Worked out · AoE3: DE 100.19.18309
Revolutions by what they ship
No. 1: Haiti (ships 3,000), then German Confederation (2,400) and Gran Colombia (2,200). Every revolution ranked by the units and resources it hands over, with the age it needs and how many civilizations can take it.
| # | Name | Ships | Note |
|---|---|---|---|
| 1 | 3,000 | 2 civs; Industrial Age | |
| 2 | 2,400 | 1 civ; after Prussia | |
| 3 | 2,200 | 2 civs; Industrial Age | |
| 4 | 2,000 | 3 civs; Industrial Age | |
| 5 | 1,600 | 1 civ; Industrial Age | |
| 6 | 1,200 | 1 civ; Industrial Age | |
| 7 | 1,200 | 2 civs; Industrial Age | |
| 8 | 1,150 | 4 civs; Industrial Age | |
| 9 | 700 | 1 civ; Colonial Age | |
| 10 | 500 | 4 civs; Fortress Age | |
| 11 | 100 | 6 civs; Industrial Age | |
| 12 | 0 | 1 civ; Colonial Age | |
| 13 | 0 | 3 civs; Industrial Age | |
| 14 | 0 | 1 civ; Industrial Age | |
| 15 | 0 | 2 civs; Industrial Age | |
| 16 | 0 | 1 civ; Fortress Age | |
| 17 | 0 | 1 civ; Industrial Age | |
| 18 | 0 | 2 civs; Industrial Age | |
| 19 | 0 | 5 civs; Industrial Age | |
| 20 | 0 | 1 civ; after Yucatán | |
| 21 | 0 | 1 civ; Industrial Age | |
| 22 | 0 | 2 civs; Industrial Age | |
| 23 | 0 | 1 civ; Industrial Age | |
| 24 | 0 | 1 civ; Industrial Age | |
| 25 | 0 | 1 civ; Fortress Age | |
| 26 | 0 | 2 civs; Industrial Age | |
| 27 | 0 | 2 civs; Industrial Age | |
| 28 | 0 | 1 civ; Industrial Age | |
| 29 | 0 | 1 civ; Fortress Age | |
| 30 | -3,604 | 1 civ; after Revolutionary France |
How this is worked out
Ships = the units the revolution hands over at their train cost + resources given. Its bonuses (stronger units, new trainable units) are listed on each page, not valued.
Assumptions: Units shipped per villager or per building, and units with no train cost (heroes), count as 0.