Worked out · AoE3: DE 100.19.18309
Best shipments
The Home City cards that hand over the most in each age, net of what the card costs to send.
Discovery Age
| # | Name | Net worth | Note |
|---|---|---|---|
| 1 | 4,500 | 1 civ | |
| 2 | 3,600 | 1 civ | |
| 3 | 3,000 | 1 civ | |
| 4 | 1,500 | 1 civ | |
| 5 | 700 | 1 civ | |
| 6 | 700 | 11 civs | |
| 7 | 700 | 1 civ | |
| 8 | 440 | 1 civ | |
| 9 | 400 | 1 civ | |
| 10 | 400 | 1 civ | |
| 11 | 400 | 2 civs | |
| 12 | 400 | 1 civ | |
| 13 | 400 | 2 civs | |
| 14 | 370 | 1 civ | |
| 15 | 360 | 1 civ |
Colonial Age
| # | Name | Net worth | Note |
|---|---|---|---|
| 1 | 7,500 | 1 civ | |
| 2 | 6,500 | 1 civ | |
| 3 | 4,000 | 3 civs | |
| 4 | 3,300 | 3 civs | |
| 5 | 1,560 | 3 civs, costs 1,000 | |
| 6 | 1,400 | 1 civ | |
| 7 | 1,200 | 1 civ | |
| 8 | 1,200 | 4 civs | |
| 9 | 1,100 | 1 civ | |
| 10 | 1,050 | 9 civs | |
| 11 | 1,050 | 1 civ | |
| 12 | 1,000 | 2 civs | |
| 13 | 1,000 | 1 civ | |
| 14 | 1,000 | 1 civ | |
| 15 | 1,000 | 1 civ |
Fortress Age
| # | Name | Net worth | Note |
|---|---|---|---|
| 1 | 4,900 | 1 civ, costs 1,000 | |
| 2 | 2,100 | 1 civ | |
| 3 | 2,000 | 5 civs | |
| 4 | 1,950 | 1 civ | |
| 5 | 1,800 | 1 civ | |
| 6 | 1,640 | 1 civ, costs 1,000 | |
| 7 | 1,600 | 1 civ | |
| 8 | 1,560 | 1 civ | |
| 9 | 1,500 | 1 civ | |
| 10 | 1,500 | 2 civs | |
| 11 | 1,500 | 11 civs | |
| 12 | 1,500 | 1 civ, costs 1,000 | |
| 13 | 1,450 | 1 civ | |
| 14 | 1,450 | 1 civ | |
| 15 | 1,450 | 1 civ |
Industrial Age
| # | Name | Net worth | Note |
|---|---|---|---|
| 1 | 11,780 | 1 civ | |
| 2 | 5,500 | 1 civ | |
| 3 | 2,810 | 3 civs, costs 1,200 | |
| 4 | 2,520 | 1 civ | |
| 5 | 2,490 | 1 civ, costs 2,000 | |
| 6 | 2,450 | 1 civ, costs 2,000 | |
| 7 | 2,400 | 1 civ | |
| 8 | 2,400 | 1 civ | |
| 9 | 2,400 | 1 civ | |
| 10 | 2,330 | 1 civ, costs 1,000 | |
| 11 | 2,310 | 1 civ | |
| 12 | 2,300 | 1 civ, costs 1,000 | |
| 13 | 2,300 | 1 civ, costs 500 | |
| 14 | 2,300 | 1 civ, costs 500 | |
| 15 | 2,250 | 1 civ |
How this is worked out
Net worth = what the card hands over (units at train cost, livestock and crates at what they hold, resources) − what the card costs to send.
Assumptions: Upgrades and bonuses are not goods and are not counted; shipment-only units with no train cost count as 0.