AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Inuit Hunter

Inuit Hunter (proto ID deNatMercInuitHunter) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 130 hit points, ranged 13 every 1.5 s at range 16 (×3 vs Native Warrior, ×3 vs Outlaw, ×5 vs Pet, ×3 vs Mercenary); melee 10 every 1.5 s (×3 vs Native Warrior, ×3 vs Outlaw, ×5 vs Pet, ×3 vs Mercenary), 20% ranged resist. It costs 60 food, 50 wood and takes 30 s to train. 1 civilization has it.

Quick answers (3)
How much does Inuit Hunter cost in AoE3?
60 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Inuit Hunter?
Danes.
What is the proto ID of Inuit Hunter?
deNatMercInuitHunter — the name scenario triggers, AI scripts and mods use.
Hit points
130
Cost
Food60Wood50
Train time
30 s
Speed
4.5

Resilient Inuit Archer that specializes in fighting Outlaws, Pets, Mercenaries and other Native warriors. Benefits from Hunting Promotions, improving attack range.

Population
0
Line of sight
18
Ranged resist
20%
Build limit
12
Available from
IIColonial
XP when killed
11
Game ID
deNatMercInuitHunter

In the game's words

How to use it

The Inuit Hunter is available from the Commerce Age in the Trading Post at an Inuit native settlement. He gains more range from successful hunts and specializes in fighting Outlaws, Pets, Mercenaries and other Native warriors. In the Fortress Age, the powerful Inuit Qamutik becomes available to fight off cavalry. Once the ‘Qimmiit’ technology has been researched, fallen Qamutiks disintegrate into Inuit Hunters and Huskies. Huskies can pick up treasures and steal resource crates.

History

Inuit life centered on hunting, essential for survival in the harsh Arctic environment. As semi-nomadic hunters, they relied on seals, caribou, walrus, and whales, meticulously utilizing every animal part for food, oil, clothing, and tools. While primarily for subsistence, Inuit groups engaged in warfare over hunting grounds and trade. Thus, many traditional hunting tools like the harpoon doubled as weapons against groups like the Dene and Cree. Some hunters used a wooden spear-thrower – comparable to the Mesoamerican atlatl – to increase range. Specialized weapons included the war club and the cable-backed bow. The Inuit subsistence economy demanded robust mobility and the Qamutik dog sled was the most efficient way to transport large amounts of meat over snow and ice. These sleds, pulled by dog teams, were constructed from Arctic materials like driftwood and whalebone. For hunting and seasonal migration on water, the single-man kayak and the larger 'umiak' were indispensable.

From the game's History encyclopedia (Native Warriors).

Inuit Hunter, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged13 ranged1.5 s16×3 vs Native Warrior×3 vs Outlaw×5 vs Pet×3 vs Mercenary
Melee10 melee1.5 s—×3 vs Native Warrior×3 vs Outlaw×5 vs Pet×3 vs Mercenary
Siege10 siege3 s10—

Civilizations

Danes

Home City cards that ship it

Cards and technologies that change it

Champion Inuithit points +35%, damage +35%
Inuit Warrior Societieshit points +25%, damage +25%
Black ArrowNative Warrior: train time −85%
Chimayó GenizariosNative Warrior: train time −10%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Leszczyński AlliancesNative Warrior: Wood cost −20%, Coin cost −20%, Food cost −20%, build limit +20%
Louverture LiberationNative Warrior: build limit +20%, speed +5%
Loyal WarriorsNative Warrior: Influence cost −15%
Loyal WarriorsNative Warrior: Food cost −15%, Wood cost −15%, Coin cost −15%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native Warrior AttackNative Warrior: damage +30%, train time −25%
Native Warrior CombatNative Warrior: hit points +15%, damage +15%
Native Warrior ConscriptionNative Warrior: build limit +20%, Wood cost −25%, Coin cost −25%, Food cost −25%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native WarriorsNative Warrior: Wood cost −25%, Coin cost −25%, Food cost −25%
Native WarriorsNative Warrior: Food cost −25%, Wood cost −25%, Coin cost −25%
Sahelian KingdomsNative Warrior: hit points +15%, damage +15%
SevitesNative Warrior: health regeneration set to 0.25
TEAM French Auxiliaries CombatNative Warrior: hit points +10%, damage +10%
TEAM Native Weapon TradeNative Warrior: build limit +20%
Wilderness WarfareNative Warrior: hit points +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%

…and 52 more that change every Native Warrior.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).