AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Repentant Iron Troop

Repentant Iron Troop (proto ID ypRepentantIronTroop) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 225 hit points, ranged 25 every 1.5 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 16 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 60% ranged resist. It costs 200 coin and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Repentant Iron Troop cost in AoE3?
200 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Iron Troop?
Chinese.
What is the proto ID of Repentant Iron Troop?
ypRepentantIronTroop — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Coin200
Train time
40 s
Speed
4.5

Mercenary foot archer from China that wears heavy armor. Good against infantry.

Population
2
Line of sight
20
Ranged resist
60%
Available from
IIIFortress
XP when killed
30
Game ID
ypRepentantIronTroop

In the game's words

How to use it

The Iron Troop is a Chinese mercenary Unit that has a bonus against heavy infantry and light cavalry. It has less range then a crossbowman and most other archers, but makes up for it with powerful armor. The Iron Troops is good against other ranged units at range or in melee combat. The Iron Troop can be shipped from your Home City.

History

The Iron Troops were the brainchild of Koxinga, the Ming military leader and man responsible for ousting the Dutch from Formosa, now Taiwan, in 1662. Recalling memories of heavily armored Japanese soldiers from his youth, Koxinga brought the idea of iron-armored infantry units to his generals. They balked at the suggestion, claiming that with its weight of 50 pounds or more, iron armor was incredibly restricting. But one general, Gam Hui, had the brilliant idea of having their soldiers train specifically to carry such a weight and learn to fight while bearing it. He suggested that men train with sand bags attached to each foot, and those who wanted to be selected for the elite guard, known as iron man, would have to move a 400-pound stone around the training field three times in a single day. Only the toughest warriors would earn the right to fight as iron troops. With this training regimen in place, Koxinga began to build his army of iron troops, which reached a size of 10,000 men. At first sight, the iron troops sowed confusion in their enemies. Other armies feared them and often hesitated to attack. The iron troops wore metal masks, armor, and often painted their faces to frighten and discombobulate the opposing soldiers. Members of the Chinese Qin army even wondered if the iron troops were gods, and if they should attack them at all. During Koxinga’s battles for Formosa, the Dutch soldiers quickly developed a deep fear of the iron troops. Diaries of Dutch soldiers include sketches, as well as passages such as this one: “All of his troops, besides their arms and feet, were covered in iron scaled armor. Even though many of them died, the others wouldn’t even look and charged on like crazy dogs.”

From the game's History encyclopedia (Mercenaries).

Repentant Iron Troop, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged25 ranged1.5 s16×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee16 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege22 siege3 s——

Civilizations

Chinese

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%

…and 38 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).