AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

525 upgrades · AoE3: DE 100.19.18309

Unit upgrades

Every technology the game flags as a unit upgrade, cheapest first, with what it changes.

UpgradeCostChangesCivs
BlunderbussFood75Villager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4; Affected By Villager Upgrades: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, damage +1, line of sight +213
Great CoatFood75Villager: hit points +35%; Affected By Villager Upgrades: hit points +10%13
Royal HuntersFood75Villager: range (Blunderbuss) +4, range (Ranged) +4, line of sight +8; Affected By Villager Upgrades: range (Ranged (stagger)) +1, range (Ranged) +1, range (Ranged (defend)) +1, line of sight +32
Tribal SocietiesFood75Villager: hit points +20%, speed +10%; Affected By Villager Upgrades: hit points +7%, speed +3%2
FrontiersmenFood115Villager: range (Blunderbuss) +6, range (Rifle) +6, range (Spear) +6, range (Ranged) +6, range (Ranged (defend)) +6, range (Ranged (stagger)) +6, range (Grenade) +6, line of sight +6, hit points +35%; Affected By Villager Upgrades: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, line of sight +2, hit points +10%2
Eastern MedicineFood120Villager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Spear) +4, range (Rifle) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4, hit points +35%; Affected By Villager Upgrades: hit points +10%, damage +1, line of sight +24
Spirit MedicineFood120Villager: damage +3, range (Spear) +4, range (Blunderbuss) +4, range (Rifle) +4, range (Ranged) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4, hit points +35%; Affected By Villager Upgrades: hit points +10%, damage +1, line of sight +24
Disciplined Chu Ko NuCoin50Wood100Chu Ko Nu: damage +20%, hit points +20%1
Disciplined KeshikCoin50Wood100Keshik: damage +20%, hit points +20%, damage bonus against Artillery +0.752
Disciplined Qiang PikemanCoin50Wood100Qiang Pikeman: damage +20%, hit points +20%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.51
Disciplined Steppe RiderCoin50Wood100Steppe Rider: damage +20%, hit points +20%1
Imported CannonsInfluence150Falconet: becomes available; Culverin: becomes available; Mortar: becomes available2
Apache Warrior SocietiesCoin75Wood100Apache Cavalry: hit points +25%, damage +25%; Apache Cavalry: hit points +25%, damage +25%16
Bhakti Discipline TrainingCoin75Wood100Tiger Claw: hit points +25%, damage +25%; Tiger Claw: hit points +25%, damage +25%; War Elephant: hit points +25%, damage +25%18
Carib Warrior SocietiesCoin75Wood100Carib Blowgunner: hit points +25%, damage +25%; Carib Ambusher: damage +25%, hit points +25%; Carib Blowgunner: damage +25%, hit points +25%18
Cherokee Warrior SocietiesCoin75Wood100Cherokee Rifleman: hit points +25%, damage +25%; Cherokee Rifleman: damage +25%, hit points +25%16
Cheyenne Warrior SocietiesCoin75Wood100Cheyenne Rider: hit points +25%, damage +25%; Cheyenne Rider: damage +25%, hit points +25%16
Comanche Warrior SocietiesCoin75Wood100Comanche Horse Archer: hit points +25%, damage +25%; Comanche Horse Archer: damage +25%, hit points +25%16
Cree Warrior SocietiesCoin75Wood100Cree Tracker: hit points +25%, damage +25%; Cree Tracker: damage +25%, hit points +25%16
Huron Warrior SocietiesCoin75Wood100Huron Mantlet: hit points +25%, damage +25%; Huron Mantlet: damage +25%, hit points +25%16
Jesuit Veteran TrainingCoin75Wood100Conquistador: hit points +25%, damage +25%; Conquistador: hit points +25%, damage +25%18
Klamath Warrior SocietiesCoin75Wood100Klamath Rifleman: hit points +25%, damage +25%16
Lakota Warrior SocietiesCoin75Wood100Lakota Axe Rider: hit points +25%, damage +25%16
Lenape Warrior SocietiesCoin75Wood100Lenape Warrior: hit points +25%, damage +25%; Lenape Warrior: hit points +25%, damage +25%16
Mapuche Warrior SocietiesCoin75Wood100Mapuche Ironwood Clubman: hit points +25%, damage +25%; Mapuche Ironwood Clubman: hit points +25%, damage +25%; Mapuche Bolas Rider: hit points +25%, damage +25%16
Maya Warrior SocietiesCoin75Wood100Maya Holcan Spearman: hit points +25%, damage +25%; Maya Holcan Spearman: damage +25%, hit points +25%; Holcan Javelineer: damage +25%, hit points +25%16
Navajo Warrior SocietiesCoin75Wood100Navajo Rifleman: hit points +25%, damage +25%; Navajo Rifleman: hit points +25%, damage +25%16
Nootka Warrior SocietiesCoin75Wood100Nootka Clubman: hit points +25%, damage +25%; Nootka War Chief: damage +25%, hit points +25%; Nootka Clubman: damage +25%, hit points +25%16
Sámi Warrior SocietiesCoin75Wood100Sámi Noaidi: hit points +25%, damage +25%; Sámi Noaidi: hit points +25%, damage +25%14
Seminole Warrior SocietiesCoin75Wood100Seminole Sharktooth Bowman: hit points +25%, damage +25%; Seminole Sharktooth Bowman: hit points +25%, damage +25%16
Shaolin Discipline TrainingCoin75Wood100Rattan Shield: hit points +25%, damage +25%; Rattan Shield: damage +25%, hit points +25%17
Sufi Discipline TrainingCoin75Wood100Qizilbash: hit points +25%, damage +25%; Qizilbash: hit points +25%, damage +25%17
Tengri Discipline TrainingCoin75Wood100Tatar Archer: hit points +25%, damage +25%; Tatar Archer: damage +25%, hit points +25%16
Tupi Warrior SocietiesCoin75Wood100Tupi Blackwood Archer: hit points +25%, damage +25%; Tupi Blackwood Archer: damage +25%, hit points +25%18
Udasi Discipline TrainingCoin75Wood100Chakram Thrower: hit points +25%, damage +25%; Chakram Thrower: damage +25%, hit points +25%17
Zapotec Warrior SocietiesCoin75Wood100Zapotec Lightning Warrior: hit points +25%, damage +25%; Zapotec Lightning Warrior: damage +25%, hit points +25%16
Zen Discipline TrainingCoin75Wood100Sohei Naginata: hit points +25%, damage +25%; Sohei Naginata: damage +25%, hit points +25%16
Gunner's QuadrantFood100Wood100Artillery: line of sight +620
Infantry BreastplateCoin100Wood100Hand Infantry: hit points +10%; Foot Archer: hit points +10%22
Socket BayonetCoin100Wood10020
Akan Warrior SocietiesCoin100Wood150Akan Ankobia: hit points +25%, damage +25%; Akan Ankobia: hit points +25%, damage +25%18
Aztec Warrior SocietiesCoin100Wood150Aztec Jaguar Warrior: hit points +25%, damage +25%; Aztec Jaguar Warrior: hit points +25%, damage +25%; Aztec Eagle Warrior: hit points +25%, damage +25%16
Berber Warrior SocietiesCoin100Wood150Berber Camel Rider: hit points +25%, damage +25%; Berber Camel Rider: hit points +25%, damage +25%16
Haudenosaunee Warrior SocietiesCoin100Wood150Haudenosaunee Tomahawk: hit points +25%, damage +25%; Haudenosaunee Mantlet: damage +25%, hit points +25%16
Inuit Warrior SocietiesCoin100Wood150Inuit Hunter: hit points +25%, damage +25%; Inuit Qamutik: hit points +25%, damage +25%; Inuit Hunter: hit points +25%, damage +25%14
