Native warrior · Colonial Age
Cheyenne Rider
Cheyenne Rider (proto ID NatMercCheyenneRider) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 300 hit points, melee 21 every 1.5 s (×1.5 vs Cavalry, ×1.25 vs Light Infantry), 10% ranged resist. It costs 95 food, 90 wood and takes 40 s to train. 1 civilization has it.
Quick answers (3)
- How much does Cheyenne Rider cost in AoE3?
- 95 food, 90 wood; 40 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Cheyenne Rider?
- Lakota.
- What is the proto ID of Cheyenne Rider?
- NatMercCheyenneRider — the name scenario triggers, AI scripts and mods use.
Cheyenne horseman armed with a spear.
- Population
- 0
- Line of sight
- 12
- Ranged resist
- 10%
- Build limit
- 20
- Available from
- IIColonial
- XP when killed
- 19
- Game ID
NatMercCheyenneRider
In the game's words
How to use it
Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.
History
Adorned with buffalo-horn headgear, the Cheyenne Rider is a fast mounted cavalry unit with a strong attack. The Cheyenne Rider has good resistance and good hitpoints, but no range. Like most melee units, they are vulnerable to ranged attacks until they can get close enough to their targets to attack. Cheyenne Riders are very good against infantry, in contrast to most cavalry, who generally should avoid engaging infantry. They will still take damage as they run in close to ranged enemy units, but if those units are infantry there had better be a lot of them.
From the game's History encyclopedia (Native Warriors).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 21 melee | 1.5 s | — | ×1.5 vs Cavalry×1.25 vs Light Infantry |
| Siege | 15 siege | 3 s | — | — |
| Tramplearea 3 | 11 melee | 2 s | — | ×1.5 vs Cavalry×1.25 vs Light Infantry |
Home City cards that ship it
Cards and technologies that change it
…and 55 more that change every Native Warrior.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).