AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Repentant Black Rider

Repentant Black Rider (proto ID ypRepentantBlackRider) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 520 hit points, ranged 40 every 3 s at range 12 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 15 every 1.5 s (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry), 40% melee resist. It costs 270 coin and takes 47 s to train. 1 civilization has it.

Quick answers (3)
How much does Repentant Black Rider cost in AoE3?
270 coin; 47 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Black Rider?
Swedes.
What is the proto ID of Repentant Black Rider?
ypRepentantBlackRider — the name scenario triggers, AI scripts and mods use.
Hit points
520
Cost
Coin270
Train time
47 s
Speed
7.25

Heavily armed German mercenary cavalry armed with pistols.

Population
3
Line of sight
15
Melee resist
40%
Available from
IIIFortress
XP when killed
27
Game ID
ypRepentantBlackRider

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Black Riders were also known as "devil riders" because of the blackened armor they wore. They first appeared in Germany in the sixteenth century. The Riders developed a special tactic known as "caracole," which allowed them to effectively bombard infantry units with constant weapons fire. In caracole, cavalry units created a tight formation. The units in front fired their weapons, and then quickly charged to the back to reload. The units that were just behind them fired immediately after the first row charged backwards to reload.

From the game's History encyclopedia (Mercenaries).

Repentant Black Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)40 ranged3 s12×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager
Melee15 melee1.5 s—×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry
Siege14 siege3 s——

Civilizations

Swedes

Cards and technologies that change it

CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Smokeless PowderGunpowder Cavalry: damage +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%

…and 38 more that change every Ranged Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).