Mission FervorFood125Wood125Healer: heal rate +50%, hit points +50%, train time −50%15
Quechuan Warrior SocietiesCoin100Wood150Quechua Bolas Warrior: hit points +25%, damage +25%; Quechua Huaminca: damage +25%, hit points +25%16
Somali Warrior SocietiesCoin100Wood150Somali Darood Militia: hit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1; Somali Issa Warrior: hit points +25%, damage +25%; Somali Darood Militia: hit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +116
Sudanese Warrior SocietiesCoin100Wood150Sudanese Dervish: hit points +25%, damage +25%; Sudanese Dervish: hit points +25%, damage +25%16
Veteran BourbonsCoin125Wood125Royal Musketeer: hit points +20%, damage +20%; Royal Musketeer: hit points +20%, damage +20%20
Veteran HabsburgsCoin125Wood125Mounted Infantry: hit points +20%, damage +20%; Dismounted Infantry: hit points +20%, damage +20%; Mounted Infantry: hit points +20%, damage +20%17
Veteran HanoveriansCoin125Wood125Totenkopf Hussar: hit points +20%, damage +20%; Drummer: hit points +20%, damage +20%; Totenkopf Hussar: hit points +20%, damage +20%16
Veteran JagielloniansCoin125Wood125Lipka Tatar: hit points +20%, damage +20%; Shock Rider: hit points +20%, damage +20%; Lipka Tatar: hit points +20%, damage +20%16
Veteran OldenburgsCoin125Wood125Royal Hunter: hit points +20%, damage +20%; Royal Huntsman: hit points +20%, damage +20%; Royal Huntsman: hit points +20%, damage +20%17
Veteran PhanariotesCoin125Wood125Evzone: hit points +20%, damage +20%; Evzone: hit points +20%, damage +20%18
Veteran StuartsCoin125Wood125Clansman: hit points +20%, damage +20%; Clansman: hit points +20%, damage +20%; Lowlander: hit points +20%, damage +20%14
Veteran VasaCoin125Wood125Royal Arquebusier: hit points +20%, damage +20%; Royal Arquebusier: hit points +20%, damage +20%; Companion: hit points +20%, damage +20%17
Veteran WettinsCoin125Wood125Trabant: hit points +20%, damage +20%; Trabant: hit points +20%, damage +20%17
Veteran WittelsbachsCoin125Wood125Mountain Trooper: hit points +20%, damage +20%; Mountain Trooper: hit points +20%, damage +20%17
Yoruba Warrior SocietiesCoin100Wood150Yoruba Oyo Legionary: hit points +25%, damage +25%; Yoruba Eso Rider: hit points +25%, damage +25%, train time −50%; Yoruba Oyo Legionary: hit points +25%, damage +25%16
Cavalry CuirassCoin300Heavy Cavalry: hit points +10%22
Disciplined AshigaruCoin100Wood200Ashigaru Musketeer: damage +20%, hit points +20%1
Disciplined Flail ElephantCoin100Wood200Merc Flailiphant: damage +20%, hit points +20%1
Disciplined GurkhaCoin100Wood200Gurkha: damage +20%, hit points +20%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +11
Disciplined Naginata RiderCoin100Wood200Naginata Rider: damage +20%, hit points +20%1
Disciplined RajputCoin100Wood200Rajput: damage +20%, hit points +20%1
Disciplined SamuraiCoin100Wood200Samurai: damage +20%, hit points +20%1
Disciplined SepoysCoin100Wood200Sepoy: damage +20%, hit points +20%1
Disciplined SowarCoin100Wood200Sowar: damage +20%, hit points +20%1
Disciplined Yumi ArcherCoin100Wood200Yumi Archer: damage +20%, hit points +20%1
Disciplined ZamburakCoin100Wood200Zamburak: damage +20%, hit points +20%; Zamburak: damage bonus against Artillery +1.25; Mansabdar Zamburak: damage bonus against Artillery +1.251
Elite AennasCoin100Wood200Aenna: hit points +25%, damage +25%1
Elite Axe RidersCoin100Wood200Axe Rider: hit points +25%, damage +25%1
Elite Bow RidersCoin100Wood200Bow Rider: hit points +25%, damage +25%, damage bonus against Artillery +0.51
Elite Cetan BowmenCoin100Wood200Cetan Bowman: hit points +25%, damage +25%1
Elite Chimu RunnersCoin100Wood200Chimu Runner: hit points +25%, damage +25%3
Elite Club WarriorsCoin100Wood200Club Warrior: hit points +25%, damage +25%1
Elite Coyote RunnersCoin100Wood200Coyote Runner: hit points +25%, damage +25%1
Elite Jungle BowmenCoin100Wood200Jungle Bowman: hit points +25%, damage +25%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1; Projectile: damage +25%3
Elite Kanya HorsemenCoin100Wood200Kanya Horseman: hit points +25%, damage +25%1
Elite Otontin SlingersCoin100Wood200Otontin Slinger: hit points +25%, damage +25%1
Elite Plumed SpearmenCoin100Wood200Plumed Spearman: hit points +25%, damage +25%3
Elite Puma SpearmenCoin100Wood200Puma Spearman: hit points +25%, damage +25%1
Elite TomahawksCoin100Wood200Tomahawk: damage +25%, hit points +25%1
FounderFood100Coin100Wood1001
FounderFood100Coin100Wood100War Chief: speed +25%, area of damage (Melee) set to 21
Heated ShotFood150Wood150Artillery: damage bonus against Ship +50%; Building: damage bonus against Ship +50%21
Military DrummersCoin150Wood150Infantry: speed +10%18
Secret SocietyCoin100Wood2001
Zealand JaegersCoin350Militiaman: siege resist +0.1, damage bonus against Artillery +1.5, damage bonus against Artillery set to 1; Mounted Friskytte: siege resist +0.1, damage bonus against Artillery +1.5, damage bonus against Artillery set to 11
Berber Warrior SocietiesCoin200Wood200Bedouin Horse Archer: hit points +20%, damage +20%; Berber Arquebusier: hit points +20%, damage +20%13
Counter Infantry RiflingCoin200Wood200Rifleman: damage bonus against Heavy Infantry +119
Disciplined FlamethrowerFood200Wood200Flamethrower: damage +20%, hit points +20%1
DisruptionFood150Wood250Militiaman: damage bonus against Resource Enclosure +2, damage (Siege) +50%, damage bonus against Villager set to 2, damage bonus against Villager set to 1, damage bonus against Guardian set to 3, damage bonus against Guardian set to 1; Mounted Friskytte: damage bonus against Resource Enclosure +2, damage (Siege) +50%, damage bonus against Villager set to 2, damage bonus against Villager set to 1, damage bonus against Guardian set to 3, damage bonus against Guardian set to 11
Sapieha HetmansFood400Hetman: hit points +250, damage +15%1
Veteran Abus GunnersCoin200Wood200Abus Gunner: damage +20%, hit points +20%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +11
Veteran AzapsCoin200Wood200Azap: hit points +20%, damage +20%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +21
Veteran Berber ArchersCoin200Wood200Berber Archer: hit points +20%, damage +20%13
Veteran Berber SpearmenCoin200Wood200Berber Spearman: hit points +20%, damage +20%13
Veteran CaroleansCoin200Wood200Carolean: hit points +20%, damage +20%2
Veteran ChinacosCoin200Wood200Chinaco: hit points +20%, damage +20%2
Veteran CossacksCoin200Wood200Cossack: hit points +20%, damage +20%1
Veteran CrossbowmenCoin200Wood200Crossbowman: hit points +20%, damage +20%10
Veteran DelisCoin200Wood200Deli: hit points +20%, damage +20%1
Veteran DoppelsoldnersCoin200Wood200Doppelsoldner: hit points +20%, damage +20%1
