranged) set to 2.75, time between attacks (Ranged (stagger)) set to 2.75, time between attacks (Ranged (defend)) set to 2.75"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/prussian-needle-guns"},{"id":"RGCzapkaUhlans","name":"Prussian Uhlans","text":"Uhlan attack, hitpoints, and armor greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["VeteranUhlans","Industrialize"],"researchedAt":["Stable"],"effects":["Uhlan: hit points +10%, damage +10%, ranged resist +0.05","Gives: Guard Uhlans"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/prussian-uhlans"},{"id":"DEPoliticianFederalMXPuebla","name":"Puebla","text":"1 Fort Wagon and Build Limit","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Fort Wagon","FortFrontier: build limit +1"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/puebla"},{"id":"dePukaras","name":"Pukaras","text":"War Hut, Stronghold and Tambo range increased.","cost":{"Gold":300,"Wood":300},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["deIncaStronghold"],"effects":["TradingPost: range (Ranged) +3, range (Ranged Garrison) +3, line of sight +3","WarHut: range (Ranged) +3, range (Anti-ship) +3, line of sight +3","deIncaStronghold: range (Ranged) +3, line of sight +3"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/pukaras"},{"id":"DEChurchPikePush","name":"Push of Pike","text":"All Hand Infantry move faster, but take longer to be trained.","cost":{},"researchTime":15,"prereqs":["DEHCRoyalDecreeSwedish"],"researchedAt":["Church"],"effects":["AbstractHandInfantry: speed +10%, train time +10%"],"civs":["DESwedish"],"page":"https://aoe3database.com/technologies/push-of-pike"},{"id":"DEAmericanAlliesIncaQuechua","name":"Quechua","text":null,"cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: Carib Allies","Removes: Mapuche Allies","NatHuaminca: becomes available","NatBolasWarrior: becomes available","Canoe: becomes available","Makes researchable: Quechuan Warrior Societies","Makes researchable: Champion Quechua","Makes researchable: Quechuan Diet","Makes researchable: Quechuan Metalworking","Makes researchable: Quechuan Mountaineering"],"civs":["Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/quechua"},{"id":"NatChasquisMessengers","name":"Quechuan Diet","text":"The healthy Quechuan diet helps your soldiers (except artillery units) to train faster.","cost":{"Food":250,"Gold":250},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractInfantry: train time −15%","AbstractCavalry: train time −15%","xpDogSoldier: train time +15%","xpSkullKnight: train time +15%","AbstractLightInfantry: train time −15%","ypBlackFlagArmy: train time −15%","ypMongolianArmy: train time −15%","ypOldHanArmy: train time −15%","ypStandardArmy: train time −15%","ypMingArmy: train time −15%","ypImperialArmy: train time −15%","ypTerritorialArmy: train time −15%","ypForbiddenArmy: train time −15%"],"civs":["Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/quechuan-diet"},{"id":"NatMetalworking","name":"Quechuan Metalworking","text":"Villagers gather Coin from Mines faster.","cost":{"Food":175,"Gold":175},"researchTime":60,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractVillager: gathering Mine rate +20%, gathering Tribal Marketplace rate +20%, gathering Mountain Monastery rate +20%","deAbun: gathering Mountain Monastery rate +20%"],"civs":["Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/quechuan-metalworking"},{"id":"NatRoadbuilding","name":"Quechuan Mountaineering","text":"The Quechuans' life-long training of climbing up mountains makes all your infantry move faster.","cost":{"Food":250,"Gold":250},"researchTime":60,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractInfantry: speed +10%"],"civs":["Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/quechuan-mountaineering"},{"id":"WarriorSocietyInca","name":"Quechuan Warrior Societies","text":"Inca warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatBolasWarrior: hit points +25%, damage +25%","NatHuaminca: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/quechuan-warrior-societies"},{"id":"deBigHouseQueensFestival","name":"Queen's Festival","text":"4 Villagers","cost":{"Food":250,"Gold":250,"Wood":250},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["House","HouseAztec","Teepee","deHouseAfrican","deHouseInca","deTorp","deTorpGeneric"],"effects":["Ships 4 Villager"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/queens-festival"},{"id":"ChurchRogersRangers","name":"Queen's Rangers","text":"Ships a number of Veteran Rangers from the frontier. Replaces Longbowmen training in the Barracks with Rangers by royal decree of the Queen.","cost":{"Gold":2000},"researchTime":15,"prereqs":["Industrialize","HCRoyalDecreeBritish","DEChurchRogersRangers"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 30 Ranger","Gives: Veteran Rangers","Longbowman: is no longer available","deRanger: becomes available"],"civs":["British"],"page":"https://aoe3database.com/technologies/queens-rangers"},{"id":"DEPoliticianFederalMXQueretaro","name":"Querétaro","text":"1 Military Wagon","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Military Wagon"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/queretaro"},{"id":"Rabauld","name":"Rabaulds","text":"Organ Gun attack and hitpoints increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["ArtilleryDepot"],"effects":["OrganGun: damage +25%, hit points +25%"],"civs":["Portuguese"],"page":"https://aoe3database.com/technologies/rabaulds"},{"id":"DESejmWood3","name":"Radvila Architecture","text":"Villagers gather Wood faster from trees and through the Building Policy. Building hitpoints increased.","cost":{"Food":900,"Gold":900},"researchTime":40,"prereqs":["Imperialize","DESejmWood2"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Tree rate +30%","deSejm: auto gather wood population rate +15%, auto gather wood fixed rate +15%","Building: hit points +25%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/radvila-architecture"},{"id":"Caracole","name":"Ranged Cavalry Caracole","text":"Ranged Cavalry attack and range increased.","cost":{"Food":200,"Wood":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","Longhouse","Teepee","ypArsenalAsian"],"effects":["AbstractRangedCavalry: damage +10%, range (Ranged (stagger)) +2"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/ranged-cavalry-caracole"},{"id":"BigDockRawhideCovers","name":"Rawhide Covers","text":"Warship hitpoints increased.","cost":{"Food":500,"Wood":100},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["AbstractWarShip: hit points +30%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/rawhide-covers"},{"id":"deBigTeepeeLakotaLands","name":"Red Circle Race","text":"Teepees now cast their benefits over a much wider area and will also improve unit movement speed.","cost":{"Food":250,"Gold":250,"Wood":250},"researchTime":10,"prereqs":[],"researchedAt":["Teepee"],"effects":["Teepee: line of sight set to 40, range (Great Heart) set to 40, range (Friendly Territory) set to 40, range (Extra Damage) set to 40, range (Improved Extra Damage) set to 40, range (Improved Economic Aura) set to 40, range (Extra Speed) set to 40, range (Extra Speed Villagers) set to 40, range (Military Building Work Rate Bonus) set to 40"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/red-circle-race"},{"id":"ypFortifiedAgra","name":"Red Fort","text":"Agra Fort gets a cannon attack and more hitpoints. Castle units can now be trained here.","cost":{"Gold":200,"Wood":200},"researchTime":60,"prereqs":["Industrialize","ypFrontierAgra"],"researchedAt":["ypWIAgraFort2","ypWIAgraFort3","ypWIAgraFort4","ypWIAgraFort5"],"effects":["ypWIAgraFort2: hit points +50%, damage +50%, can train Flail Elephant, can train Siege Elephant","AbstractAgraFort: area of damage (Cannon) +1","ypWIAgraFort3: damage (Anti-ship) +50%, hit points +50%, can train Flail Elephant, can train Siege Elephant","ypWIAgraFort4: damage (Anti-ship) +50%, hit points +50%, can train Flail Elephant, can train Siege Elephant","ypWIAgraFort5: damage (Anti-ship) +50%, hit points +50%, can train Flail Elephant, can train Siege Elephant"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/red-fort"},{"id":"ChurchWaardgelders","name":"Red Lancers","text":"Ships 5 Red Lancers (Stradiot-like cavalry) that are good against infantry.","cost":{"Gold":1000},"researchTime":15,"prereqs":["Fortressize","HCRoyalDecreeDutch"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 5 Stradiot","MercStradiot: damage bonus against Infantry +0.2, damage bonus against Heavy Infantry −10%, becomes available"],"civs":["Dutch"],"page":"https://aoe3database.com/technologies/red-lancers"},{"id":"deChurchWaardgeldersIndependence","name":"Red Lancers","text":"Ships 5 Red Lancers (Stradiot-like cavalry) that are good against infantry.","cost":{"Gold":1000},"researchTime":15,"prereqs":["Fortressize","HCRoyalDecreeDutch","DEIndependence"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 5 Stradiot"],"civs":["Dutch"],"page":"https://aoe3database.com/technologies/red-lancers-dechurchwaardgeldersindependence"},{"id":"RGRedcoats","name":"Redcoats","text":"British Musketeer attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranMusketeers"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Musketeer: hit points +5%, damage +15%","Gives: Guard Musketeers"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/redcoats"},{"id":"DERedoubts","name":"Redoubts","text":"Walls are cheaper and have more hitpoints.","cost":{"Gold":600,"Wood":600},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["Church","WallConnector","WallStraight2","WallStraight5","deCathedral"],"effects":["AbstractWall: hit points +400%, build time +70%, Wood cost −20%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/redoubts"},{"id":"OreRefining","name":"Refineries","text":"Villagers gather Coin from Estates faster.","cost":{"Food":600,"Wood":600},"researchTime":30,"prereqs":["DEPlantationIndustrialAgeEnable","Homesteading"],"researchedAt":["Plantation","deHacienda"],"effects":["AbstractVillager: gathering Estate rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%","deHacienda: auto gather coin rate +30%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/refineries"},{"id":"DESaloonBeverages","name":"Refreshing Beverages","text":"Charged actions recharge faster for Outlaws and Heroes.","cost":{"Gold":600},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Saloon","deLombard"],"effects":[],"civs":["DEAmericans","DEMexicans","Spanish"],"page":"https://aoe3database.com/technologies/refreshing-beverages"},{"id":"ypMarketLogFlume","name":"Regenerative Forestry","text":"Villagers gather Wood much faster.","cost":{"Food":75,"Gold":75},"researchTime":15,"prereqs":["Colonialize","ypMarketGangsaw"],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Tree rate +10%, gathering Mango Grove rate +10%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/regenerative-forestry"},{"id":"ypMonasteryJapaneseHealing","name":"Reiki","text":"Japanese Monks gain the ability to heal nearby units.","cost":{"Gold":100,"Wood":200},"researchTime":15,"prereqs":[],"researchedAt":["ypMonastery"],"effects":[],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/reiki"},{"id":"Revetment","name":"Revetment","text":"Fort attack and range increased.","cost":{"Gold":500,"Wood":500},"researchTime":60,"prereqs":["Industrialize"],"researchedAt":["FortFrontier"],"effects":["FortFrontier: range (Cannon) +6, range (Siege) +6, line of sight +6, damage +50%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/revetment"},{"id":"DERevolutionFrance","name":"Revolutionary France","text":"Coureurs des Bois turn into Sansculottes, revolutionary gatherers that are better at fighting.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Coureur: XP for building set to 8, XP for kills set to 8, Food cost −20, hit points −45, train time −30%, speed +0.25, damage bonus against Heavy Infantry set to 2, damage (Rifle) +12, damage bonus against Pet set to 2, damage bonus against Artillery set to 2, damage (Butt) +4, damage bonus against Defensive Building set to 1.5, damage bonus against Mountain Monastery set to 1, damage bonus against Depot set to 1, damage (Siege) +26, building rate set to 0.8, crate gather rate set to 7.5, gathering Hunted Animals rate set to 0.7, gathering Fishing Hole rate set to 0.7, gathering Berry Bush rate set to 0.6, gathering Herded Animals rate set to 1.5, gathering Mine rate set to 0.66, gathering Tree rate set to 0.5, gathering Estate rate set to 0.4, gathering Mill rate set to 0.5, gathering Farm rate set to 0.4, gathering Cherry Orchard rate set to 0.5, gathering Mango Grove rate set to 0.4","Turns Native Scout into Eclaireur","deRevolutionaryScout: becomes available","NativeScout: is no longer available","Gives: Edict of Nantes","Gives: Master Surgeons","FieldHospital: becomes available","xpColonialMilitia: becomes available","Starts a revolution","Gives: Revolution!"],"civs":["French"],"page":"https://aoe3database.com/technologies/revolutionary-france"},{"id":"DEPoliticianFederalRhodeIsland","name":"Rhode Island","text":"1 Military Wagon","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Military Wagon"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/rhode-island"},{"id":"ypCooperative","name":"Rice Exports","text":"Villagers gather Coin from Rice Paddies faster.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["Industrialize","ypLandRedistribution"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%, gathering Estate rate +20%","deHacienda: auto gather coin rate +20%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/rice-exports"},{"id":"ypLandRedistribution","name":"Rice Markets","text":"Villagers gather Coin from Rice Paddies faster.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["ypSharecropping","Industrialize"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%, gathering Estate rate +20%","deHacienda: auto gather coin rate +20%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/rice-markets"},{"id":"ypCropMarket","name":"Rice Surplus","text":"Villagers gather Coin from Rice Paddies faster.","cost":{"Food":200,"Wood":200},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%, gathering Estate rate +10%","deHacienda: auto gather coin rate +10%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/rice-surplus"},{"id":"ypSharecropping","name":"Rice Trade","text":"Villagers gather Coin from Rice Paddies faster.