AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Repentant Jat Lancer

Repentant Jat Lancer (proto ID ypRepentantJatLancer) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 600 hit points, melee 35 every 1.5 s (×4 vs Infantry), 40% ranged resist. It costs 400 coin and takes 60 s to train. 1 civilization has it.

Quick answers (3)
How much does Repentant Jat Lancer cost in AoE3?
400 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Jat Lancer?
Indians.
What is the proto ID of Repentant Jat Lancer?
ypRepentantJatLancer — the name scenario triggers, AI scripts and mods use.
Hit points
600
Cost
Coin400
Train time
60 s
Speed
7

An elite Indian mercenary armed with a lance. Good against archers, skirmishers, and artillery.

Population
4
Line of sight
15
Ranged resist
40%
Available from
IIIFortress
XP when killed
40
Game ID
ypRepentantJatLancer

In the game's words

How to use it

The Jat Lancer is a mercenary Indian cavalry unit. It is faster than a typical heavy cavalry unit, and does devastating damage against enemy archers and skirmishers. It has superb survivability against ranged units, but has a tougher time surviving against melee units. For this reason, units like the Pikemen can defeat the Jat Lancer more easily than most cavalry.

History

The Jat people are a large ethnic group living in the Punjab, Western Uttar Pradesh, Haryana, Delhi and Rajasthan states of India. They share no single faith, language, or series of customs, but are linked by a common history. Jats reached Egypt with Muslim conquerors, lived in Afghanistan before the Muslims, invaded China with the Mongol army, and even posed a threat to Tamarlane in Persia and Uzbekistan. The first mention of the Jat people in Indian literature occurred in 900 BCE in the Sanskrit epic, "Mahabharata". They are referred to as a democratic federation, or a collection of tribes. During the occupation of India by British forces, the Jats were designated a martial race, or an ethnic group that based on exhibited qualities was predisposed to fighting. The British recruited native soldiers heavily from these particular populations. Among the most distinguished were the 14th Murray’s Jat Lancers. Cavalry officer Badlu Singh was awarded the Victoria Cross for assaulting a machine gun placement during a World War I assault in Palestine.

From the game's History encyclopedia (Mercenaries).

Repentant Jat Lancer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee35 melee1.5 s—×4 vs Infantry
Siege45 siege3 s——
Tramplearea 330 melee2 s—×4 vs Infantry

Civilizations

Indians

Cards and technologies that change it

BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
CaballerosLancer: damage bonus against Infantry +1, range (Melee) +1, range (Trample) +1, range (Melee (defend)) +1, range (Lance Charge) +1, range (Charge) +1
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%

…and 42 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).