Asian civilization · Home City Delhi
Indians
The Indians (civ ID Indians, Home City Delhi) in AoE3: Definitive Edition 100.19.18309 start with 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin and 6 Hindu Villager, train 27 kinds of units from their own buildings and have 150 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.
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Quick answers (4)
- What are the Indians bonuses in AoE3?
- Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory The Mughal Empire was an early-modern empire in South Asia. It was known as one of the largest empires in the history of South Asia.
- What do the Indians start with?
- 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin and 6 Hindu Villager.
- Which Indians age-up gives the most?
- to the Colonial Age: Karni Mata (≈ 500 resources); to the Fortress Age: Karni Mata (≈ 1,000 resources); to the Industrial Age: Taj Mahal (≈ 1,500 resources); to the Imperial Age: Karni Mata (≈ 2,400 resources).
- How many Home City cards do the Indians have?
- 150, plus 0 more in revolution decks.
Bonuses
Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory The Mughal Empire was an early-modern empire in South Asia. It was known as one of the largest empires in the history of South Asia.
The game's own civilization summary (civ picker rollover).
Starting units
- 2×
Crates of Food - 4×
Cords of Wood - 1×
Brahmin - 1×
Brahmin - 6×
Hindu Villager
Units few others have
Units Indians train from their own buildings that no more than one other civilization has.
Age-up choices
What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.
To the Colonial Age
Karni Mata—gives ≈ 500
Taj Mahal—gives ≈ 500
Tower of Victory—gives ≈ 400
Charminar Gate—gives ≈ 320
Agra Fort—gives ≈ 240
To the Fortress Age
Karni Mata—gives ≈ 1,000
Taj Mahal—gives ≈ 800
Tower of Victory—gives ≈ 800
Charminar Gate—gives ≈ 650
Agra Fort—gives ≈ 600
To the Industrial Age
Taj Mahal—gives ≈ 1,500
Karni Mata—gives ≈ 1,400
Charminar Gate—gives ≈ 1,300
Tower of Victory—gives ≈ 1,200
Agra Fort—gives ≈ 840
To the Imperial Age
Karni Mata—gives ≈ 2,400
Taj Mahal—gives ≈ 2,400
Tower of Victory—gives ≈ 2,000
Charminar Gate—gives ≈ 1,950
Agra Fort—gives ≈ 1,680
History
The fall of India’s mighty Mughal Empire coincides with the rise of British rule in the subcontinent, occurring in the 18th century; yet even as the British established control, their arrival was little more than the last blow to an already struggling native dynasty. The Mughal Empire, bastion of high culture, geographic expansion, and military might, had fallen. The Mughal Empire has its origins in neighboring Afghanistan and Turkestan, where descendents of the Mongol Empire had become Muslims and where the Muslim ruler Babur began forming the foundations of a new kingdom in 1504 with the seizure of Kabul, and territories leading east into the Indus River Valley. In 1526, he pushed further into India and defeated the last of the Delhi Sultans, Ibrahim Shah Lodi, at the First Battle of Panipat. Babur’s son Humayun succeeded him in 1530, but quickly lost most of the newly won territory. For a time he ruled in exile, but eventually raised an army large enough to march back to Delhi in 1555 and conquer it a second time. Next in the line of succession was Humayun’s son Akbar, who succeeded his father on 14 February 1556, while in the midst of a war against Sikandar Shah for the reclamation of the Mughal throne. Akbar won his first victory at the age of 13 or 14, and quickly established himself as a confident ruler who had a vision for the future of his empire. He created fair taxes, built an efficient government, placed an emphasis on high culture, and encouraged radical religious tolerance. Because of his contributions, Akbar is considered the greatest of the Mughal rulers. The Mughal Empire only lasted for another one hundred years. Its last great ruler was Aurangzeb Alangir, a zealous Muslim who abandoned the tolerance of his predecessors and began to crack down on other faiths, especially the Hindus. During his fifty-year reign, religious prejudice drove a wedge between the ruler and his subjects. Aurang’s intentions were to force the Hindus to convert. Temples were despoiled and a tax for non-Muslims was introduced. Following Aurang, the Mughal Empire suffered from a lack of powerful authority, causing regional nawabs, or governors, to split and found their own kingdoms, such as the Marathas in the south and the Sikhs in the north. The next 27 years of the Mughal Empire were spent in clashes with its neighbors, and in 1739, invading Persian and Afghan armies invaded Delhi. The greatest empire in India had crumbled and individual kingdoms rushed to gobble up the pieces. The stage was set for the British, who would overpower the smaller weakened kingdoms and in doing so would gain control of the country.
From the game's History encyclopedia.
Units
Villager
Infantry
Cavalry
Artillery
Other
Also available: 69 mercenaries, natives, pets and shipment-only units
Buildings
Home City cards (150)
Every card of the Delhi Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.