Infantry · Colonial Age
Papal Guard
Papal Guard (proto ID dePapalGuard) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 220 hit points, melee 13 every 1.5 s (×3.5 vs Cavalry, ×2.5 vs Light Infantry), 20% ranged resist. 1 civilization has it.
Quick answers (2)
- Which civilizations have Papal Guard?
- Italians.
- What is the proto ID of Papal Guard?
- dePapalGuard — the name scenario triggers, AI scripts and mods use.
Papal hand infantry that protects nearby allies by absorbing some of the inflicted damage. Can hook enemies with his halberd to slow them down.
- Population
- 1
- Line of sight
- 16
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 12
- Game ID
dePapalGuard
In the game's words
How to use it
The Papal Guard is a unique Italian unit that can be trained in the Basilica starting in the Commerce Age. Papal Guards are heavy infantry units that regenerate, can deflect a portion of damage from attacks targeting adjacent allied units, and can also use a powerful charged pistol attack against enemy units.
History
During the late medieval period, the Swiss Confederacy rose to international fame due to its adept use of polearm tactics on difficult terrain to crush invading enemy armies such as those of the Duchy of Burgundy. This reputation caused neighboring regions to enlist them as mercenaries – one such being the Papacy, which hired its first regiment in 1506. After the conclusion of the Italian War of 1551-1559, the Swiss Papal Guard was relegated from field service to become a personal bodyguard of the Pope in Rome – a decision borne partially out of the desire to preserve these valuable troops, and also owing to their outstanding record in military service. Five centuries later, the Swiss Papal Guard remains the bodyguard of the Pope.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 13 melee | 1.5 s | — | ×3.5 vs Cavalry×2.5 vs Light Infantry |
| Siege | 17 siege | 3 s | — | — |
| Melee (cover) | 6.5 melee | 1.5 s | — | ×3.5 vs Cavalry×2.5 vs Light Infantry |
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).