European civilization · Home City Venice
Italians
The Italians (civ ID DEItalians, Home City Venice) in AoE3: Definitive Edition 100.19.18309 start with 6 Crates of Food, 2 Cords of Wood, 1 Explorer, 3 Settler and 1 Architect, train 21 kinds of units from their own buildings and have 185 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.
This section as JSON: /raw/civilizations.json
Quick answers (4)
- What are the Italians bonuses in AoE3?
- Civilization bonus: Gets a free Settler with every technology and may research those at Economic Buildings in any age. Royal Guard Units: Mortars (Galilean Mortars) and Culverins (Spingardes) Unique Units: Architect, Bersagliere, Galleass, Pavisier. Unique Buildings: Basilica, Lombard Fabulously wealthy merchant republics, kingdoms, duchies, and even the Papacy had driven the Renaissance and dominated the trade networks of the Mediterranean. However, when the Italian polities were not engaged in conflicts abroad, they fought each other nearly incessantly, until the Risorgimento gave rise to the new Kingdom of Italy.
- What do the Italians start with?
- 6 Crates of Food, 2 Cords of Wood, 1 Explorer, 3 Settler and 1 Architect.
- Which Italians age-up gives the most?
- to the Colonial Age: The Philosopher Prince (≈ 500 resources); to the Fortress Age: The Gentleman Pirate (≈ 800 resources); to the Industrial Age: The Cavalry Marshal (≈ 1,080 resources); to the Imperial Age: El Presidente (≈ 2,000 resources).
- How many Home City cards do the Italians have?
- 185, plus 75 more in revolution decks.
Bonuses
Civilization bonus: Gets a free Settler with every technology and may research those at Economic Buildings in any age. Royal Guard Units: Mortars (Galilean Mortars) and Culverins (Spingardes) Unique Units: Architect, Bersagliere, Galleass, Pavisier. Unique Buildings: Basilica, Lombard Fabulously wealthy merchant republics, kingdoms, duchies, and even the Papacy had driven the Renaissance and dominated the trade networks of the Mediterranean. However, when the Italian polities were not engaged in conflicts abroad, they fought each other nearly incessantly, until the Risorgimento gave rise to the new Kingdom of Italy.
The game's own civilization summary (civ picker rollover).
Starting units
- 6×
Crates of Food - 2×
Cords of Wood - 1×
Explorer - 3×
Settler - 1×
Architect
Units few others have
Units Italians train from their own buildings that no more than one other civilization has.
Age-up choices
What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.
To the Colonial Age
The Philosopher Prince
800gives ≈ 500
The Medici
800gives ≈ 100
The Inventor
800
The Logistician
900
The Governor
800
To the Fortress Age
The Gentleman Pirate
1,200
1,000gives ≈ 800
The Adventurer
1,200
1,000gives ≈ 680
The Marksman
1,200
1,000gives ≈ 600
The Mercenary Contractor
1,200
1,000
The Bishop
1,200
1,000
To the Industrial Age
The Cavalry Marshal
2,000
1,200gives ≈ 1,080
The Engineer
2,000
1,200gives ≈ 1,000
The Logistician
2,000
1,200
The Papal Guard
2,000
1,200
The Pope
2,000
1,200
To the Imperial Age
El Presidente
4,000
4,000gives ≈ 2,000
The General
4,000
4,000
The Inventor
4,000
4,000
The Mercenary Contractor
4,000
4,000
The Royalist
4,000
4,000
History
As the early modern period dawned, the Italian peninsula was divided between a plethora of small states: merchant republics, kingdoms, duchies, and even the Papacy. These entities, most of which were fabulously wealthy, had driven the Renaissance and dominated the trade networks of the Mediterranean. Such high stakes invited conflict, however, and when the Italian polities were not engaged in conflicts abroad, they fought each other nearly incessantly. For a long time, trade networks between Europe and the lands to the east had flourished, but this changed during the 15th century when the expanding Ottoman Empire vanquished the declining Byzantine Empire and incorporated its lands. Intense rivalry between the Ottomans and European states led to the closure of the traditional trade routes east, and so the latter sought other ways to reach the trading hubs of Asia. While the Italian states spearheaded very few of these efforts, many of their people joined the exploration efforts that sailed in all directions, charting routes around Africa and also reaching the Americas. While many other European states settled these lands, the Italian states seldom did so, being preoccupied with Mediterranean trade and rivalries with the Ottomans and with each other. Further, as the settlement of other continents proved a lucrative business, competition was high, and the small Italian states did not have the power to compete with their larger neighbors in Europe. Although they played a pivotal role in early modern events in their sphere of influence, most notably the Wars of the Holy League against the Ottoman Empire (16th-17th centuries) and the Thirty Years’ War (17th century), their decline progressed swiftly. By the time that the Napoleonic Wars began at the turn of the 19th century, their splendor was past, and they were easily conquered by the French Empire. Adversity drove ambition, however, and after the collapse of the French Empire in 1815, many residents of the Italian states saw the need for unity – a process that would consume the following six decades. Through war and diplomacy, these regions coalesced into one nation-state – largely thanks to the leadership of the so-called Four Fathers of the Fatherland: Victor Emmanuel, Camillo Benso, Giuseppe Mazzini, and most famously, Giuseppe Garibaldi. In 1871, the unification process – or Risorgimento – ended when the new Kingdom of Italy annexed the Papal States and proclaimed Rome its new capital.
From the game's History encyclopedia.
Units
Villager
Infantry
Artillery
Also available: 109 mercenaries, natives, pets and shipment-only units
Buildings
Home City cards (185)
Every card of the Venice Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.