Worked out · AoE3: DE 100.19.18309
Most cost-effective units
Each of the 114 regular units fought against every other for the same resources; ranked by the share of those fights it wins. Base stats, no upgrades or cards.
Infantry
| Unit | Wins | Cost | Age | Civilizations |
|---|---|---|---|---|
| 1 | 99% of 111 | III | ||
| 2 | 95% of 111 | III | ||
| 3 | 95% of 111 | III | ||
| 4 | 89% of 111 | II | ||
| 5 | 89% of 111 | II | ||
| 6 | 88% of 111 | II | ||
| 7 | 86% of 111 | I | ||
| 8 | 86% of 111 | II | ||
| 9 | 77% of 111 | II | ||
| 10 | 75% of 111 | II | ||
| 11 | 75% of 111 | II | ||
| 12 | 74% of 111 | I | ||
| 13 | 74% of 111 | II | ||
| 14 | 73% of 111 | II | ||
| 15 | 71% of 111 | II | ||
| 16 | 71% of 111 | I | ||
| 17 | 71% of 111 | II | ||
| 18 | 71% of 111 | II | ||
| 19 | 71% of 111 | II | ||
| 20 | 70% of 111 | II | ||
| 21 | 69% of 111 | II | ||
| 22 | 68% of 111 | II | ||
| 23 | 68% of 111 | II | ||
| 24 | 66% of 111 | II | ||
| 25 | 65% of 111 | II | ||
| 26 | 65% of 111 | II | ||
| 27 | 65% of 111 | II | ||
| 28 | 63% of 111 | II | ||
| 29 | 62% of 111 | II | ||
| 30 | 62% of 111 | II | ||
| 31 | 61% of 111 | II | ||
| 32 | 60% of 111 | II | ||
| 33 | 58% of 111 | II | ||
| 34 | 57% of 111 | II | ||
| 35 | 57% of 111 | III | ||
| 36 | 56% of 111 | II | ||
| 37 | 54% of 111 | II | ||
| 38 | 54% of 111 | II | ||
| 39 | 53% of 111 | II | ||
| 40 | 52% of 111 | II | ||
| 41 | 51% of 111 | II | ||
| 42 | 50% of 111 | II | ||
| 43 | 50% of 111 | III | ||
| 44 | 49% of 111 | II | ||
| 45 | 49% of 111 | II | ||
| 46 | 48% of 111 | II | ||
| 47 | 47% of 111 | II | ||
| 48 | 46% of 111 | II | ||
| 49 | 46% of 111 | II | ||
| 50 | 41% of 111 | III | ||
| 51 | 41% of 111 | III | ||
| 52 | 40% of 111 | III | ||
| 53 | 39% of 111 | II | ||
| 54 | 39% of 111 | II | ||
| 55 | 38% of 111 | II | ||
| 56 | 33% of 111 | II | ||
| 57 | 31% of 111 | III | ||
| 58 | 31% of 111 | III | ||
| 59 | 30% of 111 | III | ||
| 60 | 25% of 111 | III | ||
| 61 | 24% of 111 | III | ||
| 62 | 23% of 111 | IV | ||
| 63 | 19% of 111 | II | ||
| 64 | 15% of 111 | II | ||
| 65 | 7% of 111 | II | ||
| 66 | 0% of 0 | II |
Cavalry
| Unit | Wins | Cost | Age | Civilizations |
|---|---|---|---|---|
| 1 | 67% of 111 | II | ||
| 2 | 65% of 111 | II | ||
| 3 | 64% of 111 | II | ||
| 4 | 60% of 111 | II | ||
| 5 | 59% of 111 | II | ||
| 6 | 59% of 111 | II | ||
| 7 | 59% of 111 | II | ||
| 8 | 59% of 111 | II | ||
| 9 | 56% of 111 | II | ||
| 10 | 55% of 111 | III | ||
| 11 | 55% of 111 | III | ||
| 12 | 54% of 111 | II | ||
| 13 | 54% of 111 | III | ||
| 14 | 50% of 111 | III | ||
| 15 | 50% of 111 | II | ||
| 16 | 50% of 111 | II | ||
| 17 | 49% of 111 | II | ||
| 18 | 49% of 111 | III | ||
| 19 | 48% of 111 | II | ||
| 20 | 46% of 111 | II | ||
| 21 | 46% of 111 | II | ||
| 22 | 45% of 111 | II | ||
| 23 | 43% of 111 | II | ||
| 24 | 41% of 111 | III | ||
| 25 | 41% of 111 | III | ||
| 26 | 37% of 111 | III | ||
| 27 | 35% of 111 | III | ||
| 28 | 34% of 111 | III | ||
| 29 | 33% of 111 | III | ||
| 30 | 32% of 111 | III | ||
| 31 | 32% of 111 | III | ||
| 32 | 30% of 111 | II | ||
| 33 | 25% of 111 | III | ||
| 34 | 23% of 111 | II | ||
| 35 | 21% of 111 | III | ||
| 36 | 18% of 111 | III | ||
| 37 | 17% of 111 | III |
Artillery
| Unit | Wins | Cost | Age | Civilizations |
|---|---|---|---|---|
| 1 | 47% of 111 | III | ||
| 2 | 45% of 111 | IV | ||
| 3 | 41% of 111 | III | ||
| 4 | 27% of 111 | IV | ||
| 5 | 24% of 111 | II | ||
| 6 | 8% of 111 | III | ||
| 7 | 7% of 111 | III | ||
| 8 | 6% of 111 | III | ||
| 9 | 3% of 111 | III | ||
| 10 | 1% of 111 | III | ||
| 11 | 0% of 0 | IV |
How this is worked out
A win: the unit's army is stronger than the other's when both spend the same resources, by Lanchester's square law (strength = (resources ÷ cost)² × damage per second × hit points), with each hit = damage × matching multipliers × (1 − resist). The same model as Counters.
It favours units that are strong up close: range and speed (shooting while the enemy walks in, running away) are not modelled, so skirmishers and archers rank lower than they play. Area damage is counted on one target.