AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial
Hausa Home City painting

African civilization · Home City Kano

Hausa

The Hausa (civ ID DEHausa, Home City Kano) in AoE3: Definitive Edition 100.19.18309 start with 1 Sanga Cattle, 1 Emir, 1 Livestock Market Builder, 3 Sanga Cattle and 5 Villager, train 17 kinds of units from their own buildings and have 151 Home City cards. Their age-up choices number 5 / 6 / 7 / 8 for the Colonial, Fortress, Industrial and Imperial ages.

This section as JSON: /raw/civilizations.json

Quick answers (4)
What are the Hausa bonuses in AoE3?
Civilization bonus: Gets a free Sanga Cattle with all shipments. Universities generate Influence, especially when built in a Kingdom (nearby one Town Center, Palace and Trading Post). Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the University • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Universities, Trading Posts and by controlling large herds of Livestock. Unique units: Maigadi, Griot, Fulani Archers, Raider and Lifidi Knight The wealthy Hausa kingdoms were magnets for merchants, intellectuals, and enemies. Their extensive trade relations and diplomacy enabled them to exert powerful influence over vast stretches of West Africa. The Hausa kings and emirs deployed powerful cavalry armies to compete with each other or conquer neighboring empires.
What do the Hausa start with?
1 Sanga Cattle, 1 Emir, 1 Livestock Market Builder, 3 Sanga Cattle and 5 Villager.
Which Hausa age-up gives the most?
to the Colonial Age: Hausa (≈ 500 resources); to the Fortress Age: Berbers (≈ 720 resources); to the Industrial Age: Hausa (≈ 1,000 resources); to the Imperial Age: Hausa (≈ 2,000 resources).
How many Home City cards do the Hausa have?
151, plus 0 more in revolution decks.

Bonuses

Civilization bonus: Gets a free Sanga Cattle with all shipments. Universities generate Influence, especially when built in a Kingdom (nearby one Town Center, Palace and Trading Post). Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the University • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Universities, Trading Posts and by controlling large herds of Livestock. Unique units: Maigadi, Griot, Fulani Archers, Raider and Lifidi Knight The wealthy Hausa kingdoms were magnets for merchants, intellectuals, and enemies. Their extensive trade relations and diplomacy enabled them to exert powerful influence over vast stretches of West Africa. The Hausa kings and emirs deployed powerful cavalry armies to compete with each other or conquer neighboring empires.

The game's own civilization summary (civ picker rollover).

Starting units

Units few others have

Units Hausa train from their own buildings that no more than one other civilization has.

Age-up choices

What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.

To the Colonial Age

To the Fortress Age

To the Industrial Age

To the Imperial Age

History

The Hausa are a people-group inhabiting the Sahelian region of modern-day Nigeria, a region that rose to immense prominence by the early modern period owing primarily to its location on the lucrative trans-Saharan trade routes. A mix of sedentary and pastoral-nomadic societies, the Hausa coalesced into a series of kingdoms during this time, such as Kano and Zazzau. As Islam spread to the region thanks to merchants from north of the Sahara, it took hold on vast numbers of people, from commoners to rulers. One such ruler, Muhammad Rumfa (r. 1463-1499), converted most of Kano to Islam, planting a seed that would bear fruit centuries later. Another ruler, Queen Amina of Zazzau (r. 1576-1610), is credited with building the first Islamicized Hausa kingdom. Her achievements were manifold, ranging from military expansion to city building and the reform of agricultural infrastructure. Like several other polities of the time, Zazzau had to contend with the frictious relationship between agriculturalists and pastoralists. While the former derived wealth and power from produce and urban consolidation, the latter measured wealth in mobile, utile materialism such as horses and cattle. Peaceful interaction between the groups was mutually beneficial, but predatory nomadism occasionally ensued and posed a major threat to both societies. To address this issue, Amina commissioned the construction of a series of fortifications around all major urban centers in her kingdom. By the turn of the 19th century, the Hausa polities were in turmoil. Exploited peasants banded with Fula pastoralists to resist the oppressive policies of Hausa city-states such as Gobir. They found a leader in Usman dan Fodio, a Fulani scholar and military leader. After several decades as a religious teacher, Usman organized an insurrection in 1802 that sought to reform his community – which he felt had strayed from a virtuous path and given itself over to greed, immorality, and cruelty – through Islamic teachings. Leading armies primarily of Fulani as Commander of the Faithful, he dismantled the existing Hausa system and established the Sokoto Caliphate in 1803. Before his death in 1817, Usman authored countless treatises on political, cultural, social, and religious matters. Over the next several decades, the Sokoto Caliphate expanded swiftly, establishing dominance over the nearby city-states and consolidating its power through control of vital trade, the construction of a network of fortresses, and a sophisticated taxation system. Despite these strengths and a robust military, the Caliphate was no match for the repeated incursions of fully industrialized European imperial powers during the turn of the 20th century, and it swiftly crumbled, allowing the British and Germans to partition its former territory.

From the game's History encyclopedia.

Units

Ship

Other

Also available: 56 mercenaries, natives, pets and shipment-only units

Buildings

Home City cards (151)

Every card of the Kano Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.