AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Cowboy

Cowboy (proto ID deSaloonCowboy) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, ranged 20 every 3 s at range 12 (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 9 every 1.5 s (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 140 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. 1 civilization has it.

Quick answers (3)
How much does Cowboy cost in AoE3?
140 coin; 40 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cowboy?
Mexicans.
What is the proto ID of Cowboy?
deSaloonCowboy — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Coin140
Train time
40 s
Speed
7.25

A dangerous outlaw on horseback.

Population
5
Line of sight
16
Ranged resist
20%
Available from
IIColonial
XP when killed
28
Game ID
deSaloonCowboy

In the game's words

How to use it

The Cowboy is an outlaw unit that can be trained at the Saloon and is available to the United States starting in the Commerce Age. Like Comancheros, Cowboys are speedy ranged cavalry that are costly but effective against heavy cavalry and artillery. Cowboys have a special ability, Bull’s Eye, which they will automatically use to fire a high-damage rifle shot at enemy units.

History

As the United States expanded its territory westward during the 19th century, vast tracts of land were coveted by entrepreneurs, pastoralists, and criminals for business prospecting, cattle ranching, and the nefarious activities that a region with a minimal presence of law enforcement agents permitted. Burgeoning towns sprung up by water supplies, trade routes, arable land, and gold deposits. In this lawless world, gangs and vigilantes ruled the roost. The exploits of groups such as the Reno and Hole in the Wall Gangs and heroes (or antiheroes) such as Wyatt Earp, Butch Cassidy, and the Sundance Kid, are immortalized in the modern genre of “Western” films, capitalizing on the allure of an open, irregular climate far from the normalcy of more “civilized” urban life.

From the game's History encyclopedia (Mercenaries).

Cowboy, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee9 melee1.5 s—×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Siege12 siege3 s——

Cards and technologies that change it

Mexican Standoffchance to hit (Ranged) set to 25, chance to hit (Bullseye Charge) set to 25
Bad BoysOutlaw: train time −40%; becomes available
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 40 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).