AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Owlhoot

Owlhoot (proto ID deSaloonOwlhoot) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 20 every 2 s at range 12 (×1.75 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 12 every 2 s (×1.75 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 25% ranged resist. It costs 110 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. 1 civilization has it.

Quick answers (3)
How much does Owlhoot cost in AoE3?
110 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Owlhoot?
Mexicans.
What is the proto ID of Owlhoot?
deSaloonOwlhoot — the name scenario triggers, AI scripts and mods use.
Hit points
110
Cost
Coin110
Train time
40 s
Speed
4

A dangerous outlaw with a gun, strong against Heavy Infantry.

Population
4
Line of sight
22
Ranged resist
25%
Available from
IIColonial
XP when killed
22
Game ID
deSaloonOwlhoot

In the game's words

How to use it

The Owlhoot is an outlaw unit that can be trained at the Saloon and is available to the United States starting in the Commerce Age. Like Renegados, Owlhoots are ranged infantry that are costly but effective against a variety of unit types. Owlhoots have a special ability, Buckshot, which they will automatically use to fire an area-damage shot at their enemies.

History

As the United States expanded its territory westward during the 19th century, vast tracts of land were coveted by entrepreneurs, pastoralists, and criminals for business prospecting, cattle ranching, and the nefarious activities that a region with a minimal presence of law enforcement agents permitted. Burgeoning towns sprung up by water supplies, trade routes, arable land, and gold deposits. In this lawless world, gangs and vigilantes ruled the roost. The exploits of groups such as the Reno and Hole in the Wall Gangs and heroes (or antiheroes) such as Wyatt Earp, Butch Cassidy, and the Sundance Kid, are immortalized in the modern genre of “Western” films, capitalizing on the allure of an open, irregular climate far from the normalcy of more “civilized” urban life.

From the game's History encyclopedia (Mercenaries).

Owlhoot, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged2 s12×0.6 vs Cavalry×1.75 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee12 melee2 s—×0.75 vs Cavalry×1.75 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege24 siege3 s——

Cards and technologies that change it

Mexican Standoffchance to hit (Long Ranged) set to 25, chance to hit (Ranged) set to 25, chance to hit (Buckshot Charge) set to 25
Bad BoysOutlaw: train time −40%; becomes available
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
PhilhellenismOutlaw: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%

…and 52 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).