AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Baghdad Azap

Baghdad Azap (proto ID deConsulateAzap) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, ranged 8 every 1.75 s at range 14 (×3.5 vs Light Cavalry, ×3.5 vs Ranged Shock Infantry); melee 10 every 1.5 s (×4 vs Cavalry, ×4 vs Ranged Shock Infantry), 20% ranged resist. It costs 60 food, 40 wood and takes 29 s to train. 1 civilization has it.

Quick answers (3)
How much does Baghdad Azap cost in AoE3?
60 food, 40 wood; 29 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Baghdad Azap?
Indians.
What is the proto ID of Baghdad Azap?
deConsulateAzap — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Food60Wood40
Train time
29 s
Speed
4.5

Heavy infantry. Good against cavalry. Armed with a bow to counter light cavalry at range.

Population
1
Line of sight
20
Ranged resist
20%
Available from
IIColonial
XP when killed
10
Game ID
deConsulateAzap

Attacks

AttackDamageEveryRangeMultipliers
Ranged8 ranged1.8 s14×3.5 vs Light Cavalry×3.5 vs Ranged Shock Infantry
Melee10 melee1.5 s—×4 vs Cavalry×4 vs Ranged Shock Infantry
Siege20 siege3 s6—

Civilizations

Indians

Cards and technologies that change it

Industrial AgeConsulate Unit: hit points +30%, damage +30%; range (Ranged) +1, range (Ranged (stagger)) +1, range (Siege) +1
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Seminole BowyerArcher: damage +15%
Tupi Poison Arrow FrogsArcher: damage +10%
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%

…and 42 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).