AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Mongol Scout

Mongol Scout (proto ID ypMongolScout) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, melee 5 every 1.5 s, 30% ranged resist. It costs 70 food and takes 35 s to train. 1 civilization has it.

Quick answers (3)
How much does Mongol Scout cost in AoE3?
70 food; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mongol Scout?
Chinese.
What is the proto ID of Mongol Scout?
ypMongolScout — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food70
Train time
35 s
Speed
6

Mongolian reconnaissance unit with good line of sight but weak attack.

Population
0
Line of sight
24
Ranged resist
30%
Available from
IIColonial
XP when killed
7
Game ID
ypMongolScout

In the game's words

How to use it

The Mongol Scout is a mounted unit that can cross the map quickly and discover unexplored areas. He can be shipped in from the Home City or rescued from Treasure guardians.

History

The Mongol army of the twelfth and thirteenth centuries was one of the most effective fighting forces of all time, centering its battlefield strategy on the tenets of flexibility, mobility, and siege. Clad in light armor, horse archers rode and fought independently of cumbersome supply lines, collecting valuable reconnaissance information as they disrupted enemy positions and sowed seeds of panic. Their tactic of swift advances and false retreats often left the steppe riders out of harm’s way but within arrow range for their attack. As the warriors attacked, mounted couriers relayed messages across various fronts and within the combined army, which consisted of a variety of different units working together. When the Mongols prepared for a final siege, they brought engineers to the front. Siege engines and rockets were deployed to scatter enemy formations, and to isolate pockets of troops to keep supplies or reinforcements from reaching them.

From the game's History encyclopedia (Special).

Mongol Scout, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee5 melee1.5 s——
Siege5 siege3 s——
Tramplearea 34 melee2 s——

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 28 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).