Other · Fortress Age
Eagle Runner Knight
Eagle Runner Knight (proto ID xpEagleKnight) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 180 hit points, ranged 15 every 1.5 s at range 12 (×2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 9 every 1.5 s (×2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 75 food, 75 coin and takes 34 s to train at the Fort, Nobles' Hut, American Citadel and 3 more. 1 civilization has it.
Quick answers (3)
- How much does Eagle Runner Knight cost in AoE3?
- 75 food, 75 coin; 34 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Eagle Runner Knight?
- Aztecs.
- What is the proto ID of Eagle Runner Knight?
- xpEagleKnight — the name scenario triggers, AI scripts and mods use.
Nobleman that flings javelins from an atlatl. Good against Cavalry and Hand Shock Troops.
- Population
- 1
- Line of sight
- 18
- Ranged resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 15
- Game ID
xpEagleKnight
In the game's words
How to use it
The Eagle Runner Knight is an Aztec infantry unit with a good attack and decent range. The Eagle Runner Knight flings spears from an atlatl, and is good against cavalry and hand shock infantry.
History
Aztec warriors who had captured at least four enemy soldiers became eligible for the ranks of the eagle runner knight or the jaguar prowl knights. Presumably, this emphasis on capturing enemies was to collect a pool of captives for sacrifice, but the Aztec were also known for dealing death in battle, killing with single strokes of their obsidian swords, or hurling barbed spears with atlatls. Their own warriors who caused confusion or disorder in ranks were beaten on the spot and sometimes killed. The dress of eagle runner knights incorporated feathers and a helmet resembling an eagle's head. The eagle was a symbol of the sun, the focus of Aztec worship and sacrifice. Eagle runner knights are usually depicted carrying shields and spears.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 15 ranged | 1.5 s | 12 | ×2 vs Coyote Man×3 vs Heavy Cavalry×0.75 vs Infantry×0.5 vs Villager |
| Melee | 9 melee | 1.5 s | — | ×2 vs Coyote Man×3 vs Heavy Cavalry |
| Siege | 8 siege | 3 s | — | — |
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 10 more that change every Cavalry Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).