AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Fortress Age

Battleship

Battleship (proto ID deMercBattleship) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 4,500 hit points, ranged 35 every 0.5 s at range 32, 75% ranged resist. It costs 1,000 wood, 1,000 coin and takes 70 s to train at the Dock and Port. 13 civilizations have it.

Quick answers (3)
How much does Battleship cost in AoE3?
1,000 wood, 1,000 coin; 70 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Battleship?
British, Danes, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Battleship?
deMercBattleship — the name scenario triggers, AI scripts and mods use.
Hit points
4,500
Cost
Coin1,000Wood1,000
Train time
70 s
Speed
4.75

Battleship. A mighty Ship of the Line that rules the waves and everything on it.

Population
0
Line of sight
40
Ranged resist
75%
Build limit
1
Available from
IIIFortress
XP when killed
200
Game ID
deMercBattleship

In the game's words

How to use it

The Battleship is a mercenary warship, one of the heaviest in the game. It is available at the Dock starting in the Commerce Age to any player who has allied with a European Royal House by building a Trading Post at one of their palaces. Some European civilizations can also access Battleships through Home City shipments. Sporting 18 guns, it has a high rate of fire.

History

During the 17th-19th centuries, naval tactics evolved towards a heavy reliance on broadside bombardments. This led warship construction to favor larger vessels with more cannons and greater integrity. The pinnacle of this development was the ship of the line, so named for the “line”, a broadside tactic. These early battleships ruled the seas in their heyday, but were gradually superseded by ironclad frigates during the later part of the 19th century.

From the game's History encyclopedia (Ships).

Battleship, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 135 siege0.5 s32×0.34 vs Artillery
Broadsidearea 132 siege0.1 s32×1.5 vs Ship
Long rangearea 8200 siege20 s64×0.5 vs Artillery×0.5 vs Dock×0.2 vs Villager×10 vs Building

Trained at

Civilizations

BritishDanesItaliansMaltesePolesSwedesDutchFrenchGermansOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

ArmadaWar Ship: hit points +20%, line of sight +2; can train Crossbowman, can train Pikeman, can train Rodelero, can train Musketeer, can train Skirmisher, can train Hussar, can train Veteran Lancer, can train Dragoon, can train Falconet, can train Culverin, can train Mortar, can train Horse Artillery
Baltic Sea Tradeauto gather oldenburg rate set to 1.13
Greek Shipyardsbuild limit +1
Imperatorhit points −20%, damage +20%
Mahmudiyetime between attacks (Ranged) set to 1, damage (Ranged) +150%
Morgan's Flagshiphealth regeneration +0.75
Naval Infantrycan train Crossbowman, can train Ordinance Rifleman, can train Pikeman, can train Veteran Halberdier, can train Musketeer, can train Veteran Cassador, can train Grenadier
Nuestras Señorasbuild limit +1
Willemspeed +2
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%

…and 5 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).