AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Papal Bombard

Papal Bombard (proto ID deNMPapalBombard) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 600 hit points, ranged 430 every 7 s at range 28 (×2.5 vs Fixed Gun), 75% ranged resist. 1 civilization has it.

Quick answers (2)
Which civilizations have Papal Bombard?
Italians.
What is the proto ID of Papal Bombard?
deNMPapalBombard — the name scenario triggers, AI scripts and mods use.
Hit points
600
Cost
XP800
Train time
115 s
Speed
2.5

Papal Artillery that absorbs some of the damage inflicted to your nearby Artillery. Good against Infantry.

Population
8
Line of sight
32
Ranged resist
75%
Available from
IVIndustrial
XP when killed
80
Game ID
deNMPapalBombard

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 4430 siege7 s28×0.5 vs Artillery×0.75 vs Cavalry×0.75 vs Light Infantry×2.5 vs Fixed Gun×0.5 vs Arrow Knight

Civilizations

Italians

Home City cards that ship it

Cards and technologies that change it

Imperial Papal Bombardsdamage +50%, hit points +50%
Mass Productiontrain time −25%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
Somali Ajuran EngineersArtillery: damage bonus against Frontier Fortification +20%
TEAM Engineering SchoolArtillery: train time −15%

…and 3 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).