525 upgrades · AoE3: DE 100.19.18309
Unit upgrades
Every technology the game flags as a unit upgrade, cheapest first, with what it changes.
| Upgrade | Cost | Changes | Civs |
|---|---|---|---|
| Villager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4; Affected By Villager Upgrades: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, damage +1, line of sight +2 | 13 | ||
| Villager: hit points +35%; Affected By Villager Upgrades: hit points +10% | 13 | ||
| Villager: range (Blunderbuss) +4, range (Ranged) +4, line of sight +8; Affected By Villager Upgrades: range (Ranged (stagger)) +1, range (Ranged) +1, range (Ranged (defend)) +1, line of sight +3 | 2 | ||
| Villager: hit points +20%, speed +10%; Affected By Villager Upgrades: hit points +7%, speed +3% | 2 | ||
| Villager: range (Blunderbuss) +6, range (Rifle) +6, range (Spear) +6, range (Ranged) +6, range (Ranged (defend)) +6, range (Ranged (stagger)) +6, range (Grenade) +6, line of sight +6, hit points +35%; Affected By Villager Upgrades: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, line of sight +2, hit points +10% | 2 | ||
| Villager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Spear) +4, range (Rifle) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4, hit points +35%; Affected By Villager Upgrades: hit points +10%, damage +1, line of sight +2 | 4 | ||
| Villager: damage +3, range (Spear) +4, range (Blunderbuss) +4, range (Rifle) +4, range (Ranged) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4, hit points +35%; Affected By Villager Upgrades: hit points +10%, damage +1, line of sight +2 | 4 | ||
| Chu Ko Nu: damage +20%, hit points +20% | 1 | ||
| Keshik: damage +20%, hit points +20%, damage bonus against Artillery +0.75 | 2 | ||
| Qiang Pikeman: damage +20%, hit points +20%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 1 | ||
| Steppe Rider: damage +20%, hit points +20% | 1 | ||
| Falconet: becomes available; Culverin: becomes available; Mortar: becomes available | 2 | ||
| Apache Cavalry: hit points +25%, damage +25%; Apache Cavalry: hit points +25%, damage +25% | 16 | ||
| Tiger Claw: hit points +25%, damage +25%; Tiger Claw: hit points +25%, damage +25%; War Elephant: hit points +25%, damage +25% | 18 | ||
| Carib Blowgunner: hit points +25%, damage +25%; Carib Ambusher: damage +25%, hit points +25%; Carib Blowgunner: damage +25%, hit points +25% | 18 | ||
| Cherokee Rifleman: hit points +25%, damage +25%; Cherokee Rifleman: damage +25%, hit points +25% | 16 | ||
| Cheyenne Rider: hit points +25%, damage +25%; Cheyenne Rider: damage +25%, hit points +25% | 16 | ||
| Comanche Horse Archer: hit points +25%, damage +25%; Comanche Horse Archer: damage +25%, hit points +25% | 16 | ||
| Cree Tracker: hit points +25%, damage +25%; Cree Tracker: damage +25%, hit points +25% | 16 | ||
| Huron Mantlet: hit points +25%, damage +25%; Huron Mantlet: damage +25%, hit points +25% | 16 | ||
| Conquistador: hit points +25%, damage +25%; Conquistador: hit points +25%, damage +25% | 18 | ||
| Klamath Rifleman: hit points +25%, damage +25% | 16 | ||
| Lakota Axe Rider: hit points +25%, damage +25% | 16 | ||
| Lenape Warrior: hit points +25%, damage +25%; Lenape Warrior: hit points +25%, damage +25% | 16 | ||
| Mapuche Ironwood Clubman: hit points +25%, damage +25%; Mapuche Ironwood Clubman: hit points +25%, damage +25%; Mapuche Bolas Rider: hit points +25%, damage +25% | 16 | ||
| Maya Holcan Spearman: hit points +25%, damage +25%; Maya Holcan Spearman: damage +25%, hit points +25%; Holcan Javelineer: damage +25%, hit points +25% | 16 | ||
| Navajo Rifleman: hit points +25%, damage +25%; Navajo Rifleman: hit points +25%, damage +25% | 16 | ||
| Nootka Clubman: hit points +25%, damage +25%; Nootka War Chief: damage +25%, hit points +25%; Nootka Clubman: damage +25%, hit points +25% | 16 | ||
| Sámi Noaidi: hit points +25%, damage +25%; Sámi Noaidi: hit points +25%, damage +25% | 14 | ||
| Seminole Sharktooth Bowman: hit points +25%, damage +25%; Seminole Sharktooth Bowman: hit points +25%, damage +25% | 16 | ||
| Rattan Shield: hit points +25%, damage +25%; Rattan Shield: damage +25%, hit points +25% | 17 | ||
| Qizilbash: hit points +25%, damage +25%; Qizilbash: hit points +25%, damage +25% | 17 | ||
| Tatar Archer: hit points +25%, damage +25%; Tatar Archer: damage +25%, hit points +25% | 16 | ||
| Tupi Blackwood Archer: hit points +25%, damage +25%; Tupi Blackwood Archer: damage +25%, hit points +25% | 18 | ||
| Chakram Thrower: hit points +25%, damage +25%; Chakram Thrower: damage +25%, hit points +25% | 17 | ||
| Zapotec Lightning Warrior: hit points +25%, damage +25%; Zapotec Lightning Warrior: damage +25%, hit points +25% | 16 | ||
| Sohei Naginata: hit points +25%, damage +25%; Sohei Naginata: damage +25%, hit points +25% | 16 | ||
| Artillery: line of sight +6 | 20 | ||
| Hand Infantry: hit points +10%; Foot Archer: hit points +10% | 22 | ||
| 20 | |||
| Akan Ankobia: hit points +25%, damage +25%; Akan Ankobia: hit points +25%, damage +25% | 18 | ||
| Aztec Jaguar Warrior: hit points +25%, damage +25%; Aztec Jaguar Warrior: hit points +25%, damage +25%; Aztec Eagle Warrior: hit points +25%, damage +25% | 16 | ||
