AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Fortress Age

Elite Ram

Elite Ram (proto ID xpRam) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 250 hit points, melee 10 every 1.5 s (×4 vs Artillery), 50% ranged resist. It costs 80 food, 120 wood and takes 45 s to train at the Artillery Foundry. 1 civilization has it.

Quick answers (3)
How much does Elite Ram cost in AoE3?
80 food, 120 wood; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Elite Ram?
Haudenosaunee.
What is the proto ID of Elite Ram?
xpRam — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food80Wood120
Train time
45 s
Speed
3.5

Siege warrior. Good against buildings.

Population
2
Line of sight
15
Ranged resist
50%
Available from
IIIFortress
XP when killed
20
Game ID
xpRam

In the game's words

How to use it

The Ram is a land-based siege unit with short range and a high-building attack. Slow and lumbering, it's quite effective at reducing an enemy town to rubble.

History

The most direct way to attack a stone wall or other stone fortification was to knock it down with a battering ram. A typical ram was a stout log mounted on wheels or suspended from a frame so it could swing forward and backward. The frame was brought up to the wall or gate to be battered; men heaving in unison then repeatedly slammed the ram into the target. Given enough time, any obstruction could be knocked down, opening a breach for assault.

From the game's History encyclopedia (Artillery).

Elite Ram, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee10 melee1.5 s—×4 vs Artillery
Siege75 siege1.5 s——
Melee (cover)5 melee1.5 s—×4 vs Artillery

Trained at

Civilizations

Haudenosaunee

Home City cards that ship it

Cards and technologies that change it

Beaver Warsranged resist +0.1, siege resist +0.2
Champion Ramsdamage +25%, hit points +25%
Engineering Schooltrain time −30%
Legendary Ramshit points +50%, damage +50%
Siege Combathit points +15%, damage +15%
Siege Constructionpopulation −1, train time −30%
Siege Damagedamage +15%
Siege Disciplinepopulation −1
Siege Drillspeed +10%
Siege Hitpointshit points +15%
TEAM Engineering Schooltrain time −15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Somali Ajuran EngineersSiege Trooper: damage bonus against Frontier Fortification +20%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).