AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial
Russians Home City painting

European civilization · Home City St. Petersburg

Russians

The Russians (civ ID Russians, Home City St. Petersburg) in AoE3: Definitive Edition 100.19.18309 start with 5 Crates of Food, 2 Cords of Wood, 1 Explorer and 5 Settler, train 21 kinds of units from their own buildings and have 175 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.

This section as JSON: /raw/civilizations.json

Quick answers (4)
What are the Russians bonuses in AoE3?
Civilization bonus: Settlers and Infantry train faster in groups at the expense of combat strength. Has a population limit of 210. Royal guard units: Cavalry Archer (Dvoryane) and Grenadier (Pavlov Grenadiers) Unique units: Strelet, Rekrut, Poruchik, Cossack and Oprichnik Unique buildings: Blockhouses are a combination of Barracks and Outposts. Known for its military accomplishments and rapid expansions, was a strong military oriented nation. Russia expanded from what is now Alaska down to northern California, but Spanish settlement in those locations forced the ill-supplied settlers back to Alaska.
What do the Russians start with?
5 Crates of Food, 2 Cords of Wood, 1 Explorer and 5 Settler.
Which Russians age-up gives the most?
to the Colonial Age: The Naturalist (≈ 500 resources); to the Fortress Age: The Adventurer (≈ 1,020 resources); to the Industrial Age: The King's Musketeer (≈ 1,300 resources); to the Imperial Age: El Presidente (≈ 2,000 resources).
How many Home City cards do the Russians have?
175, plus 45 more in revolution decks.

Bonuses

Civilization bonus: Settlers and Infantry train faster in groups at the expense of combat strength. Has a population limit of 210. Royal guard units: Cavalry Archer (Dvoryane) and Grenadier (Pavlov Grenadiers) Unique units: Strelet, Rekrut, Poruchik, Cossack and Oprichnik Unique buildings: Blockhouses are a combination of Barracks and Outposts. Known for its military accomplishments and rapid expansions, was a strong military oriented nation. Russia expanded from what is now Alaska down to northern California, but Spanish settlement in those locations forced the ill-supplied settlers back to Alaska.

The game's own civilization summary (civ picker rollover).

Starting units

Units few others have

Units Russians train from their own buildings that no more than one other civilization has.

Age-up choices

What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.

To the Colonial Age

To the Fortress Age

To the Industrial Age

To the Imperial Age

History

The largest nation in Europe by area and population, Russia in 1500 was relatively backward and far from the Renaissance that was blossoming to its west. It was striving to expand and having success mainly to the east, toward Siberia. Under Peter the Great, a particularly able Romanov Tsar, they began an effort to import western technology and knowledge, but progress was very slow. They fought both the Swedes to the north and the Ottomans to the south with some success. They were able to field large armies from the great mass of serfs (near-slaves bound for life to the estates of aristocracy). They fought stubbornly and rigidly, but that could be effective, especially in defense of their homeland. When Russia reached the eastern edge of Siberia, explorers were sent into the Pacific seeking the west coast of North America. Vitus Bering, a Dane with a long career in the Russian Navy, found the Bering Strait, the Bering Sea and southern Alaska in the middle 1700s. By the late 1700s they had established a small outpost in Alaskan waters and were hunting fur animals, especially the sea otter. Their small settlements and outposts eventually stretched down the American Pacific coast to northern California, but they were never very successful. In 1867 they sold Alaska to the United States. By 1800 they had perhaps the largest army in Europe and had entered the Napoleonic Wars, switching sides as it suited them. Napoleon invaded Russia in 1812 with a huge army, but the campaign was a disaster. The Russians retreated into their limitless land and even abandoned Moscow, while letting the Russian winter do its worst. The Russians followed the retreating French and helped bring about Napoleon's first abdication and exile in 1814.

From the game's History encyclopedia.

Units

Villager

Infantry

Artillery

Ship

CaravelCoin100Wood300FrigateCoin500Wood500GalleonCoin300Wood300MonitorCoin200Wood600

Other

Also available: 78 mercenaries, natives, pets and shipment-only units

Buildings

Home City cards (175)

Every card of the St. Petersburg Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.

After a revolution: 45 cards of the revolution decks