| Berber Camel Rider: hit points +25%, damage +25%; Berber Camel Rider: hit points +25%, damage +25% | 16 | ||
| Haudenosaunee Tomahawk: hit points +25%, damage +25%; Haudenosaunee Mantlet: damage +25%, hit points +25% | 16 | ||
| Inuit Hunter: hit points +25%, damage +25%; Inuit Qamutik: hit points +25%, damage +25%; Inuit Hunter: hit points +25%, damage +25% | 14 | ||
| Healer: heal rate +50%, hit points +50%, train time −50% | 15 | ||
| Quechua Bolas Warrior: hit points +25%, damage +25%; Quechua Huaminca: damage +25%, hit points +25% | 16 | ||
| Somali Darood Militia: hit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1; Somali Issa Warrior: hit points +25%, damage +25%; Somali Darood Militia: hit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1 | 16 | ||
| Sudanese Dervish: hit points +25%, damage +25%; Sudanese Dervish: hit points +25%, damage +25% | 16 | ||
| Royal Musketeer: hit points +20%, damage +20%; Royal Musketeer: hit points +20%, damage +20% | 20 | ||
| Mounted Infantry: hit points +20%, damage +20%; Dismounted Infantry: hit points +20%, damage +20%; Mounted Infantry: hit points +20%, damage +20% | 17 | ||
| Totenkopf Hussar: hit points +20%, damage +20%; Drummer: hit points +20%, damage +20%; Totenkopf Hussar: hit points +20%, damage +20% | 16 | ||
| Lipka Tatar: hit points +20%, damage +20%; Shock Rider: hit points +20%, damage +20%; Lipka Tatar: hit points +20%, damage +20% | 16 | ||
| Royal Hunter: hit points +20%, damage +20%; Royal Huntsman: hit points +20%, damage +20%; Royal Huntsman: hit points +20%, damage +20% | 17 | ||
| Evzone: hit points +20%, damage +20%; Evzone: hit points +20%, damage +20% | 18 | ||
| Clansman: hit points +20%, damage +20%; Clansman: hit points +20%, damage +20%; Lowlander: hit points +20%, damage +20% | 14 | ||
| Royal Arquebusier: hit points +20%, damage +20%; Royal Arquebusier: hit points +20%, damage +20%; Companion: hit points +20%, damage +20% | 17 | ||
| Trabant: hit points +20%, damage +20%; Trabant: hit points +20%, damage +20% | 17 | ||
| Mountain Trooper: hit points +20%, damage +20%; Mountain Trooper: hit points +20%, damage +20% | 17 | ||
| Yoruba Oyo Legionary: hit points +25%, damage +25%; Yoruba Eso Rider: hit points +25%, damage +25%, train time −50%; Yoruba Oyo Legionary: hit points +25%, damage +25% | 16 | ||
| Heavy Cavalry: hit points +10% | 22 | ||
| Ashigaru Musketeer: damage +20%, hit points +20% | 1 | ||
| Merc Flailiphant: damage +20%, hit points +20% | 1 | ||
| Gurkha: damage +20%, hit points +20%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +1 | 1 | ||
| Naginata Rider: damage +20%, hit points +20% | 1 | ||
| Rajput: damage +20%, hit points +20% | 1 | ||
| Samurai: damage +20%, hit points +20% | 1 | ||
| Sepoy: damage +20%, hit points +20% | 1 | ||
| Sowar: damage +20%, hit points +20% | 1 | ||
| Yumi Archer: damage +20%, hit points +20% | 1 | ||
| Zamburak: damage +20%, hit points +20%; Zamburak: damage bonus against Artillery +1.25; Mansabdar Zamburak: damage bonus against Artillery +1.25 | 1 | ||
| Aenna: hit points +25%, damage +25% | 1 | ||
| Axe Rider: hit points +25%, damage +25% | 1 | ||
| Bow Rider: hit points +25%, damage +25%, damage bonus against Artillery +0.5 | 1 | ||
| Cetan Bowman: hit points +25%, damage +25% | 1 | ||
| Chimu Runner: hit points +25%, damage +25% | 3 | ||
| Club Warrior: hit points +25%, damage +25% | 1 | ||
| Coyote Runner: hit points +25%, damage +25% | 1 | ||
| Jungle Bowman: hit points +25%, damage +25%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1; Projectile: damage +25% | 3 | ||
| Kanya Horseman: hit points +25%, damage +25% | 1 | ||
| Otontin Slinger: hit points +25%, damage +25% | 1 | ||
| Plumed Spearman: hit points +25%, damage +25% | 3 | ||
| Puma Spearman: hit points +25%, damage +25% | 1 | ||
| Tomahawk: damage +25%, hit points +25% | 1 | ||
| 1 | |||
| War Chief: speed +25%, area of damage (Melee) set to 2 | 1 | ||
| Artillery: damage bonus against Ship +50%; Building: damage bonus against Ship +50% | 21 | ||
| Infantry: speed +10% | 18 | ||
| 1 | |||
| Militiaman: siege resist +0.1, damage bonus against Artillery +1.5, damage bonus against Artillery set to 1; Mounted Friskytte: siege resist +0.1, damage bonus against Artillery +1.5, damage bonus against Artillery set to 1 | 1 | ||
| Bedouin Horse Archer: hit points +20%, damage +20%; Berber Arquebusier: hit points +20%, damage +20% | 13 | ||
| Rifleman: damage bonus against Heavy Infantry +1 | 19 | ||
| Flamethrower: damage +20%, hit points +20% | 1 | ||
| Militiaman: damage bonus against Resource Enclosure +2, damage (Siege) +50%, damage bonus against Villager set to 2, damage bonus against Villager set to 1, damage bonus against Guardian set to 3, damage bonus against Guardian set to 1; Mounted Friskytte: damage bonus against Resource Enclosure +2, damage (Siege) +50%, damage bonus against Villager set to 2, damage bonus against Villager set to 1, damage bonus against Guardian set to 3, damage bonus against Guardian set to 1 | 1 | ||
| Hetman: hit points +250, damage +15% | 1 | ||
| Abus Gunner: damage +20%, hit points +20%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1 | 1 | ||
