AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

War Chief

War Chief (proto ID xpAztecWarchief) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 500 hit points, melee 6 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 200 coin and takes 20 s to train. 1 civilization has it.

Quick answers (3)
How much does War Chief cost in AoE3?
200 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have War Chief?
Aztecs.
What is the proto ID of War Chief?
xpAztecWarchief — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Coin200
Train time
20 s
Speed
4.5

The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.

Population
0
Line of sight
18
Ranged resist
10%
Build limit
1
Available from
IDiscovery
XP when killed
100
Game ID
xpAztecWarchief

In the game's words

How to use it

The Aztec War Chief is an infantry unit with a big attack, a lot of hitpoints, and no range. Because the Aztec War Chief does damage in melee combat, he is vulnerable to ranged attacks as he moves in close. The primary bonus for the War Chief is that all units near him earn extra Experience Points for kills. Like Explorers, the War Chief has a good line of sight and can collect Treasures and build Trading Posts. If a War Chief falls in a fight, he collapses and has to generate enough hitpoints to be recovered by allies. A fallen War Chief can also be returned to the Community Plaza by doing the War Ceremony.

History

The most densely populated region of the New World in 1492 was Mesoamerica, the region where North and Central America meet. Among the people living there were the Aztecs (also known as Mexica or Tenocha); they built a complex civilization centered around their great city of Tenochtitlan (modern Mexico City). This was one of the largest cities in the world (with an estimated population of 200,000) and arguably more beautiful and cleaner than most contemporary European capitals. In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies.

From the game's History encyclopedia (Special).

War Chief, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee6 melee1.5 s—×0.25 vs Villager×3 vs Guardian
Siege15 siege3 s—×1 vs Building
Melee (cover)3 melee1.5 s—×0.25 vs Villager×3 vs Guardian

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Aztecs

Cards and technologies that change it

Founderspeed +25%, area of damage (Melee) set to 2
High Priest of Ixtliltondamage +50%, hit points +50%
Smoking Mirrorspeed +25%, area of damage (Melee) set to 2
The Chiefdamage (Swashbuckler) +25%, area of damage (Swashbuckler) +1, hit points +20%
The Chiefdamage (Swashbuckler) +50%, area of damage (Swashbuckler) +1, hit points +30%
The Chiefdamage (Swashbuckler) +75%, area of damage (Swashbuckler) +1.25, hit points +40%
The Chiefarea of damage (Swashbuckler) +100%, damage (Swashbuckler) +100%, hit points +50%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AghaHero: damage +50%, hit points +50%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%
Cult of the Talking CrossHero: hit points +1,500, damage +100%
DuelistHero: damage +50%, hit points +50%

…and 37 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).