AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Order Galley

Order Galley (proto ID deOrderGalley) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 650 hit points, ranged 65 every 1.5 s at range 20, 75% ranged resist. It costs 300 wood, 200 coin and takes 40 s to train at the Dock. 1 civilization has it.

Quick answers (3)
How much does Order Galley cost in AoE3?
300 wood, 200 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Order Galley?
Maltese.
What is the proto ID of Order Galley?
deOrderGalley — the name scenario triggers, AI scripts and mods use.
Hit points
650
Cost
Coin200Wood300
Train time
40 s
Speed
8.5

Armored, but fast Galley. Good at exploring, fishing and transport. Gains an attack boost after sinking enemy Ships.

Population
0
Line of sight
26
Ranged resist
75%
Build limit
4
Available from
IIColonial
XP when killed
50
Game ID
deOrderGalley

In the game's words

How to use it

The Order Galley is a unique Maltese warship that is available starting in the Commerce Age. It is similar to the Ottoman Galley, but is both heavier and more expensive. Order Galleys regenerate hit points and can ascend up to three levels of promotions by killing enemy units, each level raising their damage output and range.

History

While oceangoing vessels were tailored to the formidable currents and unpredictable conditions of the Atlantic, Pacific, and other larger oceans, the calmer waters of the Mediterranean Sea demanded different emphases: speed, maneuverability, and even integrity to withstand ramming other ships. These galleys, the descendants of the warships of Antiquity and the Middle Ages, were mainstays in the conflicts between European states and the Ottoman Empire. Their most famous usage was at the 1571 Battle of Lepanto, but they were versatile beyond pitched battle. The Knights Hospitaller of Malta organized the so-called “corso”, which was designed for the dual purpose of protecting trade routes against piracy and raiding rival shipping enterprises. The term carried such gravity that it was even variously applied over time to smaller units of the system or even individual figures.

From the game's History encyclopedia (Ships).

Order Galley, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 165 siege1.5 s20×0.5 vs Artillery
Broadsidearea 130 siege0.1 s20×1.75 vs Ship

Trained at

Civilizations

Maltese

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.23
Corso Galleyshit points +10%, damage +10%
SperonarasShip: speed +10%; speed +20%
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Rawhide CoversWar Ship: hit points +30%
Royal Naval AcademyWar Ship: train time −25%, Wood cost −25%
TEAM Cold Water PortWar Ship: Wood cost −15%, Coin cost −15%
TEAM Improved WarshipsWar Ship: hit points +10%, damage +10%
Collective EconomyFishing Boat: gathering Whale rate +50%
Duty-free AreaFishing Boat: gathering Whale rate +10%, gathering Fish rate +10%
Economic TheoryFishing Boat: gathering Whale rate +10%, gathering Fish rate +10%
Excessive TaxationFishing Boat: gathering Whale rate +50%
Excessive TaxationFishing Boat: gathering Whale rate +50%
Excessive TributeFishing Boat: gathering Whale rate +50%
Excessive TributeFishing Boat: gathering Whale rate +50%
Fazogli GoldFishing Boat: gathering Whale rate +20%
Fish MarketFishing Boat: gathering Fish rate +25%, gathering Whale rate +20%
Fish MarketFishing Boat: gathering Fish rate +25%, gathering Whale rate +20%
Fish MarketFishing Boat: gathering Whale rate +20%, gathering Fish rate +25%
Fish MarketFishing Boat: gathering Whale rate +20%, gathering Fish rate +25%
French AlliesFishing Boat: gathering Whale rate +5%, gathering Fish rate +5%
Gill NetsFishing Boat: gathering Fish rate +15%, gathering Whale rate +15%
Large Scale FarmingFishing Boat: gathering Whale rate +35%
Long LinesFishing Boat: gathering Fish rate +30%, gathering Whale rate +30%
Mountain State Gold RushFishing Boat: gathering Whale rate +40%
Pennsylvania PoundFishing Boat: gathering Whale rate −10%
Rendering PlantFishing Boat: gathering Fish rate +30%, gathering Whale rate +25%
Rendering PlantFishing Boat: gathering Fish rate +30%, gathering Whale rate +25%
Rendering PlantFishing Boat: gathering Whale rate +25%, gathering Fish rate +30%

…and 37 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).