| Azap: hit points +20%, damage +20%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +2 | 1 | ||
| Berber Archer: hit points +20%, damage +20% | 13 | ||
| Berber Spearman: hit points +20%, damage +20% | 13 | ||
| Carolean: hit points +20%, damage +20% | 2 | ||
| Chinaco: hit points +20%, damage +20% | 2 | ||
| Cossack: hit points +20%, damage +20% | 1 | ||
| Crossbowman: hit points +20%, damage +20% | 10 | ||
| Deli: hit points +20%, damage +20% | 1 | ||
| Doppelsoldner: hit points +20%, damage +20% | 1 | ||
| Fire Thrower: hit points +20%, damage +20%; Burning Damage: damage +20%; Burning Damage: damage +20% | 1 | ||
| Grenadier: hit points +20%, damage +20% | 14 | ||
| Hospitaller: hit points +20%, damage +20% | 1 | ||
| Humbaraci: hit points +20%, damage +20% | 1 | ||
| Hussar: hit points +20%, damage +20% | 15 | ||
| Insurgente: hit points +20%, damage +20% | 3 | ||
| Janissary: hit points +20%, damage +20% | 1 | ||
| Longbowman: hit points +20%, damage +20% | 1 | ||
| Musketeer: hit points +20%, damage +20% | 8 | ||
| Pavisier: hit points +20%, damage +20% | 1 | ||
| Piechur: hit points +20%, damage +20%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2 | 1 | ||
| Pikeman: hit points +20%, damage +20%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 11 | ||
| Poruchik: hit points +20%, damage +20% | 1 | ||
| Regular: hit points +20%, damage +20% | 2 | ||
| Rekrut: hit points +20%, damage +20% | 1 | ||
| Retainer: hit points +20%, damage +20% | 2 | ||
| Rodelero: hit points +20%, damage +20% | 3 | ||
| Salteador: hit points +20%, damage +20% | 1 | ||
| Sentinel: hit points +20%, damage +20% | 1 | ||
| Militiaman: hit points +20%, damage +20% | 1 | ||
| Soldado: hit points +20%, damage +20% | 3 | ||
| State Militia: hit points +20%, damage +20% | 8 | ||
| Strelet: hit points +20%, damage +20%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1 | 5 | ||
| Tribal Horseman: hit points +20%, damage +20% | 13 | ||
| Uhlan: hit points +20%, damage +20% | 1 | ||
| Winged Hussar: hit points +20%, damage +20% | 2 | ||
| Gunpowder Trooper: hit points +10% | 18 | ||
| Outlaw: damage +20%, hit points +20%, train time −50% | 3 | ||
| Culverin: damage +25%, hit points +25% | 15 | ||
| Javelin Rider: hit points +25%, damage +25%, train time −15%; Oromo Warrior: hit points +10%, damage +10%, train time −15% | 1 | ||
| Raider: hit points +25%, damage +25%, train time −15%; Lifidi Knight: hit points +10%, damage +10%, train time −15% | 1 | ||
| Gascenya: hit points +25%, damage +25%, train time −15%; Shotel Warrior: hit points +25%, damage +25%, train time −15%; Neftenya: hit points +10%, damage +10%, train time −15% | 2 | ||
| Fulani Archer: hit points +25%, damage +25%, train time −15%; Javelin Rider: hit points +25%, damage +25%, train time −15% | 1 | ||
| Light Cannon: damage +25%, hit points +25% | 3 | ||
| Falconet: damage +25%, hit points +25% | 13 | ||
| Outlaw: damage +20%, hit points +20%, train time −50% | 13 | ||
| Gatling Gun: damage +25%, hit points +25% | 2 | ||
| Horse Artillery: damage +25%, hit points +25% | 13 | ||
| Flamethrower: damage +30%, hit points +30% | 1 | ||
| Flaming Arrow: damage +25%, hit points +25%, damage bonus against Artillery +0.5 | 1 | ||
| Hand Mortar: damage +25%, hit points +25% | 1 | ||
| Morutaru: damage +25%, hit points +25% | 1 | ||
| Siege Elephant: damage +25%, hit points +25% | 1 | ||
| Mortar: hit points +25%, damage +25% | 15 | ||
| Leather Cannon: damage +25%, hit points +25%, speed +0.5, range (Cannon) +1, range (Bombard) +1, range (Case shot) +0.5, line of sight +1 | 1 | ||
| Outlaw: damage +20%, hit points +20%, train time −30% | 2 | ||
| Naval Military: damage (Broadside) +50%, damage (Charge Broadside) +50%, damage (Roundel Pierce) +50% | 18 | ||
| Hand Cavalry: damage bonus against Building +25%; Coyote Man: damage bonus against Building +25% | 19 | ||
| Artillery: hit points +10% | 18 | ||
| Organ Gun: damage +25%, hit points +25% | 1 | ||
| Ranged Cavalry: damage +10%, range (Ranged (stagger)) +2 | 19 | ||
| Outlaw: damage +20%, hit points +20%, train time −50%; Captured Mortar: train time +50% | 7 | ||
| Aenna: damage +25%, hit points +25% | 1 | ||
| Arrow Knight: damage +25%, hit points +25% | 1 | ||
| Axe Rider: damage +25%, hit points +25% | 1 | ||
| Bolas Warrior: damage +25%, hit points +25%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Guardian Ranged) +2 | 3 | ||
| Bow Rider: hit points +25%, damage +25% | 1 | ||
| Cetan Bowman: damage +25%, hit points +25% | 1 | ||
| Chimu Runner: damage +25%, hit points +25% | 3 | ||
| Club Warrior: damage +25%, hit points +25% | 1 | ||
| Coyote Runner: damage +25%, hit points +25% | 1 | ||
| Eagle Runner Knight: damage +25%, hit points +25% | 1 | ||
| Forest Prowler: damage +25%, hit points +25% | 1 | ||
| Huaraca: damage +25%, hit points +25%, line of sight +2, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Siege) +1, damage bonus against Artillery +0.5 | 3 | ||
| Jaguar Prowl Knight: damage +25%, hit points +25% | 1 | ||
| Jungle Bowman: damage +25%, hit points +25%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2; Projectile: damage +25% | 3 | ||