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["ypCropMarket","Fortressize"],"researchedAt":["deField","ypRicePaddy"],"effects":["AbstractVillager: gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%, gathering Estate rate +20%","deHacienda: auto gather coin rate +20%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/rice-trade"},{"id":"DERevolutionMXRioGrande","name":"Rio Grande","text":"Settlers become Revolutionaries\n\nMilitary Guard upgrades available and free\n\nFocus: Unit shipments, Cavalry","cost":{"Food":750,"Gold":750,"Wood":750},"researchTime":15,"prereqs":["Fortressize"],"researchedAt":["TownCenter"],"effects":["Settler: is no longer available","xpColonialMilitia: becomes available","Barracks: can train Revolutionary","FortFrontier: can train Revolutionary","deSteamer: can train Revolutionary","xpIronclad: build limit set to 4","Makes researchable: Mexico","Gives: Revolution!","Starts a revolution"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/rio-grande"},{"id":"DEChurchRisorgimento","name":"Risorgimento","text":"Ships 15 Revolutionaries. Ships 1 additional Revolutionary for each Settler you have lost so far this game (up to a maximum of 35 extra).","cost":{"Food":750,"Gold":750,"Wood":750},"researchTime":15,"prereqs":["DEHCRoyalDecreeItalians","Industrialize"],"researchedAt":["deBasilica"],"effects":["Ships 1 Redshirt","Ships 15 Redshirt","deColonialMilitia: damage bonus against Hero +1, damage bonus against Hero set to 1","Removes: DE Italian Risorgimento Brazil Enabler"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/risorgimento"},{"id":"ypLivestockHoliness","name":"Ritual Bovine","text":"Livestock generate more experience points when tasked to Sacred Fields.","cost":{"Gold":75,"Wood":75},"researchTime":30,"prereqs":[],"researchedAt":["ypSacredField"],"effects":["Herdable: gather xp rate +10%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/ritual-bovine"},{"id":"DEWarCanoeDamage","name":"River Raids","text":"Improves the damage of War Canoes, Tlaloc Canoes, and Chincha Rafts.","cost":{"Gold":350,"Wood":350},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["xpWarCanoe: damage +25%","xpTlalocCanoe: damage +25%","deChinchaRaft: damage +25%"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/river-raids"},{"id":"DERiverSkirmishes","name":"River Skirmishes","text":"All ships inflict more damage. Fishing Boats gain a ranged attack.","cost":{"Gold":500,"Wood":500},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["dePort"],"effects":["Ship: damage +25%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/river-skirmishes"},{"id":"DEChurchRogersRangers","name":"Roger's Rangers","text":"Ships 5 powerful Rangers and replaces your current Longbowmen with them, too.","cost":{"Food":800},"researchTime":15,"prereqs":["Colonialize","HCRoyalDecreeBritish"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Turns Longbowman into Ranger","Ships 5 Ranger"],"civs":["British"],"page":"https://aoe3database.com/technologies/rogers-rangers"},{"id":"DENatVasaRohatyna","name":"Rohatyna","text":"Arms Companions with bear spears that inflict bleeding damage over time and have a chance to stun their target.","cost":{"Food":300,"Gold":300},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":[],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/rohatyna"},{"id":"DERevolutionRomania","name":"Romania","text":"All Outposts spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hitpoints than Revolutionaries.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Gives: Russian Allies","xpColonialMilitia: becomes available, hit points +15%, range (Ranged (defend)) −2, range (Ranged (stagger)) −2, range (Ranged) −2, Food cost +10, XP for building set to 11, XP for kills set to 11","Gives: Veteran Dragoons Shadow","Gives: Guard Dragoons","Dragoon: speed +10%, hit points −15%, damage +15%","Starts a revolution","Gives: DE Revolution Shared Effects","Makes researchable: Socket Bayonet","Outpost: build limit +1","Blockhouse: build limit +1"],"civs":["Ottomans","Russians"],"page":"https://aoe3database.com/technologies/romania"},{"id":"RGDanishCrossbowmen","name":"Royal Crossbowmen","text":"Danish Crossbowman attack, hitpoints and armor greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranCrossbowmen"],"researchedAt":["Barracks"],"effects":["Crossbowman: hit points +10%, damage +10%, hand resist +0.15","Gives: Guard Crossbowmen"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/royal-crossbowmen"},{"id":"DENatBourbonFencingSchool","name":"Royal Fencing School","text":"Sends 3 Royal Musketeers. All infantry train faster.","cost":{"Gold":250,"Wood":100},"researchTime":40,"prereqs":["Fortressize","DEIndependence"],"researchedAt":["TradingPost"],"effects":["AbstractInfantry: train time −40%","AbstractLightInfantry: train time −40%","Ships 3 Royal Musketeer"],"civs":["French"],"page":"https://aoe3database.com/technologies/royal-fencing-school-denatbourbonfencingschool"},{"id":"deBigFirePitRoyalFestival","name":"Royal Festival","text":"Grants 1 Maceman for every 4 minutes of game length, up to 30 minutes.","cost":{"Food":250,"Gold":250,"Wood":250},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["CommunityPlaza"],"effects":["Ships -0.5 Maceman"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/royal-festival"},{"id":"RGDanishGrenadiers","name":"Royal Grenadiers","text":"Danish Grenadier attack, hitpoints and speed greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranGrenadiers"],"researchedAt":["ArtilleryDepot"],"effects":["Grenadier: hit points +10%, damage +10%, speed +0.25","Gives: Guard Grenadiers"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/royal-grenadiers"},{"id":"DEGuardBourbon","name":"Royal Guard Bourbons","text":"Bourbon unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranBourbon","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatRoyalMusketeer: hit points +40%, damage +40%","deNatMercRoyalMusketeer: hit points +40%, damage +40%","deNatRoyalDragoon: hit points +40%, damage +40%","deNatMercRoyalDragoon: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-bourbons"},{"id":"DEGuardHabsburg","name":"Royal Guard Habsburgs","text":"Habsburg unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranHabsburg","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatMountedInfantryRider: hit points +40%, damage +40%","deNatMountedInfantry: hit points +40%, damage +40%","deNatLineInfantry: hit points +40%, damage +40%","deNatMercMountedInfantryRider: hit points +40%, damage +40%","deNatMercMountedInfantry: hit points +40%, damage +40%","deNatMercLineInfantry: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-habsburgs"},{"id":"DEGuardHanover","name":"Royal Guard Hanoverians","text":"Hanoverian unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranHanover","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatTotenkopf: hit points +40%, damage +40%","deNatDrummer: hit points +40%, damage +40%","deNatBrunswicker: hit points +40%, damage +40%","deNatMercTotenkopf: hit points +40%, damage +40%","deNatMercDrummer: hit points +40%, damage +40%","deNatMercBrunswicker: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-hanoverians"},{"id":"DEGuardJagiellon","name":"Royal Guard Jagiellonians","text":"Jagiellonian unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranJagiellon","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatLipkaTatar: hit points +40%, damage +40%","deNatShockRider: hit points +40%, damage +40%","deNatMercLipkaTatar: hit points +40%, damage +40%","deNatMercShockRider: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-jagiellonians"},{"id":"DEGuardOldenburg","name":"Royal Guard Oldenburgs","text":"Oldenburg unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranOldenburg","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatNorthernMusketeer: hit points +40%, damage +40%","deNatRoyalHunter: hit points +40%, damage +40%","deNatRoyalHuntsman: hit points +40%, damage +40%","deNatMercNorthernMusketeer: hit points +40%, damage +40%","deNatMercRoyalHuntsman: hit points +40%, damage +40%","deNatMercRoyalHunter: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-oldenburgs"},{"id":"DEGuardPhanar","name":"Royal Guard Phanariotes","text":"Phanariote unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranPhanar","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatEvzone: hit points +40%, damage +40%","deNatBoyar: hit points +40%, damage +40%","deNatMercBoyar: hit points +40%, damage +40%","deNatMercEvzone: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMexicans","DEPolish","French","Germans","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-phanariotes"},{"id":"DEGuardStuart","name":"Royal Guard Stuarts","text":"Stuart unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranStuart","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatClansman: hit points +40%, damage +40%","deNatMercClansman: hit points +40%, damage +40%","deNatLowlanderInfantry: hit points +40%, damage +40%","deNatMercLowlanderInfantry: hit points +40%, damage +40%","deNatLowlanderRider: hit points +40%, damage +40%","deNatMercLowlanderRider: hit points +40%, damage +40%","deNatBagpiper: hit points +40%, damage +40%","deNatMercBagpiper: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-stuarts"},{"id":"DEGuardVasa","name":"Royal Guard Vasa","text":"Vasa unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranVasa","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatCompanion: hit points +40%, damage +40%","deNatRoyalArquebusier: hit points +40%, damage +40%","deNatMercCompanion: hit points +40%, damage +40%","deNatMercRoyalArquebusier: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","DESwedish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-vasa"},{"id":"DEGuardWettin","name":"Royal Guard Wettins","text":"Wettin unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranWettin","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatSaxonCuirassier: hit points +40%, damage +40%","deNatTrabant: hit points +40%, damage +40%","deNatMercSaxonCuirassier: hit points +40%, damage +40%","deNatMercTrabant: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-wettins"},{"id":"DEGuardWittelsbach","name":"Royal Guard Wittelsbachs","text":"Wittelsbach unit attack and hitpoints increased.","cost":{"Gold":350,"Wood":350},"researchTime":10,"prereqs":["DEVeteranWittelsbach","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatChevauleger: hit points +40%, damage +40%","deNatMountainTrooper: hit points +40%, damage +40%","deNatMercChevauleger: hit points +40%, damage +40%","deNatMercMountainTrooper: hit points +40%, damage +40%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","DESwedish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/royal-guard-wittelsbachs"},{"id":"RGDanishMusketeers","name":"Royal Guards","text":"Danish Musketeer attack, hitpoints and armor greatly improved.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranMusketeers"],"researchedAt":["Barracks"],"effects":["Musketeer: hit points +10%, damage +10%, ranged resist +0.05","Gives: Guard Musketeers"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/royal-guards-rgdanishmusketeers"},{"id":"ChurchQuatrefage","name":"Royal Halberdiers","text":"Ships 13 skilled Halberdiers from the homeland.","cost":{"Wood":1000},"researchTime":15,"prereqs":["HCRoyalDecreeSpanish","Fortressize"],"researchedAt":["Church","Shrine","deBasilica","ypChurch"],"effects":["Ships 13 Veteran Halberdier","Gives: Guard Halberdiers","Halberdier: health regeneration set to 0.25"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/royal-halberdiers"},{"id":"DEAfricanVillagerDamage","name":"Royal Hunters","text":"Villager range improved and line-of-sight greatly increased.","cost":{"Food":75},"researchTime":20,"prereqs":["DEAfricanVillagerHitpoints"],"researchedAt":["deLivestockMarket"],"effects":["AbstractVillager: range (Blunderbuss) +4, range (Ranged) +4, line of sight +8","LogicalTypeAffectedByVillagerUpgrades: range (Ranged (stagger)) +1, range (Ranged) +1, range (Ranged (defend)) +1, line of sight +3"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/royal-hunters"},{"id":"RGDanishMortars","name":"Royal Mortars","text":"Danish Mortar attack, hitpoints, and rate of fire greatly increased.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot"],"effects":["Mortar: damage +25%, hit points +35%, time between attacks (Cannon) −0.5"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/royal-mortars"},{"id":"RGDanishPikemen","name":"Royal Pikemen","text":"Danish Pikeman attack, hitpoints and armor greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranPikemen"],"researchedAt":["Barracks"],"effects":["Pikeman: hit points +10%, damage +10%, hand resist +0.05","Gives: Guard Pikemen"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/royal-pikemen"},{"id":"DEHouseRoyalService","name":"Royal Service","text":"Snaphaner no longer lose hitpoints over time and have their Wood costs changed to Coin.","cost":{"Food":300,"Wood":300},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["House","deHouseDanish"],"effects":["Minuteman: Wood cost set to 0, Coin cost +30, health regeneration set to 0, XP for kills set to 9","deFriskytteRider: health regeneration set to 0, XP for kills set to 9, XP for building set to 9","deMinuteman: XP for building set to 9"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/royal-service"},{"id":"DENatBourbonRoyalTax","name":"Royal Tax","text":"Grants 35 Coin for each Building you own.","cost":{"Food":150,"Wood":150},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":[],"civs":["French"],"page":"https://aoe3database.com/technologies/royal-tax"},{"id":"DEREVRuhrpott","name":"Ruhrpott","text":"Sends 1 Factory Wagon and 1 Coal Prospector Wagon.","cost":{"Food":1500,"Wood":1500},"researchTime":40,"prereqs":[],"researchedAt":["Capitol"],"effects":["Ships 1 Factory Wagon","Ships 1 Coal Prospector Wagon"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/ruhrpott"},{"id":"Rumeliots","name":"Rumeliots","text":"Deli attack and hitpoints greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["Industrialize","VeteranDelis"],"researchedAt":["Stable"],"effects":["deDeli: hit points +40%, damage +40%"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/rumeliots"},{"id":"ypConsulateRussianBrigade","name":"Russian Brigade","text":"Ships a large number of Counter Jaegers (Schiavone-like Infantry) and Culverins.","cost":{"Trade":2300},"researchTime":90,"prereqs":["Imperialize"],"researchedAt":["ypConsulate"],"effects":["Ships 3 Culverin","Ships 25 Counter Jaeger"],"civs":["Chinese","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/russian-brigade"},{"id":"deGeneralChargeHeavyStrike","name":"Saber Strike","text":"Charged Ability: A heavy strike dealing area damage.","cost":{},"researchTime":null,"prereqs":["Industrialize"],"researchedAt":["deGeneral","deGrandMaster"],"effects":[],"civs":["DEMaltese","DEMexicans"],"page":"https://aoe3database.com/technologies/saber-strike"},{"id":"dePadreChargeHeavyStrike","name":"Saber Strike","text":"Charged Ability: A heavy strike dealing area damage.","cost":{},"researchTime":null,"prereqs":["Industrialize"],"researchedAt":["dePadre"],"effects":[],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/saber-strike-depadrechargeheavystrike"},{"id":"deSacsayhuaman","name":"Sacsayhuaman","text":"Stronghold hitpoints and area damage radius