AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Fortress Age

Inuit Qamutik

Inuit Qamutik (proto ID deNatMercInuitQamutik) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 420 hit points, ranged 15 every 1.5 s at range 14 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry), 30% ranged resist. It costs 110 food, 110 wood and takes 35 s to train. 1 civilization has it.

Quick answers (3)
How much does Inuit Qamutik cost in AoE3?
110 food, 110 wood; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Inuit Qamutik?
Danes.
What is the proto ID of Inuit Qamutik?
deNatMercInuitQamutik — the name scenario triggers, AI scripts and mods use.
Hit points
420
Cost
Food110Wood110
Train time
35 s
Speed
7.25

Archer on a light dog sled. Good against heavy cavalry.

Population
0
Line of sight
19
Ranged resist
30%
Build limit
18
Available from
IIIFortress
XP when killed
22
Game ID
deNatMercInuitQamutik

In the game's words

How to use it

The Inuit Hunter is available from the Commerce Age in the Trading Post at an Inuit native settlement. He gains more range from successful hunts and specializes in fighting Outlaws, Pets, Mercenaries and other Native warriors. In the Fortress Age, the powerful Inuit Qamutik becomes available to fight off cavalry. Once the ‘Qimmiit’ technology has been researched, fallen Qamutiks disintegrate into Inuit Hunters and Huskies. Huskies can pick up treasures and steal resource crates.

History

Inuit life centered on hunting, essential for survival in the harsh Arctic environment. As semi-nomadic hunters, they relied on seals, caribou, walrus, and whales, meticulously utilizing every animal part for food, oil, clothing, and tools. While primarily for subsistence, Inuit groups engaged in warfare over hunting grounds and trade. Thus, many traditional hunting tools like the harpoon doubled as weapons against groups like the Dene and Cree. Some hunters used a wooden spear-thrower – comparable to the Mesoamerican atlatl – to increase range. Specialized weapons included the war club and the cable-backed bow. The Inuit subsistence economy demanded robust mobility and the Qamutik dog sled was the most efficient way to transport large amounts of meat over snow and ice. These sleds, pulled by dog teams, were constructed from Arctic materials like driftwood and whalebone. For hunting and seasonal migration on water, the single-man kayak and the larger 'umiak' were indispensable.

From the game's History encyclopedia (Native Warriors).

Inuit Qamutik, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow15 ranged1.5 s14×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager
Siege15 siege3 s10—

Civilizations

Danes

Home City cards that ship it

Cards and technologies that change it

Champion Inuithit points +35%, damage +35%
Inuit Warrior Societieshit points +25%, damage +25%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1

…and 54 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).