AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Qizilbash

Qizilbash (proto ID deNatMercQizilbash) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 230 hit points, ranged 12.5 every 1.5 s at range 12, 20% ranged resist. It costs 120 food, 75 wood and takes 38 s to train. 1 civilization has it.

Quick answers (3)
How much does Qizilbash cost in AoE3?
120 food, 75 wood; 38 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Qizilbash?
Ottomans.
What is the proto ID of Qizilbash?
deNatMercQizilbash — the name scenario triggers, AI scripts and mods use.
Hit points
230
Cost
Food120Wood75
Train time
38 s
Speed
6.75

Heavy Turkoman cavalry armed with lance and bow. Good against infantry.

Population
0
Line of sight
15
Ranged resist
20%
Build limit
24
Available from
IIColonial
XP when killed
20
Game ID
deNatMercQizilbash

Attacks

AttackDamageEveryRangeMultipliers
Bow12.5 ranged1.5 s12—
Siege10 siege1.5 s6—
Charge18 melee1.5 s3.75×2 vs Infantry
Tramplearea 312 melee2 s3.75×2 vs Infantry

Civilizations

Ottomans

Home City cards that ship it

Cards and technologies that change it

Sufi Discipline Traininghit points +25%, damage +25%
Sufi Honor Trainingdamage +35%, hit points +35%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CaballerosLancer: damage bonus against Infantry +1, range (Melee) +1, range (Trample) +1, range (Melee (defend)) +1, range (Lance Charge) +1, range (Charge) +1
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%

…and 59 more that change every Lancer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).