increased.","cost":{"Food":500,"Gold":500,"Wood":500},"researchTime":40,"prereqs":["Industrialize"],"researchedAt":["deIncaStronghold"],"effects":["deIncaStronghold: hit points +50%, area of damage (Ranged) +1"],"civs":["DEInca","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/sacsayhuaman"},{"id":"DEWarriorSocietySami","name":"Sámi Warrior Societies","text":"Sámi Noaidi attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatNoaidi: hit points +25%, damage +25%","deNatMercNoaidi: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/sami-warrior-societies"},{"id":"DEPoliticianFederalMXSanLuisPotosi","name":"San Luis Potosí","text":"Chests of 500 Coin","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Huge Chests of Coin"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/san-luis-potosi"},{"id":"DESejmFood2","name":"Sanguszko Agriculture","text":"Villagers generate Food faster on Folwarks and through the Agrarian Policy.","cost":{"Gold":600,"Wood":600},"researchTime":40,"prereqs":["Industrialize","DESejmFood1"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Folwark rate +15%","deSejm: auto gather food population rate +30%, auto gather food fixed rate +30%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/sanguszko-agriculture"},{"id":"DESejmHetman1","name":"Sapieha Hetmans","text":"Hetman hitpoints and damage increased. Hetman is fully healed.","cost":{"Food":400},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deSejm"],"effects":["deHetman: hit points +250, damage +15%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/sapieha-hetmans"},{"id":"DENatJagiellonSarmatism","name":"Sarmatism","text":"Ships 5 Lipka Tatars. Units armed with a bow gain more range.","cost":{"Food":350,"Wood":350},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["TradingPost"],"effects":["Ships 5 Lipka Tatar","AbstractArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1","deFulaWarrior: range (Volley Long Ranged) +1, minimum range (Volley Long Ranged) +1"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/sarmatism"},{"id":"DEChurchSavolaxJaegers","name":"Savolax Jaegers","text":"Ships 6 Jaegers and upgrades all Jaegers into Savolax Jaegers. Savolax Jaegers have slightly more hitpoints, can use the Stealth Ability and partly cost Wood to recruit.","cost":{"Wood":750},"researchTime":15,"prereqs":["DEHCRoyalDecreeSwedish","Fortressize"],"researchedAt":["Church"],"effects":["Ships 6 Jaeger","MercJaeger: hit points +5%, Wood cost +90, Coin cost −110","Barracks: can train Jaeger","FortFrontier: can train Jaeger","Galleon: can train Jaeger"],"civs":["DESwedish","Russians"],"page":"https://aoe3database.com/technologies/savolax-jaegers-dechurchsavolaxjaegers"},{"id":"DEREVSchinkelArchitecture","name":"Schinkel Architecture","text":"Grants a sum of coin and XP for each present and future building.","cost":{"Wood":500},"researchTime":40,"prereqs":[],"researchedAt":["Church"],"effects":[],"civs":["Germans"],"page":"https://aoe3database.com/technologies/schinkel-architecture"},{"id":"RGScythemen","name":"Scythemen","text":"Polish Pikeman attack, hitpoints and rate of fire greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranPikemen"],"researchedAt":["Barracks"],"effects":["Pikeman: damage +10%, hit points +10%, time between attacks (Melee (cover)) −0.25, time between attacks (Melee (defend)) −0.25, time between attacks (Melee) −0.25","Gives: Guard Pikemen"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/scythemen"},{"id":"DEChurchSecondGuarantee","name":"Second Guarantee","text":"Significantly improves Soldado attack and hitpoints, but they take longer to be trained.","cost":{},"researchTime":15,"prereqs":["DEHCRoyalDecreeMexican","Fortressize"],"researchedAt":["deCathedral"],"effects":["AbstractMusketeer: hit points +15%, damage +15%, train time +30%"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/second-guarantee"},{"id":"BigFirepitSecretSociety","name":"Secret Society","text":"War Chief gains the healing ability.","cost":{"Gold":100,"Wood":200},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["CommunityPlaza"],"effects":[],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/secret-society"},{"id":"SeedDrill","name":"Seed Drill","text":"Villagers gather Food from Mills faster.","cost":{"Gold":150,"Wood":150},"researchTime":30,"prereqs":["DEItalianAge1PreReq"],"researchedAt":["Mill","deFolwark","deFolwarkFarm","deFolwarkLivestock","deFolwarkSich","deHacienda","ypRicePaddy"],"effects":["AbstractVillager: gathering Mill rate +15%, gathering Farm rate +15%, gathering Folwark rate +15%, gathering Rice Paddy rate +15%, gathering Field rate +15%, gathering Hacienda rate +15%","deHacienda: auto gather food rate +15%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/seed-drill"},{"id":"SelectiveBreeding","name":"Selective Breeding","text":"Livestock fatten faster when tasked on Livestock Pens, Farms, Villages, Livestock Markets and Haciendas.","cost":{"Gold":75,"Wood":75},"researchTime":30,"prereqs":[],"researchedAt":["Farm","LivestockPen","YPLivestockPenAsian","deFolwarkLivestock","deHacienda","deLivestockMarket","ypSacredField","ypVillage"],"effects":["Herdable: gathering Livestock Pen rate +25%, gathering Farm rate +25%, gathering Village rate +25%, gathering Livestock Market rate +25%, gathering Livestock Folwark rate +25%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/selective-breeding"},{"id":"DEAfricanVillagerWoodcutting2","name":"Selective Logging","text":"Villagers gather Wood much faster.","cost":{"Food":125,"Gold":125},"researchTime":30,"prereqs":["DEAfricanVillagerWoodcutting1","Colonialize"],"researchedAt":["deLivestockMarket"],"effects":["AbstractVillager: gathering Tree rate +15%, gathering Mango Grove rate +15%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/selective-logging"},{"id":"WarriorSocietySeminoles","name":"Seminole Warrior Societies","text":"Seminole warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatSharktoothBowman: hit points +25%, damage +25%","deNatMercSharktoothBowman: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/seminole-warrior-societies"},{"id":"DESentryTower","name":"Sentry Tower","text":"Towers gain a gunpowder attack, which inflicts more damage.","cost":{"Gold":200,"Wood":400},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["deSPCEuroTower","deTower"],"effects":["deTower: damage (Gun Ranged) +50%","AbstractOutpost: line of sight +5"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/sentry-tower"},{"id":"ypNatDisciplinedShaolin","name":"Shaolin Discipline Training","text":"Shaolin warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["ypNatRattanShield: hit points +25%, damage +25%","ypNatMercRattanShield: damage +25%, hit points +25%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/shaolin-discipline-training"},{"id":"ypNatHonoredShaolin","name":"Shaolin Honor Training","text":"Shaolin warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","ypNatDisciplinedShaolin"],"researchedAt":["TradingPost"],"effects":["ypNatRattanShield: hit points +35%, damage +35%","ypNatMercRattanShield: damage +35%, hit points +35%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/shaolin-honor-training"},{"id":"DEShipHowitzersAmerican","name":"Ship's Howitzers","text":"Ironclad attack and hitpoints increased.","cost":{"Gold":400,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Dock"],"effects":["xpIronclad: damage +25%, hit points +25%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/ships-howitzers-deshiphowitzersamerican"},{"id":"ShipHowitzers","name":"Ship's Howitzers","text":"Monitor attack and hitpoints increased.","cost":{"Gold":400,"Wood":400},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["Monitor: damage +25%, hit points +25%"],"civs":["British","Chinese","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/ships-howitzers"},{"id":"DEShipmentDelay","name":"Shipment Delay","text":"The next shipment of each enemy player will take 60 seconds longer to arrive.","cost":{"Food":200,"Gold":200,"Wood":200},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["deCustomsHouse"],"effects":[],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/shipment-delay"},{"id":"BigSiegeshopSiegeDrill","name":"Siege Drill","text":"Siege Workshop units are faster.","cost":{"Food":500,"Wood":500},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["ArtilleryDepot"],"effects":["xpMantlet: speed +10%","xpRam: speed +10%","xpLightCannon: speed +10%"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/siege-drill"},{"id":"DEPoliticianFederalMXSinaloa","name":"Sinaloa","text":"1 Privateer","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Privateer"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/sinaloa"},{"id":"RGDanishSkirmishers","name":"Ski Troopers","text":"Danish Skirmisher attack, hitpoints and speed greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranSkirmishersShadow"],"researchedAt":["Barracks"],"effects":["Skirmisher: hit points +10%, damage +10%, speed +0.25","Gives: Guard Skirmishers"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/ski-troopers"},{"id":"ypMonasteryCriticalUpgrade","name":"Slow Motion Routines","text":"Increases the chance to land critical hits by Chinese Monks.","cost":{"Gold":500,"Wood":500},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["ypMonastery"],"effects":["AbstractChineseMonk: chance to hit (Melee) +100%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/slow-motion-routines"},{"id":"YPNatJesuitSmokelessPowder","name":"Smokeless Powder","text":"Along with their religion, the Jesuits bring smokeless powder, increasing gunpowder unit damage.","cost":{"Food":250,"Gold":250},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractGunpowderTrooper: damage +10%","AbstractGunpowderCavalry: damage +10%","AbstractArtillery: damage +5%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/smokeless-powder"},{"id":"DEAfricanVillagerHunting2","name":"Snares","text":"Villagers gather Food from hunted animals faster.","cost":{"Gold":100,"Wood":100},"researchTime":30,"prereqs":["DEAfricanVillagerHunting1","Colonialize"],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/snares"},{"id":"DEChurchCrownJanissaries","name":"Sobieski's Janissaries","text":"Sends 10 powerful Janissary-style Hungarian soldiers that are loyal to the crown and have stronger siege and bayonet attacks. Can be retrained in Forts.","cost":{"Wood":800},"researchTime":15,"prereqs":["Colonialize","DEHCRoyalDecreePolish"],"researchedAt":["Church","deChurchPolish"],"effects":["Ships 10 Crown Janissary","FortFrontier: can train Crown Janissary","deConsulateJanissary: becomes available, damage (Siege) +50%, damage bonus against Cavalry +1, damage bonus against Light Infantry +1"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/sobieskis-janissaries"},{"id":"Bayonet","name":"Socket Bayonet","text":"Increases the Melee Damage of troops armed with muskets (Musketeers, Janissaries, Caroleans, Highlanders, Ashigaru, Revolutionaries, etc).","cost":{"Gold":100,"Wood":100},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal","ypArsenalAsian"],"effects":[],"civs":["British","Chinese","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/socket-bayonet"},{"id":"DESolomonicDynasty","name":"Solomonic Dynasty","text":"Delivers 1 Ras. Causes all enemy infantry and cavalry units to grant a small sum of Influence in addition to Experience when defeated.","cost":{"Influence":1500},"researchTime":40,"prereqs":["Industrialize"],"researchedAt":["deMountainMonastery"],"effects":["Ships 1 Ras"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/solomonic-dynasty"},{"id":"DENatSomaliBerberaSeaport","name":"Somali Berbera Seaport","text":"All your future shipments deliver an extra fishing boat. Grants 1 Red Sea Wagon (constructs most buildings).","cost":{"Gold":250,"Wood":250},"researchTime":35,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Ships 1 Red Sea Wagon"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/somali-berbera-seaport"},{"id":"DENatSomaliBerberaSeaportIndependence","name":"Somali Berbera Seaport","text":"You receive a fishing boat for every 2 minutes of game length, up to 30 minutes. Grants 1 Red Sea Wagon (constructs most buildings).","cost":{"Gold":250,"Wood":250},"researchTime":35,"prereqs":["DEIndependence"],"researchedAt":["TradingPost"],"effects":["Ships 1 Red Sea Wagon","Ships -1 Fishing Boat","Ships -1 Fishing Canoe","Ships -1 Fishing Boat","Ships -1 Fishing Boat","Ships -1 Fishing Boat","Ships -1 Fishing Boat"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/somali-berbera-seaport-denatsomaliberberaseaportindependence"},{"id":"DENatSomaliCoinage","name":"Somali Coinage","text":"Trade Routes income improved. Villagers and Fishing Boats gather coin faster.","cost":{"Food":250,"Wood":250},"researchTime":40,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractTradeFoodCrate: resources held +30%","AbstractTradeWoodCrate: resources held +30%","AbstractTradeCoinCrate: resources held +30%","AbstractTradeCrate: resources held +30%","AbstractFishingBoat: gathering Whale rate +10%","AbstractVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%","deAbun: gathering Mountain Monastery rate +10%"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/somali-coinage"},{"id":"DEWarriorSocietySomali","name":"Somali Warrior Societies","text":"Somali warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatSomaliDarood: hit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1","deNatSomaliJavelineer: hit points +25%, damage +25%","deNatMercSomaliDarood: hit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1","deNatMercSomaliJavelineer: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/somali-warrior-societies"},{"id":"DEAllegianceSomali2","name":"Somalis","text":"1 Native Embassy Builder and tokens of 300 Influence","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Native Embassy Travois","Ships 3 Tokens of Influence","Removes: Somalis","Removes: Somalis","Removes: Somalis","Gives: DE Allegiance Somali Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/somalis"},{"id":"DEAllegianceSomali3","name":"Somalis","text":"7 Somali Issa Warriors","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 7 Somali Issa Warrior","Removes: Somalis","Removes: Somalis","Gives: DE Allegiance Somali Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/somalis-deallegiancesomali3"},{"id":"DEAllegianceSomali4","name":"Somalis","text":"9 Somali Issa Warriors","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 9 Somali Issa Warrior","Removes: Somalis","Gives: DE Allegiance Somali Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/somalis-deallegiancesomali4"},{"id":"DEAllegianceSomali5","name":"Somalis","text":"17 Somali Issa Warriors","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 17 Somali Issa Warrior","Gives: DE Allegiance Somali Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/somalis-deallegiancesomali5"},{"id":"DEAllegianceSonghai2","name":"Songhai","text":"1 Camp Wagon and chests of 200 Coin","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Camp Builder","Ships 2 Chests of Coin","Removes: Songhai","Removes: Songhai","Removes: Songhai","Gives: DE Allegiance Songhai Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/songhai"},{"id":"DEAllegianceSonghai3","name":"Songhai","text":"Chests of 700 Coin","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Huge Chests of Coin","Ships 2 Chests of Coin","Removes: Songhai","Removes: Songhai","Gives: DE Allegiance Songhai Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/songhai-deallegiancesonghai3"},{"id":"DEAllegianceSonghai4","name":"Songhai","text":"Chests of 1,000 Coin","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 2 Huge Chests of Coin","Removes: Songhai","Gives: DE Allegiance Songhai Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/songhai-deallegiancesonghai4"},{"id":"DEAllegianceSonghai5","name":"Songhai","text":"Chests of 2,000 Coin","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 4 Huge Chests of Coin","Gives: DE Allegiance Songhai Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/songhai-deallegiancesonghai5"},{"id":"DEPoliticianFederalMXSonora","name":"Sonora","text":"Cords of 500 Wood","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Huge Cords of Wood"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/sonora"},{"id":"DESoundBlockade","name":"Sound Blockade","text":"Temporarily blocks a random shipment of the best enemy player for 20 minutes.","cost":{"Gold":800},"researchTime":40,"prereqs":["Fortressize"],"researchedAt":["deCustomsHouse"],"effects":[],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/sound-blockade"},{"id":"DERevolutionSouthAfrica","name":"South Africa","text":"Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. Houses become Trek Wagons.