AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Griot

Griot (proto ID deGriot) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 260 hit points, melee 15 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 150 coin and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Griot cost in AoE3?
150 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Griot?
Hausa.
What is the proto ID of Griot?
deGriot — the name scenario triggers, AI scripts and mods use.
Hit points
260
Cost
Coin150
Train time
40 s
Speed
4.5

Griot. Inspiring musician and storyteller who can increase the work rate of buildings and speed of nearby units. Uses instruments to intimidate enemies which slows their attack speed.

Population
2
Line of sight
18
Ranged resist
10%
Build limit
5
Available from
IIColonial
XP when killed
15
Game ID
deGriot

In the game's words

How to use it

The Griot is a unique Hausa unit. It is available starting in the Commerce Age and can either empower nearby buildings to increase their efficiency, or slow the movement of enemy units.

History

The griot, a keeper of oral tradition responsible for entertaining and educating his people with tales and epics, was a key figure among several rural and nomadic groups in West Africa. In telling their epics, Griots praised and memorialized influential figures such as Sundjata Keita and Mansa Musa for posterity.

From the game's History encyclopedia (Healers).

Griot, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee15 melee1.5 s—×3 vs Guardian

Civilizations

Hausa

Home City cards that ship it

Cards and technologies that change it

4 Griotsbuild limit +4
8 Griotsbuild limit +8
Dodo Cultspeed +15%, hit points +65%, build limit +5
Jukunawabuild limit +5
Maguzawadamage +50%
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Apache EnduranceEmpowerer: speed +5%
Medical ScienceHealer: speed +15%, hit points +35%
Mission FervorHealer: heal rate +50%, hit points +50%, train time −50%
State ReligionHealer: speed +15%, hit points +65%
TEAM Inca BridgesInfantry: speed +5%; Healer: speed +5%
TEAM PatriarchyHealer: Coin cost −50%, Wood cost −50%, Food cost −50%, train time −50%
TEAM Yongle InfrastructureInfantry: speed +5%; Healer: speed +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%

…and 22 more that change every Empowerer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).