AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Papal Guard

Papal Guard (proto ID dePapalGuard) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 220 hit points, melee 13 every 1.5 s (×3.5 vs Cavalry, ×2.5 vs Light Infantry), 20% ranged resist. 1 civilization has it.

Quick answers (2)
Which civilizations have Papal Guard?
Italians.
What is the proto ID of Papal Guard?
dePapalGuard — the name scenario triggers, AI scripts and mods use.
Hit points
220
Cost
XP120
Train time
33 s
Speed
4.25

Papal hand infantry that protects nearby allies by absorbing some of the inflicted damage. Can hook enemies with his halberd to slow them down.

Population
1
Line of sight
16
Ranged resist
20%
Available from
IIColonial
XP when killed
12
Game ID
dePapalGuard

In the game's words

How to use it

The Papal Guard is a unique Italian unit that can be trained in the Basilica starting in the Commerce Age. Papal Guards are heavy infantry units that regenerate, can deflect a portion of damage from attacks targeting adjacent allied units, and can also use a powerful charged pistol attack against enemy units.

History

During the late medieval period, the Swiss Confederacy rose to international fame due to its adept use of polearm tactics on difficult terrain to crush invading enemy armies such as those of the Duchy of Burgundy. This reputation caused neighboring regions to enlist them as mercenaries – one such being the Papacy, which hired its first regiment in 1506. After the conclusion of the Italian War of 1551-1559, the Swiss Papal Guard was relegated from field service to become a personal bodyguard of the Pope in Rome – a decision borne partially out of the desire to preserve these valuable troops, and also owing to their outstanding record in military service. Five centuries later, the Swiss Papal Guard remains the bodyguard of the Pope.

From the game's History encyclopedia (Infantry).

Papal Guard, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee13 melee1.5 s—×3.5 vs Cavalry×2.5 vs Light Infantry
Siege17 siege3 s——
Melee (cover)6.5 melee1.5 s—×3.5 vs Cavalry×2.5 vs Light Infantry

Civilizations

Italians

Home City cards that ship it

Cards and technologies that change it

Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%

…and 27 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).