Veteran Fire ThrowersCoin200Wood200Fire Thrower: hit points +20%, damage +20%; Burning Damage: damage +20%; Burning Damage: damage +20%1
Veteran GrenadiersCoin200Wood200Grenadier: hit points +20%, damage +20%14
Veteran HospitallersCoin200Wood200Hospitaller: hit points +20%, damage +20%1
Veteran HumbaracisCoin200Wood200Humbaraci: hit points +20%, damage +20%1
Veteran HussarsCoin200Wood200Hussar: hit points +20%, damage +20%15
Veteran InsurgentesCoin200Wood200Insurgente: hit points +20%, damage +20%3
Veteran JanissariesCoin200Wood200Janissary: hit points +20%, damage +20%1
Veteran LongbowmenCoin200Wood200Longbowman: hit points +20%, damage +20%1
Veteran MusketeersCoin200Wood200Musketeer: hit points +20%, damage +20%8
Veteran PavisiersCoin200Wood200Pavisier: hit points +20%, damage +20%1
Veteran PiechursCoin200Wood200Piechur: hit points +20%, damage +20%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +21
Veteran PikemenCoin200Wood200Pikeman: hit points +20%, damage +20%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.511
Veteran PoruchiksCoin200Wood200Poruchik: hit points +20%, damage +20%1
Veteran RegularsCoin200Wood200Regular: hit points +20%, damage +20%2
Veteran RekrutsCoin200Wood200Rekrut: hit points +20%, damage +20%1
Veteran RetainersCoin200Wood200Retainer: hit points +20%, damage +20%2
Veteran RodelerosCoin200Wood200Rodelero: hit points +20%, damage +20%3
Veteran SalteadoresCoin200Wood200Salteador: hit points +20%, damage +20%1
Veteran SentinelsCoin200Wood200Sentinel: hit points +20%, damage +20%1
Veteran SnaphanerCoin200Wood200Militiaman: hit points +20%, damage +20%1
Veteran SoldadosCoin200Wood200Soldado: hit points +20%, damage +20%3
Veteran State MilitiaCoin200Wood200State Militia: hit points +20%, damage +20%8
Veteran StreltsyCoin200Wood200Strelet: hit points +20%, damage +20%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +15
Veteran Tribal HorsemenCoin200Wood200Tribal Horseman: hit points +20%, damage +20%13
Veteran UhlansCoin200Wood200Uhlan: hit points +20%, damage +20%1
Veteran Winged HussarsCoin200Wood200Winged Hussar: hit points +20%, damage +20%2
Flint LockCoin250Wood200Gunpowder Trooper: hit points +10%18
CompunctionFood250Wood250Outlaw: damage +20%, hit points +20%, train time −50%3
Culverins RoyaleFood250Wood250Culverin: damage +25%, hit points +25%15
Elite CavalryCoin250Wood250Javelin Rider: hit points +25%, damage +25%, train time −15%; Oromo Warrior: hit points +10%, damage +10%, train time −15%1
Elite Hand CavalryCoin250Wood250Raider: hit points +25%, damage +25%, train time −15%; Lifidi Knight: hit points +10%, damage +10%, train time −15%1
Elite InfantryCoin250Wood250Gascenya: hit points +25%, damage +25%, train time −15%; Shotel Warrior: hit points +25%, damage +25%, train time −15%; Neftenya: hit points +10%, damage +10%, train time −15%2
Elite Ranged WarriorsCoin250Wood250Fulani Archer: hit points +25%, damage +25%, train time −15%; Javelin Rider: hit points +25%, damage +25%, train time −15%1
Field CannonFood250Wood250Light Cannon: damage +25%, hit points +25%3
Field GunsFood250Wood250Falconet: damage +25%, hit points +25%13
Folk HeroesFood250Wood250Outlaw: damage +20%, hit points +20%, train time −50%13
Heavy Gatling GunsFood250Wood250Gatling Gun: damage +25%, hit points +25%2
Heavy Horse GunsFood250Wood250Horse Artillery: damage +25%, hit points +25%13
Honored FlamethrowerFood250Wood250Flamethrower: damage +30%, hit points +30%1
Honored Flaming ArrowFood250Wood250Flaming Arrow: damage +25%, hit points +25%, damage bonus against Artillery +0.51
Honored Hand MortarFood250Wood250Hand Mortar: damage +25%, hit points +25%1
Honored MorutaruFood250Wood250Morutaru: damage +25%, hit points +25%1
Honored Siege ElephantFood250Wood250Siege Elephant: damage +25%, hit points +25%1
HowitzersFood250Wood250Mortar: hit points +25%, damage +25%15
Infantry GunsFood250Wood250Leather Cannon: damage +25%, hit points +25%, speed +0.5, range (Cannon) +1, range (Bombard) +1, range (Case shot) +0.5, line of sight +11
Nomadic BanditsFood250Wood250Outlaw: damage +20%, hit points +20%, train time −30%2
Percussion LockCoin250Wood250Naval Military: damage (Broadside) +50%, damage (Charge Broadside) +50%, damage (Roundel Pierce) +50%18
PillageCoin250Wood250Hand Cavalry: damage bonus against Building +25%; Coyote Man: damage bonus against Building +25%19
Professional GunnersFood400Wood100Artillery: hit points +10%18
RabauldsFood250Wood250Organ Gun: damage +25%, hit points +25%1
Ranged Cavalry CaracoleFood200Wood300Ranged Cavalry: damage +10%, range (Ranged (stagger)) +219
Wild WestFood250Wood250Outlaw: damage +20%, hit points +20%, train time −50%; Captured Mortar: train time +50%7
Champion AennasCoin200Wood400Aenna: damage +25%, hit points +25%1
Champion Arrow KnightsCoin200Wood400Arrow Knight: damage +25%, hit points +25%1
Champion Axe RidersCoin200Wood400Axe Rider: damage +25%, hit points +25%1
Champion Bolas WarriorsCoin200Wood400Bolas Warrior: damage +25%, hit points +25%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Guardian Ranged) +23
Champion Bow RidersCoin200Wood400Bow Rider: hit points +25%, damage +25%1
Champion Cetan BowmenCoin200Wood400Cetan Bowman: damage +25%, hit points +25%1
Champion Chimu RunnersCoin200Wood400Chimu Runner: damage +25%, hit points +25%3
Champion Club WarriorsCoin200Wood400Club Warrior: damage +25%, hit points +25%1
Champion Coyote RunnersCoin200Wood400Coyote Runner: damage +25%, hit points +25%1
Champion Eagle Runner KnightsCoin200Wood400Eagle Runner Knight: damage +25%, hit points +25%1
Champion Forest ProwlersCoin200Wood400Forest Prowler: damage +25%, hit points +25%1
Champion HuaracasCoin200Wood400Huaraca: damage +25%, hit points +25%, line of sight +2, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Siege) +1, damage bonus against Artillery +0.53
Champion Jaguar Prowl KnightsCoin200Wood400Jaguar Prowl Knight: damage +25%, hit points +25%1
Champion Jungle BowmenCoin200Wood400Jungle Bowman: damage +25%, hit points +25%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2; Projectile: damage +25%3
Champion Kanya HorsemenCoin200Wood400Kanya Horseman: hit points +25%, damage +25%1
Champion MacemenCoin200Wood400Maceman: damage +25%, hit points +25%3
Champion MantletsCoin200Wood400Elite Mantlet: damage +25%, hit points +25%1
Champion Musket RidersCoin200Wood400Musket Rider: damage +25%, hit points +25%1
Champion Otontin SlingersCoin200Wood400Otontin Slinger: damage +25%, hit points +25%1
Champion Plumed SpearmenCoin200Wood400Plumed Spearman: damage +25%, hit points +25%3
Champion Puma SpearmenCoin200Wood400Puma Spearman: damage +25%, hit points +25%1
Champion RamsCoin200Wood400Elite Ram: damage +25%, hit points +25%1
Champion Rifle RidersCoin200Wood400Rifle Rider: damage +25%, hit points +25%1
