AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Skull Knight

Skull Knight (proto ID xpSkullKnight) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 320 hit points, melee 20 every 1.5 s (×3 vs Cavalry, ×2.2 vs Light Infantry), 20% melee resist. It costs 250 coin and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Skull Knight cost in AoE3?
250 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Skull Knight?
Aztecs.
What is the proto ID of Skull Knight?
xpSkullKnight — the name scenario triggers, AI scripts and mods use.
Hit points
320
Cost
Coin250
Train time
40 s
Speed
4

Aztec elite berserker.

Population
2
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
25
Game ID
xpSkullKnight

In the game's words

How to use it

The Skull Knight is a slow-moving, elite infantry unit with a lot of hitpoints and no range. A powerful melee fighter, the Skull Knight is vulnerable to ranged attacks.

History

In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies. The most-feared and powerful division in the Aztec army was made up of skull knights. Their name, Tzitzimitl, translates as "frightful specters," the skull knight dressed as a kind of undead horror, and the enemy often fled at their advance.

From the game's History encyclopedia (Infantry).

Skull Knight, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 220 melee1.5 s—×3 vs Cavalry×2.2 vs Light Infantry
Siege72 siege3 s——
Melee (cover)area 210 melee1.5 s—×3 vs Cavalry×2.2 vs Light Infantry

Civilizations

Aztecs

Home City cards that ship it

Cards and technologies that change it

Akan FontomfromInfantry: speed +5%, train time −20%; train time +15%
Fencing SchoolInfantry: train time −40%; train time +40%
Great Temple of Huitzilopochtli Supportarea of damage (Melee) +1, area of damage (Melee (cover)) +1, area of damage (Melee (defend)) +1, area of damage (Obsidian Charge) +1, speed +0.25
Knight Attackdamage +15%
Knight Combathit points +15%, damage +15%
Knight Hitpointshit points +15%
Quechuan DietInfantry: train time −15%; train time +15%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%

…and 22 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).