Infantry · Colonial Age
Owlhoot
Owlhoot (proto ID deSaloonOwlhoot) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 20 every 2 s at range 12 (×1.75 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 12 every 2 s (×1.75 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 25% ranged resist. It costs 110 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. 1 civilization has it.
Quick answers (3)
- How much does Owlhoot cost in AoE3?
- 110 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Owlhoot?
- Mexicans.
- What is the proto ID of Owlhoot?
- deSaloonOwlhoot — the name scenario triggers, AI scripts and mods use.
A dangerous outlaw with a gun, strong against Heavy Infantry.
- Population
- 4
- Line of sight
- 22
- Ranged resist
- 25%
- Available from
- IIColonial
- XP when killed
- 22
- Game ID
deSaloonOwlhoot
In the game's words
How to use it
The Owlhoot is an outlaw unit that can be trained at the Saloon and is available to the United States starting in the Commerce Age. Like Renegados, Owlhoots are ranged infantry that are costly but effective against a variety of unit types. Owlhoots have a special ability, Buckshot, which they will automatically use to fire an area-damage shot at their enemies.
History
As the United States expanded its territory westward during the 19th century, vast tracts of land were coveted by entrepreneurs, pastoralists, and criminals for business prospecting, cattle ranching, and the nefarious activities that a region with a minimal presence of law enforcement agents permitted. Burgeoning towns sprung up by water supplies, trade routes, arable land, and gold deposits. In this lawless world, gangs and vigilantes ruled the roost. The exploits of groups such as the Reno and Hole in the Wall Gangs and heroes (or antiheroes) such as Wyatt Earp, Butch Cassidy, and the Sundance Kid, are immortalized in the modern genre of “Western” films, capitalizing on the allure of an open, irregular climate far from the normalcy of more “civilized” urban life.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 20 ranged | 2 s | 12 | ×0.6 vs Cavalry×1.75 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 12 melee | 2 s | — | ×0.75 vs Cavalry×1.75 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 24 siege | 3 s | — | — |
Trained at
Civilizations
Cards and technologies that change it
…and 52 more that change every Outlaw.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).