| Kanya Horseman: hit points +25%, damage +25% | 1 | ||
| Maceman: damage +25%, hit points +25% | 3 | ||
| Elite Mantlet: damage +25%, hit points +25% | 1 | ||
| Musket Rider: damage +25%, hit points +25% | 1 | ||
| Otontin Slinger: damage +25%, hit points +25% | 1 | ||
| Plumed Spearman: damage +25%, hit points +25% | 3 | ||
| Puma Spearman: damage +25%, hit points +25% | 1 | ||
| Elite Ram: damage +25%, hit points +25% | 1 | ||
| Rifle Rider: damage +25%, hit points +25% | 1 | ||
| Tomahawk: damage +25%, hit points +25% | 1 | ||
| Wakina Rifleman: damage +25%, hit points +25% | 1 | ||
| Crossbowman: hit points +10%, siege resist +0.2, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, line of sight +2 | 1 | ||
| Gunpowder Trooper: damage +15% | 18 | ||
| 3 | |||
| Militiaman: Wood cost set to 0, Coin cost +30, health regeneration set to 0, XP for kills set to 9; Mounted Friskytte: health regeneration set to 0, XP for kills set to 9, XP for building set to 9; Minuteman: XP for building set to 9 | 1 | ||
| Artillery: speed +15% | 18 | ||
| Tiger Claw: hit points +35%, damage +35%; Tiger Claw: damage +35%, hit points +35%; War Elephant: hit points +35%, damage +35% | 18 | ||
| Naval Military: damage +25% | 18 | ||
| Akan Ankobia: hit points +35%, damage +35%; Akan Ankobia: hit points +35%, damage +35% | 17 | ||
| Apache Cavalry: hit points +35%, damage +35%; Apache Cavalry: hit points +35%, damage +35% | 16 | ||
| Berber Camel Rider: hit points +35%, damage +35%; Berber Camel Rider: hit points +35%, damage +35% | 16 | ||
| Carib Blowgunner: hit points +35%, damage +35%; Carib Blowgunner: damage +35%, hit points +35%; Carib Ambusher: hit points +35%, damage +35% | 17 | ||
| Cherokee Rifleman: hit points +35%, damage +35%; Cherokee Rifleman: damage +35%, hit points +35% | 16 | ||
| Cheyenne Rider: hit points +35%, damage +35%; Cheyenne Rider: damage +35%, hit points +35% | 16 | ||
| Comanche Horse Archer: hit points +35%, damage +35%; Comanche Horse Archer: damage +35%, hit points +35% | 16 | ||
| Cree Tracker: hit points +35%, damage +35%; Cree Tracker: damage +35%, hit points +35% | 16 | ||
| Huron Mantlet: hit points +35%, damage +35%; Huron Mantlet: damage +35%, hit points +35% | 16 | ||
| Klamath Rifleman: hit points +35%, damage +35% | 16 | ||
| Lakota Axe Rider: hit points +35%, damage +35% | 16 | ||
| Lenape Warrior: hit points +35%, damage +35% | 16 | ||
| Mapuche Ironwood Clubman: hit points +35%, damage +35%; Mapuche Ironwood Clubman: hit points +35%, damage +35%; Mapuche Bolas Rider: hit points +35%, damage +35% | 16 | ||
| Maya Holcan Spearman: hit points +35%, damage +35%; Maya Holcan Spearman: damage +35%, hit points +35%; Holcan Javelineer: damage +35%, hit points +35% | 16 | ||
| Navajo Rifleman: hit points +35%, damage +35%; Navajo Rifleman: hit points +35%, damage +35% | 16 | ||
| Nootka Clubman: hit points +35%, damage +35%; Nootka Clubman: damage +35%, hit points +35%; Nootka War Chief: damage +35%, hit points +35% | 16 | ||
| Sámi Noaidi: hit points +35%, damage +35%; Sámi Noaidi: hit points +35%, damage +35% | 14 | ||
| Seminole Sharktooth Bowman: hit points +35%, damage +35%; Seminole Sharktooth Bowman: hit points +35%, damage +35% | 16 | ||
| Somali Darood Militia: hit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1; Somali Issa Warrior: hit points +35%, damage +35%; Somali Darood Militia: hit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1 | 16 | ||
| Sudanese Dervish: hit points +35%, damage +35%; Sudanese Dervish: hit points +35%, damage +35% | 16 | ||
| Tupi Blackwood Archer: hit points +35%, damage +35%; Tupi Blackwood Archer: damage +35%, hit points +35% | 16 | ||
| Yoruba Oyo Legionary: hit points +35%, damage +35%; Yoruba Eso Rider: hit points +35%, damage +35%; Yoruba Oyo Legionary: hit points +35%, damage +35% | 16 | ||
| Zapotec Lightning Warrior: hit points +35%, damage +35%; Zapotec Lightning Warrior: damage +35%, hit points +35% | 16 | ||
| Arquebusier: damage +30%, hit points +30% | 1 | ||
| Changdao Swordsman: hit points +30%, damage +30% | 1 | ||
| Chu Ko Nu: damage +30%, hit points +30% | 1 | ||
| Iron Flail: hit points +30%, damage +30% | 1 | ||
| Keshik: hit points +30%, damage +30% | 2 | ||
| Meteor Hammer: damage +30%, hit points +30% | 1 | ||
| Qiang Pikeman: damage +30%, hit points +30%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 1 | ||
| Steppe Rider: damage +30%, hit points +30% | 1 | ||
| War Canoe: hit points +25%; Tlaloc Canoe: hit points +25%; Chincha Raft: hit points +25% | 4 | ||
| Grenadier: damage bonus against Building +15%, area of damage (Ranged) +1 | 16 | ||
| Conquistador: hit points +35%, damage +35%; Conquistador: damage +35%, hit points +35% | 16 | ||
| War Canoe: damage +25%; Tlaloc Canoe: damage +25%; Chincha Raft: damage +25% | 4 | ||
| Royal Musketeer: hit points +40%, damage +40%; Royal Musketeer: hit points +40%, damage +40%; Royal Dragoon: hit points +40%, damage +40% | 17 | ||
| Mounted Infantry: hit points +40%, damage +40%; Dismounted Infantry: hit points +40%, damage +40%; Line Infantry: hit points +40%, damage +40% | 17 | ||