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Starts a revolution","LogicalTypeLandEconomy: gathering Tree rate +10%, gathering Mine rate +10%, gathering Estate rate +10%, gathering Herded Animals rate +10%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Berry Bush rate +10%, gathering Farm rate +10%, gathering Mill rate +10%, gathering Cherry Orchard rate +10%, gathering Mango Grove rate +10%, crate gather rate +10%, gathering Mountain Monastery rate +10%","AbstractFishingBoat: gathering Fish rate +10%, gathering Whale rate +10%","Bank: autogather rate +10%, becomes available","Turns House into Trek Wagon","Turns Manor House into Trek Wagon","Stable: can train Trek Wagon","Galleon: can train Trek Wagon","FortFrontier: can train Trek Wagon","deREVStarTrekWagon: becomes available","House: is no longer available","Manor: is no longer available","Gives: Guard War Wagons","Gives: Revolution!","AbstractVillager: gathering Blueberry Bush rate +10%"],"civs":["British","Dutch"],"page":"https://aoe3database.com/technologies/south-africa"},{"id":"DEPoliticianFederalSouthCarolina","name":"South Carolina","text":"Cords of 600 Wood","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Huge Cords of Wood","Ships 1 Cords of Wood"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/south-carolina"},{"id":"ypConsulateSpanishBrigade","name":"Spanish Brigade","text":"Ships 17 Espadachins (Rodeleros) and 15 Garrochista Lancers.\nEspadachins: Fast-moving sword and buckler infantry.\nGarrochista Lancers: Heavy cavalry armed with a lance for killing infantry.","cost":{"Trade":2300},"researchTime":90,"prereqs":["Imperialize"],"researchedAt":["ypConsulate"],"effects":["Ships 17 Espadachin","Ships 15 Garrochista"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/spanish-brigade"},{"id":"DESpiesAfrican","name":"Spies","text":"You can see everything your enemies can see!\nTotal Cost: 75 gold per enemy unit.","cost":{"Gold":75},"researchTime":null,"prereqs":["Imperialize"],"researchedAt":["TownCenter"],"effects":[],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/spies-despiesafrican"},{"id":"Spies","name":"Spies","text":"You can see everything your enemies can see!\nTotal Cost: 75 gold per enemy unit.","cost":{"Gold":75},"researchTime":null,"prereqs":["DEStateCapitolTechEnable"],"researchedAt":["Capitol","deSejm","deStateCapitol","ypMonastery"],"effects":[],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/spies"},{"id":"SpiesNative","name":"Spies","text":"You can see everything your enemies can see!\nTotal Cost: 75 gold per enemy unit.","cost":{"Gold":75},"researchTime":null,"prereqs":["Imperialize"],"researchedAt":["TownCenter"],"effects":[],"civs":["Chinese","DEInca","Indians","Japanese","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/spies-spiesnative"},{"id":"DESpingardes","name":"Spingardes","text":"Italian Culverin attack, hitpoints and armor improved.","cost":{"Food":400,"Wood":400},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable"],"researchedAt":["ArtilleryDepot"],"effects":["Culverin: damage +25%, hit points +35%, ranged resist +0.05"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/spingardes"},{"id":"SpiritMedicine","name":"Spirit Medicine","text":"Villager attack and hitpoints increased.","cost":{"Food":120},"researchTime":30,"prereqs":[],"researchedAt":["Market"],"effects":["AbstractVillager: damage +3, range (Spear) +4, range (Blunderbuss) +4, range (Rifle) +4, range (Ranged) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4, hit points +35%","LogicalTypeAffectedByVillagerUpgrades: hit points +10%, damage +1, line of sight +2"],"civs":["DEInca","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/spirit-medicine"},{"id":"ChurchKalmucks","name":"St. Petersburg Dragoons","text":"Sends a squadron of 9 Counter Dragoons (Dragoons) from the motherland. Replaces all Cavalry Archer shipments in your Homecity with Counter Dragoons.","cost":{"Wood":1000},"researchTime":15,"prereqs":["Fortressize","HCRoyalDecreeRussian"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 9 Dragoon","Removes: DE Ship Cav Archer Shadow","Makes researchable: DE Ship Dragoon Shadow","Makes researchable: DE Counter Dragoon Gentry Shadow"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/st-petersburg-dragoons"},{"id":"RGNassausLinearTactics","name":"Stadswachten","text":"Dutch Halberdier attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":20,"prereqs":["Industrialize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Halberdier: hit points +10%, damage +10%","Gives: Guard Halberdiers"],"civs":["Dutch"],"page":"https://aoe3database.com/technologies/stadswachten"},{"id":"ChurchStandingArmy","name":"Standing Army","text":"Infantry train faster.","cost":{"Gold":350},"researchTime":5,"prereqs":["DEItalianAge3PreReq"],"researchedAt":["Church","Shrine","deBasilica","deCathedral","deChurchDanish","deChurchPolish","ypChurch"],"effects":["AbstractInfantry: train time −25%","AbstractLightInfantry: train time −25%"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/standing-army"},{"id":"ChurchStandingArmyAfrican","name":"Standing Army","text":"Infantry train faster.","cost":{"Gold":350},"researchTime":5,"prereqs":[],"researchedAt":["Church"],"effects":["AbstractInfantry: train time −25%","AbstractLightInfantry: train time −25%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/standing-army-churchstandingarmyafrican"},{"id":"StarFort","name":"Star Fort","text":"Upgrades your Forts into Star Forts with more hitpoints.","cost":{"Food":300,"Gold":300,"Wood":300},"researchTime":60,"prereqs":["Industrialize"],"researchedAt":["FortFrontier"],"effects":["FortFrontier: hit points +50%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/star-fort"},{"id":"DEConstitution","name":"State Constitutions","text":"Constitutions provide a strong foundation for your Buildings and Walls which gain more hitpoints.","cost":{"Food":1250},"researchTime":10,"prereqs":[],"researchedAt":["deStateCapitol"],"effects":["Building: hit points +25%","AbstractWall: hit points +100%"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/state-constitutions"},{"id":"DEStateReligion","name":"State Religion","text":"The next Federal State you research, or are researching, will Age Up 50 seconds faster and grant twice as many XP crates.","cost":{"Gold":500},"researchTime":5,"prereqs":[],"researchedAt":["deCathedral"],"effects":["Removes: DE Colonialize Statehood Shadow","Removes: DE Fortressize Statehood Shadow","Removes: DE Industrialize Statehood Shadow","Removes: DE Imperialize Statehood Shadow","Removes: DE Free XP Crates Americans","Makes researchable: DE Statehood Shadow"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/state-religion"},{"id":"DEStatehood","name":"Statehood","text":"The next Federal State you research, or are researching, will Age Up 50 seconds faster and grant twice as many XP crates.","cost":{"Gold":500},"researchTime":5,"prereqs":[],"researchedAt":["deStateCapitol"],"effects":["Removes: DE Colonialize Statehood Shadow","Removes: DE Fortressize Statehood Shadow","Removes: DE Industrialize Statehood Shadow","Removes: DE Imperialize Statehood Shadow","Removes: DE Free XP Crates Americans","Makes researchable: DE Statehood Shadow"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/statehood"},{"id":"FactorySteamPower","name":"Steam Power","text":"Factory Coin production increased.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Industrialize","DEPlantationIndustrialAgeEnable"],"researchedAt":["Factory"],"effects":["Factory: auto gather coin rate +30%","deHanoverFactory: auto gather coin rate +30%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/steam-power"},{"id":"SteelTraps","name":"Steel Traps","text":"Villagers gather Food from hunted animals faster.","cost":{"Gold":125,"Wood":125},"researchTime":30,"prereqs":["HuntingDogs","DEItalianAge1PreReq"],"researchedAt":["Market"],"effects":["AbstractVillager: gathering Hunted Animals rate +20%, gathering Fishing Hole rate +20%","Removes: DE Steel Traps Refund"],"civs":["British","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/steel-traps"},{"id":"DEImpImmigrantsAfrican","name":"Strangers' Quarters","text":"Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).","cost":{"Influence":2000},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Gives: DE Immigrants Shadow"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/strangers-quarters"},{"id":"BigFarmStrawberry","name":"Strawberry Festival","text":"The Strawberry Festival provides you with 500 Food for every 10 minutes of game length, up to 30 minutes.","cost":{"Gold":250,"Wood":250},"researchTime":10,"prereqs":[],"researchedAt":["Farm"],"effects":["Ships -0.2 Huge Crates of Food"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/strawberry-festival"},{"id":"StrongNoblesHut","name":"Strong Nobles' Hut","text":"Nobles' Hut attack and hit points increased.","cost":{"Gold":200,"Wood":400},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["NoblesHut"],"effects":["NoblesHut: damage (Ranged) +30%, hit points +30%"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/strong-nobles-hut"},{"id":"StrongWarHut","name":"Strong War Hut","text":"War Hut attack and hitpoints increased.","cost":{"Gold":200,"Wood":400},"researchTime":60,"prereqs":["Fortressize"],"researchedAt":["WarHut","deSPCEuroTower"],"effects":["WarHut: damage (Ranged) +30%, hit points +30%"],"civs":["DEInca","DEMexicans","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/strong-war-hut"},{"id":"DEChurchStruenseeReforms","name":"Struensee Reforms","text":"Economic units train and gather faster, but cost slightly more resources.","cost":{},"researchTime":15,"prereqs":["Colonialize","DEHCRoyalDecreeDanish"],"researchedAt":["deChurchDanish"],"effects":["AbstractVillager: train time −20%, Food cost +20%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Berry Bush rate +10%, gathering Herded Animals rate +10%, gathering Tree rate +10%, gathering Mine rate +10%, gathering Estate rate +10%, gathering Mill rate +10%, gathering Cherry Orchard rate +10%, gathering Mango Grove rate +10%, gathering Blueberry Bush rate +10%","AbstractFishingBoat: Wood cost −5%, gathering Whale rate +10%, gathering Fish rate +10%"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/struensee-reforms"},{"id":"DEAfricanVillagerFarming1","name":"Subsistence Farming","text":"Villagers gather Food from Fields faster.","cost":{"Wood":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Field rate +10%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/subsistence-farming"},{"id":"DEAllegianceSudanese2","name":"Sudanese","text":"1 Native Embassy Builder and tokens of 300 Influence","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Native Embassy Travois","Ships 3 Tokens of Influence","Removes: Sudanese","Removes: Sudanese","Removes: Sudanese","Gives: DE Allegiance Sudanese Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/sudanese"},{"id":"DEAllegianceSudanese3","name":"Sudanese","text":"7 Sudanese Dervishes","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 7 Sudanese Dervish","Removes: Sudanese","Removes: Sudanese","Gives: DE Allegiance Sudanese Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/sudanese-deallegiancesudanese3"},{"id":"DEAllegianceSudanese4","name":"Sudanese","text":"10 Sudanese Dervishes","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 10 Sudanese Dervish","Removes: Sudanese","Gives: DE Allegiance Sudanese Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/sudanese-deallegiancesudanese4"},{"id":"DEAllegianceSudanese5","name":"Sudanese","text":"20 Sudanese Dervishes","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 20 Sudanese Dervish","Gives: DE Allegiance Sudanese Unlock Shadow"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/sudanese-deallegiancesudanese5"},{"id":"DENatSudaneseQuiltedArmor","name":"Sudanese Quilted Armor","text":"All Cavalry and Shock Troops get additional armor against melee attacks.","cost":{"Gold":250,"Wood":250},"researchTime":40,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractCavalry: hand resist +0.1","AbstractLightInfantry: hand resist +0.1"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/sudanese-quilted-armor"},{"id":"DENatSudaneseRedSeaTrade","name":"Sudanese Red Sea Trade","text":"Ships 2 Red Sea Wagons (constructs most buildings).","cost":{"Food":250,"Gold":150},"researchTime":30,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Ships 2 Red Sea Wagon","Ships 1 Red Sea Wagon","Ships -0.4 Red Sea Wagon"],"civs":["DEEthiopians"],"page":"https://aoe3database.com/technologies/sudanese-red-sea-trade"},{"id":"DEWarriorSocietySudanese","name":"Sudanese Warrior Societies","text":"Sudanese warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatSudaneseDervish: hit points +25%, damage +25%","deNatMercSudaneseDervish: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/sudanese-warrior-societies"},{"id":"ypNatDisciplinedSufi","name":"Sufi Discipline Training","text":"Sufi warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatQizilbash: