AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Discovery Age

Eagle Scout

Eagle Scout (proto ID deEagleScout) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 80 hit points, ranged 10 every 1.5 s at range 12 (×1.8 vs Guardian); melee 10 every 1.5 s (×1.8 vs Guardian), 10% ranged resist. It costs 80 food and takes 7 s to train at the War Chief. 1 civilization has it.

Quick answers (3)
How much does Eagle Scout cost in AoE3?
80 food; 7 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Eagle Scout?
Aztecs.
What is the proto ID of Eagle Scout?
deEagleScout — the name scenario triggers, AI scripts and mods use.
Hit points
80
Cost
Food80
Train time
7 s
Speed
5

Aztec scout that flings javelins from an atlatl. Helps the War Chief to explore the map and defeat treasure guardians.

Population
0
Line of sight
16
Ranged resist
10%
Build limit
5
Available from
IDiscovery
XP when killed
8
Game ID
deEagleScout

Attacks

AttackDamageEveryRangeMultipliers
Ranged10 ranged1.5 s12×0.1 vs Villager×1.8 vs Guardian×0.4 vs Hero
Melee10 melee1.5 s—×0.1 vs Villager×1.8 vs Guardian×0.4 vs Hero
Siege5 siege3 s——

Trained at

Civilizations

Aztecs

Cards and technologies that change it

ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%

…and 29 more that change every Find Scout.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).