AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Colonial Age

Leonardo's Tank

Leonardo's Tank (proto ID deTank) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 3,500 hit points, 50% melee resist, 50% ranged resist, 50% siege resist. It costs 1,500 wood, 1,500 coin and takes 45 s to train. 4 civilizations have it.

Quick answers (3)
How much does Leonardo's Tank cost in AoE3?
1,500 wood, 1,500 coin; 45 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Leonardo's Tank?
Italians, Ottomans, Portuguese and Spanish.
What is the proto ID of Leonardo's Tank?
deTank — the name scenario triggers, AI scripts and mods use.
Hit points
3,500
Cost
Coin1,500Wood1,500
Train time
45 s
Speed
5.25

Armored vehicle with cannons pointing in all directions. Let's have a ride on the merry-go-round!

Population
0
Line of sight
30
Melee resist
50%
Ranged resist
50%
Siege resist
50%
Available from
IIColonial
XP when killed
300
Game ID
deTank

Civilizations

ItaliansOttomansPortugueseSpanish

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%

…and 1 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).