Champion TomahawksCoin200Wood400Tomahawk: damage +25%, hit points +25%1
Champion Wakina RiflesCoin200Wood400Wakina Rifleman: damage +25%, hit points +25%1
Leičiai CrossbowmenCoin300Wood300Crossbowman: hit points +10%, siege resist +0.2, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, line of sight +21
Paper CartridgeCoin300Wood300Gunpowder Trooper: damage +15%18
Refreshing BeveragesCoin6003
Royal ServiceFood300Wood300Militiaman: Wood cost set to 0, Coin cost +30, health regeneration set to 0, XP for kills set to 9; Mounted Friskytte: health regeneration set to 0, XP for kills set to 9, XP for building set to 9; Minuteman: XP for building set to 91
TrunionCoin200Wood400Artillery: speed +15%18
Bhakti Honor TrainingCoin300Wood400Tiger Claw: hit points +35%, damage +35%; Tiger Claw: damage +35%, hit points +35%; War Elephant: hit points +35%, damage +35%18
CarronadeCoin350Wood350Naval Military: damage +25%18
Champion AkanCoin300Wood400Akan Ankobia: hit points +35%, damage +35%; Akan Ankobia: hit points +35%, damage +35%17
Champion ApacheCoin300Wood400Apache Cavalry: hit points +35%, damage +35%; Apache Cavalry: hit points +35%, damage +35%16
Champion BerbersCoin300Wood400Berber Camel Rider: hit points +35%, damage +35%; Berber Camel Rider: hit points +35%, damage +35%16
Champion CaribsCoin300Wood400Carib Blowgunner: hit points +35%, damage +35%; Carib Blowgunner: damage +35%, hit points +35%; Carib Ambusher: hit points +35%, damage +35%17
Champion CherokeeCoin300Wood400Cherokee Rifleman: hit points +35%, damage +35%; Cherokee Rifleman: damage +35%, hit points +35%16
Champion CheyenneCoin300Wood400Cheyenne Rider: hit points +35%, damage +35%; Cheyenne Rider: damage +35%, hit points +35%16
Champion ComancheCoin300Wood400Comanche Horse Archer: hit points +35%, damage +35%; Comanche Horse Archer: damage +35%, hit points +35%16
Champion CreeCoin300Wood400Cree Tracker: hit points +35%, damage +35%; Cree Tracker: damage +35%, hit points +35%16
Champion HuronCoin300Wood400Huron Mantlet: hit points +35%, damage +35%; Huron Mantlet: damage +35%, hit points +35%16
Champion KlamathCoin300Wood400Klamath Rifleman: hit points +35%, damage +35%16
Champion LakotaCoin300Wood400Lakota Axe Rider: hit points +35%, damage +35%16
Champion LenapeCoin300Wood400Lenape Warrior: hit points +35%, damage +35%16
Champion MapucheCoin300Wood400Mapuche Ironwood Clubman: hit points +35%, damage +35%; Mapuche Ironwood Clubman: hit points +35%, damage +35%; Mapuche Bolas Rider: hit points +35%, damage +35%16
Champion MayaCoin300Wood400Maya Holcan Spearman: hit points +35%, damage +35%; Maya Holcan Spearman: damage +35%, hit points +35%; Holcan Javelineer: damage +35%, hit points +35%16
Champion NavajoCoin300Wood400Navajo Rifleman: hit points +35%, damage +35%; Navajo Rifleman: hit points +35%, damage +35%16
Champion NootkaCoin300Wood400Nootka Clubman: hit points +35%, damage +35%; Nootka Clubman: damage +35%, hit points +35%; Nootka War Chief: damage +35%, hit points +35%16
Champion SámiCoin300Wood400Sámi Noaidi: hit points +35%, damage +35%; Sámi Noaidi: hit points +35%, damage +35%14
Champion SeminolesCoin300Wood400Seminole Sharktooth Bowman: hit points +35%, damage +35%; Seminole Sharktooth Bowman: hit points +35%, damage +35%16
Champion SomaliCoin300Wood400Somali Darood Militia: hit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1; Somali Issa Warrior: hit points +35%, damage +35%; Somali Darood Militia: hit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +116
Champion SudaneseCoin300Wood400Sudanese Dervish: hit points +35%, damage +35%; Sudanese Dervish: hit points +35%, damage +35%16
Champion TupiCoin300Wood400Tupi Blackwood Archer: hit points +35%, damage +35%; Tupi Blackwood Archer: damage +35%, hit points +35%16
Champion YorubaCoin300Wood400Yoruba Oyo Legionary: hit points +35%, damage +35%; Yoruba Eso Rider: hit points +35%, damage +35%; Yoruba Oyo Legionary: hit points +35%, damage +35%16
Champion ZapotecCoin300Wood400Zapotec Lightning Warrior: hit points +35%, damage +35%; Zapotec Lightning Warrior: damage +35%, hit points +35%16
Honored ArquebusierCoin350Wood350Arquebusier: damage +30%, hit points +30%1
Honored Changdao SwordsmanCoin350Wood350Changdao Swordsman: hit points +30%, damage +30%1
Honored Chu Ko NuCoin350Wood350Chu Ko Nu: damage +30%, hit points +30%1
Honored Iron FlailCoin350Wood350Iron Flail: hit points +30%, damage +30%1
Honored KeshikCoin350Wood350Keshik: hit points +30%, damage +30%2
Honored Meteor HammerCoin350Wood350Meteor Hammer: damage +30%, hit points +30%1
Honored Qiang PikemanCoin350Wood350Qiang Pikeman: damage +30%, hit points +30%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.51
Honored Steppe RiderCoin350Wood350Steppe Rider: damage +30%, hit points +30%1
Improved CordageCoin350Wood350War Canoe: hit points +25%; Tlaloc Canoe: hit points +25%; Chincha Raft: hit points +25%4
Incendiary GrenadesCoin300Wood400Grenadier: damage bonus against Building +15%, area of damage (Ranged) +116
Jesuit Guard TrainingCoin300Wood400Conquistador: hit points +35%, damage +35%; Conquistador: damage +35%, hit points +35%16
River RaidsCoin350Wood350War Canoe: damage +25%; Tlaloc Canoe: damage +25%; Chincha Raft: damage +25%4
Royal Guard BourbonsCoin350Wood350Royal Musketeer: hit points +40%, damage +40%; Royal Musketeer: hit points +40%, damage +40%; Royal Dragoon: hit points +40%, damage +40%17
Royal Guard HabsburgsCoin350Wood350Mounted Infantry: hit points +40%, damage +40%; Dismounted Infantry: hit points +40%, damage +40%; Line Infantry: hit points +40%, damage +40%17
Royal Guard HanoveriansCoin350Wood350Totenkopf Hussar: hit points +40%, damage +40%; Drummer: hit points +40%, damage +40%; Black Brunswicker: hit points +40%, damage +40%16
Royal Guard JagielloniansCoin350Wood350Lipka Tatar: hit points +40%, damage +40%; Shock Rider: hit points +40%, damage +40%; Lipka Tatar: hit points +40%, damage +40%16
Royal Guard OldenburgsCoin350Wood350Northern Musketeer: hit points +40%, damage +40%; Royal Hunter: hit points +40%, damage +40%; Royal Huntsman: hit points +40%, damage +40%16
Royal Guard PhanariotesCoin350Wood350Evzone: hit points +40%, damage +40%; Boyar: hit points +40%, damage +40%; Boyar: hit points +40%, damage +40%18
Royal Guard StuartsCoin350Wood350Clansman: hit points +40%, damage +40%; Clansman: hit points +40%, damage +40%; Lowlander: hit points +40%, damage +40%14
Royal Guard VasaCoin350Wood350Companion: hit points +40%, damage +40%; Royal Arquebusier: hit points +40%, damage +40%; Companion: hit points +40%, damage +40%17
Royal Guard WettinsCoin350Wood350Saxon Cuirassier: hit points +40%, damage +40%; Trabant: hit points +40%, damage +40%; Saxon Cuirassier: hit points +40%, damage +40%16
