Native warrior · Colonial Age
Seminole Sharktooth Bowman
Seminole Sharktooth Bowman (proto ID deNatMercSharktoothBowman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 115 hit points, ranged 16 every 1.5 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 50 food, 50 wood and takes 30 s to train. 1 civilization has it.
Quick answers (3)
- How much does Seminole Sharktooth Bowman cost in AoE3?
- 50 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Seminole Sharktooth Bowman?
- United States.
- What is the proto ID of Seminole Sharktooth Bowman?
- deNatMercSharktoothBowman — the name scenario triggers, AI scripts and mods use.
Hit points
115
Cost
Train time
30 s
Speed
4.5
Ranged Native American archer with a short range and high attack.
- Population
- 0
- Line of sight
- 18
- Ranged resist
- 20%
- Build limit
- 17
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
deNatMercSharktoothBowman
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 1.5 s | 16 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 8 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 10 siege | 3 s | 10 | — |
Home City cards that ship it
Cards and technologies that change it
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
…and 52 more that change every Native Warrior.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).