AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Comanche Horse Archer

Comanche Horse Archer (proto ID NatMercHorseArcher) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 200 hit points, ranged 15 every 1.5 s at range 12 (×2 vs Artillery, ×1.75 vs Coyote Man, ×2.25 vs Heavy Cavalry), 10% melee resist. It costs 70 food, 60 wood and takes 35 s to train. 2 civilizations have it.

Quick answers (3)
How much does Comanche Horse Archer cost in AoE3?
70 food, 60 wood; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Comanche Horse Archer?
Mexicans and Lakota.
What is the proto ID of Comanche Horse Archer?
NatMercHorseArcher — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food70Wood60
Train time
35 s
Speed
7.25

Comanche ranged cavalry. Good against cavalry.

Population
0
Line of sight
16
Melee resist
10%
Build limit
13
Available from
IIColonial
XP when killed
13
Game ID
NatMercHorseArcher

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

It is thought that the Comanche split off from the Shoshone and moved onto the Great Plains and south into Texas in pursuit of horses. After its introduction by the Spanish, the horse became an integral part of Comanche life. A man would spend much of his life astride a horse, and his family's wealth was measured in horses. The Comanche people successfully defended their lands from European settlers for almost a 100 years, fighting off wave after wave of settlers. They fought and hunted from horseback with short bows, lances, and buffalo hide shields.

From the game's History encyclopedia (Native Warriors).

Comanche Horse Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow15 ranged1.5 s12×2 vs Artillery×1.75 vs Coyote Man×2.25 vs Heavy Cavalry×0.5 vs Villager
Siege15 siege3 s——
Charge7 melee1.5 s—×2 vs Artillery×3.5 vs Coyote Man×4.5 vs Heavy Cavalry

Civilizations

MexicansLakota

Home City cards that ship it

Cards and technologies that change it

Champion Comanchedamage +35%, hit points +35%
Comanche Warrior Societiesdamage +25%, hit points +25%
Renegade Comanchedamage bonus against Villager +0.75
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%

…and 69 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).