hit points +25%, damage +25%","deNatMercQizilbash: hit points +25%, damage +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/sufi-discipline-training"},{"id":"ypNatHonoredSufi","name":"Sufi Honor Training","text":"Sufi warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["ypNatDisciplinedSufi","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatQizilbash: hit points +35%, damage +35%","deNatMercQizilbash: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/sufi-honor-training"},{"id":"YPWonderChineseSummerPalace2","name":"Summer Palace","text":"Shipment: 300 Food\n\nPower: Produces Banner Armies","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Summer Palace","Removes: Summer Palace","Removes: Summer Palace","Ships 3 Crates of Food","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/summer-palace"},{"id":"YPWonderChineseSummerPalace3","name":"Summer Palace","text":"Shipment: 800 Food\n\nPower: Produces Banner Armies","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Summer Palace","Removes: Summer Palace","Ships 1 Huge Crates of Food","Ships 3 Crates of Food","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/summer-palace-ypwonderchinesesummerpalace3"},{"id":"YPWonderChineseSummerPalace4","name":"Summer Palace","text":"Shipment: 1500 Food\n\nPower: Produces Banner Armies","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Summer Palace","Ships 3 Huge Crates of Food","Removes: Porcelain Tower","Removes: Confucian Academy","Removes: Temple of Heaven","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/summer-palace-ypwonderchinesesummerpalace4"},{"id":"YPWonderChineseSummerPalace5","name":"Summer Palace","text":"Shipment: 2000 Food\n\nPower: Produces Banner Armies","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 4 Huge Crates of Food","Removes: White Pagoda","Removes: Temple of Heaven","Removes: Porcelain Tower","Removes: Confucian Academy"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/summer-palace-ypwonderchinesesummerpalace5"},{"id":"ypMonasteryAttackSpeed","name":"Supreme Ultimate Fist","text":"Increases the attack of Chinese Monks.","cost":{"Food":350,"Wood":350},"researchTime":15,"prereqs":["Fortressize"],"researchedAt":["ypMonastery"],"effects":["AbstractMonk: damage +300%","AbstractChineseMonk: damage (Roundhouse) −300%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/supreme-ultimate-fist"},{"id":"DEAfricanVillagerFarming2","name":"Swing Plow","text":"Villagers gather Food from Fields much faster.","cost":{"Wood":600},"researchTime":30,"prereqs":["DEAfricanVillagerFarming1","Fortressize"],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Field rate +15%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/swing-plow"},{"id":"DEPoliticianFederalMXTabasco","name":"Tabasco","text":"Chests of 500 Coin","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Huge Chests of Coin"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/tabasco"},{"id":"YPWonderIndianTajMahal2","name":"Taj Mahal","text":"Shipment: 500 Coin\n\nPower: Cease Fire - stops fighting for a short time.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Taj Mahal","Removes: Taj Mahal","Removes: Taj Mahal","Ships 1 Huge Chests of Coin","Removes: Agra Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/taj-mahal"},{"id":"YPWonderIndianTajMahal3","name":"Taj Mahal","text":"Shipment: 800 Coin\n\nPower: Cease Fire - stops fighting for a short time.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Taj Mahal","Removes: Taj Mahal","Ships 1 Huge Chests of Coin","Removes: Agra Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Tower of Victory","Ships 3 Chests of Coin"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/taj-mahal-ypwonderindiantajmahal3"},{"id":"YPWonderIndianTajMahal4","name":"Taj Mahal","text":"Shipment: 1500 Coin\n\nPower: Cease Fire - stops fighting for a short time.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Taj Mahal","Ships 3 Huge Chests of Coin","Removes: Agra Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/taj-mahal-ypwonderindiantajmahal4"},{"id":"YPWonderIndianTajMahal5","name":"Taj Mahal","text":"Shipment: 2400 Coin\n\nPower: Cease Fire - stops fighting for a short time.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 4 Huge Chests of Coin","Ships 4 Chests of Coin","Removes: Agra Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Tower of Victory"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/taj-mahal-ypwonderindiantajmahal5"},{"id":"DEPoliticianFederalMXTamaulipas","name":"Tamaulipas","text":"2 Sloops","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 2 Sloop"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/tamaulipas"},{"id":"ChurchTanzimat","name":"Tanzimat","text":"Increases your Yörük limit from 70 to 99.","cost":{"Food":200,"Gold":200,"Wood":200},"researchTime":15,"prereqs":["ChurchTopkapi","Fortressize"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Settler: build limit +29"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/tanzimat"},{"id":"DESejmHetman2","name":"Tarnowski Hetmans","text":"Hetman hitpoints and damage increased. Hetman is fully healed.","cost":{"Food":800},"researchTime":30,"prereqs":["Industrialize","DESejmHetman1"],"researchedAt":["deSejm"],"effects":["deHetman: hit points +500, damage +20%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/tarnowski-hetmans"},{"id":"DETaxHaven","name":"Tax Haven","text":"Resets the Market rates and adds a shipment tax granting coin for every shipment of other players.","cost":{"Wood":500},"researchTime":30,"prereqs":[],"researchedAt":["TownCenter"],"effects":[],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/tax-haven"},{"id":"YPWonderChineseTempleOfHeaven2","name":"Temple of Heaven","text":"Shipment: 3 Villagers\n\nPower: Transcendence - all units heal. Monks can now heal units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Temple of Heaven","Removes: Temple of Heaven","Removes: Temple of Heaven","Ships 3 Villager","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Summer Palace","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/temple-of-heaven"},{"id":"YPWonderChineseTempleOfHeaven3","name":"Temple of Heaven","text":"Shipment: 1 Town Center Rickshaw\n\nPower: Transcendence - all units heal. Monks can now heal units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Temple of Heaven","Removes: Temple of Heaven","Ships 1 Covered Wagon","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Summer Palace","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/temple-of-heaven-ypwonderchinesetempleofheaven3"},{"id":"YPWonderChineseTempleOfHeaven4","name":"Temple of Heaven","text":"Shipment: 3 Rice Paddy Rickshaws\n\nPower: Transcendence - all units heal. Monks can now heal units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Industrial Age","Removes: Temple of Heaven","Ships 3 Rice Paddy Rickshaw","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Summer Palace","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/temple-of-heaven-ypwonderchinesetempleofheaven4"},{"id":"YPWonderChineseTempleOfHeaven5","name":"Temple of Heaven","text":"Shipment: 1200 Export\n\nPower: Transcendence - all units heal. Monks can now heal units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","+1,200 Trade","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Summer Palace","Removes: White Pagoda"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/temple-of-heaven-ypwonderchinesetempleofheaven5"},{"id":"DENatDisciplinedTengri","name":"Tengri Discipline Training","text":"Tengri warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatTatarArcher: hit points +25%, damage +25%","deNatMercTatarArcher: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/tengri-discipline-training"},{"id":"DENatHonoredTengri","name":"Tengri Honor Training","text":"Tengri warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["DENatDisciplinedTengri","Industrialize"],"researchedAt":["TradingPost"],"effects":["deNatTatarArcher: hit points +35%, damage +35%","deNatMercTatarArcher: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/tengri-honor-training"},{"id":"DEPoliticianFederalTennessee","name":"Tennessee","text":"4 Sharpshooters","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 4 Sharpshooter"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/tennessee"},{"id":"ypShrineFortressUpgrade","name":"Tenpo Reforms","text":"Shrines generate more Food, Wood, and Coin.","cost":{"Food":500,"Gold":500,"Wood":500},"researchTime":60,"prereqs":["Industrialize"],"researchedAt":["ypShrineJapanese"],"effects":["AbstractShrine: auto gather wood rate +300%, auto gather coin rate +300%, auto gather food rate +350%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/tenpo-reforms"},{"id":"RGTercio","name":"Tercio","text":"Spanish Pikeman attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":15,"prereqs":["Industrialize","VeteranPikemen"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Pikeman: damage +10%, hit points +10%","Gives: Guard Pikemen"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/tercio"},{"id":"ypMonasteryIndianSpeed","name":"Terror Charge","text":"Increases Indian Monk speed and increases the speed of nearby elephants. Elephants, Camels and all Cavalry train faster.","cost":{"Food":500,"Gold":500},"researchTime":15,"prereqs":["Fortressize"],"researchedAt":["ypMonastery"],"effects":["AbstractIndianMonk: speed +5%","AbstractCavalry: train time −20%","AbstractSiegeElephant: train time −20%"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/terror-charge"},{"id":"DEChurchTeutonicKnights","name":"Teutonic Knights","text":"Improves Hospitaller damage, but they move significantly slower.","cost":{},"researchTime":40,"prereqs":["DEHCPapalDecreeDissolveTemplars"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["deHospitaller: damage +25%, speed −20%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/teutonic-knights-dechurchteutonicknights"},{"id":"DEPoliticianFederalTexas","name":"Texas","text":"1 Fort Wagon and build limit","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Fort Wagon","FortFrontier: build limit +1"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/texas-depoliticianfederaltexas"},{"id":"DERevolutionMXTexas","name":"Texas","text":"Settlers become Volunteers.\n\nTrain Guard United States units. Minutemen levies enabled at the Town Center.\n\nFocus: Forts, Infantry upgrades.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["Settler: is no longer available","Gives: Levy Minutemen","Gives: DE Guard US Minutemen","Removes: Levy Militia","Removes: Conscript Militia Army","Turns Militiaman into Minuteman","Gives: Veteran Regulars","Gives: Guard Regulars","Gives: Veteran State Militia","Gives: Volunteers","Gives: DE Veteran Riflemen Shadow","Gives: Guard Sharpshooters","deSoldado: is no longer available","deEmboscador: is no longer available","deInsurgente: is no longer available","deRegular: becomes available","deRifleman: becomes available","deStateMilitia: becomes available","Starts a revolution","Gives: Revolution!"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/texas"},{"id":"BigPlantationTezcatlipoca","name":"Tezcatlipoca Worship","text":"Worship of the God of Wealth, Tezcatlipoca, brings forth 1 Skull Knight for every 4 minutes of game length, up to 30 minutes.","cost":{"Gold":900},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["Plantation"],"effects":["Ships -0.5 Skull Knight"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/tezcatlipoca-worship"},{"id":"PoliticianAdmiral","name":"The Admiral of the Ocean Sea","text":"1 Caravel and Cords of 300 Wood","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 1 Caravel","Ships 3 Cords of Wood"],"civs":["British","DEDanish","Dutch","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/the-admiral-of-the-ocean-sea"},{"id":"PoliticianAdmiralMaltese","name":"The Admiral of the Ocean Sea","text":"1 Order Galley and Cords of 200 Wood","cost":{"Food":1200,"Gold":1000},"researchTime":105,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Fortress Age","Ships 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Grants 1 Fishing Boat and 1 Chincha Raft for every 5 minutes of game length, up to 30 minutes.","cost":{"Food":500,"Gold":500,"Wood":500},"researchTime":10,"prereqs":[],"researchedAt":["Dock","YPDockAsian","dePort"],"effects":["Ships -0.4 Fishing Boat","Ships -0.4 Chincha Raft","deChinchaRaft: range (Ranged) +4, range (Siege) +4, line of sight +4, build limit +4"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/totora-reeds"},{"id":"YPWonderIndianTowerOfVictory2","name":"Tower of Victory","text":"Shipment: 400 Wood\n\nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: Tower of Victory","Removes: Tower of Victory","Removes: Tower of Victory","Ships 1 Cords of 400 Wood","Removes: Agra Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Taj Mahal"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/tower-of-victory"},{"id":"YPWonderIndianTowerOfVictory3","name":"Tower of Victory","text":"Shipment: 800 Wood\n\nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: Tower of Victory","Removes: Tower of Victory","Ships 2 Cords of 400 Wood","Removes: Agra Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Taj Mahal"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/tower-of-victory-ypwonderindiantowerofvictory3"},{"id":"YPWonderIndianTowerOfVictory4","name":"Tower of Victory","text":"Shipment: 1200 Wood\n\nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Removes: Tower of Victory","Advances to the Industrial Age","Ships 3 Cords of 400 Wood","Removes: Agra Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Taj Mahal"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/tower-of-victory-ypwonderindiantowerofvictory4"},{"id":"YPWonderIndianTowerOfVictory5","name":"Tower of Victory","text":"Shipment: 2000 Wood\n\nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 4 Huge Cords of Wood","Removes: Agra Fort","Removes: Charminar Gate","Removes: Karni Mata","Removes: Taj Mahal"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/tower-of-victory-ypwonderindiantowerofvictory5"},{"id":"ypVillagePopCapIncrease","name":"Town Government","text":"Villages have increased hitpoints and support more population.","cost":{"Wood":200},"researchTime":12,"prereqs":[],"researchedAt":["ypVillage"],"effects":["ypVillage: population space +5, hit points +10%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/town-government"},{"id":"ChurchTownWatch","name":"Town Watch","text":"Unit line of sight increased.","cost":{"Food":150},"researchTime":10,"prereqs":["DEItalianAge1PreReq"],"researchedAt":["Church","Shrine","deBasilica","deCathedral","deChurchDanish","deChurchPolish","ypChurch"],"effects":["EconomicUnit: line of sight +3","Military: line of sight +3"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/town-watch"},{"id":"ypMonasteryDiscipleAura","name":"Training