Royal Guard WittelsbachsCoin350Wood350Chevauleger: hit points +40%, damage +40%; Mountain Trooper: hit points +40%, damage +40%; Chevauleger: hit points +40%, damage +40%17
Shaolin Honor TrainingCoin300Wood400Rattan Shield: hit points +35%, damage +35%; Rattan Shield: damage +35%, hit points +35%17
Sufi Honor TrainingCoin300Wood400Qizilbash: hit points +35%, damage +35%; Qizilbash: damage +35%, hit points +35%17
Tengri Honor TrainingCoin300Wood400Tatar Archer: hit points +35%, damage +35%; Tatar Archer: damage +35%, hit points +35%16
Udasi Honor TrainingCoin300Wood400Chakram Thrower: hit points +35%, damage +35%; Chakram Thrower: damage +35%, hit points +35%17
Zen Honor TrainingCoin300Wood400Sohei Naginata: hit points +35%, damage +35%; Sohei Naginata: damage +35%, hit points +35%16
Armor PlatingCoin400Wood400Naval Military: hit points +50%18
BasilisksFood400Wood400Culverin: damage +35%, hit points +25%; Projectile: damage +10%1
Carib Ceremonial FeastCoin400Wood400Carib Blowgunner: hit points +50%; Carib Blowgunner: hit points +50%; Carib Ambusher: hit points +50%4
Danish Field GunsFood400Wood400Falconet: damage +25%, hit points +35%, hand resist +0.11
Galilean MortarsFood400Wood400Mortar: damage +35%, hit points +25%, Coin cost −501
Heavy RiverboatsCoin400Wood400Warship: hit points +25%2
Holstein CulverinsFood400Wood400Culverin: damage +25%, hit points +35%, hand resist +0.11
Norwegian ArtilleryFood400Wood400Horse Artillery: damage +30%, hit points +30%, siege resist +0.051
PeacemakersCoin400Wood400Outlaw: damage +10%, hit points +10%3
Royal MortarsFood400Wood400Mortar: damage +25%, hit points +35%, time between attacks (Cannon) −0.51
Ship's HowitzersCoin400Wood400Ironclad: damage +25%, hit points +25%2
Ship's HowitzersCoin400Wood400Monitor: damage +25%, hit points +25%16
SpingardesFood400Wood400Culverin: damage +25%, hit points +35%, ranged resist +0.051
Tarnowski HetmansFood800Hetman: hit points +500, damage +20%1
Champion AztecsCoin400Wood500Aztec Jaguar Warrior: hit points +35%, damage +35%; Aztec Jaguar Warrior: hit points +35%, damage +35%; Aztec Eagle Warrior: damage +35%, hit points +35%16
Champion HaudenosauneeCoin400Wood500Haudenosaunee Tomahawk: hit points +35%, damage +35%; Haudenosaunee Mantlet: damage +35%, hit points +35%16
Champion InuitCoin400Wood500Inuit Hunter: hit points +35%, damage +35%; Inuit Qamutik: hit points +35%, damage +35%; Inuit Hunter: hit points +35%, damage +35%14
Champion QuechuaCoin400Wood500Quechua Bolas Warrior: hit points +35%, damage +35%; Quechua Huaminca: damage +35%, hit points +35%16
Star FortFood300Coin300Wood300Fort: hit points +50%18
Khmelnytsky HetmansFood500Coin500Hetman: hit points +1,300, damage +60%1
PeerageFood1,000Hero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%13
River SkirmishesCoin500Wood500Ship: damage +25%2
BastionCoin600Wood600Walls: hit points +600%, build time +80%21
Champion BerbersCoin600Wood60013
Champion Hand CavalryCoin600Wood600Lifidi Knight: hit points +25%, damage +25%, train time −15%; Raider: hit points +25%, damage +25%, train time −15%1
Chodkiewicz HetmansFood1,200Hetman: hit points +1,500, damage +50%1
City WallsCoin600Wood600Walls: hit points +600%, build time +80%2
Guard Abus GunnersCoin600Wood600Abus Gunner: damage +30%, hit points +30%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +11
Guard AzapsCoin600Wood600Azap: hit points +30%, damage +30%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +21
Guard Carbine CavalryCoin600Wood600Carbine Cavalry: hit points +30%, damage +30%7
Guard CaroleansCoin600Wood600Carolean: hit points +30%, damage +30%2
Guard CassadoresCoin600Wood600Veteran Cassador: hit points +30%, damage +30%1
Guard Cavalry ArchersCoin600Wood600Cavalry Archer: hit points +30%, damage +30%2
Guard CossacksCoin600Wood600Cossack: damage +30%, hit points +30%1
Guard CrossbowmenCoin600Wood600Crossbowman: hit points +30%, damage +30%9
Guard DoppelsoldnersCoin600Wood600Doppelsoldner: hit points +30%, damage +30%1
Guard DragoonsCoin600Wood600Dragoon: hit points +30%, damage +30%11
Guard Fire ThrowersCoin600Wood600Fire Thrower: hit points +30%, damage +30%; Burning Damage: damage +30%; Burning Damage: damage +30%1
Guard GrenadiersCoin600Wood600Grenadier: hit points +30%, damage +30%14
Guard HalberdiersCoin600Wood600Veteran Halberdier: hit points +30%, damage +30%6
Guard HospitallersCoin600Wood600Hospitaller: hit points +30%, damage +30%1
Guard HussarsCoin600Wood600Hussar: hit points +30%, damage +30%15
Guard JanissariesCoin600Wood600Janissary: hit points +30%, damage +30%1
Guard LongbowmenCoin600Wood600Longbowman: hit points +30%, damage +30%1
Guard MusketeersCoin600Wood600Musketeer: hit points +30%, damage +30%8
Guard OprichniksCoin600Wood600Veteran Oprichnik: damage +30%, hit points +30%1
Guard PavisiersCoin600Wood600Pavisier: hit points +30%, damage +30%1
Guard PikemenCoin600Wood600Pikeman: hit points +30%, damage +30%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.510
Guard PoruchiksCoin600Wood600Poruchik: hit points +30%, damage +30%1
Guard RegularsCoin600Wood600Regular: hit points +30%, damage +30%8
Guard RekrutsCoin600Wood600Rekrut: hit points +30%, damage +30%1
Guard RodelerosCoin600Wood600Rodelero: hit points +30%, damage +30%1
Guard RuytersCoin600Wood600Ruyter: hit points +30%, damage +30%3
Guard SentinelsCoin600Wood600Sentinel: hit points +30%, damage +30%1
Guard SharpshootersCoin600Wood600Sharpshooter: hit points +30%, damage +30%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +12
Guard SkirmishersCoin600Wood600Skirmisher: hit points +30%, damage +30%8
Guard SoldadosCoin600Wood600Soldado: hit points +30%, damage +30%3
Guard State MilitiaCoin600Wood600State Militia: hit points +30%, damage +30%6
Guard StreltsyCoin600Wood600Strelet: hit points +30%, damage +30%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +11
Guard UhlansCoin600Wood600Uhlan: hit points +30%, damage +30%1
Guard War WagonsCoin600Wood600Veteran War Wagon: damage +30%, hit points +30%; Prinz Chevauleger: hit points +30%, damage +30%3
Guard Winged HussarsCoin600Wood600Winged Hussar: hit points +40%, damage +40%2
Honored AshigaruCoin600Wood600Ashigaru Musketeer: damage +30%, hit points +30%1
Honored Flail ElephantCoin600Wood600Merc Flailiphant: damage +30%, hit points +30%1
Honored GurkhaCoin600Wood600Gurkha: damage +30%, hit points +30%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +11
Honored HowdahCoin600Wood600Howdah: damage +30%, hit points +30%2
Honored Mahout LancerCoin600Wood600Mahout: damage +30%, hit points +30%2
Honored Naginata RiderCoin600Wood600Naginata Rider: damage +30%, hit points +30%1
