Ship · Colonial Age
Fire Junk
Fire Junk (proto ID ypFireship) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 400 hit points, 50% ranged resist. It costs 100 wood, 100 coin and takes 15 s to train at the Dock. 1 civilization has it.
Quick answers (3)
- How much does Fire Junk cost in AoE3?
- 100 wood, 100 coin; 15 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Fire Junk?
- Chinese.
- What is the proto ID of Fire Junk?
- ypFireship — the name scenario triggers, AI scripts and mods use.
Fire Junk. Rams anything on the water and explodes.
- Population
- 0
- Line of sight
- 40
- Ranged resist
- 50%
- Build limit
- 10
- Available from
- IIColonial
- XP when killed
- 20
- Game ID
ypFireship
In the game's words
How to use it
This barely seaworthy pile of flaming wreckage can be steered into a player’s enemies to make them explode.
History
Virtually everything on a tall ship is flammable, from wooden planks and tar that seals seams to greased ropes and canvas sails, to gunpowder - especially gunpowder! Black powder ships, also called fireships, were ships set afire and allowed to drift (or were sometimes piloted by a minimal crew, who escaped before impact) into enemy fleets with the purpose of setting them afire and blowing them up. Fireships were particularly nasty when sailed into harbors to destroy immobile ships at anchor. Fireships were used by the English Royal Navy against the larger and more powerful Spanish Armada. Unable to find a proper port or deep mooring, the Spanish fleet congregated in a defensive arc, into which the British sailed a half-dozen fireships, scattering and confusing the Spanish fleet. This allowed the smaller English fleet to engage the Spanish Armada on a more even footing.
From the game's History encyclopedia (Ships).
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 8 more that change every War Ship.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).