AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Worked out · AoE3: DE 100.19.18309

Army builds for every civilization

For each of the 24 civilizations, three plans worked out from the game's numbers: colonial pressure (fight in the Colonial Age with two units and the Colonial shipments that bring more of them), fortress push (age up twice and fight in the Fortress Age with three units, shipments and upgrade cards) and economic boom (send the economy cards first, reach the Industrial Age and fight with its three-unit army). Each has the army that answers the most enemy units for the same resources, the age-ups that hand over the most, the cards to send in order and a full deck. Strongest Fortress army: Chinese (Arquebusier, Qiang Pikeman, Steppe Rider; beats 91% of 119 units).

This section as JSON: /raw/builds.json

CivilizationColonial pressureFortress pushEconomic boomFortress edge
Chinese
Qiang PikemanSteppe Rider75%
ArquebusierQiang PikemanSteppe Rider91%
ArquebusierQiang PikemanSteppe Rider91%
×2.23
Spanish
RodeleroHussar74%
PikemanVeteran LancerFalconet89%
PikemanVeteran LancerFalconet89%
×2.12
Dutch
PikemanHussar65%
Veteran HalberdierHussarFalconet98%
Veteran HalberdierHussarFalconet98%
×2.1
French
MusketeerHussar87%
Veteran HalberdierHussarFalconet98%
Veteran HalberdierHussarFalconet98%
×2.1
Italians
MusketeerHussar87%
Veteran HalberdierHussarFalconet98%
Veteran HalberdierHussarFalconet98%
×2.1
Danes
MusketeerHussar87%
Veteran HalberdierHussarFalconet98%
Veteran HalberdierHussarFalconet98%
×2.1
Portuguese
MusketeerHussar87%
Veteran CassadorVeteran HalberdierHussar98%
Veteran HalberdierHussarHorse Artillery98%
×2.04
Hausa
Levied GunnerRaider96%
Levied GunnerLevied SpearmanRaider96%
Levied GunnerLevied SpearmanRaider96%
×2.03
Haudenosaunee
TomahawkKanya Horseman88%
AennaTomahawkKanya Horseman98%
AennaTomahawkKanya Horseman98%
×2.01
Ethiopians
Levied GunnerDesert Raider96%
Levied GunnerLevied SpearmanDesert Raider96%
Levied GunnerLevied SpearmanDesert Raider96%
×1.98
Aztecs
Otontin SlingerPuma Spearman87%
Jaguar Prowl KnightOtontin SlingerPuma Spearman95%
Jaguar Prowl KnightOtontin SlingerPuma Spearman95%
×1.97
Germans
PikemanUhlan66%
PikemanUhlanFalconet87%
PikemanUhlanFalconet87%
×1.96
Lakota
Cetan BowmanClub Warrior97%
Cetan BowmanClub WarriorAxe Rider98%
Cetan BowmanClub WarriorAxe Rider98%
×1.94
Mexicans
DesperadoChinaco97%
BandidoSoldadoChinaco98%
BandidoSoldadoChinaco98%
×1.93
Russians
PoruchikCossack91%
PoruchikStreletCossack99%
PoruchikStreletCossack99%
×1.91
British
MusketeerHussar87%
PikemanHussarFalconet87%
PikemanHussarFalconet87%
×1.91
Swedes
PikemanHussar65%
PikemanHussarFalconet87%
PikemanHussarFalconet87%
×1.91
United States
PistoleroHussar97%
PistoleroRenegadoHussar98%
PistoleroRenegadoHussar98%
×1.9
Poles
PikemanRetainer65%
PikemanRetainerFalconet87%
PikemanRetainerFalconet87%
×1.9
Maltese
PikemanSentinel77%
PikemanSentinelFalconet97%
PikemanSentinelFalconet97%
×1.88
Indians
SepoySowar77%
RajputSepoySowar84%
RajputSepoySowar85%
×1.74
Ottomans
JanissaryDeli79%
JanissaryDeliFalconet94%
JanissaryDeliFalconet94%
×1.72
Japanese
SamuraiNaginata Rider78%
SamuraiNaginata RiderFlaming Arrow92%
SamuraiNaginata RiderFlaming Arrow93%
×1.71
Inca
Jungle BowmanPlumed Spearman52%
Jungle BowmanMacemanPlumed Spearman96%
Jungle BowmanMacemanPlumed Spearman96%
×1.59
How this is worked out

An army is the mix of the civilization's own regular units that, training the right one against each enemy unit, has the highest average edge (geometric mean) over every regular unit of every civilization out by that age. Edge = √ of the strength ratio for the same resources by Lanchester's square law (strength = (resources ÷ cost)² × damage per second × hit points). The percentage is the share of enemy units it beats; Fortress edge is that army's average.

Base stats: upgrades, civilization bonuses, range, speed, area damage and abilities are not modelled. These plans are what the numbers favour, not build orders from top players.