AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Fire Junk

Fire Junk (proto ID ypFireship) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 400 hit points, 50% ranged resist. It costs 100 wood, 100 coin and takes 15 s to train at the Dock. 1 civilization has it.

Quick answers (3)
How much does Fire Junk cost in AoE3?
100 wood, 100 coin; 15 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Fire Junk?
Chinese.
What is the proto ID of Fire Junk?
ypFireship — the name scenario triggers, AI scripts and mods use.
Hit points
400
Cost
Coin100Wood100
Train time
15 s
Speed
9

Fire Junk. Rams anything on the water and explodes.

Population
0
Line of sight
40
Ranged resist
50%
Build limit
10
Available from
IIColonial
XP when killed
20
Game ID
ypFireship

In the game's words

How to use it

This barely seaworthy pile of flaming wreckage can be steered into a player’s enemies to make them explode.

History

Virtually everything on a tall ship is flammable, from wooden planks and tar that seals seams to greased ropes and canvas sails, to gunpowder - especially gunpowder! Black powder ships, also called fireships, were ships set afire and allowed to drift (or were sometimes piloted by a minimal crew, who escaped before impact) into enemy fleets with the purpose of setting them afire and blowing them up. Fireships were particularly nasty when sailed into harbors to destroy immobile ships at anchor. Fireships were used by the English Royal Navy against the larger and more powerful Spanish Armada. Unable to find a proper port or deep mooring, the Spanish fleet congregated in a defensive arc, into which the British sailed a half-dozen fireships, scattering and confusing the Spanish fleet. This allowed the smaller English fleet to engage the Spanish Armada on a more even footing.

From the game's History encyclopedia (Ships).

Fire Junk, from the game's History

Trained at

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.1
Fire Junk Attackdamage +50%
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%; War Ship: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%

…and 8 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).