AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Nootka Clubman

Nootka Clubman (proto ID NatMercClubman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 200 hit points, melee 12 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 10% melee resist. It costs 85 food, 15 wood and takes 30 s to train. 1 civilization has it.

Quick answers (3)
How much does Nootka Clubman cost in AoE3?
85 food, 15 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Nootka Clubman?
Russians.
What is the proto ID of Nootka Clubman?
NatMercClubman — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food85Wood15
Train time
30 s
Speed
5

Nootka warrior armed with a wooden club.

Population
0
Line of sight
12
Melee resist
10%
Build limit
17
Available from
IIColonial
XP when killed
10
Game ID
NatMercClubman

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

The Nootka lived in northwestern North America. Their common name is probable misinterpretation on the part of Captain Cook, who promoted the word meaning "come around" as the name for the Nootka people. The Nootka wore clothing of cedar bark that shed the rains of their Pacific Northwest home and also furs for the winter cold. They hunted whales and other sea creatures with two-headed harpoons that were designed to drive home even if one head was deflected or broken. In war they wielded heavy clubs and maces, some decorated with the striking surface protruding like a thick stone tongue from the mouth of a frightfully stylized man.

From the game's History encyclopedia (Native Warriors).

Nootka Clubman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee12 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege28 siege3 s——
Melee (cover)6 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry

Civilizations

Russians

Home City cards that ship it

Cards and technologies that change it

Champion Nootkadamage +35%, hit points +35%
Nootka Warrior Societiesdamage +25%, hit points +25%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%

…and 52 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).