AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Papal Lancer

Papal Lancer (proto ID deNMPapalElmetto) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 700 hit points, melee 30 every 1.5 s (×1.5 vs Infantry), 30% ranged resist. 1 civilization has it.

Quick answers (2)
Which civilizations have Papal Lancer?
Italians.
What is the proto ID of Papal Lancer?
deNMPapalElmetto — the name scenario triggers, AI scripts and mods use.
Hit points
700
Cost
XP300
Train time
30 s
Speed
6

Papal heavy cavalry that absorbs some of the damage inflicted to nearby allied cavalry. Counters all Infantry.

Population
3
Line of sight
12
Ranged resist
30%
Available from
IIIFortress
XP when killed
30
Game ID
deNMPapalElmetto

In the game's words

How to use it

The Papal Lancer is a unique Italian heavy hand cavalry unit that can be trained in the Basilica starting in the Fortress Age. Papal Lancers are similar to their mercenary counterparts, the Elmetti, but can deflect or absorb a portion of damage from the attacks of enemy cavalry units targeting adjacent allied units.

History

During the late medieval and early modern periods, surplus of wealth combined with manpower shortages led the Papacy to the natural conclusion of relying on mercenaries for military strength. Some of these were drawn from the so-called lanze spezzate, individual lancer cavalrymen who were hired into mercenary companies. Papal armies were at their most powerful in the 17th century, but then gradually declined with the rise of nation-states with greater power and resources as religious influence waned.

From the game's History encyclopedia (Cavalry).

Papal Lancer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee30 melee1.5 s—×1.5 vs Infantry
Siege30 siege3 s——
Tramplearea 320 melee2 s—×1.5 vs Infantry

Civilizations

Italians

Home City cards that ship it

Cards and technologies that change it

End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%

…and 30 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).