AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Warrior Priest

Warrior Priest (proto ID xpMedicineManAztec) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 360 hit points, melee 5 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 200 coin and takes 50 s to train at the American Citadel. 1 civilization has it.

Quick answers (3)
How much does Warrior Priest cost in AoE3?
200 coin; 50 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Warrior Priest?
Aztecs.
What is the proto ID of Warrior Priest?
xpMedicineManAztec — the name scenario triggers, AI scripts and mods use.
Hit points
360
Cost
Coin200
Train time
50 s
Speed
4.5

Heals injured units and are also effective in combat. Warrior Priests are extremely effective when occupying the Community Plaza.

Population
0
Line of sight
16
Ranged resist
10%
Build limit
10
Available from
IIColonial
XP when killed
20
Game ID
xpMedicineManAztec

In the game's words

How to use it

The Warrior Priest is an infantry unit with a good melee attack. He has the ability to heal nearby units, and counts as two units when occupying the Community Plaza.

History

The most densely populated region of the New World in 1492 was Mesoamerica, the region where North and Central America meet. Among the people living there were the Aztecs (also known as Mexica or Tenocha); they built a complex civilization centered around their great city of Tenochtitlan (modern Mexico City). This was one of the largest cities in the world (with an estimated population of 200,000) and arguably more beautiful and cleaner than most contemporary European capitals. In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies. The male children of the upper classes attended a special school called a calmecac. It was there they learned the secrets of the Aztec priesthood and how to perform religious ceremonies and responsibilities - in essence, grooming them for leadership, since in Aztec society government and religion were virtually indistinguishable.

From the game's History encyclopedia (Healers).

Warrior Priest, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee5 melee1.5 s—×3 vs Guardian
Melee (cover)2.5 melee1.5 s—×3 vs Guardian

Trained at

Civilizations

Aztecs

Home City cards that ship it

Cards and technologies that change it

Akan FontomfromInfantry: speed +5%, train time −20%; train time +15%
Fencing SchoolInfantry: train time −40%; train time +40%
High Priest of Ixtliltongathering Community Plaza rate +10%
TEAM PatriarchyHealer: Coin cost −50%, Wood cost −50%, Food cost −50%, train time −50%; train time +35%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%; Healer: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%; Healer: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%

…and 23 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).