Honored RajputCoin600Wood600Rajput: damage +30%, hit points +30%1
Honored SamuraiCoin600Wood600Samurai: damage +30%, hit points +30%1
Honored SepoysCoin600Wood600Sepoy: damage +30%, hit points +30%1
Honored SowarCoin600Wood600Sowar: damage +30%, hit points +30%1
Honored Yabusame ArcherCoin600Wood600Yabusame Archer: damage +30%, hit points +30%1
Honored Yumi ArcherCoin600Wood600Yumi Archer: damage +30%, hit points +30%1
Honored ZamburakCoin600Wood600Zamburak: damage +30%, hit points +30%1
RedoubtsCoin600Wood600Walls: hit points +400%, build time +70%, Wood cost −20%2
Battle AngerCoin1,000Wood350War Chief: damage bonus against Artillery +500%; Axe Rider: damage bonus against Artillery +100%; Bow Rider: damage bonus against Artillery +100%1
Imperial Leičiai CrossbowmenCoin700Wood700Crossbowman: hit points +50%, range (Ranged Building) +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, line of sight +2, damage +50%1
ArbalestersCoin750Wood750Crossbowman: damage +5%, hit points +5%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged Building) +11
Dalkarl PikemenCoin750Wood750Pikeman: damage +10%, hit points +10%, Food cost −50%1
Drabant HalberdiersCoin750Wood750Veteran Halberdier: hit points +10%, damage +10%, siege resist +0.11
EspadachinsCoin750Wood750Rodelero: damage +10%, hit points +10%1
Exalted ArquebusierCoin750Wood750Arquebusier: hit points +50%, damage +50%1
Exalted Changdao SwordsmanCoin750Wood750Changdao Swordsman: damage +50%, hit points +50%1
Exalted Chu Ko NuCoin750Wood750Chu Ko Nu: hit points +50%, damage +50%1
Exalted Iron FlailCoin750Wood750Iron Flail: damage +50%, hit points +50%1
Exalted KeshikCoin750Wood750Keshik: damage +50%, hit points +50%1
Exalted Meteor HammerCoin750Wood750Meteor Hammer: hit points +50%, damage +50%1
Exalted Qiang PikemanCoin750Wood750Qiang Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.51
Exalted Steppe RiderCoin750Wood750Steppe Rider: hit points +40%, damage +40%1
FriskytterCoin750Wood750Militiaman: hit points +30%, damage +30%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +21
KnighthoodFood1,500Hero: hit points +1,00013
Kurpie MarksmenCoin750Wood750Piechur: hit points +40%, damage +40%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +21
LegionariosCoin750Wood750Musketeer: hit points +10%, damage +10%1
Order BesteirosCoin750Wood750Crossbowman: hit points +10%, damage +10%1
Ordinance PikemenCoin750Wood750Pikeman: damage +10%, hit points +10%, Food cost −25%, Wood cost −25%1
Prussian Needle GunsCoin750Wood750Skirmisher: hit points +10%, time between attacks (Ranged) set to 2.75, time between attacks (Ranged (stagger)) set to 2.75, time between attacks (Ranged (defend)) set to 2.751
RedcoatsCoin750Wood750Musketeer: hit points +5%, damage +15%2
Royal CrossbowmenCoin750Wood750Crossbowman: hit points +10%, damage +10%, hand resist +0.151
Royal GrenadiersCoin750Wood750Grenadier: hit points +10%, damage +10%, speed +0.251
Royal GuardsCoin750Wood750Musketeer: hit points +10%, damage +10%, ranged resist +0.051
Royal PikemenCoin750Wood750Pikeman: hit points +10%, damage +10%, hand resist +0.051
ScythemenCoin750Wood750Pikeman: damage +10%, hit points +10%, time between attacks (Melee (cover)) −0.25, time between attacks (Melee (defend)) −0.25, time between attacks (Melee) −0.251
Ski TroopersCoin750Wood750Skirmisher: hit points +10%, damage +10%, speed +0.251
StadswachtenCoin750Wood750Veteran Halberdier: hit points +10%, damage +10%1
TercioCoin750Wood750Pikeman: damage +10%, hit points +10%1
UlufelisCoin750Wood750Humbaraci: hit points +40%, damage +40%, Coin cost −51
VigilantesCoin750Wood750Salteador: hit points +10%, damage +10%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2, Coin cost −51
VoltigeursCoin750Wood750Skirmisher: hit points +10%, damage +10%1
VolunteersCoin750Wood750State Militia: hit points +40%, damage +40%2
Champion CavalryCoin800Wood800Javelin Rider: hit points +25%, damage +25%, train time −15%; Oromo Warrior: hit points +25%, damage +25%, train time −15%1
Champion InfantryCoin800Wood800Gascenya: hit points +25%, damage +25%, train time −15%; Shotel Warrior: hit points +25%, damage +25%, train time −15%; Neftenya: hit points +25%, damage +25%, train time −15%1
Champion Ranged WarriorsCoin800Wood800Javelin Rider: hit points +25%, damage +25%, train time −15%; Fulani Archer: hit points +25%, damage +25%, train time −15%1
CarabineersCoin850Wood850Ruyter: hit points +10%, damage +10%, range (Ranged (defend)) +1, range (Ranged (stagger)) +13
CharrosCoin850Wood850Chinaco: damage +40%, hit points +40%2
DrabantsCoin850Wood850Hakkapelit: hit points +10%, damage +10%2
DvoryaneCoin850Wood850Cavalry Archer: hit points +5%, damage +5%, hand resist +0.051
GarrochistasCoin850Wood850Veteran Lancer: damage +10%, hit points +10%, speed +0.253
GendarmesCoin850Wood850Cuirassier: hit points +10%, damage +10%1
Horse GuardsCoin850Wood850Hussar: hit points +10%, damage +10%, speed +0.21
Jutland DragoonsCoin850Wood850Dragoon: damage +10%, hit points +10%, damage (Melee) +25%1
Legion DragoonsCoin850Wood850Dragoon: damage +10%, hit points +10%1
Life Guard HussarsCoin850Wood850Hussar: hit points +10%, damage +10%1
PancerniCoin850Wood850Cavalry Archer: hit points +40%, damage +40%, ranged resist +0.05, hand resist +0.051
Pavlov GrenadiersCoin850Wood850Grenadier: hit points +10%, damage +10%, Food cost −10%1
Prussian UhlansCoin850Wood850Uhlan: hit points +10%, damage +10%, ranged resist +0.051
RumeliotsCoin850Wood850Deli: hit points +40%, damage +40%1
VanguardsCoin850Wood850Retainer: hit points +40%, damage +40%2
Exalted FlamethrowerCoin1,000Wood1,000Flamethrower: hit points +50%, damage +50%1
Exalted Flaming ArrowCoin1,000Wood1,000Flaming Arrow: hit points +50%, damage +50%, range (Cannon) +2, line of sight +21
Exalted FuchuanCoin1,000Wood1,000Fuchuan: damage +50%, hit points +50%1
Exalted Hand MortarCoin1,000Wood1,000Hand Mortar: hit points +50%, damage +50%1
Exalted MorutaruCoin1,000Wood1,000Morutaru: hit points +50%, damage +50%1
Exalted Siege ElephantCoin1,000Wood1,000Siege Elephant: hit points +50%, damage +50%, range (Cannon) +2, line of sight +21
Guard Bedouin Horse ArchersCoin1,000Wood1,000Bedouin Horse Archer: damage +30%, hit points +30%13
Guard Berber ArquebusiersCoin1,000Wood1,000Berber Arquebusier: damage +30%, hit points +30%13
Guard Tribal HorsemenCoin1,000Wood1,000Tribal Horseman: damage +30%, hit points +30%13
Legendary War BoatsCoin1,000Wood1,000War Canoe: hit points +25%, damage +25%; Tlaloc Canoe: hit points +25%, damage +25%; Chincha Raft: hit points +25%, damage +25%4
Guard CossacksCoin1,200Wood1,200Serdyuk: damage +30%, hit points +30%; Haidamaka Rifleman: damage +30%, hit points +30%; Haidamaka: damage +30%, hit points +30%1
