AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial
Spanish Home City painting

European civilization · Home City Seville

Spanish

The Spanish (civ ID Spanish, Home City Seville) in AoE3: Definitive Edition 100.19.18309 start with 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler and 1 War Dog, train 22 kinds of units from their own buildings and have 166 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.

This section as JSON: /raw/civilizations.json

Quick answers (4)
What are the Spanish bonuses in AoE3?
Civilization bonus: Faster shipments from home city. Royal guard units: Pikeman (Tercios), Rodelero (Espadachins), Lancer (Garrochistas) Unique units: War Dog, Missionary, Rodelero, Lancer One of the greatest colonizers of North and South America was known for having acquired great wealth from the colonies during the 17th century. While Spain focused primarily on South America, developments in Europe often entangled it in the affairs of other colonizing nations.
What do the Spanish start with?
3 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler and 1 War Dog.
Which Spanish age-up gives the most?
to the Colonial Age: The Naturalist (≈ 500 resources); to the Fortress Age: The Scout (≈ 800 resources); to the Industrial Age: The Cavalry Marshal (≈ 1,200 resources); to the Imperial Age: El Presidente (≈ 2,000 resources).
How many Home City cards do the Spanish have?
166, plus 59 more in revolution decks.

Bonuses

Civilization bonus: Faster shipments from home city. Royal guard units: Pikeman (Tercios), Rodelero (Espadachins), Lancer (Garrochistas) Unique units: War Dog, Missionary, Rodelero, Lancer One of the greatest colonizers of North and South America was known for having acquired great wealth from the colonies during the 17th century. While Spain focused primarily on South America, developments in Europe often entangled it in the affairs of other colonizing nations.

The game's own civilization summary (civ picker rollover).

Starting units

Age-up choices

What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.

To the Colonial Age

To the Fortress Age

To the Industrial Age

To the Imperial Age

History

In 1492 the combined kingdoms of Aragon and Castile completed the reconquest of Spain, driving the last of the Moors back to North Africa. At this moment the discoveries of Columbus fell into their lap. They followed his first voyage with more that were disappointing at first, revealing new continents but not the Asian source of gold or riches they sought. That changed, however, when first the Aztec and then Incan civilizations were discovered in the interior. Both were destroyed in audacious and brutal campaigns, and looted of enormous treasure. These conquests revitalized interest in the New World, and Spanish conquistadors searched north and south for more treasure and more civilizations, especially the legendary El Dorado, the city of gold. When these searches proved largely fruitless, the Spanish settled where they found precious metal to be mined, or where surviving native populations could be put to work. Other European nations and assorted pirates began preying on Spanish outposts and returning treasure fleets. While Spain fought endless wars in Europe against Protestantism, it was also engaged in the New World, defending its colonies and sources of wealth. By the late eighteenth century Spain's opportunity for greatness on a worldwide scale had passed. The wealth it extracted from the New World had largely spent on luxuries and wasteful wars. Spain resisted change and progress at home and abroad. Its colonial system installed a ruling elite over indigenous populations. The costs of maintaining its empire outstripped the income it generated, and one by one the colonies wrested control from Spain. The Spanish fell behind the other contending nations in Europe in economic and military power, and when the French under Napoleon marched in they could offer little organized resistance.

From the game's History encyclopedia.

Units

Villager

Cavalry

Artillery

Ship

CaravelCoin100Wood300FrigateCoin500Wood500GalleonCoin300Wood300MonitorCoin200Wood600

Other

Also available: 107 mercenaries, natives, pets and shipment-only units

Buildings

Home City cards (166)

Every card of the Seville Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.

After a revolution: 59 cards of the revolution decks