AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Fortress Age

Chevauleger

Chevauleger (proto ID deNatMercChevauleger) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 235 hit points, ranged 19.5 every 3 s at range 12 (×2 vs Artillery, ×2 vs Coyote Man, ×2.75 vs Heavy Cavalry); melee 26.5 every 1.5 s (×1.2 vs Coyote Man, ×1.6 vs Heavy Cavalry), 20% ranged resist. It costs 110 food, 90 coin and takes 38 s to train. 1 civilization has it.

Quick answers (3)
How much does Chevauleger cost in AoE3?
110 food, 90 coin; 38 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Chevauleger?
Swedes.
What is the proto ID of Chevauleger?
deNatMercChevauleger — the name scenario triggers, AI scripts and mods use.
Hit points
235
Cost
Food110Coin90
Train time
38 s
Speed
7

Ranged Light Cavalry with a deadly hand attack. Good against Heavy Cavalry.

Population
0
Line of sight
15
Ranged resist
20%
Build limit
10
Available from
IIIFortress
XP when killed
20
Game ID
deNatMercChevauleger

In the game's words

How to use it

The Bavarian Chevauleger is a ranged light cavalry unit. It is available in the Fortress Age at the Trading Post to anyone who has allied with the House of Wittelsbach by building a Trading Post on one of their palaces. Bavarian Chevaulegers, despite their name, were in reality more medium cavalry than light cavalry. They combine the relatively high hit points of a Hussar with the speed and combat roles of a Dragoon.

History

The House of Wittelsbach ruled Bavaria from the medieval period up through the 20th century. As the early modern period wore on, heavy cavalry were found to be increasingly less utile and were gradually supplanted by medium cavalry such as chevaulegers, which variously included hand cavalry wielding swords and lances. The Bavarian variant, however, tended to prefer swords or sabers, and remained in use even beyond the Napoleonic Wars.

From the game's History encyclopedia (Native Warriors).

Chevauleger, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)19.5 ranged3 s12×2 vs Artillery×2 vs Coyote Man×2.75 vs Heavy Cavalry×0.5 vs Villager
Melee26.5 melee1.5 s—×1.2 vs Coyote Man×1.6 vs Heavy Cavalry×0.75 vs Light Infantry
Siege10 siege3 s6—
Tramplearea 317.67 melee2 s—×1.2 vs Coyote Man×1.6 vs Heavy Cavalry×0.75 vs Light Infantry

Civilizations

Swedes

Home City cards that ship it

Cards and technologies that change it

Ducal Berg Lancersdamage bonus against Infantry +0.25
Royal Guard Wittelsbachshit points +40%, damage +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%

…and 65 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).