Cavalry · Colonial Age
Mongol Scout
Mongol Scout (proto ID ypMongolScout) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, melee 5 every 1.5 s, 30% ranged resist. It costs 70 food and takes 35 s to train. 1 civilization has it.
Quick answers (3)
- How much does Mongol Scout cost in AoE3?
- 70 food; 35 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Mongol Scout?
- Chinese.
- What is the proto ID of Mongol Scout?
- ypMongolScout — the name scenario triggers, AI scripts and mods use.
Mongolian reconnaissance unit with good line of sight but weak attack.
- Population
- 0
- Line of sight
- 24
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 7
- Game ID
ypMongolScout
In the game's words
How to use it
The Mongol Scout is a mounted unit that can cross the map quickly and discover unexplored areas. He can be shipped in from the Home City or rescued from Treasure guardians.
History
The Mongol army of the twelfth and thirteenth centuries was one of the most effective fighting forces of all time, centering its battlefield strategy on the tenets of flexibility, mobility, and siege. Clad in light armor, horse archers rode and fought independently of cumbersome supply lines, collecting valuable reconnaissance information as they disrupted enemy positions and sowed seeds of panic. Their tactic of swift advances and false retreats often left the steppe riders out of harm’s way but within arrow range for their attack. As the warriors attacked, mounted couriers relayed messages across various fronts and within the combined army, which consisted of a variety of different units working together. When the Mongols prepared for a final siege, they brought engineers to the front. Siege engines and rockets were deployed to scatter enemy formations, and to isolate pockets of troops to keep supplies or reinforcements from reaching them.
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 5 melee | 1.5 s | — | — |
| Siege | 5 siege | 3 s | — | — |
| Tramplearea 3 | 4 melee | 2 s | — | — |
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Heavy Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).