AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Industrial Age

Repentant Elmetto

Repentant Elmetto (proto ID ypRepentantElmeti) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 1,000 hit points, melee 40 every 1.5 s (×3 vs Infantry), 30% ranged resist. It costs 400 coin and takes 60 s to train. 1 civilization has it.

Quick answers (3)
How much does Repentant Elmetto cost in AoE3?
400 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Elmetto?
Dutch.
What is the proto ID of Repentant Elmetto?
ypRepentantElmeti — the name scenario triggers, AI scripts and mods use.
Hit points
1,000
Cost
Coin400
Train time
60 s
Speed
6

Heavy cavalry armed with a lance. Good against infantry.

Population
4
Line of sight
12
Ranged resist
30%
Available from
IVIndustrial
XP when killed
40
Game ID
ypRepentantElmeti

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

The Elmeti were non-noble knights of Italy. Their name is derived form the Italian term for helmet, referring to the headgear they wore along with their finely crafted plate armor. The Elmeti fought in a series of skirmishes between Italy and other European states during the latter half of the fifteenth century. One key battle occurred in 1487 at Ponte di Crevola, where the Milanese army, led by Trivulzio, defeated Swiss forces in a battle that foreshadowed nearly a half century of further European encroaches into Italy - a period now known as the Italian Wars.

From the game's History encyclopedia (Mercenaries).

Repentant Elmetto, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee40 melee1.5 s—×3 vs Infantry
Siege40 siege3 s——
Tramplearea 327 melee2 s—×3 vs Infantry

Civilizations

Dutch

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
New YorkMercenary: hit points +25%, damage +25%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 42 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).