Cavalry · Colonial Age
Cowboy
Cowboy (proto ID deSaloonCowboy) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, ranged 20 every 3 s at range 12 (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 9 every 1.5 s (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 140 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. 1 civilization has it.
Quick answers (3)
- How much does Cowboy cost in AoE3?
- 140 coin; 40 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Cowboy?
- Mexicans.
- What is the proto ID of Cowboy?
- deSaloonCowboy — the name scenario triggers, AI scripts and mods use.
A dangerous outlaw on horseback.
- Population
- 5
- Line of sight
- 16
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 28
- Game ID
deSaloonCowboy
In the game's words
How to use it
The Cowboy is an outlaw unit that can be trained at the Saloon and is available to the United States starting in the Commerce Age. Like Comancheros, Cowboys are speedy ranged cavalry that are costly but effective against heavy cavalry and artillery. Cowboys have a special ability, Bull’s Eye, which they will automatically use to fire a high-damage rifle shot at enemy units.
History
As the United States expanded its territory westward during the 19th century, vast tracts of land were coveted by entrepreneurs, pastoralists, and criminals for business prospecting, cattle ranching, and the nefarious activities that a region with a minimal presence of law enforcement agents permitted. Burgeoning towns sprung up by water supplies, trade routes, arable land, and gold deposits. In this lawless world, gangs and vigilantes ruled the roost. The exploits of groups such as the Reno and Hole in the Wall Gangs and heroes (or antiheroes) such as Wyatt Earp, Butch Cassidy, and the Sundance Kid, are immortalized in the modern genre of “Western” films, capitalizing on the allure of an open, irregular climate far from the normalcy of more “civilized” urban life.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 20 ranged | 3 s | 12 | ×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 9 melee | 1.5 s | — | ×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 12 siege | 3 s | — | — |
Trained at
Civilizations
Cards and technologies that change it
…and 40 more that change every Outlaw.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).