| Totenkopf Hussar: hit points +40%, damage +40%; Drummer: hit points +40%, damage +40%; Black Brunswicker: hit points +40%, damage +40% | 16 | ||
| Lipka Tatar: hit points +40%, damage +40%; Shock Rider: hit points +40%, damage +40%; Lipka Tatar: hit points +40%, damage +40% | 16 | ||
| Northern Musketeer: hit points +40%, damage +40%; Royal Hunter: hit points +40%, damage +40%; Royal Huntsman: hit points +40%, damage +40% | 16 | ||
| Evzone: hit points +40%, damage +40%; Boyar: hit points +40%, damage +40%; Boyar: hit points +40%, damage +40% | 18 | ||
| Clansman: hit points +40%, damage +40%; Clansman: hit points +40%, damage +40%; Lowlander: hit points +40%, damage +40% | 14 | ||
| Companion: hit points +40%, damage +40%; Royal Arquebusier: hit points +40%, damage +40%; Companion: hit points +40%, damage +40% | 17 | ||
| Saxon Cuirassier: hit points +40%, damage +40%; Trabant: hit points +40%, damage +40%; Saxon Cuirassier: hit points +40%, damage +40% | 16 | ||
| Chevauleger: hit points +40%, damage +40%; Mountain Trooper: hit points +40%, damage +40%; Chevauleger: hit points +40%, damage +40% | 17 | ||
| Rattan Shield: hit points +35%, damage +35%; Rattan Shield: damage +35%, hit points +35% | 17 | ||
| Qizilbash: hit points +35%, damage +35%; Qizilbash: damage +35%, hit points +35% | 17 | ||
| Tatar Archer: hit points +35%, damage +35%; Tatar Archer: damage +35%, hit points +35% | 16 | ||
| Chakram Thrower: hit points +35%, damage +35%; Chakram Thrower: damage +35%, hit points +35% | 17 | ||
| Sohei Naginata: hit points +35%, damage +35%; Sohei Naginata: damage +35%, hit points +35% | 16 | ||
| Naval Military: hit points +50% | 18 | ||
| Culverin: damage +35%, hit points +25%; Projectile: damage +10% | 1 | ||
| Carib Blowgunner: hit points +50%; Carib Blowgunner: hit points +50%; Carib Ambusher: hit points +50% | 4 | ||
| Falconet: damage +25%, hit points +35%, hand resist +0.1 | 1 | ||
| Mortar: damage +35%, hit points +25%, Coin cost −50 | 1 | ||
| Warship: hit points +25% | 2 | ||
| Culverin: damage +25%, hit points +35%, hand resist +0.1 | 1 | ||
| Horse Artillery: damage +30%, hit points +30%, siege resist +0.05 | 1 | ||
| Outlaw: damage +10%, hit points +10% | 3 | ||
| Mortar: damage +25%, hit points +35%, time between attacks (Cannon) −0.5 | 1 | ||
| Ironclad: damage +25%, hit points +25% | 2 | ||
| Monitor: damage +25%, hit points +25% | 16 | ||
| Culverin: damage +25%, hit points +35%, ranged resist +0.05 | 1 | ||
| Hetman: hit points +500, damage +20% | 1 | ||
| Aztec Jaguar Warrior: hit points +35%, damage +35%; Aztec Jaguar Warrior: hit points +35%, damage +35%; Aztec Eagle Warrior: damage +35%, hit points +35% | 16 | ||
| Haudenosaunee Tomahawk: hit points +35%, damage +35%; Haudenosaunee Mantlet: damage +35%, hit points +35% | 16 | ||
| Inuit Hunter: hit points +35%, damage +35%; Inuit Qamutik: hit points +35%, damage +35%; Inuit Hunter: hit points +35%, damage +35% | 14 | ||
| Quechua Bolas Warrior: hit points +35%, damage +35%; Quechua Huaminca: damage +35%, hit points +35% | 16 | ||
| Fort: hit points +50% | 18 | ||
| Hetman: hit points +1,300, damage +60% | 1 | ||
| Hero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100% | 13 | ||
| Ship: damage +25% | 2 | ||
| Walls: hit points +600%, build time +80% | 21 | ||
| 13 | |||
| Lifidi Knight: hit points +25%, damage +25%, train time −15%; Raider: hit points +25%, damage +25%, train time −15% | 1 | ||
| Hetman: hit points +1,500, damage +50% | 1 | ||
| Walls: hit points +600%, build time +80% | 2 | ||
| Abus Gunner: damage +30%, hit points +30%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1 | 1 | ||
| Azap: hit points +30%, damage +30%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +2 | 1 | ||
| Carbine Cavalry: hit points +30%, damage +30% | 7 | ||
| Carolean: hit points +30%, damage +30% | 2 | ||
| Veteran Cassador: hit points +30%, damage +30% | 1 | ||
| Cavalry Archer: hit points +30%, damage +30% | 2 | ||
| Cossack: damage +30%, hit points +30% | 1 | ||
| Crossbowman: hit points +30%, damage +30% | 9 | ||
| Doppelsoldner: hit points +30%, damage +30% | 1 | ||
| Dragoon: hit points +30%, damage +30% | 11 | ||
| Fire Thrower: hit points +30%, damage +30%; Burning Damage: damage +30%; Burning Damage: damage +30% | 1 | ||
| Grenadier: hit points +30%, damage +30% | 14 | ||
| Veteran Halberdier: hit points +30%, damage +30% | 6 | ||
| Hospitaller: hit points +30%, damage +30% | 1 | ||
| Hussar: hit points +30%, damage +30% | 15 | ||
| Janissary: hit points +30%, damage +30% | 1 | ||
| Longbowman: hit points +30%, damage +30% | 1 | ||
| Musketeer: hit points +30%, damage +30% | 8 | ||
| Veteran Oprichnik: damage +30%, hit points +30% | 1 | ||
| Pavisier: hit points +30%, damage +30% | 1 | ||
| Pikeman: hit points +30%, damage +30%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 10 | ||
| Poruchik: hit points +30%, damage +30% | 1 | ||
| Regular: hit points +30%, damage +30% | 8 | ||
| Rekrut: hit points +30%, damage +30% | 1 | ||
| Rodelero: hit points +30%, damage +30% | 1 | ||
| Ruyter: hit points +30%, damage +30% | 3 | ||
| Sentinel: hit points +30%, damage +30% | 1 | ||
