AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial
Ottomans Home City painting

European civilization · Home City Istanbul

Ottomans

The Ottomans (civ ID Ottomans, Home City Istanbul) in AoE3: Definitive Edition 100.19.18309 start with 1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler and 1 Tiny Crate of Wood, train 20 kinds of units from their own buildings and have 165 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.

This section as JSON: /raw/civilizations.json

Quick answers (4)
What are the Ottomans bonuses in AoE3?
Civilization bonus: Town Centers cannot train Settlers but Yörüks arrive over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations. Royal guard units: Deli (Rumeliot) and Humbaraci (Ulufeli) Unique units: Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley Unique buildings: Has a Mosque to train healers, base and unit improvements. The Ottoman Empire, situated in a prime position between Europe and Asia, was the location of great technological and militarist improvements. They had heavy influence on Eastern Europe and possessed the main trade route to Asia until the path around Africa was discovered.
What do the Ottomans start with?
1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler and 1 Tiny Crate of Wood.
Which Ottomans age-up gives the most?
to the Colonial Age: The Naturalist (≈ 500 resources); to the Fortress Age: The Scout (≈ 800 resources); to the Industrial Age: The Grand Vizier (≈ 1,200 resources); to the Imperial Age: El Presidente (≈ 2,000 resources).
How many Home City cards do the Ottomans have?
165, plus 53 more in revolution decks.

Bonuses

Civilization bonus: Town Centers cannot train Settlers but Yörüks arrive over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations. Royal guard units: Deli (Rumeliot) and Humbaraci (Ulufeli) Unique units: Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley Unique buildings: Has a Mosque to train healers, base and unit improvements. The Ottoman Empire, situated in a prime position between Europe and Asia, was the location of great technological and militarist improvements. They had heavy influence on Eastern Europe and possessed the main trade route to Asia until the path around Africa was discovered.

The game's own civilization summary (civ picker rollover).

Starting units

Units few others have

Units Ottomans train from their own buildings that no more than one other civilization has.

Age-up choices

What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.

To the Colonial Age

To the Fortress Age

To the Industrial Age

To the Imperial Age

History

The Ottoman Empire had existed since 1300, and at its peak in the sixteenth and seventeenth centuries was one the world's most powerful empires, stretching from northern Africa through the Middle East, Asia Minor, the Balkans, and what is now southern Russia. The Ottomans finally took Constantinople in 1453 after many years of trying, thereby severing the city's long link with the West, back to the ancient empire of Rome. By 1529 they had pushed to the gates of Vienna and toward the western Mediterranean basin.The Ottomans appeared unstoppable, but were actually near the limit of their expansion. Europeans had been making advances in technology that the Ottomans could not match. For example, the Turks had to purchase cannons from Europe, and often had to hire European cannoneers. In 1683 they failed once more to take Vienna. At this point the string of successful Ottoman rulers came to an end, while the power and organization of their European enemies was growing. Much of the Ottoman Empire's energy was dissipated in struggles over succession. The bureaucracy that ran the empire became unwieldy and often corrupt. The Ottomans fell behind in industry, as well. The profits they enjoyed from the trade between Asia and Europe eroded as the Europeans learned to sail directly to the East Indies. The trade balance actually reversed as the Ottomans found they needed European goods more than Europe needed theirs. Eventually the Ottoman armies went into decline. The empire came to depend more on slave and captive soldiers, especially its famed Janissaries. The Europeans were generally content to let the Ottomans remain where they were, although the Russians fought for the plains north of the Black Sea. The Industrial Revolution left the Ottomans completely at the mercy of Europe. For a time the British even propped up the Ottoman Empire to keep it from being occupied by their enemies.

From the game's History encyclopedia.

Units

Villager

Infantry

Cavalry

Artillery

Ship

FrigateCoin500Wood500GalleonCoin300Wood300GalleyCoin100Wood300MonitorCoin200Wood600

Other

Also available: 78 mercenaries, natives, pets and shipment-only units

Buildings

Home City cards (165)

Every card of the Istanbul Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.

After a revolution: 53 cards of the revolution decks