AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Cheyenne Rider

Cheyenne Rider (proto ID NatMercCheyenneRider) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 300 hit points, melee 21 every 1.5 s (×1.5 vs Cavalry, ×1.25 vs Light Infantry), 10% ranged resist. It costs 95 food, 90 wood and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Cheyenne Rider cost in AoE3?
95 food, 90 wood; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cheyenne Rider?
Lakota.
What is the proto ID of Cheyenne Rider?
NatMercCheyenneRider — the name scenario triggers, AI scripts and mods use.
Hit points
300
Cost
Food95Wood90
Train time
40 s
Speed
6.75

Cheyenne horseman armed with a spear.

Population
0
Line of sight
12
Ranged resist
10%
Build limit
20
Available from
IIColonial
XP when killed
19
Game ID
NatMercCheyenneRider

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Adorned with buffalo-horn headgear, the Cheyenne Rider is a fast mounted cavalry unit with a strong attack. The Cheyenne Rider has good resistance and good hitpoints, but no range. Like most melee units, they are vulnerable to ranged attacks until they can get close enough to their targets to attack. Cheyenne Riders are very good against infantry, in contrast to most cavalry, who generally should avoid engaging infantry. They will still take damage as they run in close to ranged enemy units, but if those units are infantry there had better be a lot of them.

From the game's History encyclopedia (Native Warriors).

Cheyenne Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee21 melee1.5 s—×1.5 vs Cavalry×1.25 vs Light Infantry
Siege15 siege3 s——
Tramplearea 311 melee2 s—×1.5 vs Cavalry×1.25 vs Light Infantry

Civilizations

Lakota

Home City cards that ship it

Cards and technologies that change it

Champion Cheyennedamage +35%, hit points +35%
Cheyenne Warrior Societiesdamage +25%, hit points +25%
Black ArrowNative Warrior: train time −85%
Chimayó GenizariosNative Warrior: train time −10%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Leszczyński AlliancesNative Warrior: Wood cost −20%, Coin cost −20%, Food cost −20%, build limit +20%
Louverture LiberationNative Warrior: build limit +20%, speed +5%
Loyal WarriorsNative Warrior: Influence cost −15%
Loyal WarriorsNative Warrior: Food cost −15%, Wood cost −15%, Coin cost −15%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native Warrior AttackNative Warrior: damage +30%, train time −25%
Native Warrior CombatNative Warrior: hit points +15%, damage +15%
Native Warrior ConscriptionNative Warrior: build limit +20%, Wood cost −25%, Coin cost −25%, Food cost −25%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native WarriorsNative Warrior: Wood cost −25%, Coin cost −25%, Food cost −25%
Native WarriorsNative Warrior: Food cost −25%, Wood cost −25%, Coin cost −25%
Sahelian KingdomsNative Warrior: hit points +15%, damage +15%
SevitesNative Warrior: health regeneration set to 0.25
TEAM French Auxiliaries CombatNative Warrior: hit points +10%, damage +10%
TEAM Native Weapon TradeNative Warrior: build limit +20%
Wilderness WarfareNative Warrior: hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%

…and 55 more that change every Native Warrior.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).