| Sharpshooter: hit points +30%, damage +30%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1 | 2 | ||
| Skirmisher: hit points +30%, damage +30% | 8 | ||
| Soldado: hit points +30%, damage +30% | 3 | ||
| State Militia: hit points +30%, damage +30% | 6 | ||
| Strelet: hit points +30%, damage +30%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1 | 1 | ||
| Uhlan: hit points +30%, damage +30% | 1 | ||
| Veteran War Wagon: damage +30%, hit points +30%; Prinz Chevauleger: hit points +30%, damage +30% | 3 | ||
| Winged Hussar: hit points +40%, damage +40% | 2 | ||
| Ashigaru Musketeer: damage +30%, hit points +30% | 1 | ||
| Merc Flailiphant: damage +30%, hit points +30% | 1 | ||
| Gurkha: damage +30%, hit points +30%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +1 | 1 | ||
| Howdah: damage +30%, hit points +30% | 2 | ||
| Mahout: damage +30%, hit points +30% | 2 | ||
| Naginata Rider: damage +30%, hit points +30% | 1 | ||
| Rajput: damage +30%, hit points +30% | 1 | ||
| Samurai: damage +30%, hit points +30% | 1 | ||
| Sepoy: damage +30%, hit points +30% | 1 | ||
| Sowar: damage +30%, hit points +30% | 1 | ||
| Yabusame Archer: damage +30%, hit points +30% | 1 | ||
| Yumi Archer: damage +30%, hit points +30% | 1 | ||
| Zamburak: damage +30%, hit points +30% | 1 | ||
| Walls: hit points +400%, build time +70%, Wood cost −20% | 2 | ||
| War Chief: damage bonus against Artillery +500%; Axe Rider: damage bonus against Artillery +100%; Bow Rider: damage bonus against Artillery +100% | 1 | ||
| Crossbowman: hit points +50%, range (Ranged Building) +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, line of sight +2, damage +50% | 1 | ||
| Crossbowman: damage +5%, hit points +5%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged Building) +1 | 1 | ||
| Pikeman: damage +10%, hit points +10%, Food cost −50% | 1 | ||
| Veteran Halberdier: hit points +10%, damage +10%, siege resist +0.1 | 1 | ||
| Rodelero: damage +10%, hit points +10% | 1 | ||
| Arquebusier: hit points +50%, damage +50% | 1 | ||
| Changdao Swordsman: damage +50%, hit points +50% | 1 | ||
| Chu Ko Nu: hit points +50%, damage +50% | 1 | ||
| Iron Flail: damage +50%, hit points +50% | 1 | ||
| Keshik: damage +50%, hit points +50% | 1 | ||
| Meteor Hammer: hit points +50%, damage +50% | 1 | ||
| Qiang Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 1 | ||
| Steppe Rider: hit points +40%, damage +40% | 1 | ||
| Militiaman: hit points +30%, damage +30%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2 | 1 | ||
| Hero: hit points +1,000 | 13 | ||
| Piechur: hit points +40%, damage +40%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2 | 1 | ||
| Musketeer: hit points +10%, damage +10% | 1 | ||
| Crossbowman: hit points +10%, damage +10% | 1 | ||
| Pikeman: damage +10%, hit points +10%, Food cost −25%, Wood cost −25% | 1 | ||
| Skirmisher: hit points +10%, time between attacks (Ranged) set to 2.75, time between attacks (Ranged (stagger)) set to 2.75, time between attacks (Ranged (defend)) set to 2.75 | 1 | ||
| Musketeer: hit points +5%, damage +15% | 2 | ||
| Crossbowman: hit points +10%, damage +10%, hand resist +0.15 | 1 | ||
| Grenadier: hit points +10%, damage +10%, speed +0.25 | 1 | ||
| Musketeer: hit points +10%, damage +10%, ranged resist +0.05 | 1 | ||
| Pikeman: hit points +10%, damage +10%, hand resist +0.05 | 1 | ||
| Pikeman: damage +10%, hit points +10%, time between attacks (Melee (cover)) −0.25, time between attacks (Melee (defend)) −0.25, time between attacks (Melee) −0.25 | 1 | ||
| Skirmisher: hit points +10%, damage +10%, speed +0.25 | 1 | ||
| Veteran Halberdier: hit points +10%, damage +10% | 1 | ||
| Pikeman: damage +10%, hit points +10% | 1 | ||
| Humbaraci: hit points +40%, damage +40%, Coin cost −5 | 1 | ||
| Salteador: hit points +10%, damage +10%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2, Coin cost −5 | 1 | ||
| Skirmisher: hit points +10%, damage +10% | 1 | ||
| State Militia: hit points +40%, damage +40% | 2 | ||
| Javelin Rider: hit points +25%, damage +25%, train time −15%; Oromo Warrior: hit points +25%, damage +25%, train time −15% | 1 | ||
| Gascenya: hit points +25%, damage +25%, train time −15%; Shotel Warrior: hit points +25%, damage +25%, train time −15%; Neftenya: hit points +25%, damage +25%, train time −15% | 1 | ||
| Javelin Rider: hit points +25%, damage +25%, train time −15%; Fulani Archer: hit points +25%, damage +25%, train time −15% | 1 | ||
| Ruyter: hit points +10%, damage +10%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1 | 3 | ||
| Chinaco: damage +40%, hit points +40% | 2 | ||
| Hakkapelit: hit points +10%, damage +10% | 2 | ||
| Cavalry Archer: hit points +5%, damage +5%, hand resist +0.05 | 1 | ||
| Veteran Lancer: damage +10%, hit points +10%, speed +0.25 | 3 | ||
| Cuirassier: hit points +10%, damage +10% | 1 | ||
| Hussar: hit points +10%, damage +10%, speed +0.2 | 1 | ||
| Dragoon: damage +10%, hit points +10%, damage (Melee) +25% | 1 | ||
| Dragoon: damage +10%, hit points +10% | 1 | ||
| Hussar: hit points +10%, damage +10% | 1 | ||
| Cavalry Archer: hit points +40%, damage +40%, ranged resist +0.05, hand resist +0.05 | 1 | ||
