AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Mountain Trooper

Mountain Trooper (proto ID deNatMercMountainTrooper) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, ranged 15 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 6 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 50 food, 65 wood and takes 30 s to train. 1 civilization has it.

Quick answers (3)
How much does Mountain Trooper cost in AoE3?
50 food, 65 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mountain Trooper?
Swedes.
What is the proto ID of Mountain Trooper?
deNatMercMountainTrooper — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Food50Wood65
Train time
30 s
Speed
4

Bavarian Skirmisher that can spot enemies he recently damaged. Gains higher range and attack speed with Promotions.

Population
0
Line of sight
22
Ranged resist
30%
Build limit
15
Available from
IIColonial
XP when killed
12
Game ID
deNatMercMountainTrooper

In the game's words

How to use it

The Mountain Trooper is a ranged infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Wittelsbach by building a Trading Post on one of their palaces. Mountain Troopers are functionally similar to Skirmishers, but have a unique attribute: any unit hit by a Mountain Trooper will temporarily reveal its line of sight. Mountain Troopers can also ascend up to three levels of promotions by killing enemy units, each level raising their range and rate of fire.

History

The House of Wittelsbach ruled Bavaria from the medieval period up through the 20th century. Holding a significant amount of territory in the Alpine region, it drew on the people there when fielding portions of its armies. Alpine troops were excellent marksmen with a longstanding tradition of experienced hunting and mountain navigation techniques. Uniquely for many troops of the time, they often used horns for communication when many armies had moved onto newer instruments or techniques.

From the game's History encyclopedia (Native Warriors).

Mountain Trooper, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged15 ranged3 s20×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee6 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s6—

Civilizations

Swedes

Home City cards that ship it

Cards and technologies that change it

Royal Guard Wittelsbachshit points +40%, damage +40%
SchützenfestLight Infantry: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1; range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2
Veteran Wittelsbachshit points +20%, damage +20%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%

…and 65 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).