Mercenary · Fortress Age
Repentant Black Rider
Repentant Black Rider (proto ID ypRepentantBlackRider) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 520 hit points, ranged 40 every 3 s at range 12 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 15 every 1.5 s (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry), 40% melee resist. It costs 270 coin and takes 47 s to train. 1 civilization has it.
Quick answers (3)
- How much does Repentant Black Rider cost in AoE3?
- 270 coin; 47 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Repentant Black Rider?
- Swedes.
- What is the proto ID of Repentant Black Rider?
- ypRepentantBlackRider — the name scenario triggers, AI scripts and mods use.
Heavily armed German mercenary cavalry armed with pistols.
- Population
- 3
- Line of sight
- 15
- Melee resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 27
- Game ID
ypRepentantBlackRider
In the game's words
How to use it
Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.
History
Black Riders were also known as "devil riders" because of the blackened armor they wore. They first appeared in Germany in the sixteenth century. The Riders developed a special tactic known as "caracole," which allowed them to effectively bombard infantry units with constant weapons fire. In caracole, cavalry units created a tight formation. The units in front fired their weapons, and then quickly charged to the back to reload. The units that were just behind them fired immediately after the first row charged backwards to reload.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 40 ranged | 3 s | 12 | ×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 15 melee | 1.5 s | — | ×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry |
| Siege | 14 siege | 3 s | — | — |
Cards and technologies that change it
…and 38 more that change every Ranged Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).