Czartoryski PatronageFood1,500Wood1,500Native Warrior: hit points +50%, damage +50%; Sejm: population space +501
Exalted AshigaruCoin1,500Wood1,500Ashigaru Musketeer: hit points +50%, damage +50%1
Exalted Flail ElephantCoin1,500Wood1,500Merc Flailiphant: hit points +50%, damage +50%1
Exalted GurkhaCoin1,500Wood1,500Gurkha: hit points +50%, damage +50%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged) +1, range (Ranged (defend)) +11
Exalted HowdahCoin1,500Wood1,500Howdah: hit points +50%, damage +50%2
Exalted Mahout LancerCoin1,500Wood1,500Mahout: hit points +50%, damage +50%2
Exalted Naginata RiderCoin1,500Wood1,500Naginata Rider: hit points +50%, damage +50%1
Exalted RajputCoin1,500Wood1,500Rajput: hit points +50%, damage +50%1
Exalted SamuraiCoin1,500Wood1,500Samurai: damage +50%, hit points +50%1
Exalted SepoysCoin1,500Wood1,500Sepoy: hit points +50%, damage +50%1
Exalted SowarCoin1,500Wood1,500Sowar: hit points +50%, damage +50%1
Exalted TekkousenCoin1,500Wood1,500Tekkousen: damage +50%, hit points +50%1
Exalted Yabusame ArcherCoin1,500Wood1,500Yabusame Archer: hit points +50%, damage +50%1
Exalted Yumi ArcherCoin1,500Wood1,500Yumi Archer: hit points +50%, damage +50%1
Exalted ZamburakCoin1,500Wood1,500Zamburak: hit points +50%, damage +50%1
Fortified CitiesInfluence3,000Palace: hit points +50%; Town Center: hit points +50%; Command Center: hit points +50%1
Fortified CitiesInfluence3,000Palace: hit points +50%; Town Center: hit points +50%; Command Center: hit points +50%1
Imperial Abus GunnersCoin1,500Wood1,500Abus Gunner: hit points +50%, damage +50%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +21
Imperial ArbalestersCoin1,500Wood1,500Crossbowman: damage +50%, hit points +50%1
Imperial AzapsCoin1,500Wood1,500Azap: hit points +50%, damage +50%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +21
Imperial BasilisksCoin1,500Wood1,500Culverin: damage +50%, hit points +50%1
Imperial BersaglieriCoin1,500Wood1,500Bersagliere: hit points +50%, damage +50%1
Imperial BombardsCoin1,500Wood1,500Great Bombard: hit points +50%, damage +50%2
Imperial CannonCoin1,500Wood1,500Heavy Cannon: damage +50%, hit points +50%13
Imperial CarabineersCoin1,500Wood1,500Ruyter: hit points +50%, damage +50%1
Imperial Carbine CavalryCoin1,500Wood1,500Carbine Cavalry: hit points +50%, damage +50%1
Imperial CaroleansCoin1,500Wood1,500Carolean: hit points +50%, damage +50%2
Imperial CassadoresCoin1,500Wood1,500Veteran Cassador: hit points +50%, damage +50%1
Imperial CassadoresCoin1,500Wood1,500Veteran Cassador: hit points +50%, damage +50%3
Imperial Cavalry ArchersCoin1,500Wood1,500Cavalry Archer: hit points +50%, damage +50%1
Imperial CharrosCoin1,500Wood1,500Chinaco: damage +50%, hit points +50%1
Imperial CossacksCoin1,500Wood1,500Cossack: hit points +50%, damage +50%1
Imperial CrossbowmenCoin1,500Wood1,500Crossbowman: hit points +50%, damage +50%3
Imperial CrossbowmenCoin1,500Wood1,500Crossbowman: hit points +50%, damage +50%; Ordinance Rifleman: hit points +50%, damage +50%3
Imperial Culverins RoyaleCoin1,500Wood1,500Culverin: damage +50%, hit points +50%15
Imperial Dalkarl PikemenCoin1,500Wood1,500Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.51
Imperial Danish Field GunsCoin1,500Wood1,500Falconet: damage +50%, hit points +50%1
Imperial DoppelsoldnersCoin1,500Wood1,500Doppelsoldner: hit points +50%, damage +50%1
Imperial Drabant HalberdiersCoin1,500Wood1,500Veteran Halberdier: hit points +50%, damage +50%1
Imperial DrabantsCoin1,500Wood1,500Hakkapelit: hit points +50%, damage +50%2
Imperial DragoonsCoin1,500Wood1,500Dragoon: damage +50%, hit points +50%5
Imperial DvoryaneCoin1,500Wood1,500Cavalry Archer: hit points +50%, damage +50%1
Imperial EspadachinsCoin1,500Wood1,500Rodelero: damage +50%, hit points +50%1
Imperial Field GunsCoin1,500Wood1,500Falconet: damage +50%, hit points +50%12
Imperial Fire ThrowersCoin1,500Wood1,500Fire Thrower: hit points +50%, damage +50%; Burning Damage: damage +50%; Burning Damage: damage +50%1
Imperial Floating BatteriesCoin1,500Wood1,500Ironclad: damage +50%, hit points +50%2
Imperial FriskytterCoin1,500Wood1,500Militiaman: hit points +50%, damage +50%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2; Mounted Friskytte: hit points +50%, damage +50%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +21
Imperial Galilean MortarsCoin1,500Wood1,500Mortar: damage +50%, hit points +50%1
Imperial GarrochistasCoin1,500Wood1,500Veteran Lancer: damage +50%, hit points +50%1
Imperial Gatling GunsCoin1,500Wood1,500Gatling Gun: damage +50%, hit points +50%2
Imperial GendarmesCoin1,500Wood1,500Cuirassier: hit points +50%, damage +50%1
Imperial GrenadiersCoin1,500Wood1,500Grenadier: hit points +50%, damage +50%13
Imperial HalberdiersCoin1,500Wood1,500Veteran Halberdier: hit points +50%, damage +50%3
Imperial Holstein CulverinsCoin1,500Wood1,500Culverin: damage +50%, hit points +50%1
Imperial Horse ArtilleryCoin1,500Wood1,500Horse Artillery: hit points +50%, damage +50%13
Imperial Horse GuardsCoin1,500Wood1,500Hussar: hit points +50%, damage +50%1
Imperial HospitallersCoin1,500Wood1,500Hospitaller: hit points +50%, damage +50%1
Imperial HowitzersCoin1,500Wood1,500Mortar: hit points +50%, damage +50%15
Imperial HussarsCoin1,500Wood1,500Hussar: hit points +50%, damage +50%7
Imperial Independence GuardCoin1,500Wood1,500Musketeer: hit points +50%, damage +50%3
Imperial Infantry GunsCoin1,500Wood1,500Leather Cannon: damage +50%, hit points +50%, speed +0.5, range (Cannon) +1, range (Bombard) +1, range (Case shot) +0.5, line of sight +11
Imperial JanissariesCoin1,500Wood1,500Janissary: hit points +50%, damage +50%1
Imperial Jutland DragoonsCoin1,500Wood1,500Dragoon: damage +50%, hit points +50%1
Imperial Kurpie MarksmenCoin1,500Wood1,500Piechur: hit points +50%, damage +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +21
Imperial Legion DragoonsCoin1,500Wood1,500Dragoon: damage +50%, hit points +50%1
Imperial LegionariosCoin1,500Wood1,500Musketeer: hit points +50%, damage +50%1
Imperial Life GuardsCoin1,500Wood1,500Hussar: hit points +50%, damage +50%1
Imperial LongbowmenCoin1,500Wood1,500Longbowman: hit points +50%, damage +50%1
Imperial Men-o'-WarCoin1,500Wood1,500Frigate: damage +50%, hit points +50%15
Imperial Men-o'-WarCoin1,500Wood1,500Frigate: damage +50%, hit points +50%1
Imperial MonitorsCoin1,500Wood1,500Monitor: damage +50%, hit points +50%3
Imperial MonitorsCoin1,500Wood1,500Monitor: damage +50%, hit points +50%13
Imperial MonitorsCoin1,500Wood1,500Monitor: damage +50%, hit points +50%3
Imperial MusketeersCoin1,500Wood1,500Musketeer: hit points +50%, damage +50%4
Imperial Needle GunsCoin1,500Wood1,500Skirmisher: hit points +50%, damage +50%1
