AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Colonial Age

Coyote Runner

Coyote Runner (proto ID xpCoyoteMan) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 155 hit points, melee 18 every 1.5 s, 10% ranged resist. It costs 85 food, 25 wood and takes 27 s to train at the Fort, War Hut and American Citadel. 1 civilization has it.

Quick answers (3)
How much does Coyote Runner cost in AoE3?
85 food, 25 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Coyote Runner?
Aztecs.
What is the proto ID of Coyote Runner?
xpCoyoteMan — the name scenario triggers, AI scripts and mods use.
Hit points
155
Cost
Food85Wood25
Train time
27 s
Speed
6.25

Fast armored warrior. Good against skirmishers and artillery.

Population
1
Line of sight
12
Ranged resist
10%
Available from
IIColonial
XP when killed
11
Game ID
xpCoyoteMan

In the game's words

How to use it

The Coyote Runner is an agile, fast, armored warrior able to perform some of a true cavalry unit's duties at lower cost. This unit is good against skirmishers and artillery. Because the Coyote Runner does damage in melee combat, it's vulnerable to ranged attacks as it closes in. In the later Ages, you can upgrade the Coyote Runner to Elite and Champion.

History

Humorous, playful, and unpredictable, the coyote was considered sacred to the Aztec as well as many other Native peoples, and the Aztec coyote runner strove to emulate the animal's qualities in battle. Coyote runners wore teeth and fur to symbolize the coyote's physical appearance, coupled with bright colors and feathers to illustrate its capricious nature. The coyote runners were all left-handed because that made them more dangerous in combat.

From the game's History encyclopedia (Infantry).

Coyote Runner, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee18 melee1.5 s——
Siege11 siege3 s——

Trained at

Civilizations

Aztecs

Home City cards that ship it

Cards and technologies that change it

Aztec MiningWood cost set to 0, Coin cost set to 25
Champion Coyote Runnersdamage +25%, hit points +25%
Coyote Tacticsspeed +10%, hit points +20%
Elite Coyote Runnershit points +25%, damage +25%
Legendary Coyote Runnershit points +50%, damage +50%
Ruthlessnessdamage bonus against Villager +0.5
War Hut Trainingtrain time −35%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Junín HussarsCoyote Man: train time −30%, speed +5%
PancerzCoyote Man: ranged resist +0.1
PillageCoyote Man: damage bonus against Building +25%
TEAM Hand Cavalry AttackCoyote Man: damage +15%
CouriersLight Infantry: train time −45%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Germans-only extra +5% cavalry attackLight Infantry: damage +5%
HualcanaLight Infantry: resist +0.05
Italian-only extra +5% Cavalry hitpointsLight Infantry: damage +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Matrakci SchoolLight Infantry: train time −30%
Quechuan DietLight Infantry: train time −15%
Royal Fencing SchoolLight Infantry: train time −40%
Royal Fencing SchoolLight Infantry: train time −40%
Standing ArmyLight Infantry: train time −25%
Standing ArmyLight Infantry: train time −25%
Sudanese Quilted ArmorLight Infantry: hand resist +0.1
TEAM Cavalry AttackLight Infantry: damage +10%
TEAM Cavalry AttackLight Infantry: damage +10%
TEAM Kamchatka ExpeditionsLight Infantry: hit points +10%, line of sight +4
TEAM MustangsLight Infantry: Coin cost −10%, Wood cost −10%, Food cost −10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%

…and 16 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).