| Grenadier: hit points +10%, damage +10%, Food cost −10% | 1 | ||
| Uhlan: hit points +10%, damage +10%, ranged resist +0.05 | 1 | ||
| Deli: hit points +40%, damage +40% | 1 | ||
| Retainer: hit points +40%, damage +40% | 2 | ||
| Flamethrower: hit points +50%, damage +50% | 1 | ||
| Flaming Arrow: hit points +50%, damage +50%, range (Cannon) +2, line of sight +2 | 1 | ||
| Fuchuan: damage +50%, hit points +50% | 1 | ||
| Hand Mortar: hit points +50%, damage +50% | 1 | ||
| Morutaru: hit points +50%, damage +50% | 1 | ||
| Siege Elephant: hit points +50%, damage +50%, range (Cannon) +2, line of sight +2 | 1 | ||
| Bedouin Horse Archer: damage +30%, hit points +30% | 13 | ||
| Berber Arquebusier: damage +30%, hit points +30% | 13 | ||
| Tribal Horseman: damage +30%, hit points +30% | 13 | ||
| War Canoe: hit points +25%, damage +25%; Tlaloc Canoe: hit points +25%, damage +25%; Chincha Raft: hit points +25%, damage +25% | 4 | ||
| Serdyuk: damage +30%, hit points +30%; Haidamaka Rifleman: damage +30%, hit points +30%; Haidamaka: damage +30%, hit points +30% | 1 | ||
| Native Warrior: hit points +50%, damage +50%; Sejm: population space +50 | 1 | ||
| Ashigaru Musketeer: hit points +50%, damage +50% | 1 | ||
| Merc Flailiphant: hit points +50%, damage +50% | 1 | ||
| Gurkha: hit points +50%, damage +50%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged) +1, range (Ranged (defend)) +1 | 1 | ||
| Howdah: hit points +50%, damage +50% | 2 | ||
| Mahout: hit points +50%, damage +50% | 2 | ||
| Naginata Rider: hit points +50%, damage +50% | 1 | ||
| Rajput: hit points +50%, damage +50% | 1 | ||
| Samurai: damage +50%, hit points +50% | 1 | ||
| Sepoy: hit points +50%, damage +50% | 1 | ||
| Sowar: hit points +50%, damage +50% | 1 | ||
| Tekkousen: damage +50%, hit points +50% | 1 | ||
| Yabusame Archer: hit points +50%, damage +50% | 1 | ||
| Yumi Archer: hit points +50%, damage +50% | 1 | ||
| Zamburak: hit points +50%, damage +50% | 1 | ||
| Palace: hit points +50%; Town Center: hit points +50%; Command Center: hit points +50% | 1 | ||
| Palace: hit points +50%; Town Center: hit points +50%; Command Center: hit points +50% | 1 | ||
| Abus Gunner: hit points +50%, damage +50%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2 | 1 | ||
| Crossbowman: damage +50%, hit points +50% | 1 | ||
| Azap: hit points +50%, damage +50%, range (Ranged) +2, range (Ranged (stagger)) +2, range (Siege) +2 | 1 | ||
| Culverin: damage +50%, hit points +50% | 1 | ||
| Bersagliere: hit points +50%, damage +50% | 1 | ||
| Great Bombard: hit points +50%, damage +50% | 2 | ||
| Heavy Cannon: damage +50%, hit points +50% | 13 | ||
| Ruyter: hit points +50%, damage +50% | 1 | ||
| Carbine Cavalry: hit points +50%, damage +50% | 1 | ||
| Carolean: hit points +50%, damage +50% | 2 | ||
| Veteran Cassador: hit points +50%, damage +50% | 1 | ||
| Veteran Cassador: hit points +50%, damage +50% | 3 | ||
| Cavalry Archer: hit points +50%, damage +50% | 1 | ||
| Chinaco: damage +50%, hit points +50% | 1 | ||
| Cossack: hit points +50%, damage +50% | 1 | ||
| Crossbowman: hit points +50%, damage +50% | 3 | ||
| Crossbowman: hit points +50%, damage +50%; Ordinance Rifleman: hit points +50%, damage +50% | 3 | ||
| Culverin: damage +50%, hit points +50% | 15 | ||
| Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 1 | ||
| Falconet: damage +50%, hit points +50% | 1 | ||
| Doppelsoldner: hit points +50%, damage +50% | 1 | ||
| Veteran Halberdier: hit points +50%, damage +50% | 1 | ||
| Hakkapelit: hit points +50%, damage +50% | 2 | ||
| Dragoon: damage +50%, hit points +50% | 5 | ||
| Cavalry Archer: hit points +50%, damage +50% | 1 | ||
| Rodelero: damage +50%, hit points +50% | 1 | ||
| Falconet: damage +50%, hit points +50% | 12 | ||
| Fire Thrower: hit points +50%, damage +50%; Burning Damage: damage +50%; Burning Damage: damage +50% | 1 | ||
| Ironclad: damage +50%, hit points +50% | 2 | ||
| Militiaman: hit points +50%, damage +50%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2; Mounted Friskytte: hit points +50%, damage +50%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2 | 1 | ||
| Mortar: damage +50%, hit points +50% | 1 | ||
| Veteran Lancer: damage +50%, hit points +50% | 1 | ||
| Gatling Gun: damage +50%, hit points +50% | 2 | ||
| Cuirassier: hit points +50%, damage +50% | 1 | ||
| Grenadier: hit points +50%, damage +50% | 13 | ||
| Veteran Halberdier: hit points +50%, damage +50% | 3 | ||
| Culverin: damage +50%, hit points +50% | 1 | ||
| Horse Artillery: hit points +50%, damage +50% | 13 | ||
| Hussar: hit points +50%, damage +50% | 1 | ||
| Hospitaller: hit points +50%, damage +50% | 1 | ||
| Mortar: hit points +50%, damage +50% | 15 | ||
| Hussar: hit points +50%, damage +50% | 7 | ||
| Musketeer: hit points +50%, damage +50% | 3 | ||
| Leather Cannon: damage +50%, hit points +50%, speed +0.5, range (Cannon) +1, range (Bombard) +1, range (Case shot) +0.5, line of sight +1 | 1 | ||
| Janissary: hit points +50%, damage +50% | 1 | ||
| Dragoon: damage +50%, hit points +50% | 1 | ||
| Piechur: hit points +50%, damage +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +2 | 1 | ||
