European civilization · Home City Amsterdam
Dutch
The Dutch (civ ID Dutch, Home City Amsterdam) in AoE3: Definitive Edition 100.19.18309 start with 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer and 6 Settler, train 21 kinds of units from their own buildings and have 175 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.
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Quick answers (4)
- What are the Dutch bonuses in AoE3?
- Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin Replacing the Spanish as the wealthiest nation in the 18th century, the Dutch were a key proponent in managing the resources and profits gained from colonial North and South America.
- What do the Dutch start with?
- 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer and 6 Settler.
- Which Dutch age-up gives the most?
- to the Colonial Age: The Naturalist (≈ 500 resources); to the Fortress Age: The Sergeant at Arms (≈ 720 resources); to the Industrial Age: The Tycoon (≈ 1,000 resources); to the Imperial Age: El Presidente (≈ 2,000 resources).
- How many Home City cards do the Dutch have?
- 175, plus 60 more in revolution decks.
Bonuses
Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin Replacing the Spanish as the wealthiest nation in the 18th century, the Dutch were a key proponent in managing the resources and profits gained from colonial North and South America.
The game's own civilization summary (civ picker rollover).
Starting units
- 4×
Chests of Coin - 2×
Cords of Wood - 1×
Envoy - 1×
Explorer - 6×
Settler
Units few others have
Units Dutch train from their own buildings that no more than one other civilization has.
Age-up choices
What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.
To the Colonial Age
The Naturalist
800gives ≈ 500
The Quartermaster
800gives ≈ 400
The Logistician
900gives ≈ 120
The Inventor
800
The Governor
800
To the Fortress Age
The Sergeant at Arms
1,200
1,000gives ≈ 720
The Admiral of the Ocean Sea
1,200
1,000gives ≈ 700
The Mercenary Contractor
1,200
1,000
The Bishop
1,200
1,000
The Exiled Prince
1,200
1,000
To the Industrial Age
The Tycoon
2,000
1,200gives ≈ 1,000
The Cavalry Marshal
2,000
1,200gives ≈ 945
The King's Musketeer
2,000
1,200gives ≈ 920
The Viceroy
2,000
1,200gives ≈ 900
The Logistician
2,000
1,200
To the Imperial Age
El Presidente
4,000
4,000gives ≈ 2,000
The Royalist
4,000
4,000gives ≈ 1,955
The General
4,000
4,000gives ≈ 1,600
The Knight
4,000
4,000
The Mercenary Contractor
4,000
4,000
History
Holland in 1500 was a small European nation, but extremely energetic, practical, and progressive, with a strong emphasis on trade. Particularly in the northern provinces, the Dutch embraced Protestant Christianity during the sixteenth century, supplanting Catholicism. They were aggressive and dynamic traders, well-positioned to transport goods to and from the Baltic and North Atlantic, and the interior of Europe up the Rhine River. They built efficient ships that carried large cargoes with small crews. Very limited in land, they developed an intense agriculture and began reclaiming lowlands from the sea. By accident of marriage and inheritance, control of the now largely Protestant Holland shifted to Catholic Spain in the mid-sixteenth century, and Spanish kings sought, in turn, to supplant Protestantism within their realm. This led to a revolt against Spain. Although at a great disadvantage in overall wealth and power, the Dutch proved a tough opponent and drew allies to their side. By 1609 Holland was virtually independent. In the era of colonial expansion by great empires, the Dutch pursued business opportunities. They were soon engaged in the trade with the Americas, despite Spanish attempts to exclude non-allies. The efficiency of their ships made them attractive as low-cost carriers. They built a business carrying and processing sugar and other goods out of Portuguese Brazil. When the Spanish allied with Portugal and closed the Portuguese ports to the Dutch, the Dutch seized several islands, including Aruba and Curaçao. In 1610 Henry Hudson explored the North American coast and rediscovered both the river now named after him and the great harbor of modern-day New York City. After several trading voyages to the area seeking furs, the Dutch planted a small trading outpost up the river near Albany in 1614 and later a more permanent settlement on Manhattan Island. The relatively few colonists were more interested in trade profits than in establishing a lasting and well-defended colony. New Amsterdam fell easily to a British fleet commanded by the Duke of York in 1664. The Dutch regained it briefly in 1673, but ceded it permanently to Britain in 1674. The Dutch made their biggest mark in the East Indies. Following in the wake of the Portuguese around Africa in the early 1600s, agents of the Dutch East India Company took over much of the East India trade, together with England.
From the game's History encyclopedia.
Units
Villager
Infantry
Artillery
Also available: 89 mercenaries, natives, pets and shipment-only units
Buildings
Home City cards (175)
Every card of the Amsterdam Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.