AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Repentant Corsair

Repentant Corsair (proto ID ypRepentantBarbaryCorsair) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 315 hit points, melee 28 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 40% melee resist. It costs 200 coin and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Repentant Corsair cost in AoE3?
200 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Corsair?
Ottomans.
What is the proto ID of Repentant Corsair?
ypRepentantBarbaryCorsair — the name scenario triggers, AI scripts and mods use.
Hit points
315
Cost
Coin200
Train time
40 s
Speed
6

Pirate mercenary from the Barbary Coast.

Population
2
Line of sight
12
Melee resist
40%
Available from
IIIFortress
XP when killed
20
Game ID
ypRepentantBarbaryCorsair

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

The Barbary Corsairs were pirates and privateers that raided trade routes and plundered cities on the Mediterranean Sea for hundreds of years. If they had a capitol, it was Algiers - a city captured by the Barbary pirates under their leader Kair Ad Din, more commonly known as Barbarossa. The corsairs had defended Algiers from the Spanish, but turned on the ruler and claimed the city for themselves. The Corsairs sailed sleek Galleys, crewed by slaves who rowed and were meant only for short voyages of no more than six or eight weeks. Janissaries accompanied the crews and boarded enemy ships. The reign of the Barbary Corsairs ended in the first half of the nineteenth century when the growing pressure and assault on the pirate states from Europe and Ottoman forces shut down or took control of the Barbary Coast.

From the game's History encyclopedia (Mercenaries).

Repentant Corsair, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee28 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege20 siege3 s——
Melee (cover)14 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry

Civilizations

Ottomans

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%

…and 45 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).