AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Fortress Age

Eagle Runner Knight

Eagle Runner Knight (proto ID xpEagleKnight) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 180 hit points, ranged 15 every 1.5 s at range 12 (×2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 9 every 1.5 s (×2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 75 food, 75 coin and takes 34 s to train at the Fort, Nobles' Hut, American Citadel and 3 more. 1 civilization has it.

Quick answers (3)
How much does Eagle Runner Knight cost in AoE3?
75 food, 75 coin; 34 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Eagle Runner Knight?
Aztecs.
What is the proto ID of Eagle Runner Knight?
xpEagleKnight — the name scenario triggers, AI scripts and mods use.
Hit points
180
Cost
Food75Coin75
Train time
34 s
Speed
6

Nobleman that flings javelins from an atlatl. Good against Cavalry and Hand Shock Troops.

Population
1
Line of sight
18
Ranged resist
20%
Available from
IIIFortress
XP when killed
15
Game ID
xpEagleKnight

In the game's words

How to use it

The Eagle Runner Knight is an Aztec infantry unit with a good attack and decent range. The Eagle Runner Knight flings spears from an atlatl, and is good against cavalry and hand shock infantry.

History

Aztec warriors who had captured at least four enemy soldiers became eligible for the ranks of the eagle runner knight or the jaguar prowl knights. Presumably, this emphasis on capturing enemies was to collect a pool of captives for sacrifice, but the Aztec were also known for dealing death in battle, killing with single strokes of their obsidian swords, or hurling barbed spears with atlatls. Their own warriors who caused confusion or disorder in ranks were beaten on the spot and sometimes killed. The dress of eagle runner knights incorporated feathers and a helmet resembling an eagle's head. The eagle was a symbol of the sun, the focus of Aztec worship and sacrifice. Eagle runner knights are usually depicted carrying shields and spears.

From the game's History encyclopedia (Infantry).

Eagle Runner Knight, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged15 ranged1.5 s12×2 vs Coyote Man×3 vs Heavy Cavalry×0.75 vs Infantry×0.5 vs Villager
Melee9 melee1.5 s—×2 vs Coyote Man×3 vs Heavy Cavalry
Siege8 siege3 s——

Home City cards that ship it

Cards and technologies that change it

Champion Eagle Runner Knightsdamage +25%, hit points +25%
Knight Attackdamage +15%
Knight Combathit points +15%, damage +15%
Knight Hitpointshit points +15%
Legendary Eagle Runner Knightshit points +50%, damage +50%
Scorched Earthdamage (Siege) +50%
TEAM House of Aviztrain time −15%
Temple of Tlaloc Supportrange (Ranged) +4, line of sight +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
CouriersLight Infantry: train time −45%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Germans-only extra +5% cavalry attackLight Infantry: damage +5%
HualcanaLight Infantry: resist +0.05
Italian-only extra +5% Cavalry hitpointsLight Infantry: damage +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Matrakci SchoolLight Infantry: train time −30%
Quechuan DietLight Infantry: train time −15%

…and 10 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).