Forms","text":"Disciple attack and hitpoints increased.","cost":{"Food":100,"Gold":100},"researchTime":15,"prereqs":[],"researchedAt":["ypMonastery"],"effects":["ypMonkDisciple: damage +10%, hit points +10%"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/training-forms"},{"id":"DETranshumance","name":"Transhumance","text":"Livestock trickle Influence faster.","cost":{"Gold":350,"Wood":350},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deLivestockMarket"],"effects":["AbstractCaprine: auto gather influence rate +0.15","AbstractBovine: auto gather influence rate +0.15"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/transhumance"},{"id":"DEAfricanVillagerHitpoints","name":"Tribal Societies","text":"Villager hitpoints and speed increased.","cost":{"Food":75},"researchTime":20,"prereqs":[],"researchedAt":["deLivestockMarket"],"effects":["AbstractVillager: hit points +20%, speed +10%","LogicalTypeAffectedByVillagerUpgrades: hit points +7%, speed +3%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/tribal-societies"},{"id":"ypImpDeforestationAsian","name":"Tropical Timber Trade","text":"Villagers gather Wood much faster.","cost":{"Food":1000,"Gold":1000},"researchTime":30,"prereqs":["ypMarketCircularSaw","Imperialize"],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Tree rate +50%, gathering Mango Grove rate +50%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/tropical-timber-trade"},{"id":"Trunion","name":"Trunion","text":"Trunion invention makes artillery more mobile.","cost":{"Gold":200,"Wood":400},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["Arsenal"],"effects":["AbstractArtillery: speed +15%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/trunion"},{"id":"WarriorSocietyTupi","name":"Tupi Warrior Societies","text":"Tupi warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["NatBlackwoodArcher: hit points +25%, damage +25%","NatMercBlackwoodArcher: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/tupi-warrior-societies"},{"id":"ypNatDisciplinedUdasi","name":"Udasi Discipline Training","text":"Udasi warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["ypNatChakram: hit points +25%, damage +25%","ypNatMercChakram: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Indians","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/udasi-discipline-training"},{"id":"ypNatHonoredUdasi","name":"Udasi Honor Training","text":"Udasi warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","ypNatDisciplinedUdasi"],"researchedAt":["TradingPost"],"effects":["ypNatChakram: hit points +35%, damage +35%","ypNatMercChakram: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Indians","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/udasi-honor-training"},{"id":"RGBaratcuCorps","name":"Ulufelis","text":"Humbaraci attack, hitpoints and costs greatly improved.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize","VeteranHumbaracis"],"researchedAt":["ArtilleryDepot"],"effects":["deHumbaraci: hit points +40%, damage +40%, Coin cost −5"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/ulufelis"},{"id":"DERevolutionUSA","name":"United States","text":"1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.","cost":{"Food":1000,"Gold":1000,"Wood":1000},"researchTime":15,"prereqs":["Industrialize"],"researchedAt":["TownCenter"],"effects":["xpColonialMilitia: becomes available","xpGatlingGun: becomes available","Ships 1 Fort Wagon","Ships 1 General","FortFrontier: can train Gatling Gun, build limit +1","Starts a revolution","Gives: DE Revolution Shared Effects","Gives: Guard Regulars","Gives: DE General Inspiring Flag Shadow","Gives: Inspiring Flag","Gives: Carbine Attack","Gives: DE General Health Regen Display","Makes researchable: Socket Bayonet","Makes researchable: de REV Legion Carbines Shadow"],"civs":["British","DEItalians","DEPolish","DESwedish","Dutch","French"],"page":"https://aoe3database.com/technologies/united-states"},{"id":"deBigFarmUrcuchillay","name":"Urcuchillay Worship","text":"Grants 2 fattened Llamas for every 5 minutes of game length, up to 30 minutes.","cost":{"Gold":400,"Wood":400},"researchTime":10,"prereqs":[],"researchedAt":["Farm"],"effects":["Ships -0.8 Llama (each holding 350 Food)"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/urcuchillay-worship"},{"id":"RGVanguards","name":"Vanguards","text":"Retainer attack and hitpoints greatly increased.","cost":{"Gold":850,"Wood":850},"researchTime":30,"prereqs":["VeteranLithuanianRiders","Industrialize"],"researchedAt":["Stable"],"effects":["deLithuanianRider: hit points +40%, damage +40%"],"civs":["DEPolish","Germans"],"page":"https://aoe3database.com/technologies/vanguards"},{"id":"DEAfricanVillagerFarming3","name":"Vegetable Carbon","text":"Villagers gather Food from Fields much faster.","cost":{"Wood":800},"researchTime":30,"prereqs":["DEAfricanVillagerFarming2","Industrialize"],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Field rate +20%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/vegetable-carbon"},{"id":"DEPoliticianFederalMXVeracruz","name":"Veracruz","text":"1 Fort Wagon and Build Limit","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 1 Fort Wagon","FortFrontier: build limit +1"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/veracruz"},{"id":"DEPoliticianFederalVermont","name":"Vermont","text":"Cords of 600 Wood","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 1 Huge Cords of Wood","Ships 1 Cords of Wood"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/vermont"},{"id":"VeteranAbusGuns","name":"Veteran Abus Gunners","text":"Abus Gun attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ArtilleryDepot"],"effects":["AbusGun: damage +20%, hit points +20%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/veteran-abus-gunners"},{"id":"DEVeteranAzaps","name":"Veteran Azaps","text":"Azap attack, range and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks"],"effects":["deAzap: hit points +20%, damage +20%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +2"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/veteran-azaps"},{"id":"DEVeteranBarbaryArchers","name":"Veteran Berber Archers","text":"Berber Archer attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks"],"effects":["deBarbaryArcher: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-berber-archers"},{"id":"DEVeteranBarbarySpearmen","name":"Veteran Berber Spearmen","text":"Berber Spearman attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks"],"effects":["deBarbarySpearman: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-berber-spearmen"},{"id":"DEVeteranBourbon","name":"Veteran Bourbons","text":"Bourbon unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatRoyalMusketeer: hit points +20%, damage +20%","deNatMercRoyalMusketeer: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-bourbons"},{"id":"VeteranCaroleans","name":"Veteran Caroleans","text":"Carolean attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse","WarHut","YPBarracksIndian","ypBarracksJapanese","ypWarAcademy"],"effects":["deCarolean: hit points +20%, damage +20%"],"civs":["DESwedish","Russians"],"page":"https://aoe3database.com/technologies/veteran-caroleans"},{"id":"DEVeteranChinacos","name":"Veteran Chinacos","text":"Chinaco attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable"],"effects":["deChinaco: hit points +20%, damage +20%"],"civs":["DEMexicans","Spanish"],"page":"https://aoe3database.com/technologies/veteran-chinacos"},{"id":"VeteranCossacks","name":"Veteran Cossacks","text":"Cossack attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable"],"effects":["Cossack: hit points +20%, damage +20%"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/veteran-cossacks"},{"id":"VeteranCrossbowmen","name":"Veteran Crossbowmen","text":"Crossbowman attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","YPBarracksIndian","deHospital","ypBarracksJapanese"],"effects":["Crossbowman: hit points +20%, damage +20%"],"civs":["DEDanish","DEMaltese","DEPolish","DESwedish","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/veteran-crossbowmen"},{"id":"VeteranDelis","name":"Veteran Delis","text":"Deli attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable"],"effects":["deDeli: hit points +20%, damage +20%"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/veteran-delis"},{"id":"VeteranDopplesoldners","name":"Veteran Doppelsoldners","text":"Doppelsoldner attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Dopplesoldner: hit points +20%, damage +20%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/veteran-doppelsoldners"},{"id":"DEVeteranHoopThrowers","name":"Veteran Fire Throwers","text":"Fire Thrower attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ArtilleryDepot"],"effects":["deHoopThrower: hit points +20%, damage +20%","DEHoopThrowerBurningAttachmentStandard: damage +20%","DEHoopThrowerBurningAttachmentFlameThrowerAttack: damage +20%","deHoopThrowerBurningAttachmentRocketAttack: damage +20%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/veteran-fire-throwers"},{"id":"VeteranGrenadiers","name":"Veteran Grenadiers","text":"Grenadier attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ArtilleryDepot"],"effects":["Grenadier: hit points +20%, damage +20%"],"civs":["British","DEDanish","DEInca","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/veteran-grenadiers"},{"id":"DEVeteranHabsburg","name":"Veteran Habsburgs","text":"Habsburg unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatMountedInfantryRider: hit points +20%, damage +20%","deNatMountedInfantry: hit points +20%, damage +20%","deNatMercMountedInfantryRider: hit points +20%, damage +20%","deNatMercMountedInfantry: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-habsburgs"},{"id":"DEVeteranHanover","name":"Veteran Hanoverians","text":"Hanoverian unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatTotenkopf: hit points +20%, damage +20%","deNatDrummer: hit points +20%, damage +20%","deNatMercTotenkopf: hit points +20%, damage +20%","deNatMercDrummer: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-hanoverians"},{"id":"DEVeteranHospitallers","name":"Veteran Hospitallers","text":"Hospitaller attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","deHospital"],"effects":["deHospitaller: hit points +20%, damage +20%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/veteran-hospitallers"},{"id":"VeteranHumbaracis","name":"Veteran Humbaracis","text":"Humbaraci attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["ArtilleryDepot"],"effects":["deHumbaraci: hit points +20%, damage +20%"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/veteran-humbaracis"},{"id":"VeteranHussars","name":"Veteran Hussars","text":"Hussar attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Corral","NoblesHut","Stable","ypCaravanserai"],"effects":["Hussar: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/veteran-hussars"},{"id":"DEVeteranInsurgentes","name":"Veteran Insurgentes","text":"Insurgente attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deInsurgente: hit points +20%, damage +20%"],"civs":["DEMexicans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/veteran-insurgentes"},{"id":"DEVeteranJagiellon","name":"Veteran Jagiellonians","text":"Jagiellonian unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatLipkaTatar: hit points +20%, damage +20%","deNatShockRider: hit points +20%, damage +20%","deNatMercLipkaTatar: hit points +20%, damage +20%","deNatMercShockRider: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-jagiellonians"},{"id":"VeteranJanissaries","name":"Veteran Janissaries","text":"Janissary attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Janissary: hit points +20%, damage +20%"],"civs":["Ottomans"],"page":"https://aoe3database.com/technologies/veteran-janissaries"},{"id":"VeteranLongbowmen","name":"Veteran Longbowmen","text":"Longbowman attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Longbowman: hit points +20%, damage +20%"],"civs":["British"],"page":"https://aoe3database.com/technologies/veteran-longbowmen"},{"id":"VeteranMusketeers","name":"Veteran Musketeers","text":"Musketeer attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse","WarHut","YPBarracksIndian","ypBarracksJapanese","ypWarAcademy"],"effects":["Musketeer: hit points +20%, damage +20%"],"civs":["British","DEDanish","DEInca","DEItalians","French","Germans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/veteran-musketeers"},{"id":"DEVeteranOldenburg","name":"Veteran Oldenburgs","text":"Oldenburg unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatRoyalHunter: hit points +20%, damage +20%","deNatRoyalHuntsman: hit points +20%, damage +20%","deNatMercRoyalHuntsman: hit points +20%, damage +20%","deNatMercRoyalHunter: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","DESwedish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-oldenburgs"},{"id":"DEVeteranPavisiers","name":"Veteran Pavisiers","text":"Pavisier attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["dePavisier: hit points +20%, damage +20%"],"civs":["DEItalians"],"page":"https://aoe3database.com/technologies/veteran-pavisiers"},{"id":"DEVeteranPhanar","name":"Veteran Phanariotes","text":"Phanariote unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatEvzone: hit points +20%, damage +20%","deNatMercEvzone: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEItalians","DEMexicans","DEPolish","French","Germans","Ottomans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-phanariotes"},{"id":"VeteranPiechurs","name":"Veteran Piechurs","text":"Piechur attack, hitpoints and range increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks"],"effects":["dePiechur: hit points +20%, damage +20%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/veteran-piechurs"},{"id":"VeteranPikemen","name":"Veteran Pikemen","text":"Pikeman attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse","YPBarracksIndian","deHospital","ypBarracksJapanese","ypWarAcademy"],"effects":["Pikeman: hit points +20%, damage +20%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5"],"civs":["British","DEDanish","DEItalians","DEMaltese","DEPolish","DESwedish","Dutch","French","Germans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/veteran-pikemen"},{"id":"DEVeteranRussianHalberdiers","name":"Veteran Poruchiks","text":"Poruchik attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRussianHalberdier: hit points +20%, damage +20%"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/veteran-poruchiks"},{"id":"DEVeteranUSRegulars","name":"Veteran Regulars","text":null,"cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRegular: hit points +20%, damage +20%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/veteran-regulars"},{"id":"DEVeteranRussianMusketeers","name":"Veteran Rekruts","text":"Rekrut attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deRussianMusketeer: hit points +20%, damage +20%"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/veteran-rekruts"},{"id":"VeteranLithuanianRiders","name":"Veteran Retainers","text":"Retainer attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable"],"effects":["deLithuanianRider: hit points +20%, damage +20%"],"civs":["DEPolish","Germans"],"page":"https://aoe3database.com/technologies/veteran-retainers"},{"id":"VeteranRodeleros","name":"Veteran Rodeleros","text":"Rodelero attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Rodelero: hit points +20%, damage +20%"],"civs":["DEInca","Spanish","XPAztec"],"page":"https://aoe3database.com/technologies/veteran-rodeleros"},{"id":"DEVeteranEmboscadors","name":"Veteran Salteadores","text":"Salteador attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deEmboscador: hit points +20%, damage +20%"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/veteran-salteadores"},{"id":"DEVeteranSentinels","name":"Veteran Sentinels","text":"Sentinel attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","deHospital"],"effects":["deMalteseMusketeer: hit points +20%, damage +20%"],"civs":["DEMaltese"],"page":"https://aoe3database.com/technologies/veteran-sentinels"},{"id":"VeteranSnaphaner","name":"Veteran Snaphaner","text":"Snaphane hitpoints and attack increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["deHouseDanish"],"effects":["Minuteman: hit points +20%, damage +20%"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/veteran-snaphaner"},{"id":"DEVeteranSoldados","name":"Veteran Soldados","text":"Soldado attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deSoldado: hit points +20%, damage +20%"],"civs":["DEInca","DEMexicans","Spanish"],"page":"https://aoe3database.com/technologies/veteran-soldados"},{"id":"DEVeteranStateMilitia","name":"Veteran State Militia","text":"State Militia attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deStateMilitia: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEItalians","DEMexicans","DEPolish","DESwedish","Dutch","French"],"page":"https://aoe3database.com/technologies/veteran-state-militia"},{"id":"VeteranStrelets","name":"Veteran Streltsy","text":"Strelet attack, hitpoints and range increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Blockhouse","ypWarAcademy"],"effects":["Strelet: hit points +20%, damage +20%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1"],"civs":["DEMaltese","DEPolish","Germans","Ottomans","Russians"],"page":"https://aoe3database.com/technologies/veteran-streltsy"},{"id":"DEVeteranStuart","name":"Veteran Stuarts","text":"Stuart unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatClansman: hit points +20%, damage +20%","deNatMercClansman: hit points +20%, damage +20%","deNatLowlanderInfantry: hit points +20%, damage +20%","deNatMercLowlanderInfantry: hit points +20%, damage +20%","deNatLowlanderRider: hit points +20%, damage +20%","deNatMercLowlanderRider: hit points +20%, damage +20%","deNatBagpiper: hit points +20%, damage +20%","deNatMercBagpiper: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-stuarts"},{"id":"DEVeteranBarbaryCavalry","name":"Veteran Tribal Horsemen","text":"Tribal Horseman attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable"],"effects":["deBarbaryCavalry: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEInca","DEMexicans","DEPolish","French","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-tribal-horsemen"},{"id":"VeteranUhlans","name":"Veteran Uhlans","text":"Uhlan attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable"],"effects":["Uhlan: hit points +20%, damage +20%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/veteran-uhlans"},{"id":"DEVeteranVasa","name":"Veteran Vasa","text":"Vasa unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatRoyalArquebusier: hit points +20%, damage +20%","deNatMercRoyalArquebusier: hit points +20%, damage +20%","deNatCompanion: hit points +20%, damage +20%","deNatMercCompanion: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","DESwedish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-vasa"},{"id":"DEVeteranWettin","name":"Veteran Wettins","text":"Wettin unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatTrabant: hit points +20%, damage +20%","deNatMercTrabant: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","Dutch","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-wettins"},{"id":"VeteranWingedHussars","name":"Veteran Winged Hussars","text":"Winged Hussar attack and hitpoints increased.","cost":{"Gold":200,"Wood":200},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Stable"],"effects":["deWingedHussar: hit points +20%, damage +20%"],"civs":["DEPolish","Germans"],"page":"https://aoe3database.com/technologies/veteran-winged-hussars"},{"id":"DEVeteranWittelsbach","name":"Veteran Wittelsbachs","text":"Wittelsbach unit attack and hitpoints increased.","cost":{"Gold":125,"Wood":125},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatMountainTrooper: hit points +20%, damage +20%","deNatMercMountainTrooper: hit points +20%, damage +20%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","DESwedish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/veteran-wittelsbachs"},{"id":"DEVigilantes","name":"Vigilantes","text":"Salteador attack, hitpoints, range and costs improved.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["DEMilitaryIndustrialAgeEnable","DEVeteranEmboscadors"],"researchedAt":["Barracks","Blockhouse"],"effects":["deEmboscador: hit points +10%, damage +10%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2, Coin cost −5","Gives: Guard Salteadores"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/vigilantes"},{"id":"DEAfricanVillagerHunting1","name":"Village Dogs","text":"Villagers gather Food from hunted animals faster.","cost":{"Wood":50},"researchTime":10,"prereqs":[],"researchedAt":["deGranary"],"effects":["AbstractVillager: gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%"],"civs":["DEEthiopians","DEHausa"],"page":"https://aoe3database.com/technologies/village-dogs"},{"id":"deBigFirePitViracochaIndependence","name":"Viracocha Worship","text":"Improves the strength, train time, and conversion range of Priestesses. Priestesses deal extra damage against Heroes.","cost":{"Gold":750,"Wood":750},"researchTime":10,"prereqs":["Industrialize","DEIndependence"],"researchedAt":["CommunityPlaza"],"effects":["dePriestess: hit points +30%, damage +30%, train time −35%, damage bonus against Hero +20, range (Convert) +3, line of sight +3"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/viracocha-worship-debigfirepitviracochaindependence"},{"id":"deBigKallankaViracocha","name":"Viracocha Worship","text":"Grants 2 Builder Travois and enables them to construct any Inca building.","cost":{"Gold":750,"Wood":750},"researchTime":10,"prereqs":["Industrialize"],"researchedAt":["deKallanka"],"effects":["Ships 2 Builder Travois","deBuilderInca: can train War Hut, can train Estate, can train Town Center, can train Stronghold"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/viracocha-worship"},{"id":"DEPoliticianFederalVirginia","name":"Virginia","text":"1 Military Wagon","cost":{"Food":800},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Colonial Age","Ships 1 Military Wagon"],"civs":["DEAmericans"],"page":"https://aoe3database.com/technologies/virginia"},{"id":"DEChurchSevenHouses","name":"Visit of the Seven Houses","text":"Ships a free Insurgente for each House you currently have.","cost":{},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["deCathedral"],"effects":["Ships 1 Insurgente per House"],"civs":["DEMexicans","Portuguese","Spanish"],"page":"https://aoe3database.com/technologies/visit-of-the-seven-houses"},{"id":"RGVoltigeur","name":"Voltigeurs","text":"French Skirmishers attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":30,"prereqs":["Industrialize"],"researchedAt":["Barracks","YPBarracksIndian","ypBarracksJapanese"],"effects":["Skirmisher: hit points +10%, damage +10%","Gives: Guard Skirmishers"],"civs":["French"],"page":"https://aoe3database.com/technologies/voltigeurs"},{"id":"DEVolunteers","name":"Volunteers","text":"State Militia attack and hitpoints greatly increased.","cost":{"Gold":750,"Wood":750},"researchTime":15,"prereqs":["DEVeteranStateMilitia","Industrialize"],"researchedAt":["Barracks","Blockhouse"],"effects":["deStateMilitia: hit points +40%, damage +40%"],"civs":["DEAmericans","DEMexicans"],"page":"https://aoe3database.com/technologies/volunteers"},{"id":"DESejmCoinRevolution","name":"Vyshnevetsky Estates","text":"Villagers gather Coin from all sources faster and through the Financial Policy.","cost":{"Food":1200},"researchTime":40,"prereqs":["DESejmCoin1"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Mine rate +25%, gathering Mountain Monastery rate +25%","deSejm: auto gather coin population rate +40%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/vyshnevetsky-estates"},{"id":"ChurchWallensteinsContracts","name":"Wallenstein's Contracts","text":"Mercenaries cost less resources and are recruited faster.","cost":{"Gold":1500},"researchTime":15,"prereqs":["Fortressize","HCRoyalDecreeGerman"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Mercenary: Coin cost −15%, train time −10%"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/wallensteins-contracts"},{"id":"ChurchWalloonGuards","name":"Walloon Guards","text":"Ships a large amount of the famed Walloon Guards (Fusiliers) from Belgium.","cost":{"Gold":2000},"researchTime":15,"prereqs":["ChurchWildGeeseSpanish","HCRoyalDecreeSpanish","Industrialize"],"researchedAt":["Church","Shrine","deBasilica"],"effects":["Ships 14 Fusilier","MercFusilier: becomes available, health regeneration set to 0.15"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/walloon-guards"},{"id":"BigWarHutWarDrums","name":"War Drums","text":"The War Arrow! War Hut units train much more quickly.","cost":{"Gold":400},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["WarHut"],"effects":["xpWarBow: train time −33%","xpWarClub: train time −33%","xpWarRifle: train time −25%"],"civs":["XPSioux"],"page":"https://aoe3database.com/technologies/war-drums"},{"id":"BigNoblesHutWarSong","name":"War Song","text":"The Aztec nobles rally, giving you 1 Arrow Knight for every 2 minutes of game length, up to 30 minutes.","cost":{"Food":500,"Wood":400},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["NoblesHut"],"effects":["Ships -1 Arrow Knight"],"civs":["XPAztec"],"page":"https://aoe3database.com/technologies/war-song"},{"id":"FactoryWaterPower","name":"Water Power","text":"Factory Wood production increased.","cost":{"Food":250,"Gold":250},"researchTime":30,"prereqs":["Industrialize","DEPlantationIndustrialAgeEnable"],"researchedAt":["Factory"],"effects":["Factory: auto gather wood rate +30%","deHanoverFactory: auto gather wood rate +30%"],"civs":["British","Chinese","DEAmericans","DEDanish","DEItalians","DEMaltese","DEMexicans","DEPolish","DESwedish","Dutch","French","Germans","Indians","Japanese","Ottomans","Portuguese","Russians","Spanish"],"page":"https://aoe3database.com/technologies/water-power"},{"id":"ypMarketGangsaw","name":"Water Wheel","text":"Villagers gather Wood faster.","cost":{"Food":50},"researchTime":15,"prereqs":[],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Tree rate +5%, gathering Mango Grove rate +5%"],"civs":["Chinese","Indians","Japanese"],"page":"https://aoe3database.com/technologies/water-wheel"},{"id":"ChurchWesternization","name":"Westernization","text":"Raises all your troops to Veteran if they are not already.","cost":{"Gold":400,"Wood":400},"researchTime":15,"prereqs":["Fortressize","HCRoyalDecreeRussian"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Gives: Veteran Cossacks","Gives: Veteran Grenadiers","Gives: de Veteran Russian Musketeers","Gives: de Veteran Russian Halberdiers","Gives: Veteran Streltsy"],"civs":["Russians"],"page":"https://aoe3database.com/technologies/westernization"},{"id":"YPWonderChineseWhitePagoda2","name":"White Pagoda","text":"Shipment: 4 Disciples\n\nPower: Increases Monk attack and hitpoints and Disciple build limit.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Colonial Age","Removes: White Pagoda","Removes: White Pagoda","Removes: White Pagoda","Ships 4 Disciple","Gives: yp White Pagoda Monk Bonus","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Summer Palace","Removes: Temple of Heaven"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/white-pagoda"},{"id":"YPWonderChineseWhitePagoda3","name":"White Pagoda","text":"Shipment: 6 Disciples\n\nPower: Increases Monk attack and hitpoints and Disciple build limit.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Fortress Age","Removes: White Pagoda","Removes: White Pagoda","Ships 6 Disciple","Gives: de White Pagoda Monk Bonus3","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Summer Palace","Removes: Temple of Heaven"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/white-pagoda-ypwonderchinesewhitepagoda3"},{"id":"YPWonderChineseWhitePagoda4","name":"White Pagoda","text":"Shipment: 10 Disciples\n\nPower: Increases Monk attack and hitpoints and Disciple build limit.