AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Redshirt

Redshirt (proto ID deColonialMilitia) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 24 every 3 s at range 12 (×2 vs Cavalry, ×1.6 vs Light Infantry); melee 12 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 30% melee resist. It costs 100 food and takes 30 s to train. 1 civilization has it.

Quick answers (3)
How much does Redshirt cost in AoE3?
100 food; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Redshirt?
Italians.
What is the proto ID of Redshirt?
deColonialMilitia — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food100
Train time
30 s
Speed
5

Solid general-purpose infantry. Good against cavalry.

Population
1
Line of sight
18
Melee resist
30%
Available from
IIIFortress
XP when killed
10
Game ID
deColonialMilitia

Attacks

AttackDamageEveryRangeMultipliers
Ranged24 ranged3 s12×2 vs Cavalry×1.6 vs Light Infantry
Melee12 melee1.5 s—×2 vs Cavalry×1.6 vs Light Infantry
Siege20 siege3 s——

Civilizations

Italians

Cards and technologies that change it

Risorgimentodamage bonus against Hero +1, damage bonus against Hero set to 1
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 36 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).