Imperial Norwegian ArtilleryCoin1,500Wood1,500Horse Artillery: damage +50%, hit points +50%1
Imperial OprichniksCoin1,500Wood1,500Veteran Oprichnik: hit points +50%, damage +50%1
Imperial Order BesteirosCoin1,500Wood1,500Crossbowman: hit points +50%, damage +50%; Ordinance Rifleman: hit points +50%, damage +50%1
Imperial Ordinance PikemenCoin1,500Wood1,500Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.51
Imperial PancerniCoin1,500Wood1,500Cavalry Archer: hit points +50%, damage +50%1
Imperial Papal BombardsCoin1,500Wood1,500Papal Bombard: damage +50%, hit points +50%1
Imperial PavisiersCoin1,500Wood1,500Pavisier: hit points +50%, damage +50%, range (Ranged) +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +11
Imperial Pavlov GrenadiersCoin1,500Wood1,500Grenadier: damage +50%, hit points +50%1
Imperial PikemenCoin1,500Wood1,500Pikeman: hit points +50%, damage +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.55
Imperial PoruchiksCoin1,500Wood1,500Poruchik: hit points +50%, damage +50%1
Imperial Prussian UhlansCoin1,500Wood1,500Uhlan: hit points +50%, damage +50%1
Imperial RedcoatsCoin1,500Wood1,500Musketeer: hit points +50%, damage +50%1
Imperial RegularsCoin1,500Wood1,500Regular: hit points +50%, damage +50%2
Imperial RekrutsCoin1,500Wood1,500Rekrut: hit points +50%, damage +50%2
Imperial RocketsCoin1,500Wood1,500Rocket: damage +50%, hit points +50%2
Imperial Royal CrossbowmenCoin1,500Wood1,500Crossbowman: hit points +50%, damage +50%1
Imperial Royal GrenadiersCoin1,500Wood1,500Grenadier: hit points +50%, damage +50%1
Imperial Royal GuardsCoin1,500Wood1,500Musketeer: hit points +50%, damage +50%1
Imperial Royal MortarsCoin1,500Wood1,500Mortar: damage +50%, hit points +50%1
Imperial Royal PikemenCoin1,500Wood1,500Pikeman: hit points +50%, damage +50%1
Imperial RumeliotsCoin1,500Wood1,500Deli: damage +50%, hit points +50%1
Imperial ScythemenCoin1,500Wood1,500Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.51
Imperial SentinelsCoin1,500Wood1,500Sentinel: hit points +50%, damage +50%1
Imperial SharpshootersCoin1,500Wood1,500Sharpshooter: hit points +50%, damage +50%2
Imperial Ski TroopersCoin1,500Wood1,500Skirmisher: hit points +50%, damage +50%1
Imperial SkirmishersCoin1,500Wood1,500Skirmisher: hit points +50%, damage +50%2
Imperial SkirmishersCoin1,500Wood1,500Skirmisher: hit points +50%, damage +50%3
Imperial SoldadosCoin1,500Wood1,500Soldado: hit points +50%, damage +50%2
Imperial SpingardesCoin1,500Wood1,500Culverin: damage +50%, hit points +50%1
Imperial StadswachtenCoin1,500Wood1,500Veteran Halberdier: damage +50%, hit points +50%1
Imperial StreltsyCoin1,500Wood1,500Strelet: damage +50%, hit points +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +11
Imperial TercioCoin1,500Wood1,500Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.51
Imperial UlufelisCoin1,500Wood1,500Humbaraci: hit points +50%, damage +50%1
Imperial VanguardsCoin1,500Wood1,500Retainer: hit points +50%, damage +50%1
Imperial VigilantesCoin1,500Wood1,500Salteador: hit points +40%, damage +40%1
Imperial VoltigeursCoin1,500Wood1,500Skirmisher: hit points +50%, damage +50%1
Imperial VolunteersCoin1,500Wood1,500State Militia: hit points +40%, damage +40%2
Imperial War WagonsCoin1,500Wood1,500Veteran War Wagon: damage +50%, hit points +50%; Prinz Chevauleger: hit points +50%, damage +50%1
Imperial War WagonsCoin1,500Wood1,500Veteran War Wagon: damage +50%, hit points +50%2
Imperial Winged HussarsCoin1,500Wood1,500Winged Hussar: hit points +50%, damage +50%1
Legendary AennasCoin1,500Wood1,500Aenna: hit points +50%, damage +50%1
Legendary Arrow KnightsCoin1,500Wood1,500Arrow Knight: hit points +50%, damage +50%1
Legendary Axe RidersCoin1,500Wood1,500Axe Rider: hit points +50%, damage +50%1
Legendary Bolas WarriorsCoin1,500Wood1,500Bolas Warrior: hit points +50%, damage +50%1
Legendary Bow RidersCoin1,500Wood1,500Bow Rider: hit points +50%, damage +50%1
Legendary Cetan BowmenCoin1,500Wood1,500Cetan Bowman: hit points +50%, damage +50%1
Legendary Chimu RunnersCoin1,500Wood1,500Chimu Runner: hit points +50%, damage +50%1
Legendary Club WarriorsCoin1,500Wood1,500Club Warrior: hit points +50%, damage +50%1
Legendary Coyote RunnersCoin1,500Wood1,500Coyote Runner: hit points +50%, damage +50%1
Legendary Eagle Runner KnightsCoin1,500Wood1,500Eagle Runner Knight: hit points +50%, damage +50%1
Legendary Field CannonCoin1,500Wood1,500Light Cannon: damage +50%, hit points +50%1
Legendary Forest ProwlersCoin1,500Wood1,500Forest Prowler: hit points +50%, damage +50%1
Legendary Hand CavalryCoin1,500Wood1,500Lifidi Knight: hit points +50%, damage +50%; Raider: hit points +50%, damage +50%1
Legendary HuaracasCoin1,500Wood1,500Huaraca: hit points +50%, damage +50%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Siege) +11
Legendary Jaguar Prowl KnightsCoin1,500Wood1,500Jaguar Prowl Knight: hit points +50%, damage +50%1
Legendary Jungle BowmenCoin1,500Wood1,500Jungle Bowman: hit points +50%, damage +50%; Projectile: damage +50%1
Legendary Kanya HorsemenCoin1,500Wood1,500Kanya Horseman: hit points +50%, damage +50%1
Legendary MacemenCoin1,500Wood1,500Maceman: hit points +50%, damage +50%1
Legendary MantletsCoin1,500Wood1,500Elite Mantlet: hit points +50%, damage +50%1
Legendary Musket RidersCoin1,500Wood1,500Musket Rider: hit points +50%, damage +50%1
Legendary Native WarriorsFood1,500Wood1,500Native Warrior: hit points +50%, damage +50%15
Legendary Otontin SlingersCoin1,500Wood1,500Otontin Slinger: hit points +50%, damage +50%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +11
Legendary Plumed SpearmenCoin1,500Wood1,500Plumed Spearman: hit points +50%, damage +50%1
Legendary Puma SpearmenCoin1,500Wood1,500Puma Spearman: hit points +50%, damage +50%1
Legendary RamsCoin1,500Wood1,500Elite Ram: hit points +50%, damage +50%1
Legendary Rifle RidersCoin1,500Wood1,500Rifle Rider: hit points +50%, damage +50%1
Legendary TomahawksCoin1,500Wood1,500Tomahawk: hit points +50%, damage +50%1
Legendary Wakina RiflesCoin1,500Wood1,500Wakina Rifleman: hit points +50%, damage +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +11
Legendary CanoesCoin2,000Wood2,000Battle Canoe: hit points +50%, damage +50%; Cannon Boat: hit points +50%, damage +50%; Fishing Canoe: hit points +50%, damage +50%2
Legendary CavalryCoin2,000Wood2,000Javelin Rider: hit points +50%, damage +50%; Oromo Warrior: hit points +50%, damage +50%1
Legendary InfantryCoin2,000Wood2,000Gascenya: hit points +50%, damage +50%; Shotel Warrior: hit points +50%, damage +50%; Neftenya: hit points +50%, damage +50%1
Legendary Ranged WarriorsCoin2,000Wood2,000Javelin Rider: hit points +50%, damage +50%; Fulani Archer: hit points +50%, damage +50%1