AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Chakram Thrower

Chakram Thrower (proto ID ypNatMercChakram) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 165 hit points, melee 8 every 1.5 s (×1.5 vs Heavy Infantry), 50% ranged resist. It costs 100 food, 50 wood and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Chakram Thrower cost in AoE3?
100 food, 50 wood; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Chakram Thrower?
Indians.
What is the proto ID of Chakram Thrower?
ypNatMercChakram — the name scenario triggers, AI scripts and mods use.
Hit points
165
Cost
Food100Wood50
Train time
40 s
Speed
4.5

Sikhs that throw hoops, causing area damage. Good against infantry and buildings.

Population
0
Line of sight
18
Ranged resist
50%
Build limit
11
Available from
IIColonial
XP when killed
15
Game ID
ypNatMercChakram

In the game's words

How to use it

The Chakram Thrower is an Indian unit that throws a razor-sharp hoop. In many ways it is considered an archer, striking enemy units from afar, but with an added splash bonus and increased hand attack. The Chakram Thrower can be trained at the Udasi Monastery. They can also be shipped from your Home City.

History

According to Sanskrit sources, the word “chakra” means circle or wheel. It is linked to the Hindu and Buddhist beliefs of chakra, which relate to centers of energy within the human body. The chakram, named for its resemblance to a wheel, is a circular metal weapon that ranges from 5 to 7 inches in diameter and is of varying thickness. In most cases, it has a sharpened outer edge, and a smooth inner edge by which it is handled. The chakram was usually thrown at its target from a range of 100 to150 feet, although it was also used as a close-combat melee weapon, spun and swung by hand. Soldiers could carry many chakram at one time, often hanging them along the length of their arms or even from a modified turban. From the sixteenth century on, the chakram was a weapon employed exclusively by Sikh soldiers, who threw them in large volleys like archers fire arrows. Following the Sepoy Mutiny of 1857, also known as the First Indian War of Independence, the English dismantled most Indian armories, and many antique weapons, including chakram, were destroyed and sold as scrap. The twentieth century brought reports of Sikh still using the weapon in battle, with as much skill and accuracy as when it was at its peak.

From the game's History encyclopedia (Native Warriors).

Chakram Thrower, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee8 melee1.5 s—×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×1.5 vs Heavy Infantry
Siege20 siege3 s10—

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Udasi Discipline Trainingdamage +25%, hit points +25%
Udasi Honor Trainingdamage +35%, hit points +35%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Black ArrowNative Warrior: train time −85%
Chimayó GenizariosNative Warrior: train time −10%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%

…and 56 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).