AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Cuerudo

Cuerudo (proto ID deREVVaquero) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 180 hit points, melee 7 every 1.5 s (×3.5 vs Artillery, ×2.5 vs Light Infantry, ×5 vs Llama), 40% ranged resist, 20% siege resist. It costs 100 food, 60 coin and takes 30 s to train. 1 civilization has it.

Quick answers (3)
How much does Cuerudo cost in AoE3?
100 food, 60 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cuerudo?
Spanish.
What is the proto ID of Cuerudo?
deREVVaquero — the name scenario triggers, AI scripts and mods use.
Hit points
180
Cost
Food100Coin60
Train time
30 s
Speed
6.5

Heavy lance cavalry wrapped in sturdy leather and armed with a revolver. Good against artillery and skirmishers. Can gather from livestock and build Livestock Pens.

Population
1
Line of sight
20
Ranged resist
40%
Siege resist
20%
Available from
IIColonial
XP when killed
20
Game ID
deREVVaquero

Attacks

AttackDamageEveryRangeMultipliers
Melee7 melee1.5 s—×3.5 vs Artillery×2.5 vs Light Infantry×5 vs Llama
Siege11 siege3 s——

Civilizations

Spanish

Home City cards that ship it

Cards and technologies that change it

Mexicobecomes available
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
PhilhellenismOutlaw: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 59 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).