AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Industrial Age

Papal Zouave

Papal Zouave (proto ID deNMPapalZouave) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 300 hit points, ranged 32 every 3 s at range 20; melee 20 every 1.5 s, 40% ranged resist. 1 civilization has it.

Quick answers (2)
Which civilizations have Papal Zouave?
Italians.
What is the proto ID of Papal Zouave?
deNMPapalZouave — the name scenario triggers, AI scripts and mods use.
Hit points
300
Cost
XP225
Train time
45 s
Speed
5

Papal ranged infantry with high hitpoints that absorbs some of the damage inflicted to nearby allied ranged infantry. Performs well against all units. Countered by Artillery.

Population
2
Line of sight
27
Ranged resist
40%
Available from
IVIndustrial
XP when killed
23
Game ID
deNMPapalZouave

In the game's words

How to use it

The Papal Zouave is a unique Italian unit that can be trained in the Basilica starting in the Industrial Age. Like their mercenary counterpart the Zouave, Papal Zouaves are tanky ranged infantry units that can deflect or absorb a portion of damage from the attacks of enemy ranged infantry units targeting adjacent allied units.

History

During the 19th century, Zouaves were a light infantry force in the French army recruited primarily from their overseas territories in Africa -- an origin which their name reflects. A variant also developed that was dedicated to the defense of the Papal States, and which primarily drew on devout Catholics from a variety of regions, but also some locals. The Papal Zouaves opposed Garibaldi’s forces during the Risorgimento, but were defeated in 1870.

From the game's History encyclopedia (Infantry).

Papal Zouave, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged32 ranged3 s20—
Melee20 melee1.5 s——
Siege17 siege3 s——

Civilizations

Italians

Home City cards that ship it

Cards and technologies that change it

Garibaldinidamage +15%
Pennsylvania Long Riflesrange (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Charge Carbine) +2, range (Ranged) +2, line of sight +3
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 30 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).