| Dragoon: damage +50%, hit points +50% | 1 | ||
| Musketeer: hit points +50%, damage +50% | 1 | ||
| Hussar: hit points +50%, damage +50% | 1 | ||
| Longbowman: hit points +50%, damage +50% | 1 | ||
| Frigate: damage +50%, hit points +50% | 15 | ||
| Frigate: damage +50%, hit points +50% | 1 | ||
| Monitor: damage +50%, hit points +50% | 3 | ||
| Monitor: damage +50%, hit points +50% | 13 | ||
| Monitor: damage +50%, hit points +50% | 3 | ||
| Musketeer: hit points +50%, damage +50% | 4 | ||
| Skirmisher: hit points +50%, damage +50% | 1 | ||
| Horse Artillery: damage +50%, hit points +50% | 1 | ||
| Veteran Oprichnik: hit points +50%, damage +50% | 1 | ||
| Crossbowman: hit points +50%, damage +50%; Ordinance Rifleman: hit points +50%, damage +50% | 1 | ||
| Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 1 | ||
| Cavalry Archer: hit points +50%, damage +50% | 1 | ||
| Papal Bombard: damage +50%, hit points +50% | 1 | ||
| Pavisier: hit points +50%, damage +50%, range (Ranged) +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1 | 1 | ||
| Grenadier: damage +50%, hit points +50% | 1 | ||
| Pikeman: hit points +50%, damage +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 5 | ||
| Poruchik: hit points +50%, damage +50% | 1 | ||
| Uhlan: hit points +50%, damage +50% | 1 | ||
| Musketeer: hit points +50%, damage +50% | 1 | ||
| Regular: hit points +50%, damage +50% | 2 | ||
| Rekrut: hit points +50%, damage +50% | 2 | ||
| Rocket: damage +50%, hit points +50% | 2 | ||
| Crossbowman: hit points +50%, damage +50% | 1 | ||
| Grenadier: hit points +50%, damage +50% | 1 | ||
| Musketeer: hit points +50%, damage +50% | 1 | ||
| Mortar: damage +50%, hit points +50% | 1 | ||
| Pikeman: hit points +50%, damage +50% | 1 | ||
| Deli: damage +50%, hit points +50% | 1 | ||
| Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 1 | ||
| Sentinel: hit points +50%, damage +50% | 1 | ||
| Sharpshooter: hit points +50%, damage +50% | 2 | ||
| Skirmisher: hit points +50%, damage +50% | 1 | ||
| Skirmisher: hit points +50%, damage +50% | 2 | ||
| Skirmisher: hit points +50%, damage +50% | 3 | ||
| Soldado: hit points +50%, damage +50% | 2 | ||
| Culverin: damage +50%, hit points +50% | 1 | ||
| Veteran Halberdier: damage +50%, hit points +50% | 1 | ||
| Strelet: damage +50%, hit points +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1 | 1 | ||
| Pikeman: damage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5 | 1 | ||
| Humbaraci: hit points +50%, damage +50% | 1 | ||
| Retainer: hit points +50%, damage +50% | 1 | ||
| Salteador: hit points +40%, damage +40% | 1 | ||
| Skirmisher: hit points +50%, damage +50% | 1 | ||
| State Militia: hit points +40%, damage +40% | 2 | ||
| Veteran War Wagon: damage +50%, hit points +50%; Prinz Chevauleger: hit points +50%, damage +50% | 1 | ||
| Veteran War Wagon: damage +50%, hit points +50% | 2 | ||
| Winged Hussar: hit points +50%, damage +50% | 1 | ||
| Aenna: hit points +50%, damage +50% | 1 | ||
| Arrow Knight: hit points +50%, damage +50% | 1 | ||
| Axe Rider: hit points +50%, damage +50% | 1 | ||
| Bolas Warrior: hit points +50%, damage +50% | 1 | ||
| Bow Rider: hit points +50%, damage +50% | 1 | ||
| Cetan Bowman: hit points +50%, damage +50% | 1 | ||
| Chimu Runner: hit points +50%, damage +50% | 1 | ||
| Club Warrior: hit points +50%, damage +50% | 1 | ||
| Coyote Runner: hit points +50%, damage +50% | 1 | ||
| Eagle Runner Knight: hit points +50%, damage +50% | 1 | ||
| Light Cannon: damage +50%, hit points +50% | 1 | ||
| Forest Prowler: hit points +50%, damage +50% | 1 | ||
| Lifidi Knight: hit points +50%, damage +50%; Raider: hit points +50%, damage +50% | 1 | ||
| Huaraca: hit points +50%, damage +50%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Siege) +1 | 1 | ||
| Jaguar Prowl Knight: hit points +50%, damage +50% | 1 | ||
| Jungle Bowman: hit points +50%, damage +50%; Projectile: damage +50% | 1 | ||
| Kanya Horseman: hit points +50%, damage +50% | 1 | ||
| Maceman: hit points +50%, damage +50% | 1 | ||
| Elite Mantlet: hit points +50%, damage +50% | 1 | ||
| Musket Rider: hit points +50%, damage +50% | 1 | ||
| Native Warrior: hit points +50%, damage +50% | 15 | ||
| Otontin Slinger: hit points +50%, damage +50%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1 | 1 | ||
| Plumed Spearman: hit points +50%, damage +50% | 1 | ||
| Puma Spearman: hit points +50%, damage +50% | 1 | ||
| Elite Ram: hit points +50%, damage +50% | 1 | ||
| Rifle Rider: hit points +50%, damage +50% | 1 | ||
| Tomahawk: hit points +50%, damage +50% | 1 | ||
| Wakina Rifleman: hit points +50%, damage +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1 | 1 | ||
| Battle Canoe: hit points +50%, damage +50%; Cannon Boat: hit points +50%, damage +50%; Fishing Canoe: hit points +50%, damage +50% | 2 | ||
| Javelin Rider: hit points +50%, damage +50%; Oromo Warrior: hit points +50%, damage +50% | 1 | ||
| Gascenya: hit points +50%, damage +50%; Shotel Warrior: hit points +50%, damage +50%; Neftenya: hit points +50%, damage +50% | 1 | ||
| Javelin Rider: hit points +50%, damage +50%; Fulani Archer: hit points +50%, damage +50% | 1 |