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Removes: White Pagoda","Advances to the Industrial Age","Ships 10 Disciple","Gives: de White Pagoda Monk Bonus4","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Summer Palace","Removes: Temple of Heaven"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/white-pagoda-ypwonderchinesewhitepagoda4"},{"id":"YPWonderChineseWhitePagoda5","name":"White Pagoda","text":"Shipment: 16 Disciples\n\nPower: Increases Monk attack and hitpoints and Disciple build limit.","cost":{},"researchTime":90,"prereqs":[],"researchedAt":["Coureur","CoureurCree","Settler","SettlerNative","SettlerWagon","deNatMercNoaidi","deNatMercNomad","deNatNomad","deREVNativeVillager","deSettlerAfrican","ypSettlerAsian","ypSettlerIndian","ypSettlerJapanese"],"effects":["Advances to the Imperial Age","Ships 16 Disciple","Gives: de White Pagoda Monk Bonus5","Removes: Confucian Academy","Removes: Porcelain Tower","Removes: Summer Palace","Removes: Temple of Heaven"],"civs":["Chinese"],"page":"https://aoe3database.com/technologies/white-pagoda-ypwonderchinesewhitepagoda5"},{"id":"ypMonasteryPetAura","name":"White Tiger Training","text":"Allows Indian Monks to train White Tigers.","cost":{"Food":75,"Gold":75},"researchTime":15,"prereqs":[],"researchedAt":["ypMonastery"],"effects":["YPPetWhiteTiger: becomes available"],"civs":["Indians"],"page":"https://aoe3database.com/technologies/white-tiger-training"},{"id":"ChurchWildGeeseSpanish","name":"Wild Geese","text":"Ships a large amount of the famed Wild Geese (Irish Brigadiers) from Ireland.","cost":{"Food":1500},"researchTime":15,"prereqs":["HCRoyalDecreeSpanish","Fortressize"],"researchedAt":["Church","Shrine","deBasilica","ypChurch"],"effects":["Ships 12 Irish Brigadier","deMercBrigadier: becomes available, time between attacks (Melee (stagger)) −15%, time between attacks (Melee (defend)) −15%, time between attacks (Melee) −15%, speed +0.25"],"civs":["Spanish"],"page":"https://aoe3database.com/technologies/wild-geese"},{"id":"SaloonWildWest","name":"Wild West","text":"Outlaw-type units (Wildwest, Wokou, Maratha, etc) are recruited much faster and gain more attack and hitpoints with each Age-up.","cost":{"Food":250,"Wood":250},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["Saloon","deLombard","ypWCConfucianAcademy2","ypWCConfucianAcademy3","ypWCConfucianAcademy4","ypWCConfucianAcademy5","ypWCPorcelainTower2","ypWCPorcelainTower3","ypWCPorcelainTower4","ypWCPorcelainTower5","ypWCSummerPalace2","ypWCSummerPalace3","ypWCSummerPalace4","ypWCSummerPalace5","ypWCTempleOfHeaven2","ypWCTempleOfHeaven3","ypWCTempleOfHeaven4","ypWCTempleOfHeaven5","ypWCWhitePagoda2","ypWCWhitePagoda3","ypWCWhitePagoda4","ypWCWhitePagoda5","ypWJGoldenPavillion2","ypWJGoldenPavillion3","ypWJGoldenPavillion4","ypWJGoldenPavillion5"],"effects":["AbstractOutlaw: damage +20%, hit points +20%, train time −50%","deMercCapturedMortar: train time +50%","Makes researchable: DE Guard Outlaw Shadow","Makes researchable: DE Imperial Outlaw Shadow"],"civs":["DEAmericans","DEInca","DEMexicans","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/wild-west"},{"id":"ypConsulateFrenchWoodCrates","name":"Wood Crates","text":"Ships crates of Wood.","cost":{"Trade":300},"researchTime":30,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Ships 3 Gurkha","Ships 1 Huge Cords of Wood"],"civs":["Chinese","Indians"],"page":"https://aoe3database.com/technologies/wood-crates"},{"id":"ypConsulateGermansWoodTrickle","name":"Wood Trickle","text":"For the rest of the game, a small trickle of Wood enriches you.","cost":{"Trade":250},"researchTime":10,"prereqs":["Colonialize"],"researchedAt":["ypConsulate"],"effects":["Wood trickle +1.25 per second"],"civs":["Chinese","Spanish"],"page":"https://aoe3database.com/technologies/wood-trickle"},{"id":"BigLonghouseWoodlandDwellers","name":"Woodland Dwellers","text":"Knowledge of the surrounding woodlands provides you with 500 Wood for every 10 minutes of game length, up to 30 minutes.","cost":{"Food":250,"Gold":250},"researchTime":10,"prereqs":[],"researchedAt":["Longhouse"],"effects":["Ships -0.2 Huge Cords of Wood"],"civs":["XPIroquois"],"page":"https://aoe3database.com/technologies/woodland-dwellers"},{"id":"DEAllegianceYoruba4","name":"Yoruba","text":"Tokens of 1,000 Influence","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 2 Plentiful Tokens of Influence","Removes: Yoruba","Gives: DE Allegiance Yoruba Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/yoruba"},{"id":"DEAllegianceYoruba5","name":"Yoruba","text":"Tokens of 2,000 Influence","cost":{"Food":4000,"Gold":4000},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Imperial Age","Ships 4 Plentiful Tokens of Influence","Gives: DE Allegiance Yoruba Unlock Shadow"],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/yoruba-deallegianceyoruba5"},{"id":"DEMaroonAlliesYoruba","name":"Yoruba Alliance","text":"Unlocks the Yoruba Alliance.","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: Akan Alliance","deNatMercYorubaLegionary: becomes available, population +1, build limit +30","deNatMercYorubaRider: becomes available, population +2, build limit +20","Makes researchable: Yoruba Warrior Societies","Makes researchable: Champion Yoruba","Makes researchable: Yoruba Ida Swords","Removes: Yoruba Twins","Makes researchable: Yoruba Herbalism","Makes researchable: Yoruba Wrestling","Makes researchable: Yoruba Eredo Legacy"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/yoruba-alliance"},{"id":"DENatEredoLegacy","name":"Yoruba Eredo Legacy","text":"Ships 2 Outpost Wagons. Walls and Gates grant XP upon being built.","cost":{"Food":200,"Gold":200},"researchTime":40,"prereqs":[],"researchedAt":["TradingPost"],"effects":["WallConnector: XP for building set to 1","WallStraight2: XP for building set to 1","WallStraight5: XP for building set to 1","CWallGate: XP for building set to 10","Ships 2 Outpost Wagon"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/yoruba-eredo-legacy"},{"id":"DENatYorubaHerbalism","name":"Yoruba Herbalism","text":"All villagers gather wood faster. All native and civilian units heal slowly when close to trees or berry bushes.","cost":{"Food":150,"Gold":150},"researchTime":40,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractVillager: gathering Tree rate +10%, gathering Mango Grove rate +10%"],"civs":["British","French"],"page":"https://aoe3database.com/technologies/yoruba-herbalism"},{"id":"DENatPoisonedBlades","name":"Yoruba Ida Swords","text":"Yoruba Legionaries inflict poison damage when attacking at melee.","cost":{"Gold":150,"Wood":150},"researchTime":40,"prereqs":[],"researchedAt":["TradingPost"],"effects":[],"civs":["British","French"],"page":"https://aoe3database.com/technologies/yoruba-ida-swords"},{"id":"DENatYorubaTwins","name":"Yoruba Twins","text":"Each Yoruba native unit spawns a clone of itself.","cost":{"Gold":750,"Wood":750},"researchTime":60,"prereqs":[],"researchedAt":["TradingPost"],"effects":[],"civs":["DEHausa"],"page":"https://aoe3database.com/technologies/yoruba-twins"},{"id":"DEWarriorSocietyYoruba","name":"Yoruba Warrior Societies","text":"Yoruba warrior attack and hitpoints increased.","cost":{"Gold":100,"Wood":150},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["deNatYorubaLegionary: hit points +25%, damage +25%","deNatYorubaRider: hit points +25%, damage +25%, train time −50%","deNatMercYorubaLegionary: hit points +25%, damage +25%","deNatMercYorubaRider: hit points +25%, damage +25%, train time −50%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/yoruba-warrior-societies"},{"id":"DENatYorubaWrestling","name":"Yoruba Wrestling","text":"All short-duration units (such as Eso Riders, Militamen, Irregulars, etc) keep 25% of their hitpoints and lose them less quickly.","cost":{"Food":100,"Wood":100},"researchTime":40,"prereqs":[],"researchedAt":["TradingPost"],"effects":["xpWarrior: health regeneration −25%","ypPeasant: health regeneration −25%","ypIrregular: health regeneration −25%","deMinuteman: health regeneration −25%","deNatYorubaRider: health regeneration −25%","deNatMercYorubaRider: health regeneration −25%","deSpearmanLevy: health regeneration −25%","deBowmanLevy: health regeneration −25%","deGunnerLevy: health regeneration −25%","Minuteman: health regeneration −25%"],"civs":["British","DEHausa","French"],"page":"https://aoe3database.com/technologies/yoruba-wrestling"},{"id":"ChurchGardeImperial1","name":"Young Guard","text":"Ships 4 Young Guards (powerful Grenadiers) and enables Grenadier training in Barracks and Artillery Foundries.","cost":{"Food":500},"researchTime":15,"prereqs":["Colonialize","HCRoyalDecreeFrench"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 4 Young Guard","Barracks: can train Grenadier","Gives: DE Grenadier Enable"],"civs":["French"],"page":"https://aoe3database.com/technologies/young-guard"},{"id":"ypMarketBerryTraps","name":"Yozakura Lanterns","text":"Villagers gather Food from Cherry orchards and berries faster.","cost":{"Gold":65,"Wood":65},"researchTime":15,"prereqs":["Colonialize","ypMarketBerryDogs"],"researchedAt":["ypTradeMarketAsian"],"effects":["AbstractVillager: gathering Berry Bush rate +10%, gathering Cherry Orchard rate +10%, gathering Blueberry Bush rate +10%"],"civs":["Japanese"],"page":"https://aoe3database.com/technologies/yozakura-lanterns"},{"id":"DERevolutionMXYucatan","name":"Yucatán","text":"Insurgentes become Yucatecos\n\nHacienda upgrades available and free\n\nFocus: Haciendas, Settlers, Infantry","cost":{"Food":750,"Gold":750,"Wood":750},"researchTime":15,"prereqs":["Fortressize"],"researchedAt":["TownCenter"],"effects":["Settler: is no longer available","FishingBoat: is no longer available","xpColonialMilitia: becomes available","Barracks: can train Revolutionary","deSteamer: can train Revolutionary","FortFrontier: can train Revolutionary","Gives: Veteran Insurgentes","deInsurgente: damage +10%","Makes researchable: DE Ship Yucatecos Shadow","Makes researchable: DE Veteran Insurgentes Shadow","AbstractVillager: gathering Hacienda rate +30%","Herdable: gather hacienda rate +30%","deHacienda: auto gather wood rate +30%","Makes researchable: Maya","Makes researchable: Mexico","Gives: Revolution!","Starts a revolution"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/yucatan"},{"id":"DEPoliticianFederalMXZacatecas","name":"Zacatecas","text":"4 Chinacos","cost":{"Food":2000,"Gold":1200},"researchTime":90,"prereqs":[],"researchedAt":["TownCenter"],"effects":["Advances to the Industrial Age","Ships 4 Chinaco"],"civs":["DEMexicans"],"page":"https://aoe3database.com/technologies/zacatecas"},{"id":"DESejmWood2","name":"Zamojski Architecture","text":"Villagers gather Wood faster from trees and through the Building Policy. Building hitpoints increased.","cost":{"Food":600,"Gold":600},"researchTime":40,"prereqs":["Industrialize","DESejmWood1"],"researchedAt":["deSejm"],"effects":["AbstractVillager: gathering Tree rate +15%","deSejm: auto gather wood population rate +30%, auto gather wood fixed rate +30%","Building: hit points +15%"],"civs":["DEPolish"],"page":"https://aoe3database.com/technologies/zamojski-architecture"},{"id":"DEAmericanAlliesIncaZapotec","name":"Zapotec Allies","text":"Form an Alliance with the Zapotec\n • You may only pick ONE ally","cost":{},"researchTime":5,"prereqs":[],"researchedAt":["NativeEmbassy"],"effects":["Removes: Carib Allies","Removes: Mapuche Allies","NatLightningWarrior: becomes available","Makes researchable: Zapotec Warrior Societies","Makes researchable: Champion Zapotec","Makes researchable: Zapotec Cloud People","Makes researchable: Zapotec Cult of the Dead","Makes researchable: Zapotec Food of the Gods"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/zapotec-allies"},{"id":"NatXPZapotecCloudPeople","name":"Zapotec Cloud People","text":"Mountain-dwelling allies of the Zapotec provide you with 100 high-altitude Wood in crates for every 2 minutes of game length, up to 30 minutes.","cost":{"Food":225,"Gold":225},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["Ships -1 Cords of Wood"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/zapotec-cloud-people"},{"id":"NatXPZapotecCultOfTheDead","name":"Zapotec Cult of the Dead","text":"Intensive Zapotec battle training increases hand infantry damage.","cost":{"Gold":200,"Wood":200},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractHandInfantry: damage +20%"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/zapotec-cult-of-the-dead"},{"id":"NatXPZapotecFoodOfTheGods","name":"Zapotec Food of the Gods","text":"Using Zapotec agricultural methods, your Villagers gather from Berry Bushes, Mills, Farms, Estates, Cherry Orchards, Rice Paddies and Fields faster.","cost":{"Gold":175,"Wood":175},"researchTime":10,"prereqs":[],"researchedAt":["TradingPost"],"effects":["AbstractVillager: gathering Mill rate +10%, gathering Estate rate +10%, gathering Berry Bush rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Cherry Orchard rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%, gathering Blueberry Bush rate +10%, gathering Field rate +10%","deHacienda: auto gather food rate +10%, auto gather coin rate +10%"],"civs":["DEInca"],"page":"https://aoe3database.com/technologies/zapotec-food-of-the-gods"},{"id":"WarriorSocietyZapotec","name":"Zapotec Warrior Societies","text":"Zapotec warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["NativeEmbassy","TradingPost"],"effects":["NatLightningWarrior: hit points +25%, damage +25%","NatMercLightningWarrior: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/zapotec-warrior-societies"},{"id":"DEChurchZealandBosniaks","name":"Zealand Bosniaks","text":"Ships 6 Zealand Bosniaks that can be hired more quickly from the Tavern, exchanging some of their coin cost for food while sacrificing some combat power.","cost":{"Gold":1000},"researchTime":15,"prereqs":["Fortressize","DEHCRoyalDecreeDanish"],"researchedAt":["deChurchDanish"],"effects":["Ships 6 Bosniak","deMercBosniak: Coin cost −30%, Food cost +105, train time −20%, becomes available, hit points −25%, ranged resist −0.05"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/zealand-bosniaks"},{"id":"DEChurchZealandBosniaksIndependence","name":"Zealand Bosniaks","text":"Ships 6 Zealand Bosniaks that can be hired more quickly from the Tavern, exchanging some of their coin cost for food while sacrificing some combat power.","cost":{"Gold":1000},"researchTime":15,"prereqs":["Fortressize","DEHCRoyalDecreeDanish","DEIndependence"],"researchedAt":["deChurchDanish"],"effects":["Ships 6 Bosniak"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/zealand-bosniaks-dechurchzealandbosniaksindependence"},{"id":"DEHouseZealandJaegers","name":"Zealand Jaegers","text":"Snaphaner gain resistance against siege attacks and inflict significantly more damage against artillery.","cost":{"Gold":350},"researchTime":30,"prereqs":["Fortressize"],"researchedAt":["House","deHouseDanish"],"effects":["Minuteman: siege resist +0.1, damage bonus against Artillery +1.5, damage bonus against Artillery set to 1","deFriskytteRider: siege resist +0.1, damage bonus against Artillery +1.5, damage bonus against Artillery set to 1"],"civs":["DEDanish"],"page":"https://aoe3database.com/technologies/zealand-jaegers"},{"id":"ypNatDisciplinedZen","name":"Zen Discipline Training","text":"Zen warrior attack and hitpoints increased.","cost":{"Gold":75,"Wood":100},"researchTime":10,"prereqs":["Fortressize"],"researchedAt":["TradingPost"],"effects":["ypNatSohei: hit points +25%, damage +25%","ypNatMercSohei: damage +25%, hit points +25%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/zen-discipline-training"},{"id":"ypNatHonoredZen","name":"Zen Honor Training","text":"Zen warrior attack and hitpoints increased.","cost":{"Gold":300,"Wood":400},"researchTime":10,"prereqs":["Industrialize","ypNatDisciplinedZen"],"researchedAt":["TradingPost"],"effects":["ypNatSohei: hit points +35%, damage +35%","ypNatMercSohei: damage +35%, hit points +35%"],"civs":["British","DEAmericans","DEDanish","DEEthiopians","DEHausa","DEInca","DEMexicans","DEPolish","French","Germans","Portuguese","Russians","Spanish","XPAztec","XPIroquois","XPSioux"],"page":"https://aoe3database.com/technologies/zen-honor-training"},{"id":"ChurchZweihander","name":"Zweihänder","text":"Sends 12 Doppelsoldners from your homeland. In addition, all Doppelsoldner hitpoints and attack range are slightly improved.","cost":{"Gold":1800},"researchTime":15,"prereqs":["Industrialize","HCRoyalDecreeGerman"],"researchedAt":["Church","Shrine","ypChurch"],"effects":["Ships 12 Doppelsoldner","Dopplesoldner: hit points +10%, range (Melee) +1, range (Melee (cover)) +1, range (Melee (defend)) +1"],"civs":["Germans"],"page":"https://aoe3database.com/technologies/zweihander"}]}